Tag Archives: Sony

Playstation getting brave for a (uncertain) new economic world

Sony Group reported its Q4 2025 earnings on May 13, 2025, exceeding expectations with an EPS of $0.21, surpassing the consensus estimate of $0.12. The company’s trailing EPS stands at $1.23, with a P/E ratio of 20.23, and earnings are projected to grow 12.20% next year, reaching $1.38 per share.

Sony has also raised its annual earnings guidance, citing strong performance in its gaming and music divisions. The company’s third-quarter net profit exceeded analyst expectations, reinforcing its strategic focus on entertainment businesses.

PlayStation Business: A Key Growth Driver

Sony’s gaming segment continues to be a powerhouse, with PlayStation 5 sales reaching 9.5 million units, up from 8.2 million units in the previous year. The operating profit from its gaming business surged 37%, totaling ¥118.06 billion ($764.5 million USD). This growth was fueled by higher sales of network services and third-party software titles.

Sony’s entertainment businesses, including games, music, and movies, now account for nearly 60% of its overall revenue, a significant increase from 30% a decade ago. The company has invested billions of dollars in acquisitions to strengthen its entertainment content.

Investor Conference Insights

During the earnings briefing, incoming CEO Hiroki Totoki emphasized Sony’s need to compete globally, acknowledging that the company trails behind top global players in certain aspects. He highlighted the importance of expanding beyond Japan, with a focus on international growth and leadership restructuring.

Sony also announced Lin Tao as its new Chief Financial Officer, reinforcing its commitment to financial strategy and global expansion.

Given the latest exchange rates, Sony’s NYSE stock price of $24.70 USD translates to approximately ¥3,583 JPY. The gaming division’s operating profit of $764.5 million USD converts to roughly ¥118.06 billion JPY.

Sony’s latest earnings report underscores its strong performance in gaming and entertainment, with PlayStation 5 sales driving growth. The company’s strategic focus on global expansion and leadership changes signal a promising future for investors. As Sony continues to invest in entertainment content, its gaming division remains a key pillar of success.

Elsewhere for Sony as conglomerate…

1. Music

  • Sony Music reported strong growth, with streaming revenue increasing by 18%.
  • The company continues to expand its artist portfolio, securing exclusive deals with major global artists.

2. Pictures (Sony Entertainment)

  • Sony Pictures saw a 15% revenue increase, driven by box office successes and streaming partnerships.
  • The studio continues to invest in original content and franchise expansions.

3. Imaging & Sensing Solutions

  • Sony remains a leader in image sensors, supplying high-end camera technology to smartphone manufacturers.
  • The division reported a 12% increase in revenue, fueled by demand for advanced imaging solutions.

4. Entertainment, Technology & Services

  • Sony’s consumer electronics division, including TVs, audio equipment, and cameras, saw steady growth.
  • The company is focusing on AI-driven innovations to enhance its product lineup.

5. Financial Services

  • Sony’s financial division, including insurance and banking, reported stable earnings.
  • The company is expanding its digital financial services, leveraging AI and automation.

Sony’s diverse business portfolio continues to drive strong financial performance, with entertainment and technology leading the way.

PS5 Pro will gain FSR 4 for the PlayStation Spectral Super Resolution framework

Last week, it was about the launch of the Radeon 9070 XT/ 9070 family for AMD’s effort in GPU with RDNA 4 and this week, is now about Sony helping to create FSR 4, an advanced machine learning-based upscaling technology for the Playstation 5. T

his innovation is a significant development in PlayStation’s Spectral Super Resolution (PSSR) technology, specifically aimed at enhancing the capabilities of the PS5 Pro. Below is a detailed overview based on the summary:

Mark Cerny, the lead system architect at PlayStation, highlights the importance of FSR 4 (FidelityFX Super Resolution) in the next stage of PlayStation’s upscaling approach. While FSR 3.1 was a notable improvement in upscaling quality, FSR 4 incorporates a more sophisticated neural network-based machine learning model. This makes it a contender against Nvidia’s DLSS 4.

The integration of FSR 4 into the PlayStation Spectral Super Resolution framework is a pivotal step to improve image fidelity and performance. By leveraging PS5 Pro’s anticipated machine learning hardware upgrades, Sony aims to take upscaling quality to unprecedented levels, especially as the gaming industry demands higher resolutions and smoother performance.

