Category Archives: Playstation

Playstation user will have future opportunities on testing more than firmwares in the future

Sony has recently announced an exciting new beta program for Playstation users, aimed to let gamers to have a “more consolidated way” to test new features across “a wide range of PlayStation experiences.”. This initiative allows selected participants to experience and provide feedback on new games testing on both PS5 and Playstation games for PC.

The Beta Program at PlayStation will create an easy, centralized place for you to register your interest in a range of future PlayStation betas. A single registration for Beta Program at PlayStation will allow you to express interest in gaining beta access to test participating games for the PS5 console and PC, new PS5 console features, PlayStation App features, and even user experience features on PlayStation.com. You only need to sign up once to express interest in these various betas, and if you receive an invitation to a specific beta, it’s up to you to decide whether you’d like to participate or not.

According to the official blog, the requirements are:

  • Players must have a valid account for PlayStation Network in good standing with a current email address. Accounts with restrictions or violations may not be eligible for participation.
  • Players must live in the region where Beta Program at PlayStation is available.
  • Players must meet the legal age requirement for their region.

It is important to notice (and as expected on the nature of testing and BETAs), gamers needs to have their expectations clear in terms that there will be moments where a test phase could have its space will be limited and signing up won’t guarantee acceptance for specific opportunities.

Twisted Metal was planned for a reboot, but never came to fruition

In the world of gaming, few franchises have managed to carve out a niche as unique and enduring as Twisted Metal. Known for its chaotic vehicular combat and memorable characters, the series has been a staple of PlayStation’s lineup since its debut in 1995.

However, fans of the franchise were recently hit with a wave of nostalgia and disappointment as details emerged about a cancelled Twisted Metal game that was in development for the PlayStation 5.

The cancelled Twisted Metal game, internally known as “Project Copper,” was being developed by Firesprite, the studio behind Horizon: Call of the Mountain. While PlayStation never officially confirmed the existence of this project, reports of Firesprite’s involvement began circulating online in 2022.

The game was reportedly cancelled last year, but new details have surfaced thanks to Hugo Silva, a lead UI programmer who was working on the project.

According to Silva, Project Copper was envisioned as a “3rd person vehicular action combat game” based on a classic IP owned by PlayStation. The game was set to introduce a significant shift in gameplay mechanics, incorporating third-person shooter elements alongside the traditional vehicular combat. The objective was to be the last one standing, effectively turning Twisted Metal into a battle royale game.

The Battle Royale Concept

The battle royale genre has seen immense popularity in recent years, with games like Fortnite and Apex Legends dominating the market. Firesprite and PlayStation aimed to capitalize on this trend by reimagining Twisted Metal as a battle royale game. Early images from Silva’s website, though labeled “under NDA,” highlight the battle royale concept, featuring generic characters engaged in third-person shooter combat. These placeholder designs would have likely been replaced by classic characters from the series or custom-designed protagonists.

The last new Twisted Metal game was released on the PlayStation 3 back in 2012, making it over a decade since fans have had a new entry in the series. The cancellation of Project Copper is undoubtedly frustrating for fans, especially considering the success of the Twisted Metal streaming series on Peacock. The absence of a new game to accompany the show’s popularity seems like a missed opportunity for PlayStation.

However, it’s possible that the decision to cancel the game was for the best. From the details revealed so far, Project Copper might not have delivered what fans have come to expect from the series. If the game had been released and failed, it could have potentially doomed the franchise for another decade or more.

The Future of Twisted Metal

Despite the cancellation of Project Copper, there is still hope for the future of Twisted Metal. PlayStation co-CEO Herman Hurst hinted back in December that the company is looking for ways to leverage its past IPs, offering a glimmer of hope that dormant franchises like Twisted Metal could make a return. Fans will have to wait and see if a new game finally materializes, but for now, the cancellation of Project Copper remains a tantalizing “what if” in the history of Twisted Metal.

In conclusion, the revelation of the cancelled Twisted Metal game has left fans with mixed emotions. While the concept of a battle royale Twisted Metal game is intriguing, it’s uncertain whether it would have lived up to the legacy of the franchise. As we look to the future, we can only hope that PlayStation finds a way to bring Twisted Metal back to its former glory.

Dark Souls: A PlayStation “What If”? because Sony being Sony

In the world of video games, few stories are as intriguing as the relationship between FromSoftware and Sony. This tale begins with the release of Demon’s Souls, a game that would later become a cornerstone of the “Soulslike” genre.

However, the journey to that point was fraught with challenges and misunderstandings.

