Category Archives: Hardware/Console

Game Over for the Blue Screen of Death

For PC gamers, the Blue Screen of Death (BSOD) wasn’t just a system crash—it was a rage-quit from the gods. Whether it struck during a ranked competitive gaming match or while benchmarking your new GPU card, the BSOD was the ultimate immersion breaker. But now, after 40 years of haunting our rigs, Microsoft has officially pulled the plug on the iconic blue error screen.

Since the days of DOS and floppy disks, the BSOD has been the digital equivalent of a critical hit to your system. It was the screen that greeted you when your overclock went too far, your drivers clashed, or your mods got a little too spicy. It didn’t discriminate—whether you were running a potato or a $3,000 beast, the BSOD could strike without mercy.

But with Windows 11 version 24H2, Microsoft is replacing the blue with black. That’s right: the Blue Screen of Death is now the Black Screen of Death. Same acronym, new aesthetic.

What’s Changing?

The new Black Screen of Death (still BSOD, thankfully) is part of Microsoft’s broader push to modernize Windows and reduce system-level crashes. Here’s what’s different:

  • Black background instead of blue—less jarring, more goth
  • Simplified error message: “Your device ran into a problem and needs to restart”
  • No more sad-face emoji or QR codes
  • Driver and stop code info displayed clearly for faster debugging

It’s a cleaner, more informative crash screen that aligns with Windows 11’s sleek UI. But let’s be honest—no screen looks good when it interrupts your 60-minute Elden Ring boss run.

Why Now? Blame the CrowdStrike Catastrophe

This change isn’t just about aesthetics. It’s a direct response to the 2024 CrowdStrike meltdown, where a faulty driver update bricked over 8.5 million Windows machines—including gaming rigs, retail systems, and even airport kiosks. The fallout exposed how vulnerable Windows was to kernel-level software.

Microsoft’s answer? The Windows Resiliency Initiative and the Microsoft Virus Initiative 3.0 (MVI), which:

  • Forces security vendors to use deployment rings for safer updates
  • Restricts kernel-level access for third-party software
  • Introduces quick recovery modes to get you back in-game faster

What This Means for Gamers

For PC gamers, this is a win—sort of. The new BSOD is less panic-inducing and more helpful. You’ll get clearer info about what crashed (like that rogue GPU driver), and recovery times are faster. But it also signals a shift in how Microsoft handles system stability: less tolerance for deep-level tinkering, more emphasis on sandboxed security.

That could mean fewer crashes from sketchy mods or overzealous overclocks—but also tighter restrictions on how much control we have over our systems.

Let’s not forget: the BSOD was part of gaming culture. It was the punchline to LAN party horror stories, the screen you saw after pushing your rig too hard, the meme that united us all in shared frustration. It even made appearances in games like Goat Simulator and The Stanley Parable.

For retro PC enthusiasts and preservationists, the BSOD is a relic of a wilder, less polished Windows era—when

Microsoft’s decision to retire the BSOD is a step toward a more stable, user-friendly Windows. But for gamers, it’s also the end of an era. The BSOD was a badge of honor, a rite of passage, and a reminder that even the most powerful rig could be brought to its knees by a single bad update.

So next time your screen goes black mid-session, pour one out for the blue that came before. It may be gone, but it’ll never be forgotten.

Xbox 360 Gets a Surprise 2025 Update

After nearly two decades, Microsoft quietly rolled out a system update for the Xbox 360—yes, the console that launched in 2005 and whose digital store officially closed in July 2024! This blog post dives into what changed, why it matters, and how fans reacted.

When the Xbox 360 hit shelves in November 2005, it redefined console online play, selling over 80 million units worldwide and spawning genre-defining titles like Halo 3 and Gears of War. Despite two newer generations arriving since—the Xbox One in 2013 and the Series X|S in 2020—many gamers still cherish their 360s for a mix of nostalgia and exclusive library gems.

What’s in the June 2025 Update?