Project Amethyst is the code name for the joint efforts by AMD and Sony. Together, they are advancing the machine learning architecture that powers FSR 4, ensuring it seamlessly fits into the PSSR ecosystem. The goal is to enable highly detailed visuals while remaining computationally efficient for gaming consoles.

One of the challenges discussed is the balancing act of maintaining compatibility with existing game frameworks while pushing the boundaries of visual enhancements. This ensures backward compatibility and allows developers to easily adopt the new technology in upcoming games.

Mark Cerny emphasizes that, while FSR 4 is a technological leap, its implementation on the PS5 Pro is an ambitious and long-term project. The PS5 Pro, anticipated for release by 2026, will require cutting-edge hardware to fully utilize the potential of FSR 4 without compromising the console’s performance.

FSR 4 is expected to be a critical component in achieving higher resolution outputs with minimal performance overhead. Sony’s focus is on improving gaming experiences for both developers and players, making this collaboration a long-term investment in the future of console gaming.

Playstation user will have future opportunities on testing more than firmwares in the future

Sony has recently announced an exciting new beta program for Playstation users, aimed to let gamers to have a “more consolidated way” to test new features across “a wide range of PlayStation experiences.”. This initiative allows selected participants to experience and provide feedback on new games testing on both PS5 and Playstation games for PC.

The Beta Program at PlayStation will create an easy, centralized place for you to register your interest in a range of future PlayStation betas. A single registration for Beta Program at PlayStation will allow you to express interest in gaining beta access to test participating games for the PS5 console and PC, new PS5 console features, PlayStation App features, and even user experience features on PlayStation.com. You only need to sign up once to express interest in these various betas, and if you receive an invitation to a specific beta, it’s up to you to decide whether you’d like to participate or not.

According to the official blog, the requirements are:

  • Players must have a valid account for PlayStation Network in good standing with a current email address. Accounts with restrictions or violations may not be eligible for participation.
  • Players must live in the region where Beta Program at PlayStation is available.
  • Players must meet the legal age requirement for their region.

It is important to notice (and as expected on the nature of testing and BETAs), gamers needs to have their expectations clear in terms that there will be moments where a test phase could have its space will be limited and signing up won’t guarantee acceptance for specific opportunities.

Twisted Metal was planned for a reboot, but never came to fruition

In the world of gaming, few franchises have managed to carve out a niche as unique and enduring as Twisted Metal. Known for its chaotic vehicular combat and memorable characters, the series has been a staple of PlayStation’s lineup since its debut in 1995.

However, fans of the franchise were recently hit with a wave of nostalgia and disappointment as details emerged about a cancelled Twisted Metal game that was in development for the PlayStation 5.

The cancelled Twisted Metal game, internally known as “Project Copper,” was being developed by Firesprite, the studio behind Horizon: Call of the Mountain. While PlayStation never officially confirmed the existence of this project, reports of Firesprite’s involvement began circulating online in 2022.

The game was reportedly cancelled last year, but new details have surfaced thanks to Hugo Silva, a lead UI programmer who was working on the project.

According to Silva, Project Copper was envisioned as a “3rd person vehicular action combat game” based on a classic IP owned by PlayStation. The game was set to introduce a significant shift in gameplay mechanics, incorporating third-person shooter elements alongside the traditional vehicular combat. The objective was to be the last one standing, effectively turning Twisted Metal into a battle royale game.

The Battle Royale Concept

The battle royale genre has seen immense popularity in recent years, with games like Fortnite and Apex Legends dominating the market. Firesprite and PlayStation aimed to capitalize on this trend by reimagining Twisted Metal as a battle royale game. Early images from Silva’s website, though labeled “under NDA,” highlight the battle royale concept, featuring generic characters engaged in third-person shooter combat. These placeholder designs would have likely been replaced by classic characters from the series or custom-designed protagonists.

The last new Twisted Metal game was released on the PlayStation 3 back in 2012, making it over a decade since fans have had a new entry in the series. The cancellation of Project Copper is undoubtedly frustrating for fans, especially considering the success of the Twisted Metal streaming series on Peacock. The absence of a new game to accompany the show’s popularity seems like a missed opportunity for PlayStation.