Demon’s Souls was developed by FromSoftware in collaboration with Sony Japan Studio. Initially, it was planned that Sony would publish the game globally. However, due to the game’s high difficulty and negative early playtests, Sony decided not to localize Demon’s Souls for an English language release. Instead, Atlus published the game in North America, and Bandai Namco handled the European release1.

Sony’s Misjudgment

Former PlayStation executive Shuhei Yoshida revealed in an interview with the Sacred Symbols podcast that Sony’s decision not to publish Demon’s Souls globally was a significant misjudgment. Yoshida admitted that he didn’t see the game’s global appeal at the time and even described his initial experience with the game as “unbelievably bad”1. This decision led to a sour relationship between FromSoftware and Sony.

FromSoftware was deeply disappointed by how Sony handled Demon’s Souls. Despite the game’s eventual success, thanks to the efforts of Atlus and Bandai Namco, the developer felt let down by Sony’s lack of faith in the game. This disappointment led FromSoftware to turn down Sony’s offer to work on a sequel to Demon’s Souls.

Instead of working with Sony, FromSoftware decided to partner with Bandai Namco for the development of Dark Souls. This decision proved to be a turning point, as Dark Souls became a massive success and solidified FromSoftware’s reputation as a leading developer in the “Soulslike” genre.

Despite the rocky start, Sony and FromSoftware eventually reconciled. They teamed up once again for the development of Bloodborne, a PS4 exclusive that received critical acclaim. Yoshida expressed his respect for FromSoftware’s president, Hidetaka Miyazaki, and acknowledged that Bloodborne is one of his best games1.

Lessons Learned

The story of FromSoftware and Sony serves as a reminder of the importance of trust and communication in the gaming industry. Sony’s initial misjudgment and FromSoftware’s disappointment highlight the challenges that can arise when expectations are not met. However, the eventual collaboration on Bloodborne shows that redemption is possible, and great things can come from learning from past mistakes.

The details behind Sony Japan Studios closure

In a recent interview on the Sacred Symbols PlayStation Podcast, former PlayStation boss Shuhei Yoshida shed light on the closure of Sony Japan Studios, a decision that left many fans and industry insiders puzzled. Yoshida attributed the closure to the disappearance of the “double-A” game market, which he believes played a significant role in the studio’s downfall.

During his tenure at PlayStation, Yoshida acknowledged that Japan Studio produced many great games, but they rarely achieved the same level of commercial success as their AAA counterparts.

Other than Gran Turismo, we didn’t really have many triple-A-level successful products.

As the gaming industry shifted its focus towards larger, blockbuster titles, the double-A market struggled to compete.

Yoshida cited Gravity Rush 2 as an example, noting that director Keiichiro Toyama pitched several ideas for a follow-up, but none of them could be greenlit due to market conditions.

The market became really difficult for these kinds of games.

This shift in the market dynamics ultimately led to the closure of Japan Studio in April 2021.

Despite the closure, the legacy of Japan Studio lives on through Team Asobi, a spin-off studio that developed the acclaimed Astro Bot series. The studio’s recent release, Astro Bot, even won The Game Awards’ 2024 Game of the Year, showcasing the continued creativity and talent of the former Japan Studio team.

Yoshida’s comments have sparked a conversation about the challenges faced by mid-sized game studios in today’s market. While the closure of Japan Studio was a significant loss, it also highlights the evolving nature of the gaming industry and the need for studios to adapt to changing market conditions.

Playstation led the win the Q3 2025 for Sony

Sony Corporation recently announced its Q3 earnings for the fiscal year 2025, revealing impressive growth across its various divisions. However, the standout performer was undoubtedly the PlayStation and gaming business, which has continued to exceed expectations and drive significant revenue growth.

Sony reported a net income of $2.45 billion for the quarter, surpassing Wall Street expectations. The company’s revenue reached $28.95 billion, with full-year revenue projections now set at $86.66 billion. This strong financial performance can be attributed in large part to the success of the PlayStation division.

PlayStation 5 Sales Surge

One of the most notable highlights from the earnings report was the PlayStation 5 sales figures. Sony sold 9.5 million PlayStation 5 consoles between October and December 2024, bringing the total lifetime sales to over 75 million units. This marks a significant milestone for the console, which has been a major driver of growth for Sony’s gaming business.

