Category Archives: Xbox

Xbox Game Pass games for April 2025 announced (also games leaving)

Microsoft has unveiled the latest updates for Xbox Game Pass in April 2025, bringing an exciting mix of new titles and farewells to the subscription service. Here’s a detailed look at what’s happening:

New Additions

This month, Xbox Game Pass subscribers can look forward to a variety of games across different genres and platforms.

The following are the games and their arrival date:

  • Grand Theft Auto V – April 15
  • Neon White (Console) – April 16*
  • SpongeBob SquarePants: The Patrick Star Game (Cloud, Console, and PC) – April 16
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S) – April 17**
  • Tempopo (Cloud, Console, and PC) – April 17**
  • Clair Obscur: Expedition 33 (Cloud, PC, and Xbox Series X|S) – April 24**
  • Towerborne (Game Preview) (Cloud, PC, and Xbox Series X|S) – April 29**
  • Far Cry 4 (Cloud, Console, and PC) – April 30
  • Anno 1800 (Cloud, PC, and Xbox Series X|S) – May 1
  • Call of Duty: Modern Warfare II (Cloud, Console, and PC) – May 1**
  • Dredge (Cloud, PC, and Xbox Series X|S) – May 6

* Only added to the Game Pass Standard tier | **Not included in the Xbox Game Pass Standard tier

Games Leaving the Service

As new games arrive, some titles will be departing Xbox Game Pass. Notable exits include:

  • Sniper Elite 5
  • Thirsty Suitors
  • The Last Case of Benedict Fox
  • Kona 2: Brume
  • The Rewinder
  • Have A Nice Death

Subscribers have until April 30 to enjoy these games, with a 20% discount available for those who wish to purchase them before they leave.

This mix of arrivals and departures ensures that Xbox Game Pass continues to offer a dynamic and ever-evolving library of games.

Here’s what you need to know about Marathon

Bungie has officially announced the revival of its legendary sci-fi first-person shooter (FPS) franchise, Marathon. This marks a significant moment for fans of the series, as the franchise has been dormant for over two decades. The announcement has sparked excitement and curiosity, not only about the new game but also about the rich history of the Marathon universe.

The Origins of Marathon

The Marathon series debuted in 1994 as a groundbreaking FPS for the Apple Macintosh. At a time when PC gaming was dominated by titles like Doom and Wolfenstein 3D, Bungie chose the Mac platform for its openness to developers. The original Marathon was set in the year 2794 aboard the colony ship UESC Marathon. Players took on the role of an unnamed security officer tasked with defending the ship against an alien race known as the S’pht. The game’s narrative unfolded through computer terminals, offering messages from the ship’s AIs, crew diary entries, and other databases. This innovative storytelling approach set Marathon apart from other FPS games of its era.

The sequel, Marathon 2: Durandal, released in 1995, continued the story with the security officer being abducted by the sentient AI Durandal. The game introduced players to the S’pht homeworld, Lh’owon, and expanded on the series’ lore. Marathon 2 also introduced multiplayer modes that would later influence Bungie’s Halo series, including Deathmatch and King of the Hill.

The original Marathon games were celebrated for their deep narrative and innovative multiplayer modes. Today’s announcement suggests that Bungie is focusing on leveraging modern technology to enhance these elements. The new game is expected to offer a more immersive experience, with advanced graphics and potentially new multiplayer features that build on the foundation laid by the original series.

This revival is not just a nostalgic trip down memory lane; it’s a bold step forward for Bungie and the Marathon franchise. Fans of the original games and newcomers alike have much to look forward to as Bungie reimagines one of its most iconic properties.

The official 4/12/25 announcement

Bungie’s announcement of the new Marathon game brings the franchise into the modern era. While details are still emerging, the new game is set to take place in the same universe as the original series but will feature updated gameplay mechanics, graphics, and storytelling techniques. Bungie aims to honor the legacy of Marathon while introducing it to a new generation of gamers.

In Marathon, you step into the boots (or rather, cybernetic enhancements) of a Runner, a mercenary tasked with venturing into hostile zones to secure valuable loot. But you’re not alone – or rather, you are alone, but so are up to 17 other players in each zone. Form a crew of up to three and brace yourselves for encounters with rival runners, formidable security forces, and other unknown threats lurking within the ruins.