Although the Xbox 360 store shuttered last summer, users powering on today will find a refreshed dashboard that addresses long-standing visual quirks and adds a dash of marketing flair:

  • Fixed Thumbnails: Game art no longer appears stretched when a disc is inserted—a fix that Redditors hailed as “actually good”.
  • Dashboard Tiles Restored: Empty spaces left when store-related tiles were removed are now filled with new graphics, including promo images for Xbox Series X|S.
  • Subtle UI Polish: Menu fonts and background transitions feel smoother, giving the aging interface a surprisingly modern sheen.

Most of these tweaks rolled out first to U.S. consoles, though reports indicate a gradual global rollout as well.

Why Bother with an Old Console?

This mid-life facelift might seem odd, but Microsoft’s motivations likely include:

  1. Preserving User Experience: Even post-store, backward compatibility keeps many 360 titles alive on newer hardware. A clean dashboard underpins that legacy.
  2. Brand Continuity: Promoting Series X|S on legacy hardware nudges die-hard fans toward upgrades without being too heavy-handed.
  3. Goodwill Gesture: A small but meaningful nod to the community that helped build Xbox into a household name.

In a landscape where consoles age out faster than ever, this demonstrates a rare dedication to a product long past its prime.

Across Reddit and Bluesky, longtime 360 owners expressed genuine surprise and gratitude:

  • “No more stretched game thumbnails—my 360 looks so nice!”
  • “Feels like Microsoft remembered we still exist.”
  • “Ads for Series X|S are cheeky but not overbearing.”

Many joked that Microsoft clearly assumes we’re “two generations behind”—but the overall sentiment is that a little love goes a long way.

What This Means Going Forward

While it’s unlikely we’ll see major feature drops or new services for the 360, this update underscores a few trends:

  • Extended Lifespans: Consoles can remain relevant beyond expected support windows.
  • Backward-Compatibility as a Pillar: Keeping old libraries accessible drives long-term brand loyalty.
  • Micro-Marketing: Legacy platforms can serve as low-friction channels to highlight new products.

For anyone still booting up their Xbox 360, this is more than a cosmetic tweak—it’s a reminder that in gaming, the past never truly fades away.

Nvidia announced the GeForce RTX 5050 as new midrange alternative

When budget meets ambition, magic happens. Enter NVIDIA’s new GeForce RTX 5050—a card that brings the full Blackwell treatment (AI, ray tracing, DLSS 4) to anyone upgrading from a GTX 16-series or aging first-gen RTX. At just $249, it punches well above its weight, letting you game, stream and experiment with on-GPU AI without mortgaging your next build.

Built on Blackwell, the RTX 5050 packs 2,560 CUDA cores, 5th-gen Tensor cores (421 TOPS AI throughput) and 4th-gen RT cores. That means you get:

  • DLSS 4 Multi-Frame Generation (real frames, not just pixels).
  • NVIDIA Reflex 2 with Frame Warp for sub-flicker latency.
  • Neural Rendering tools for digital humans and on-the-fly AI assistants in games.

These features turn 1080p AAA gaming into a buttery, future-proof experience—and give streamers and YouTubers hardware-accelerated denoising plus studio-grade encoders.

Power, Thermals & Real-World Performance
Clocked at 2.31 GHz base and 2.57 GHz boost, the RTX 5050 stays within a 130 W TGP envelope. A quality 550 W PSU in a mid-tower is all you need. According to NVIDIA’s in-house tests, you’ll see roughly:

  • +60% raster performance vs. RTX 3050
  • Parity with RTX 4060 in many titles

Expect stable 60 fps on high settings in the latest AAA at 1080p and 144 Hz+ headroom for esports favorites.

Specs at a Glance
• 8 GB GDDR6 on a 128-bit bus (320 GB/s bandwidth)
• 3× DisplayPort 2.1b, 1× HDMI 2.1b
• 9th-gen NVENC / 6th-gen NVDEC for streaming/video work
• No Founders Edition—partners (ASUS, MSI, Gigabyte, etc.) will ship custom-cooled, overclocked models

Who Should Upgrade?