The gaming software segment also saw substantial growth, with 95.9 million units sold during the quarter. This includes 11.6 million units of first-party titles, although this was a slight decrease from the previous year. Additionally, PlayStation Network’s monthly active users increased from 118 million in FY23 Q3 to 129 million in FY24 Q3. PlayStation Plus’ revenue also saw a 20% year-on-year increase, driven by a shift towards higher-priced tiers.

Despite these successes, Sony faces challenges in the competitive gaming market. Intense competition from rivals like Xbox and Nintendo, as well as cybersecurity vulnerabilities, pose ongoing threats4. However, emerging markets and the rise of esports, mobile gaming, and advanced technologies like VR and AR present new growth opportunities for PlayStation.

With all that Sony remains optimistic about the future of its gaming business. With the launch of the PlayStation 5 Pro and upcoming highly anticipated titles like Ghost of Yotei, Monster Hunter Wilds, and GTA VI, the company expects continued growth in the coming fiscal year. Sony’s commitment to innovation and its strong brand loyalty among gamers position it well to capitalize on these opportunities.

Other Key Segments

  • Imaging & Sensing Solutions (I&SS): This segment, which includes image sensors, saw a 15% year-on-year increase in revenue. Sony’s image sensors are widely used in smartphones and other devices, contributing significantly to the company’s overall revenue.
  • Music: Sony’s music division also performed well, with a 10% increase in revenue compared to the previous year. The growth was driven by strong streaming numbers and the success of new releases from popular artists.
  • Pictures: The entertainment division, which includes movies and television production, saw a 5% increase in revenue. This was attributed to the success of new film releases and increased licensing deals.
  • Financial Services: This segment experienced a slight decline in revenue due to lower interest rates and increased competition in the financial sector.

Recap of PlayStation State of Play: February 12, 2025

February 12, 2025, was a day filled with excitement for PlayStation fans as Sony hosted its first State of Play presentation of the year. The livestream, which ran for over 40 minutes, showcased a variety of upcoming games and updates for the PlayStation 5.

This article focus on brand-new games, no remaster/remakes (full event at the end of the article).

The event kicked off with a teaser for Death Stranding 2: On the Beach, directed by Hideo Kojima. The trailer hinted at a more immersive experience, with stunning visuals and a gripping storyline.

Next up was Ghost of Yotei by Sucker Punch Productions. The game, set in a snowy, mystical world, promises to be an action-packed adventure with breathtaking graphics and a captivating narrative.

Another highly anticipated game was Marathon, a revival of the classic Bungie shooter. The new version promises to bring back the fast-paced, intense gameplay that fans loved, with updated graphics and new features1.

The presentation also included a surprise announcement for Grand Theft Auto 6, which is set to release in fall 2025. The trailer showcased the open-world gameplay and the vast, detailed environment that Rockstar Games is known for.

Other notable games featured in the State of Play included:

  • Civ 7: The latest installment in the popular Civilization series, promising new features and improvements.
  • Kingdom Come: Deliverance 2: A sequel to the critically acclaimed medieval RPG.
  • Sniper Elite: Resistance: A new entry in the stealth-action series, set in an alternate history World War II.
  • Path of Exile 2: The highly anticipated sequel to the beloved action RPG.
  • Black Ops 6: The latest installment in the Call of Duty franchise, featuring new gameplay mechanics and a gripping storyline.
  • Lost Soul Aside: An indie game with a unique art style and engaging gameplay.
  • Monster Hunter Wilds: A new entry in the Monster Hunter series, set in an expansive open world.
  • Hell is Us: A dark, atmospheric game with a gripping storyline.
  • Judas: A new game from a renowned developer, promising innovative gameplay and a compelling story.

My notable mentions:

Shinobi: Art of Vengeance

Sega has announced a new Shinobi game titled Shinobi: Art of Vengeance. This game is set to be released on August 29, 2025, for PlayStation 4 and PlayStation 5. It’s the first new entry in the series in nearly 15 years. The game will feature the classic protagonist Joe Musashi, who returns to find his village in ruins and his clan turned to stone. Players can expect challenging platforming puzzles and intense combat with a variety of weapons and Ninjutsu skills.

Warriors Abyss

Omega Force is taking the Dynasty Warriors series into roguelike territory with Warriors Abyss. This new game will feature frenzied action and a roguelite spin-off style, allowing players to take command of historic warriors and challenge countless swarms of enemies. The game will be released digitally, though no specific release date has been announced yet

The State of Play event was a major success, with fans eagerly anticipating the release of these exciting games. Sony’s commitment to delivering high-quality content for the PlayStation 5 was evident throughout the presentation, and fans can look forward to more exciting announcements in the future.