The core loop of Marathon is simple yet exhilarating: deploy into a zone, strategically gather loot, and successfully extract. Sounds straightforward, right? Wrong. Failure to extract means losing everything you’ve acquired. This high-risk, high-reward system injects a palpable tension into every encounter and decision you make.

Before dropping into the chaos, strategic planning is key. You’ll need to carefully build your loadout and select a Runner that complements your playstyle and your team’s composition. Once boots hit the ground, expect dynamic and tactical gunplay. This isn’t a run-and-gun affair; positioning, utilizing your Runner’s unique abilities, and customizing your build will be crucial for survival.

Teamwork Makes the Dream Work (or Surviving a Nightmare)

While solo runs are possible for the brave (or foolish!), Marathon heavily emphasizes teamwork. The game features intuitive tools like contextual pings to facilitate communication and shared objectives to keep your crew coordinated. Down but not out? Thankfully, teammates can revive each other, offering a lifeline in the heat of battle.

A World That Lives and Breathes (and Shoots Back)

Forget static environments. Marathon promises a dynamic experience with ever-changing events, unpredictable weather patterns that can shift the battlefield, and of course, the wildcard element of other players with their own agendas. No two runs will feel exactly the same, ensuring a high degree of replayability and constant adaptation.

Meet the Runners: Choose Your Weapon (and Abilities)

We got a closer look at a few of the distinct Runner types, each bringing unique skills to the table:

  • Foil: The master of stealth, perfect for scouting ahead, flanking enemies, and avoiding unwanted attention. If you prefer a more clandestine approach, Foil might be your go-to.
  • Glitch: An agile disruptor, designed to get in close, cause chaos, and destabilize enemy formations. If you like to be a slippery and disruptive force, Glitch could be your ideal pick.
  • Support: The backbone of any good crew, providing essential support through extra equipment and vital shield charges. If you prefer a more supportive role, keeping your team alive and well-equipped, this Runner is for you.

Beyond the Loot: Progression and the Long Haul

The loot you manage to extract isn’t just for bragging rights. It fuels your future runs, allowing you to grow in power and tackle even greater challenges. This persistent progression system ensures that every successful extraction contributes to your overall strength and preparedness.

But the journey doesn’t end with looting and extracting. Marathon has ambitious plans for the future, including challenging endgame content, competitive ranked play to test your skills against the best, hidden secrets waiting to be uncovered, a seasonal storytelling approach to unravel the mysteries of Taeti IV, and engaging community events to keep the experience fresh and exciting.

The stage is set, Runners. Season 1 promises to delve deep into the lore and secrets of Taeti IV. Get ready to explore its ruins, face its dangers, and carve your legend in this high-stakes extraction shooter. Marathon looks set to deliver a thrilling and dynamic multiplayer experience that will keep you on the edge of your seat.

Marathon is slated to be released on September 23, 2025 for the Playstation 5, Xbox Series S & X and PC (via Steam), so Bungie being a independent subsidiary of Sony Interactive Entertainment wasn’t a deterrent of the game landing elsewhere from Playstation.

But before the release, the game will have closed alpha testing period that starts April 23 and any players interested in the testing Marathon ahead of its September release can sign up on the Marathon’s official Discord (subject to be selected after the process which includes a NDA and a survey [which disallow me to share details until Bungie authorize me]).

Some early expectations about the game (from game’s Direction Joe Ziegler follow-up declarations) is that Bungie doesn’t see Marathon as a competing response to other extraction games and also, that Proximity Chat will NOT be a thing on the game.

About viewing Marathon as a mere extraction competitor:

I don’t think of making games as directly competing and trying to eat a bunch of other people’s lunch.

On proximity chat:

I think the challenge is how to make sure we’re creating a safe environment for players inside of that space. I don’t think anyone really has a good solution to that just yet.

Minecraft leads to be the few examples of gaming-based movies done right

Despite rumors that the movie was going to be a flaw after early review labelling it too much of double meaning and ‘bro jokes’, Minecraft movie, based on the gaming hit from Mojang already recovered its budget and poised to be a financial hit, despite conservatism in movie reviewers not being aboard.

When Warner Bros. announced the release of “A Minecraft Movie“, the news was met with a mix of excitement and skepticism. Adaptations of video games have historically been hit-or-miss, and the early trailers for the film did little to quell concerns.

Critics were quick to point out the seemingly disjointed storytelling, the odd blend of live-action and CGI, and the unclear target audience. Many predicted the movie would struggle to find its footing, destined to join the ranks of video game adaptations that failed to resonate with audiences.