  • 1080p gamers tired of frame dips and wanting DLSS 4’s next-gen boost.
  • Budget content creators craving real-time AI denoising & hardware encoding.
  • AI hobbyists keen on on-card inference for experimental mods, shaders or digital characters.

The RTX 5050 marks NVIDIA’s pledge that cutting-edge AI/graphics won’t stay confined to flagship cards. In the coming months, we’ll see:

  • Broader DLSS 4 adoption across indie and AAA titles.
  • Community-built AI modding tools (texture upscaling, procedural asset creation).
  • GeForce Now integrations tapping 50-series features in the cloud.

Ready to plan your next build? Pair the RTX 5050 with an AMD Ryzen 5 7600X for a balanced 1080p powerhouse, or push into 1440p with an Intel Core i5-13600K. Either way, you’re stepping into the Blackwell era without breaking the bank—let’s talk motherboard, RAM and PSU choices next!

Xbox & AMD celebrates 20 years of partnership looking to the future of gaming

Twenty years ago, Microsoft and AMD embarked on a journey that would redefine console gaming. From the GPU breakthroughs in the Xbox 360 era to the semi-custom chips powering Xbox Series X|S, their partnership has consistently pushed the boundaries of performance and efficiency. Today, as they mark two decades of collaboration, both companies are laying out a roadmap for an even broader ecosystem—one that spans living-room consoles, portable handhelds, Windows PCs, and the cloud.

Lisa Su, AMD’s Chair and CEO, captured the spirit of their relationship: “Building on two decades of partnership, innovation, and trust, we will extend our console work to design a full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud.”[1] That lineage began in the mid-2000s, when AMD (then including ATI) first supplied graphics silicon for Xbox platforms, and has blossomed across three console generations.

Powering the Next Generation

On June 19, 2025, Xbox President Sarah Bond unveiled a strategic, multi-year partnership with AMD to co-engineer silicon across an entire portfolio of devices:

  • Home consoles (the yet-to-be-named next-gen Xbox)
  • Handhelds (Xbox-branded portable systems)
  • Windows gaming PCs (ensuring Windows remains “the number one platform for gaming”)
  • Cloud infrastructure (Azure-hosted Xbox streaming services)
  • Accessories (controllers, headsets, and more)
    “Together with AMD, we are advancing the state of the art in gaming silicon,” Bond said, “delivering deeper visual quality and immersive gameplay—enhanced with the power of AI—while maintaining compatibility with your existing library of Xbox games.”

A Portfolio Approach to Xbox

Rather than viewing Xbox as a single box under the TV, Microsoft is embracing an ecosystem model. In a video presentation, Bond highlighted:

  • Console in the living room
  • Portable gaming via upcoming handhelds
  • PC gaming experiences optimized for Xbox technologies
  • Cloud-only experiences (“This is also an Xbox, by itself.”)

Backwards compatibility remains central: every new device will play your existing Xbox library, whether it’s a decade-old classic or this year’s blockbuster.

According to reporting by Tom’s Hardware, this renewed pact covers multiple future console generations and portable devices:

  • Semi-custom SoCs combining AMD’s latest Zen CPU cores and RDNA GPU architectures
  • Maintained x86-based CPU design to ensure seamless backward compatibility
  • Enhanced AI features baked into silicon for smarter NPCs, dynamic physics, and real-time upscaling
  • Expected launch cadence mirroring past cycles—if Xbox Next follows the Scarlett timeline, look for a holiday 2026 release[2]

Bond’s promise: higher performance “while maintaining compatibility with your existing library of Xbox games” alludes to a transition that gamers can make without leaving their collections behind.

The surprise of the announcement wasn’t just a new box under the TV, but Xbox-branded handhelds co-engineered with AMD. Although ASUS’s ROG Xbox Ally and Ally X have already previewed the concept, Microsoft’s direct involvement signals a full-throttle push into portable gaming, leveraging AMD’s low-power RDNA designs and custom Ryzen cores to rival—and surpass—the Steam Deck and its imitators.