However, it’s possible that the decision to cancel the game was for the best. From the details revealed so far, Project Copper might not have delivered what fans have come to expect from the series. If the game had been released and failed, it could have potentially doomed the franchise for another decade or more.

The Future of Twisted Metal

Despite the cancellation of Project Copper, there is still hope for the future of Twisted Metal. PlayStation co-CEO Herman Hurst hinted back in December that the company is looking for ways to leverage its past IPs, offering a glimmer of hope that dormant franchises like Twisted Metal could make a return. Fans will have to wait and see if a new game finally materializes, but for now, the cancellation of Project Copper remains a tantalizing “what if” in the history of Twisted Metal.

In conclusion, the revelation of the cancelled Twisted Metal game has left fans with mixed emotions. While the concept of a battle royale Twisted Metal game is intriguing, it’s uncertain whether it would have lived up to the legacy of the franchise. As we look to the future, we can only hope that PlayStation finds a way to bring Twisted Metal back to its former glory.

Dark Souls: A PlayStation “What If”? because Sony being Sony

In the world of video games, few stories are as intriguing as the relationship between FromSoftware and Sony. This tale begins with the release of Demon’s Souls, a game that would later become a cornerstone of the “Soulslike” genre.

However, the journey to that point was fraught with challenges and misunderstandings.

Demon’s Souls was developed by FromSoftware in collaboration with Sony Japan Studio. Initially, it was planned that Sony would publish the game globally. However, due to the game’s high difficulty and negative early playtests, Sony decided not to localize Demon’s Souls for an English language release. Instead, Atlus published the game in North America, and Bandai Namco handled the European release1.

Sony’s Misjudgment

Former PlayStation executive Shuhei Yoshida revealed in an interview with the Sacred Symbols podcast that Sony’s decision not to publish Demon’s Souls globally was a significant misjudgment. Yoshida admitted that he didn’t see the game’s global appeal at the time and even described his initial experience with the game as “unbelievably bad”1. This decision led to a sour relationship between FromSoftware and Sony.

FromSoftware was deeply disappointed by how Sony handled Demon’s Souls. Despite the game’s eventual success, thanks to the efforts of Atlus and Bandai Namco, the developer felt let down by Sony’s lack of faith in the game. This disappointment led FromSoftware to turn down Sony’s offer to work on a sequel to Demon’s Souls.

Instead of working with Sony, FromSoftware decided to partner with Bandai Namco for the development of Dark Souls. This decision proved to be a turning point, as Dark Souls became a massive success and solidified FromSoftware’s reputation as a leading developer in the “Soulslike” genre.

Despite the rocky start, Sony and FromSoftware eventually reconciled. They teamed up once again for the development of Bloodborne, a PS4 exclusive that received critical acclaim. Yoshida expressed his respect for FromSoftware’s president, Hidetaka Miyazaki, and acknowledged that Bloodborne is one of his best games1.

Lessons Learned

The story of FromSoftware and Sony serves as a reminder of the importance of trust and communication in the gaming industry. Sony’s initial misjudgment and FromSoftware’s disappointment highlight the challenges that can arise when expectations are not met. However, the eventual collaboration on Bloodborne shows that redemption is possible, and great things can come from learning from past mistakes.

Recap of PlayStation State of Play: February 12, 2025

February 12, 2025, was a day filled with excitement for PlayStation fans as Sony hosted its first State of Play presentation of the year. The livestream, which ran for over 40 minutes, showcased a variety of upcoming games and updates for the PlayStation 5.

This article focus on brand-new games, no remaster/remakes (full event at the end of the article).

The event kicked off with a teaser for Death Stranding 2: On the Beach, directed by Hideo Kojima. The trailer hinted at a more immersive experience, with stunning visuals and a gripping storyline.

Next up was Ghost of Yotei by Sucker Punch Productions. The game, set in a snowy, mystical world, promises to be an action-packed adventure with breathtaking graphics and a captivating narrative.

Another highly anticipated game was Marathon, a revival of the classic Bungie shooter. The new version promises to bring back the fast-paced, intense gameplay that fans loved, with updated graphics and new features1.

The presentation also included a surprise announcement for Grand Theft Auto 6, which is set to release in fall 2025. The trailer showcased the open-world gameplay and the vast, detailed environment that Rockstar Games is known for.