However, against all odds, “A Minecraft Movie” defied expectations and emerged as a box office sensation.

Early Reviews: A Rocky Start

The initial reviews for “A Minecraft Movie” were far from glowing. Critics highlighted the film’s muddled narrative and inconsistent tone, with some calling it one of the worst video game movies in years. The script was criticized for being underwhelming, and the humor was deemed crass and unappealing to many. Even the visual effects, which aimed to bring the iconic blocky world of Minecraft to life, were met with mixed reactions. Some viewers found the CGI charming, while others felt it bordered on the uncanny.

Despite these critiques, there were glimmers of hope. A few reviewers appreciated the quirky humor and offbeat charm brought by director Jared Hess, known for his work on “Napoleon Dynamite” and “Nacho Libre”. Performances by Jack Black and Jason Momoa were praised for their energy and comedic timing, even as the rest of the cast struggled to shine.

While critics were divided, audiences had a different take. The film’s unique blend of humor, adventure, and nostalgia struck a chord with viewers, particularly families and younger fans of the Minecraft franchise. The movie’s ability to appeal to multiple demographics—children, teens, and adults—proved to be a significant advantage.

Social media played a crucial role in shifting the narrative. Fans shared their favorite moments, memes, and positive experiences, creating a buzz that countered the negative press. The film’s promotional campaign, which included partnerships with major brands like McDonald’s and Doritos, ensured it stayed in the public eye.

Box Office Triumph

Despite the rocky start, “A Minecraft Movie” shattered box office expectations. It debuted with a record-breaking $157 million in its opening weekend in the U.S., making it the highest-grossing video game adaptation of all time. Globally, the film earned $301 million in its first weekend, cementing its status as a blockbuster.

The movie’s financial success can be attributed to several factors:

  1. Broad Appeal: The film’s mix of humor, adventure, and nostalgia resonated with a wide audience.
  2. Star Power: Performances by Jack Black and Jason Momoa drew fans to theaters.
  3. Effective Marketing: Warner Bros.’ extensive promotional campaign ensured the movie stayed in the spotlight.

Lessons Learned

The journey of “A Minecraft Movie” offers valuable insights into the unpredictable nature of film adaptations. While early reviews suggested the movie was poised to flop, its ability to connect with audiences and leverage social media buzz turned the tide. It serves as a reminder that critical reception isn’t always the final word on a film’s success.

In the end, “A Minecraft Movie” proved that even the most unlikely contenders can rise to the top, leaving skeptics and critics alike to reconsider their initial judgments. As the film continues its theatrical run, its legacy as a box office triumph is firmly established, paving the way for future video game adaptations to dream big.

Metal Gear Delta: Snake Eater will respect every aspect of its source

The Metal Gear Solid franchise has long stood as a beacon of storytelling mastery, blending high-stakes espionage with profound narratives that challenge players to ponder deeper ethical and philosophical questions. With the announcement of Metal Gear Delta: Snake Eater, a remake of the legendary Metal Gear Solid 3: Snake Eater, fans are eager to see whether the mature elements of the original will be retained and perhaps even expanded.

The Legacy of Mature Themes in Snake Eater

When Metal Gear Solid 3: Snake Eater debuted in 2004, it was lauded not just for its gameplay innovations but also for its thematic complexity. The game tackled topics such as loyalty, betrayal, sacrifice, and the moral ambiguities of war. At its core was the story of Naked Snake and his mentor, The Boss—a tale of love, loss, and ideological conflict.

The mature elements of the game were not limited to the storyline. The gritty depiction of survival in a hostile environment highlighted the physical and psychological toll of being a soldier. Mechanically, players had to hunt for food, treat injuries, and adapt to changing conditions, immersing themselves in the harsh reality of Snake’s mission. These gameplay elements seamlessly intertwined with the narrative, making players feel the weight of Snake’s journey.

What Can Metal Gear Delta Offer?