With this agreement, Xbox and AMD have set the stage for:

  • Unified development (one SDK for console, PC, handheld, and cloud)
  • Seamless cross-device saves and achievements
  • AI-accelerated graphics features (DLSS-style upscaling, real-time lighting, smarter world simulation)
  • Expanded Game Pass integration on Windows and portable hardware

As we approach the 20th anniversary, expect more deep dives from both companies—technical previews of the new silicon, developer showcases at Xbox Developer_Direct events, and early hardware teardowns that reveal the next leap in gamer-centric silicon design.

A deep look at the ROG Xbox Ally and Xbox Ally X

Handheld gaming has always been about delivering power and playability right into your palms, and the latest announcement from the alliance between ROG (ASUS’s Republic of Gamers) and Xbox takes that vision into a whole new realm. The newly revealed ROG Xbox Ally series—comprising the standard Xbox Ally and its high-performance sibling, the Xbox Ally X—signals a bold move for Microsoft and ASUS as they seek to blur the line between PC versatility and console familiarity. Announced with a promise to debut during the 2025 holiday season, these devices promise to revolutionize on-the-go gaming by fusing state-of-the-art hardware with a uniquely curated software ecosystem.

At first glance, the ROG Xbox Ally series immediately impresses with its design language—one that echoes the beloved aesthetics and ergonomics of the iconic Xbox Wireless Controller. Both devices feature contoured grips designed for prolonged comfort. In particular, the Xbox Ally X ups the ante with refined impulse triggers that offer nuanced haptic feedback, bringing an unmatched level of immersion. The layout is thoughtfully arranged; familiar ABXY buttons, well-placed analog sticks, and an integrated Xbox button ensure a fluid transition from console to handheld play. This is more than just appearance—it’s a design that prioritizes all-day gaming comfort and precision control, turning every session into an exercise in ergonomic brilliance.

Under the Hood: Power-Packed Performance

When it comes to performance, the ROG Xbox Ally and its X variant are engineered to outpace expectations. The standard Xbox Ally comes loaded with an AMD Ryzen Z2 A processor, 16 GB of RAM, and 512 GB of storage, delivering a console-caliber experience that can handle both natively-run PC games and Xbox Game Pass streaming titles seamlessly. For the more demanding gamer, the Xbox Ally X features the more potent AMD Ryzen Z2 Extreme processor, paired with 24 GB of RAM and a generous 1 TB of storage. This substantial boost isn’t just about keeping up with graphically intensive titles—it’s about ensuring higher frame rates, improved graphical fidelity, and an immersive gaming experience that stands tall against any handheld competitor.

One of the most revolutionary aspects of the new handhelds is the seamless integration of Windows 11 with a distinctly Xbox-centric interface. Upon powering up, users are greeted with the “Xbox full screen experience,” which is a blend of the simple, intuitive navigation seen on Xbox consoles and the flexible, robust nature of a Windows environment. This hybrid approach allows players not only to dive into their favorite games from various PC storefronts but also to utilize essential apps—Twitch, Discord, and the Xbox Game Bar—without ever leaving the gaming ecosystem. Whether locally installed, streamed from Xbox Cloud Gaming, or remotely accessed from a home console, the device’s ability to aggregate a massive library of titles epitomizes Microsoft’s vision for gaming without boundaries.

Bridging the Gap Between PC and Console

A prominent theme behind the ROG Xbox Ally series is the ambition to make games and progress portable. With features such as Xbox Play Anywhere (which allows a single purchase to work across both PC and Xbox devices), cloud gaming integration, and the streamlined Xbox Game Bar for quick toggling between games and settings, these handhelds seem poised to redefine cross-platform play. This initiative not only strengthens the connector between console and PC gamers but also shakes up the market dynamics—potentially challenging rivals like Nintendo with a device that bridges experiences rather than compartmentalizing them. The ambition is clear: deliver the power of a PC, the freedom of Windows, and the familiarity of Xbox in one beautifully designed portable package.