Other notable games featured in the State of Play included:

  • Civ 7: The latest installment in the popular Civilization series, promising new features and improvements.
  • Kingdom Come: Deliverance 2: A sequel to the critically acclaimed medieval RPG.
  • Sniper Elite: Resistance: A new entry in the stealth-action series, set in an alternate history World War II.
  • Path of Exile 2: The highly anticipated sequel to the beloved action RPG.
  • Black Ops 6: The latest installment in the Call of Duty franchise, featuring new gameplay mechanics and a gripping storyline.
  • Lost Soul Aside: An indie game with a unique art style and engaging gameplay.
  • Monster Hunter Wilds: A new entry in the Monster Hunter series, set in an expansive open world.
  • Hell is Us: A dark, atmospheric game with a gripping storyline.
  • Judas: A new game from a renowned developer, promising innovative gameplay and a compelling story.

My notable mentions:

Shinobi: Art of Vengeance

Sega has announced a new Shinobi game titled Shinobi: Art of Vengeance. This game is set to be released on August 29, 2025, for PlayStation 4 and PlayStation 5. It’s the first new entry in the series in nearly 15 years. The game will feature the classic protagonist Joe Musashi, who returns to find his village in ruins and his clan turned to stone. Players can expect challenging platforming puzzles and intense combat with a variety of weapons and Ninjutsu skills.

Warriors Abyss

Omega Force is taking the Dynasty Warriors series into roguelike territory with Warriors Abyss. This new game will feature frenzied action and a roguelite spin-off style, allowing players to take command of historic warriors and challenge countless swarms of enemies. The game will be released digitally, though no specific release date has been announced yet

The State of Play event was a major success, with fans eagerly anticipating the release of these exciting games. Sony’s commitment to delivering high-quality content for the PlayStation 5 was evident throughout the presentation, and fans can look forward to more exciting announcements in the future.

A perfect moment to remember the 2011 Playstation Network crisis

The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but also exposed the vulnerabilities inherent in even the most robust digital infrastructures.

As we reflect on this infamous incident, it’s crucial to understand its lasting effects and how it correlates with the recent PSN outage on February 8, 2025.

The 2011 PlayStation Network Hack: A Timeline of Chaos

The hacking incident began in April 2011 when an “external intrusion” compromised the personal details of approximately 77 million PSN accounts. The breach exposed sensitive information such as usernames, passwords, email addresses, physical addresses, and even credit card details. The attack lasted for 23 days, during which Sony had to take the PSN offline to rebuild its security infrastructure.

The aftermath saw Sony offering compensation to affected users and facing scrutiny from government officials worldwide.

The immediate impact of the hack was a massive disruption of services. Users were unable to access their accounts, purchase games, or engage in online multiplayer activities. The breach also led to a significant loss of trust in Sony’s ability to protect user data, resulting in a tarnished brand image. Financially, the incident cost Sony an estimated $171 million, including compensation payouts and the expenses associated with enhancing security measures.

In the long term, the hack prompted a reevaluation of cybersecurity practices within the gaming industry. Sony implemented stricter security protocols, including the encryption of credit card information and the introduction of two-factor authentication for account logins. These measures have since become standard practices across the industry, highlighting the importance of robust cybersecurity in protecting user data.

The February 8, 2025 PSN Outage: Echoes of the Past

Fast forward to February 8, 2025, and the PSN experienced another significant outage. This recent disruption, which lasted nearly 20 hours, saw users unable to access the PlayStation Store, PlayStation Plus, and multiplayer games. The timing of the outage, coinciding with a promotional weekend for a popular game, only added to the frustration of millions of gamers.

While Sony has yet to confirm the cause of the outage, many users and experts speculate that it could be the result of another cyberattack. The parallels between the 2011 hack and the recent outage are striking, with both incidents resulting in prolonged service disruptions and raising concerns about the security of user data.

And labeling as “operational issue” and the implicit attempt that this incident will quiet down with time, doesn’t help the “gaming PTSD” that some of those of have the 2011 incident still fresh even almost 14 years later.