As a modern remake, Metal Gear Delta: Snake Eater has the opportunity to elevate these mature themes with the advancements in gaming technology and storytelling techniques. Here are a few possibilities:

  1. Enhanced Character Depth: With updated graphics and voice acting, the nuanced emotions of characters like The Boss, Eva, and Ocelot could become even more impactful. A deeper exploration of their backstories and motivations could enrich the narrative’s complexity.
  2. Visual Realism and Emotional Weight: The original game’s jungle environment was immersive, but modern rendering technologies could bring it to life in unprecedented ways. Imagine the tension of crawling through dense foliage or the visceral horror of encountering dangerous wildlife, amplified by hyper-realistic visuals and sound design.
  3. Expanded Narrative Choices: While the original game had a linear storyline, the remake could introduce branching paths or dialogue choices that allow players to explore moral dilemmas more deeply. This could highlight the consequences of Snake’s actions in a more profound way.
  4. Improved Survival Mechanics: The survival aspects of Snake Eater were groundbreaking for their time. A remake could refine these systems, adding more layers of realism—such as more intricate injury mechanics or dynamic weather effects that impact gameplay.
  5. Subtle Yet Powerful Additions: The themes of patriotism and ideological conflict were central to the original game. By subtly weaving in contemporary parallels, the remake could connect with modern audiences without detracting from the timeless nature of its story.

Staying True to the Original

While innovation is crucial, fans of the franchise will want Metal Gear Delta: Snake Eater to stay true to the essence of the original. The mature elements that made the game a masterpiece—its intricate storytelling, emotional depth, and immersive gameplay—must remain at the heart of the experience.

Ultimately, Metal Gear Delta: Snake Eater has the potential to not only honor the legacy of the original but also to redefine it for a new generation. By retaining the mature themes that made Metal Gear Solid 3 so impactful while leveraging modern advancements, the remake could stand as both a love letter to longtime fans and a fresh entry point for newcomers. The anticipation is palpable, and if done right, this could be a defining moment in gaming history.

Gradius Origins Collection is the latest on retro gaming offering for current generation

Konami has officially announced the release of the Gradius Origins Collection, a highly anticipated compilation of classic arcade shoot-’em-up titles. This collection is set to launch on August 7, 2025, and will be available on PlayStation 5, Xbox Series, Nintendo Switch, and PC via Steam. This marks a significant moment in gaming history, as PlayStation collaborates to bring this iconic series to rival platforms, including Nintendo Switch and Xbox.

A Nostalgic Journey with Modern Enhancements

The Gradius Origins Collection promises to be a treasure trove for fans of the series and newcomers alike. It features 18 versions across seven arcade titles, including the first-ever home console release of the Gradius III AM Show Version. Players can expect a variety of new features designed to enhance gameplay, such as:

  • Save States: Allowing players to save their progress at any point.
  • Rewind Feature: A handy tool for retrying challenging sections.
  • Invincible Mode: Perfect for casual players or those looking to explore the game without the stress of constant failure.
  • Training Mode: Customizable settings to help players hone their skills, including restart points, loop counts, and power-up statuses.

Additionally, the collection includes a gallery feature with music, artwork, and other nostalgic content from the series, offering a comprehensive look into the legacy of Gradius.

Cross-Platform Availability: A Game-Changer

What makes this announcement particularly exciting is the cross-platform availability. Historically, Gradius has been closely associated with Konami’s legacy on PlayStation. However, this release signifies a shift towards inclusivity, allowing players on Nintendo Switch and Xbox Series to experience the thrill of Gradius for the first time. This move aligns with the broader industry trend of breaking down platform exclusivity barriers, fostering a more unified gaming community.

The decision to make Gradius Origins Collection available on multiple platforms is a testament to the evolving gaming landscape. It reflects a growing recognition of the importance of accessibility and community-building in the gaming world. By bringing this iconic series to a wider audience, Konami and PlayStation are not only preserving the legacy of Gradius but also introducing it to a new generation of gamers.

The Gradius Origins Collection is more than just a compilation; it’s a celebration of a franchise that has defined the shoot-’em-up genre for decades. With its modern enhancements and cross-platform availability, this release is poised to be a landmark event in 2025. Whether you’re a long-time fan or a curious newcomer, August 7 is a date to mark on your calendar.

Halo TV Series and Minecraft movie are just the beginning for influx of media productions with Xbox franchises

In a recent announcement that has gamers and TV enthusiasts buzzing, Phil Spencer, the CEO of Microsoft Gaming, revealed that Xbox Game Studios is doubling down on its efforts to bring beloved gaming franchises to the small screen. This move comes as part of a broader strategy to expand the Xbox brand beyond consoles and into the realm of multimedia storytelling.