Entering the handheld console market is no small feat, especially with strong contenders like the Nintendo Switch 2 already vying for gamers’ attention. However, Microsoft’s strategy with these dual offerings is to give consumers multiple choices depending on their gaming needs. The Xbox Ally is positioned as a versatile, cost-effective option for the generalist gamer, while the higher-end Xbox Ally X caters to the performance-hungry and more discerning player. This two-tier approach ensures that no matter your budget or requirements, there’s a device designed with you in mind—one that harmonizes technology, design, and a robust gaming ecosystem in a single, portable device.

In a rapidly evolving landscape where cloud gaming, cross-play functionalities, and adaptable ecosystems continue to shape the future of interactive entertainment, the launch of the ROG Xbox Ally series is a harbinger of things to come. With these devices, Microsoft and ASUS aren’t just releasing another gadget; they are setting the stage for a future where your entire gaming library and achievements can travel with you effortlessly. They embody a philosophy of “gaming anywhere,” enabling you to start a match at home, pause it on the subway, and finish it during your lunch break, all without missing a beat.

As pre-orders and pricing details are anticipated to be announced closer to the release date, the conversation in gaming circles is already buzzing with excitement and analysis. Whether you’re a casual gamer, a hardcore enthusiast, or simply someone who appreciates cutting-edge technology, the ROG Xbox Ally and Xbox Ally X are poised to spark a reimagining of handheld play—one that could well define the standards of portable gaming for years to come.

The collaboration between ROG and Xbox is a landmark moment in the handheld space. By combining state-of-the-art AMD processors, the sleek ergonomics of legacy Xbox controllers, and the versatility of Windows 11, the ROG Xbox Ally series transforms how we view portable gaming. It’s an embodiment of innovation set to challenge market norms and elevate our everyday gaming experiences. As the holiday season of 2025 approaches, it’s worth keeping an eye not only on these devices themselves, but also on the broader shifts they represent in the convergence of PC and console gaming cultures.

For those craving even deeper insights, the evolving discussions around cross-platform integration, cloud gaming innovations, and the ergonomic evolution of handheld devices ensure that the conversation is just beginning. Stay tuned as we continue to explore and debate the future of gaming in an era defined by freedom, power, and a truly unified ecosystem.

Nintendo Switch 2 faced it’s first Durability Test

The Nintendo Switch 2 has finally arrived, and as expected, YouTube’s favorite tech durability tester, Zack Nelson or better known as JerryRigEverything, wasted no time putting it through his infamous stress tests. Known for his brutal scratch, bend, and heat tests, Jerry’s evaluations often reveal hidden weaknesses in devices that manufacturers might not advertise. This time, the Switch 2 faced the gauntlet, and the results were both surprising and reassuring.

The Plastic Screen Controversy

One of the first things Jerry noticed was the plastic screen on the Switch 2. Unlike premium smartphones that use Gorilla Glass or other hardened materials, Nintendo opted for a plastic display, which means scratches are inevitable. Jerry demonstrated this by running a key across the screen, leaving visible marks. While this might be a disappointment for those hoping for a more durable display, it does have one advantage—plastic screens are less likely to shatter upon impact.

Joy-Con 2: A New Connection System

The Joy-Con 2 controllers introduced a magnetic attachment system, which initially raised concerns about durability. Would they snap off too easily? Would the internal pins wear out over time? Jerry put these questions to the test by aggressively bending and detaching the Joy-Cons. Surprisingly, the attachment mechanism held up well, even under extreme force. Instead of breaking, the Joy-Cons simply popped off, preventing damage to the internal connectors.

Scratch and Heat Resistance

Jerry’s scratch test revealed that the Switch 2’s body is fairly resistant to everyday wear and tear, but the screen remains vulnerable. He also subjected the device to heat, using a lighter to simulate extreme conditions. The screen warped slightly under prolonged exposure, but it returned to normal once cooled.