The Importance of Vigilance and Preparedness

The recurring nature of these incidents underscores the need for constant vigilance and preparedness in the face of cyber threats. For users, it’s essential to monitor account activity and be wary of suspicious communications requesting personal information. Sony’s recommendations during such events include checking bank statements for unauthorized transactions and avoiding sharing personal information in response to unsolicited requests.

For companies like Sony, investing in advanced cybersecurity measures and maintaining transparent communication with users during outages are critical steps in rebuilding and sustaining trust. The gaming community’s resilience and adaptability in the face of these challenges are also commendable, as gamers continue to find ways to stay connected and engaged despite disruptions.

The infamous PlayStation Network hacking of 2011 and the recent February 8, 2025 outage serve as stark reminders of the ever-present threat of cyberattacks. These incidents highlight the importance of robust cybersecurity measures, proactive monitoring, and transparent communication. As the gaming industry continues to evolve, so too must its approach to protecting user data and ensuring uninterrupted service. By learning from the past and preparing for the future, we can hope to minimize the impact of such disruptions and maintain a secure and enjoyable gaming environment for all.

Resistance 4 was actually pitched but it never came reality

In a recent interview with Kinda Funny Games, Ted Price, the co-founder and soon-to-be-retired president of Insomniac Games, revealed that the studio had indeed pitched a sequel to the “Resistance” series, with Resistance 4, to Sony. However, the pitch was ultimately turned down.

Price shared that the concept for “Resistance 4” was a wonderful one, and the team at Insomniac Games was passionate about extending the story further. They had put extensive work into the game’s potential backstory and the overall direction of the franchise. The alternate history base of the “Resistance” series, with its intriguing Chimera and their origins, provided a rich foundation for future storytelling.

Despite the enthusiasm from the Insomniac team, Sony decided not to greenlight the project due to timing and market opportunity concerns. Price mentioned that the timing wasn’t right and that the market conditions didn’t favor the release of another “Resistance” game at that point. Additionally, there were concerns about the game’s concept being too similar to “The Last of Us,” and Sony didn’t want the two games overlapping.

Price also clarified that “Resistance 3” was intended to end that chapter of the franchise. The game’s ending, with the character Joseph Capelli and the closure of various storylines, was designed to provide more options for the future, whether it be more “Resistance” games or a different direction for the series.

While the news of the rejection was disappointing for fans of the series, Price remains hopeful that the “Resistance” franchise might make a return in the future. He expressed his love for the franchise and his desire to see the story taken further.

Fans have been eagerly awaiting a return or remaster of the “Resistance” trilogy, which has been stuck on the PlayStation 3 since its release. Although some of the games are available through PlayStation Plus streaming, there is still no native way to experience the trilogy on modern hardware.

Price’s comments have provided some insight into the decision-making process behind the rejection of “Resistance 4” and have given fans a glimmer of hope for the future of the series.

The first earning report of Kadokawa Corporation with Sony owning 10% of shares

Kadokawa Corporation recently released its earnings report for the third quarter of fiscal year 2024, and the results have been quite promising. However, a significant development within the company has garnered considerable attention: Sony’s strategic investment in Kadokawa and its implications for FromSoftware, a subsidiary of Kadokawa known for its critically acclaimed video games.

Sony’s Stake in Kadokawa: In a strategic move, Sony has increased its ownership stake in Kadokawa to 10%, making it the largest external shareholder. This investment marks a significant milestone in the relationship between the two companies, which have a history of collaboration in various entertainment sectors, including gaming and media production.

FromSoftware’s First Earnings Report Under Sony’s Influence: With Sony’s backing, FromSoftware has reported its first earnings under this new partnership. The results have been encouraging, reflecting the potential synergies between the two companies.

  • Revenue Boost: FromSoftware’s revenue saw a remarkable increase, driven by the successful launch of new game titles and the continued popularity of existing franchises like Dark Souls and Elden Ring.
  • Market Expansion: Leveraging Sony’s extensive distribution network and marketing prowess, FromSoftware has been able to expand its market reach, particularly in North America and Europe.
  • Enhanced Development Capabilities: The collaboration has enabled FromSoftware to access additional resources and expertise, leading to improvements in game development processes and overall product quality.

Financial Performance: Kadokawa’s overall financial performance for the third quarter ended December 31, 2024, has also shown positive growth.