A New Era for Xbox Game Studios

The gaming industry has long flirted with Hollywood, but the success of recent adaptations like The Last of Us and Arcane has proven that video games can translate into compelling television experiences. Spencer’s announcement signals Microsoft’s commitment to this trend, with plans to adapt more of its iconic franchises into TV shows and movies.

We learned from doing Halo. We learned from doing Fallout. So all of these build on themselves. Obviously, we’ll have a couple that miss. But what I’d say to the Xbox community that likes this work is you’re going to see more, because we’re gaining confidence and we’re learning through this.

Lessons from the Past

Microsoft’s journey into television has been a mix of triumphs and challenges. The Halo TV series, which premiered on Paramount+ in 2022, was a bold attempt to bring one of gaming’s most iconic franchises to life. However, the show received mixed reviews and was ultimately canceled after two seasons. On the other hand, the Fallout series, which debuted on Amazon Prime Video in 2024, was met with critical acclaim and even garnered Emmy nominations.

These experiences have taught Xbox Game Studios valuable lessons about balancing fan expectations with creative freedom. Spencer acknowledged that while some adaptations may miss the mark, the overall trajectory is one of growth and improvement.

What’s Next for Xbox on TV?

While Spencer did not disclose specific titles currently in development, the possibilities are tantalizing. With a rich library of franchises like Gears of War, Fable, and The Elder Scrolls, the potential for captivating television is immense. Fans are already speculating about which games might be next to receive the Hollywood treatment.

One confirmed project is the upcoming Minecraft movie, set to hit theaters in April 2025. Starring Jack Black and Jason Momoa, the film is expected to be a major milestone for Xbox’s foray into multimedia storytelling.

Why This Matters

The expansion of Xbox Game Studios into television is more than just a business move; it’s a cultural shift. By bringing gaming narratives to a broader audience, Microsoft is helping to legitimize video games as a form of storytelling on par with books and films. This not only elevates the medium but also creates new opportunities for fans to engage with their favorite franchises.

Phil Spencer’s announcement marks an exciting chapter for Xbox Game Studios and its fans. As the lines between gaming and other forms of entertainment continue to blur, the potential for innovative storytelling is limitless. Whether you’re a die-hard gamer or a casual viewer, there’s never been a better time to be part of the Xbox community.

Xbox now will take its own Copilot flavor with Copilot for Gaming

Microsoft has taken a significant step toward revolutionizing the gaming experience by introducing Copilot for Gaming, an AI-powered assistant aimed at providing personalized support to players. Announced during the Official Xbox Podcast, Copilot for Gaming represents a bold move to integrate artificial intelligence into gaming ecosystems, enhancing player experiences across various levels of engagement.

This feature builds on Microsoft’s broader AI initiatives, emphasizing accessibility, adaptability, and personalization to cater to gamers’ diverse needs.

Transforming Gaming with AI

At its core, Copilot for Gaming is designed to be more than just a tool—it’s a virtual companion for gamers. Leveraging advanced AI, this assistant offers a variety of features tailored to improve gaming experiences for both new and seasoned players.

One of the most exciting aspects of Copilot for Gaming is its ability to provide personalized assistance. For instance, players often face challenges in deciding what game to play next or remembering where they left off in a game they haven’t played in a while. Copilot addresses these concerns by offering curated game recommendations based on the user’s preferences and play history. It even helps players resume old save files by summarizing their previous progress, effectively removing the need to revisit hours of gameplay just to recall the storyline.

In addition, real-time skill coaching is one of the standout features of Copilot. Whether you’re navigating the blocky landscapes of Minecraft or strategizing in Age of Empires IV, Copilot can provide tips, strategies, and guidance to overcome in-game challenges. This feature is invaluable for players who want to improve their skills, try out new tactics, or simply get unstuck during particularly difficult moments in a game. It’s like having a virtual gaming coach by your side.

Beyond gameplay itself, Copilot is also designed to improve overall gaming efficiency. Players often experience delays due to downloading, installing, or updating games. Copilot streamlines these tasks by ensuring that everything is ready to go, minimizing downtime and allowing players to jump directly into their gaming sessions. This focus on time management reflects Microsoft’s commitment to creating a seamless experience for gamers.

What truly sets Copilot apart, however, is its non-intrusive design. Unlike traditional guides or tutorials, Copilot only appears when the player requires assistance. Its unobtrusive presence ensures that it enhances gameplay without disrupting immersion—a critical factor for maintaining the enjoyment of gaming.