A perfect moment to remember the 2011 Playstation Network crisis

The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but also exposed the vulnerabilities inherent in even the most robust digital infrastructures.

As we reflect on this infamous incident, it’s crucial to understand its lasting effects and how it correlates with the recent PSN outage on February 8, 2025.

The 2011 PlayStation Network Hack: A Timeline of Chaos

The hacking incident began in April 2011 when an “external intrusion” compromised the personal details of approximately 77 million PSN accounts. The breach exposed sensitive information such as usernames, passwords, email addresses, physical addresses, and even credit card details. The attack lasted for 23 days, during which Sony had to take the PSN offline to rebuild its security infrastructure.

The aftermath saw Sony offering compensation to affected users and facing scrutiny from government officials worldwide.

The immediate impact of the hack was a massive disruption of services. Users were unable to access their accounts, purchase games, or engage in online multiplayer activities. The breach also led to a significant loss of trust in Sony’s ability to protect user data, resulting in a tarnished brand image. Financially, the incident cost Sony an estimated $171 million, including compensation payouts and the expenses associated with enhancing security measures.

In the long term, the hack prompted a reevaluation of cybersecurity practices within the gaming industry. Sony implemented stricter security protocols, including the encryption of credit card information and the introduction of two-factor authentication for account logins. These measures have since become standard practices across the industry, highlighting the importance of robust cybersecurity in protecting user data.

The February 8, 2025 PSN Outage: Echoes of the Past

Fast forward to February 8, 2025, and the PSN experienced another significant outage. This recent disruption, which lasted nearly 20 hours, saw users unable to access the PlayStation Store, PlayStation Plus, and multiplayer games. The timing of the outage, coinciding with a promotional weekend for a popular game, only added to the frustration of millions of gamers.

While Sony has yet to confirm the cause of the outage, many users and experts speculate that it could be the result of another cyberattack. The parallels between the 2011 hack and the recent outage are striking, with both incidents resulting in prolonged service disruptions and raising concerns about the security of user data.

And labeling as “operational issue” and the implicit attempt that this incident will quiet down with time, doesn’t help the “gaming PTSD” that some of those of have the 2011 incident still fresh even almost 14 years later.

The Importance of Vigilance and Preparedness

The recurring nature of these incidents underscores the need for constant vigilance and preparedness in the face of cyber threats. For users, it’s essential to monitor account activity and be wary of suspicious communications requesting personal information. Sony’s recommendations during such events include checking bank statements for unauthorized transactions and avoiding sharing personal information in response to unsolicited requests.

For companies like Sony, investing in advanced cybersecurity measures and maintaining transparent communication with users during outages are critical steps in rebuilding and sustaining trust. The gaming community’s resilience and adaptability in the face of these challenges are also commendable, as gamers continue to find ways to stay connected and engaged despite disruptions.

The infamous PlayStation Network hacking of 2011 and the recent February 8, 2025 outage serve as stark reminders of the ever-present threat of cyberattacks. These incidents highlight the importance of robust cybersecurity measures, proactive monitoring, and transparent communication. As the gaming industry continues to evolve, so too must its approach to protecting user data and ensuring uninterrupted service. By learning from the past and preparing for the future, we can hope to minimize the impact of such disruptions and maintain a secure and enjoyable gaming environment for all.

Resistance 4 was actually pitched but it never came reality

In a recent interview with Kinda Funny Games, Ted Price, the co-founder and soon-to-be-retired president of Insomniac Games, revealed that the studio had indeed pitched a sequel to the “Resistance” series, with Resistance 4, to Sony. However, the pitch was ultimately turned down.

Price shared that the concept for “Resistance 4” was a wonderful one, and the team at Insomniac Games was passionate about extending the story further. They had put extensive work into the game’s potential backstory and the overall direction of the franchise. The alternate history base of the “Resistance” series, with its intriguing Chimera and their origins, provided a rich foundation for future storytelling.

Despite the enthusiasm from the Insomniac team, Sony decided not to greenlight the project due to timing and market opportunity concerns. Price mentioned that the timing wasn’t right and that the market conditions didn’t favor the release of another “Resistance” game at that point. Additionally, there were concerns about the game’s concept being too similar to “The Last of Us,” and Sony didn’t want the two games overlapping.

Price also clarified that “Resistance 3” was intended to end that chapter of the franchise. The game’s ending, with the character Joseph Capelli and the closure of various storylines, was designed to provide more options for the future, whether it be more “Resistance” games or a different direction for the series.