Highlights:

  • Sony’s Stake: Sony has increased its stake in Kadokawa Corporation to 10%, making it the largest shareholder.
  • FromSoftware’s Earnings: With Sony’s backing, FromSoftware, known for titles like Dark Souls and Elden Ring, is expected to see significant growth in its earnings.
  • Strategic Alliance: The partnership aims to enhance digital content and entertainment offerings, including joint ventures in live-action films, TV dramas, and anime.

Financial Performance:

  • Revenue: Kadokawa reported a revenue of ¥21.12 billion for the third quarter ended December 31, 2024, which is approximately $139.8 million based on the current exchange rate of 1 USD = 151.41 JPY.
  • Earnings: The company posted earnings of ¥1.75 billion for the trailing twelve months (TTM) ending December 31, 2024, which translates to approximately $11.5 million.
  • Year-over-Year Growth: Kadokawa’s earnings for 2024 (TTM) showed a significant increase of 35.67% compared to the previous year.

Kadokawa’s strategic alliance with Sony and other partners has played a pivotal role in driving growth and innovation across its business segments.

  • Business Alliances: In addition to the partnership with Sony, Kadokawa has formed a business alliance with Kakao piccoma to expand its digital content and entertainment offerings.
  • Capital Alliances: The company has issued new shares through third-party allotments to strengthen its capital base, ensuring sustainable growth and resilience.

Looking ahead, Kadokawa remains optimistic about its growth prospects, driven by its strategic alliances and continued focus on digital content and entertainment. The partnership with Sony, in particular, is expected to yield long-term benefits, enhancing Kadokawa’s position in the global entertainment industry.

FromSoftware, as a key subsidiary, stands to gain significantly from this collaboration, with the potential for further innovation and success in the gaming sector.

In conclusion, Kadokawa’s recent earnings report and strategic alliance with Sony underscore the company’s commitment to growth and innovation. The positive impact on FromSoftware’s performance highlights the potential for continued success in the dynamic and competitive entertainment industry.

PlayStation Plus Essential February 2025 Collection announced with a ‘One more thing’

PlayStation Plus Essential subscribers have a lot to look forward to in February 2025! The lineup includes three exciting titles:

  1. Payday 3 (PS5): Dive back into the high-stakes world of heists with the Payday Gang. This cooperative first-person shooter offers thrilling gameplay for up to four players.
  2. High on Life (PS5, PS4): Fresh out of high school with no job and no ambition, you’re suddenly thrust into an intergalactic adventure. Join a team of charismatic talking guns to save humanity from an alien cartel.
  3. Pac-Man World Re-Pac (PS5, PS4): A remake of the beloved 1999 platformer, this game brings improved visuals and mechanics. Help Pac-Man rescue his family and friends from Ghost Island.

These games will be available from February 4 to March 3, 2025. While Payday 3 is exclusive to PS5, High on Life and Pac-Man World Re-Pac can be enjoyed on both PS4 and PS5.

About the ‘One more thing’

In a significant announcement, Sony has revealed that starting January 2026, PlayStation Plus will shift its focus to PS5 titles. While PS4 games will no longer be a key benefit, they will still be “occasionally offered” through the various PS Plus tiers.

This means that PS4 players will see fewer free monthly games, but they can still enjoy titles that are playable on both PS4 and PS5.

As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026. As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog starting January 2026. We may still provide titles that can be playable on both PS4 and PS5 consoles after this date.

Please note, this won’t affect the PS4 Monthly Games that you have already redeemed from PlayStation Plus. You’ll continue to have access to games you’ve already redeemed as long as you remain a member.  For Game Catalog, PS4 games will still be available to play until it leaves the catalog as part of our monthly refresh.

This change reflects the growing trend of players migrating to the PS5, but it may be a disappointment for those who have yet to upgrade their consoles. Sony has assured that any PS4 games already redeemed will remain accessible as long as the subscription is active.

For PS4 gamers, this means that the next year will be crucial. They will still receive at least one or two PS4 games each month, but it’s a good idea to start planning for a PS5 upgrade if they want to continue enjoying the full benefits of PlayStation Plus.

The February 2025 collection offers a mix of new and nostalgic experiences, but the future of PS4 games on PlayStation Plus is changing. While it’s a bittersweet moment for PS4 gamers, it’s an exciting time for those embracing the PS5.