Excited for Xbox Insiders to try out Copilot for Gaming on mobile very soon. This experience puts players at the center–helping you pick up where you left off, learn new strategies, and connect more easily with friends. Learn more on the latest Xbox Podcast: youtu.be/ZoUDVNjDUSw

Phil Spencer – P3 on Xbox (@xboxp3.bsky.social) 2025-03-13T15:22:57.400Z

Copilot for Gaming will initially be available to Xbox Insiders, giving early adopters a chance to preview its capabilities on mobile devices. Feedback from these users will play a crucial role in refining the feature before its broader release across Xbox consoles and PCs. Microsoft’s commitment to user feedback underscores their dedication to creating a gaming assistant that truly meets the needs of its audience.

The announcement of Copilot for Gaming is also part of Microsoft’s larger strategy to integrate AI into the gaming industry. Alongside tools like Muse AI, which supports game developers in content creation, Copilot reflects Microsoft’s vision of making gaming more accessible and enjoyable for everyone.

In conclusion, Copilot for Gaming has the potential to redefine how players interact with games, creating a more personalized, efficient, and immersive experience. Whether you’re a casual gamer looking for recommendations or a dedicated player seeking to hone your skills, Copilot is poised to be a game-changer in the truest sense. Its thoughtful design and features position it as a valuable addition to the gaming world, bridging the gap between cutting-edge technology and the passion for play.

A two side of the story behind the short-term of the future of Xbox

As we edge closer to 2026 and 2027, the gaming world is abuzz with speculation about the next generation of Xbox consoles. Two prominent sources, Windows Central and The Verge, have painted intriguing yet distinct pictures of what lies ahead for Microsoft’s gaming division. Let’s dive into their visions, compare their insights, and explore the possibilities if both are right—or wrong.

Windows Central’s Vision: A Handheld Revolution and Premium Consoles

Windows Central suggests that Microsoft’s gaming future is multifaceted. They report that Microsoft is working on an Xbox-branded gaming handheld, codenamed “Keenan,” slated for release as early as 2025. This device is expected to run full Windows, integrating PC Game Pass and Steam, and serving as a research platform for Microsoft’s broader gaming ambitions.

Looking further ahead, Windows Central claims that the next-generation Xbox consoles are already in production, with a targeted release in 2027. These consoles are described as premium successors to the Xbox Series X, promising the largest technological leap in Xbox history. The report also hints at new controller designs and a continued focus on backward compatibility.

The Verge’s Perspective: A Cloud-Driven Future

The Verge, on the other hand, emphasizes Microsoft’s commitment to cloud gaming and hybrid technology. They speculate that the next Xbox could leverage the combined power of local hardware and cloud computing to deliver unprecedented gaming experiences. This aligns with Microsoft’s broader strategy of making gaming accessible across devices, from consoles to PCs and mobile platforms.

The Verge also highlights the potential for a more integrated ecosystem, where Xbox hardware seamlessly interacts with other Microsoft services like Azure and Windows. This could pave the way for innovative features, such as real-time game streaming with minimal latency and enhanced AI-driven game mechanics.

Comparing the Visions: Where They Align and Diverge

Both sources agree that Microsoft is aiming for a significant technological leap in its next-generation consoles. However, their focus areas differ. Windows Central leans towards hardware innovation, emphasizing the handheld device and premium consoles. The Verge, meanwhile, prioritizes the integration of cloud technology and ecosystem synergy.

If both are correct, we could see a future where Xbox offers a diverse range of gaming experiences, from high-performance consoles to versatile handhelds and cutting-edge cloud gaming. This would position Microsoft as a leader in both hardware and software innovation.

What If They’re Wrong?

If these predictions don’t materialize, Microsoft’s gaming strategy could face challenges. A lack of compelling hardware updates might alienate core gamers, while insufficient cloud infrastructure could hinder the adoption of next-gen features. In such a scenario, Microsoft would need to double down on its existing strengths, such as Game Pass and exclusive titles, to maintain its competitive edge.