While the news of the rejection was disappointing for fans of the series, Price remains hopeful that the “Resistance” franchise might make a return in the future. He expressed his love for the franchise and his desire to see the story taken further.

Fans have been eagerly awaiting a return or remaster of the “Resistance” trilogy, which has been stuck on the PlayStation 3 since its release. Although some of the games are available through PlayStation Plus streaming, there is still no native way to experience the trilogy on modern hardware.

Price’s comments have provided some insight into the decision-making process behind the rejection of “Resistance 4” and have given fans a glimmer of hope for the future of the series.

Is Death Stranding 2 closer that we think?!

Death Stranding 2: On The Beach has been making waves in the gaming community, and for good reason! Developed by Kojima Productions and published by Sony Interactive Entertainment, this highly anticipated sequel is set to release on PlayStation 5 in 2025.

The conversation today started with the reveal that the game has recently been rated in South Korea, suggesting that its release might be closer than we think. The rating details include excessive violence, vulgar language, and drug use, which are common elements in Hideo Kojima’s games.

Also Hideo Kojima on social media with a tease:

All this included in the mix of noises that claims about Sony will announce Death Stranding 2 during their upcoming State of Play event on February 12, 2025. This event is expected to showcase new gameplay footage and provide more information about the game’s story and mechanics.

As of January 2025, Death Stranding 2 has entered the crunch phase of development. Hideo Kojima mentioned that the project was about 30-40% complete back in October 20242.

The game is being developed exclusively (timed maybe?) for the PlayStation 5, promising to take full advantage of the console’s advanced hardware capabilities.

The sequel will continue the story of Sam Porter Bridges, played by Norman Reedus, as he navigates a post-apocalyptic world to reconnect isolated cities. New characters, including Tomorrow (Elle Fanning) and Rainy (Shioli Kutsuna), will join the cast, adding fresh dynamics to the narrative.

While specific details about the gameplay are still under wraps, it’s expected that Death Stranding 2 will build on the traversal and connection mechanics of the original game. Players will likely face new challenges and explore expanded areas in their quest to deliver packages and rebuild infrastructure4.

Microsoft Announces Age of Mythology: Retold for PS5

Microsoft has officially announced the release of Age of Mythology: Retold for PlayStation 5. The game, developed by World’s Edge, Forgotten Empires, Tantalus Media, CaptureAge, and Virtuos, is set to launch on March 4, 2025.

This announcement comes alongside the release of a new downloadable content (DLC) expansion titled “Immortal Pillars”.

Age of Mythology: Retold is a remaster of the beloved 2002 game, Age of Mythology, and combines the best elements of the original with modern real-time strategy design and visuals. Here are some key features:

  • Call Upon the Gods: Players can choose gods from the Greek, Norse, Egyptian, and Atlantean pantheons. They can summon powerful lightning storms, earth-shattering quakes, and even the famed Nidhogg dragon.
  • Unleash the Monsters: Command diverse units inspired by world mythologies, including Centaurs, Trolls, Mummies, and more.
  • Epic Mythological Universe: Embark on multiple campaigns spanning 50 missions across a vast, mythical world. Players can besiege the mighty walls of Troy, battle Giants in the frozen wastes of Midgard, and discover the mysteries of Osiris in the shifting sands of Egypt.
  • Limitless Adventure: Experience the game solo or with friends, challenging advanced AI across countless, randomly generated maps.

Age of Mythology: Retold was first revealed on October 25, 2022, and launched for Xbox Series, Xbox One, and PC via Steam and Microsoft Store on September 4, 2024. The game is also available via Game Pass. The decision to bring the game to PS5 marks a significant step in expanding the game’s reach and allowing players across different platforms to enjoy the experience together.

The game’s backstory delves into a mythical age where gods, monsters, and humans collide. Players take on the role of a hero or even a god, securing their domain and commanding legendary monsters while calling upon the power of the gods to crush their enemies.

Pre-orders for the PlayStation 5 version are available now. The standard edition is priced at $29.99, while the Premium Edition is priced at $49.99. The Premium Edition includes five days of early access starting February 27, the new exclusive “Gods Pack: Freyr,” the “Legacy Deity Portraits Pack,” the first expansion “Immortal Pillars,” and a second expansion to be announced.

With its rich mythological universe and enhanced gameplay, Age of Mythology: Retold promises to be an epic and innovative experience for both old and new players. Whether you’re a fan of the original game or new to the series, this remaster offers endless strategic battles and a fresh twist on the beloved franchise