Despite the plastic screen, the Switch 2 passed JerryRigEverything’s durability test with flying colors. The Joy-Con attachment system proved to be more resilient than expected, and the overall build quality suggests that Nintendo designed this console to withstand years of gaming.

For those looking to protect their Switch 2, Jerry recommends investing in screen protectors and protective cases to minimize wear and tear.

SteamOS 3.7.8 just in time for newcomers portable Gaming PC

Valve has rolled out SteamOS 3.7.8, bringing a host of improvements and new features to the Steam Deck. This update marks the first stable release of SteamOS 3.7, introducing significant upgrades to the system’s core components and enhancing the overall user experience.

Major System Upgrades

SteamOS 3.7.8 comes with a fresh Arch Linux base, ensuring better compatibility and performance. Additionally, the Linux kernel has been updated to version 6.11, providing improved hardware support and security enhancements.

For gamers who demand the best visuals, this update includes an upgraded Mesa graphics driver base, ensuring better rendering and performance across various games. Moreover, Plasma 6.2.5 is now the default desktop mode, offering a more refined and responsive interface.

One of the standout features is the support for frame limiting with VRR (Variable Refresh Rate) displays, both internal and external. This addition helps maintain smoother gameplay and reduces screen tearing, making the Steam Deck even more versatile.

A much-requested feature has finally arrived—Battery Charge Limit control. Users can now set a maximum charge percentage in Settings → Power, helping to prolong battery lifespan and optimize power usage.

SteamOS 3.7.8: Go Country

This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.

General

  • Updated to a newer Arch Linux base
  • Updated the Linux kernel to 6.11
  • Updated the Mesa graphics driver base
  • Desktop mode now ships with Plasma 6.2.5
  • Added support for frame limiting with VRR displays (internal and external)
  • Added Battery Charge Limit control to Settings->Power
    • This option allows you to set a maximum charge limit for your Steam Deck.
    • Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted.
  • Fixed a crash when no displays are connected
  • Added official support for the Lenovo Legion Go S
  • Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go)
  • Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here.

Controllers and Input

  • Add support for the Proteus Byowave controller
  • Fixed an issue where Switch Pro Controller gyros might not work on first connection
  • Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth

  • Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
  • Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
    • Currently only available to select in Desktop mode
  • Added battery level display for supported Bluetooth devices
  • Include a bugfix for the Airpods when using the AAC codec
  • Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
    • Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models

Steam Deck Dock

  • Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance

  • Enabled AMD P-State CPU frequency control
  • Fixed a performance regression for No Rest for the Wicked

Desktop

  • Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
  • Surround sound now works correctly
    • Enabling the setting is currently only available via Desktop mode
  • KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
  • Speed and robustness improvements when switching between desktop and game mode
    • Fixed a common cause of hangs when switching to desktop mode
    • Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
  • Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature

Misc

  • Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
  • Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
  • Various enhancements to System Report functionality for support and troubleshooting
  • Fixed compatibility issue with certain DNS servers causing very slow domain lookups
  • Improved responsiveness of system when running into out-of-memory crash situations
  • Enabled IPv6 Privacy Extensions by default
  • Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines

Known Issues

  • Super NES controllers can erroneously show up as connected when they are not

Developer

  • Updated to a 6.11 based kernel
  • Added debuginfod URLs for SteamOS
  • Added systemd .socket units to the default list of /etc files preserved across updates
  • When running in a VM, system will now default to the desktop session
  • Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
  • The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
  • Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
  • The pacman cache is now cleaned after applying a SteamOS update
    • Fixes stale cache errors working with pacman after switching branches

SteamOS 3.7.8 is a substantial update that enhances the Steam Deck experience across multiple fronts. Whether it’s improved graphics, better power management, or a more stable Linux foundation, Valve continues to refine its handheld gaming powerhouse.