The future of Xbox is undoubtedly exciting, with both Windows Central and The Verge offering compelling yet distinct visions. Whether it’s through groundbreaking hardware, innovative cloud technology, or a combination of both, Microsoft’s next steps will shape the gaming landscape for years to come. As gamers, all we can do is wait—and speculate

Microsft CEO confirms that Xbox Muse is scheduled with a training based on a catalog of games

In a groundbreaking move, Microsoft CEO Satya Nadella has revealed that the company plans to train its new AI system, Muse, on a catalog of video games. This announcement was made during an interview on the Dwarkesh Patel Podcast, where Nadella expressed his excitement about the potential of this technology to revolutionize the gaming industry.

Muse is a generative AI model designed to assist with game ideation, development, and preservation. Unlike traditional AI models, Muse can generate gameplay footage based on user input, creating a dynamic and interactive experience. Nadella described seeing Muse in action as a “massive, massive moment of ‘wow’,” comparing it to the first time he saw other generative AI models like ChatGPT and DALL-E.

Muse has been trained on years of gameplay footage from Ninja Theory’s arena shooter, Bleeding Edge. By ingesting this extensive archive, Muse can generate new gameplay footage and adapt it based on specific prompts from users. For example, if a user suggests adding a jump pad to a level, Muse can generate gameplay footage that incorporates this change.

Nadella emphasized that Muse is not yet capable of coding its own games or creating entirely new concepts. Instead, it serves as a tool to speed up the development process by providing generated gameplay footage. This capability could be particularly useful for game developers looking to quickly prototype and iterate on new ideas.

Potential Impact on the Gaming Industry

The introduction of Muse has sparked a range of reactions within the gaming community. Some experts, like gaming AI specialist Michael Cook, have praised the technology’s ability to handle complex visual information, such as lighting and camera angles. However, others remain skeptical about its practical applications.

Nadella also highlighted the potential for Muse to assist with game preservation, ensuring that classic titles remain accessible and playable for future generations. This aspect of Muse could be a game-changer for the industry, providing a new way to maintain and celebrate gaming history.

Microsoft’s decision to train its new AI on a catalog of games marks a significant step forward in the integration of AI technology within the gaming industry. While there are still many questions about how Muse will be used and its long-term impact, the excitement and potential surrounding this innovation are undeniable. As Nadella put it, this is just the beginning of what could be a transformative journey for both game developers and players alike.

ID@Xbox FamFest Showcase 2025 was Xbox 2nd Round of 2025 gaming presentation

The ID@Xbox FamFest Showcase 2025 was a thrilling event that highlighted the vibrant future of indie games on the Xbox platform. Held on February 24, 2025, this showcase was part of the larger IGN Fan Fest, and it brought together a diverse array of indie developers and their upcoming projects.

Key Announcements and Highlights

  1. Revenge of the Savage Planet One of the most anticipated announcements was the release date for “Revenge of the Savage Planet,” set for May 8, 2025. The new trailer showcased a variety of wild and creative weapons, including a Goo Canon, an electric lasso, and Conductive Fero Goo that can shock or slow down enemies and open doors.
  2. Jump Ship “Jump Ship,” a co-op space adventure game, was another highlight of the showcase. The game is set to enter Early Access this summer and promises a unique multiplayer experience, blending elements from “Sea of Thieves,” “Left 4 Dead,” and “FTL”.
  3. Balatro Collaboration The showcase also featured the next big collaboration for “Balatro,” a game that has been generating a lot of buzz in the indie community. This collaboration is expected to bring new and exciting content to the game, further enhancing its appeal.
  4. Diverse Indie Lineup The event highlighted a wide range of indie studios, including Raw Fury, Team 17, Akupara, 11 Bit, and many others. These studios presented trailers, gameplay, and reveals for their upcoming projects, showcasing the creativity and innovation that indie developers bring to the gaming industry.

Other games included Echo Weaver, 33 Immortals, Astor: Blade of the Monolith, Vampire Survivors, Dungeons of Hinterberg, Monster Hunter Wilds, WWE 2K25 & Alien Rogue Incursion.

The Future of Indie Games on Xbox

The ID@Xbox FamFest Showcase 2025 demonstrated the strong support that Xbox continues to provide for indie developers. By partnering with IGN for this event, Xbox has created a platform for indie games to shine and reach a broader audience. The showcase not only highlighted the upcoming releases but also emphasized the importance of indie games in the gaming ecosystem.

The ID@Xbox FamFest Showcase 2025 was a celebration of indie games and their creators. With exciting announcements, diverse game reveals, and a strong focus on creativity, the event set the stage for a bright future for indie games on Xbox.