Ryzen Threadripper 9000 Series for serious computing and hefty budgeted gamers

AMD has officially unveiled its Ryzen Threadripper 9000 Series processors, codenamed “Shimada Peak”, bringing up to 96 Zen 5 cores and 192 threads to the high-end desktop and workstation markets. These chips promise up to 2.2 times the performance of competing Intel Xeon processors.

Key Features of the Threadripper 9000 Series

  • Two distinct families:
    • Threadripper Pro 9000 WX (for workstations)
    • Threadripper 9000 (non-Pro, for high-end desktops)
  • Flagship model: 9995WX with 96 cores, 192 threads, 2.5GHz base clock, 5.4GHz boost clock, and 384MB L3 cache.
  • Memory & Connectivity:
    • Up to 128 PCIe 5.0 lanes
    • 8-channel DDR5-6400 ECC memory support
  • Non-Pro lineup:
    • 9980X (64 cores, 128 threads)
    • 9970X (32 cores, 64 threads)
    • 9960X (24 cores, 48 threads)
    • Quad-channel DDR5-6400 memory support
  • Performance Boost:
    • 22% better performance in threaded workloads compared to the previous generation.
    • AVX-512 instruction support for enhanced processing power.

Release Date & Availability

The Threadripper 9000 Series will be available starting July 2025 for DIY builders and in prebuilt workstations from Dell, HP, Lenovo, and Supermicro.

AMD’s latest processors are designed for AI development, 3D modeling, and ultra-high-resolution video editing, making them a powerhouse for professionals and enthusiasts alike.

Now… why gamers should be considering this and maybe… for those who had the budget.

Games are increasingly optimized for multi-core performance, and with Threadripper offering up to 96 cores and 192 threads, even the lower-tier models in the lineup will provide incredible multitasking power. If you’re gaming while streaming, editing videos, or running heavy background tasks, this could be a game-changer.

Also, spending wisely means investing in hardware that lasts. With PCIe 5.0 and DDR5-6400 memory support, you’re securing a system that remains relevant for years. Faster SSDs, quicker load times, and snappier game performance make these chips worth considering.

While traditional gaming CPUs like Ryzen 7 and Ryzen 9 are the go-to choices, Threadripper 9000’s non-Pro lineup offers serious firepower, especially if prices drop due to competition with Intel. If AMD provides good deals on the 9970X (32-core) or 9980X (64-core) models, they could rival mainstream CPUs in performance and value.

Finally, big titles like Minecraft, Cyberpunk 2077, and GTA V with heavy modding rely on CPU power rather than just a high-end GPU. More cores mean smoother AI processing, physics calculations, and world generation, making Threadripper a solid choice for modders and open-world gamers.

With that being said remember that typically the cheapest processor can go between $1,399 to $1,799 and we are not talking about the motherboard yet, so, there is that and my attempt on making this announcement being aware at the gaming community.

The battleground for Mid-rage GPUs by Nvidia and AMD at Computex 2025

Computex 2025 has been a battleground for the latest mid-range graphics cards, with NVIDIA unveiling the RTX 5060 and RTX 5060 Ti, while AMD countered with the Radeon RX 9060 XT. Both companies are vying for dominance in the competitive mid-range segment, offering improved performance, AI-driven enhancements, and aggressive pricing.


NVIDIA’s RTX 5060 & RTX 5060 Ti: The Green Team’s Mid-Range Push

NVIDIA’s RTX 5060 comes in at an attractive $299 price point, targeting gamers who want solid 1080p and 1440p performance without breaking the bank. The RTX 5060 Ti, on the other hand, offers higher clock speeds and improved AI acceleration, with 8GB and 16GB GDDR7 memory options priced at $379 and $429, respectively.

Key features of the RTX 5060 series include:

  • DLSS 4 for AI-enhanced upscaling and frame generation.
  • Ray tracing improvements with optimized cores.
  • PCIe 5.0 support for faster data transfer.
  • Lower power consumption compared to previous generations.

While NVIDIA’s DLSS 4 continues to be a major selling point, early benchmarks suggest that the RTX 5060 Ti struggles at higher resolutions, especially when compared to AMD’s latest offering.


AMD’s Radeon RX 9060 XT: A Strong Challenger

AMD’s RX 9060 XT is positioned as a direct competitor to the RTX 5060 and 5060 Ti, boasting RDNA 4 architecture and FSR 4 enhancements. Available in 8GB and 16GB configurations, the RX 9060 XT starts at $299, with the 16GB version priced at $349.

AMD’s key advantages:

  • FSR 4 Redstone introduces Neural Radiance Caching and ML-assisted frame generation.
  • Higher clock speeds at 3.13 GHz, outperforming the RTX 5060 Ti in raw processing power.
  • PCIe 5.0 and DisplayPort 2.1a support for future-proofing.
  • Better performance-per-dollar, with AMD claiming a 15% advantage over the RTX 5060 Ti.

AMD’s RX 9060 XT is designed to maximize 1440p gaming, with FSR 4 promising smoother frame rates and enhanced ray tracing capabilities. The 16GB version is reportedly 6% faster than the RTX 5060 Ti, making it a compelling choice for budget-conscious gamers.

While NVIDIA’s RTX 5060 Ti has faced stock shortages, AMD’s RX 9060 XT is expected to have a more stable supply, potentially giving Team Red an edge in availability. Both GPUs will be available from major board partners, including ASUS, Gigabyte, PowerColor, and Sapphire.

With FSR 4 expanding to over 60 titles by launch, AMD is making a strong case for its AI-driven enhancements, while NVIDIA continues to push DLSS 4 as the gold standard for upscaling.

Computex 2025 has set the stage for an intense mid-range GPU showdown. NVIDIA’s RTX 5060 series brings DLSS 4 and ray tracing improvements, but AMD’s RX 9060 XT counters with FSR 4, higher clock speeds, and better pricing. With early benchmarks favoring AMD’s offering, gamers will have a tough choice between Team Green’s AI-driven performance and Team Red’s raw power and affordability.

Which GPU will reign supreme? Only time—and real-world testing—will tell.

Gamers Nexus could be the first of many reviewers and content creators fed up with Nvidia’s behavior

In the ever-evolving world of tech journalism, transparency and integrity are paramount. However, recent allegations from Gamers Nexus suggest that Nvidia may be engaging in questionable media practices to control the narrative surrounding its latest GPU releases. This controversy has sparked discussions about corporate influence, journalistic ethics, and the delicate balance between access and independence.

The Accusations: Nvidia’s Alleged Media Pressure Tactics

Gamers Nexus, a well-respected voice in the PC hardware community, has accused Nvidia of pressuring reviewers to include performance metrics for features like Multi-Frame Generation 4X (MFG4X) in their reviews—even when the tested hardware does not support the feature. According to Gamers Nexus, Nvidia allegedly threatened to withhold access to key engineers and internal resources if reviewers did not comply with these demands.

This revelation raises concerns about editorial coercion, where companies leverage their influence to shape public perception. If true, such tactics could undermine the credibility of independent reviews and mislead consumers who rely on unbiased assessments before making purchasing decisions.

The allegations against Nvidia are not just about one company—they highlight a larger issue within the tech industry. When corporations dictate review conditions, they compromise journalistic integrity and erode trust between media outlets and their audiences.

Reports indicate that Nvidia has been selectively providing review drivers only to media outlets that agreed to its strict testing conditions. This means that early reviews of the RTX 5060 were conducted under Nvidia’s preferred benchmarks, potentially skewing the results in favor of the company’s narrative. Such practices raise ethical concerns about whether reviewers can truly provide objective assessments when their access is contingent upon compliance.

The tech community plays a crucial role in challenging corporate influence and demanding transparency. Independent reviewers like Gamers Nexus serve as watchdogs, exposing practices that could mislead consumers. By supporting unbiased journalism and engaging in open discussions, the community can push back against manipulative tactics.

Consumers should also be critical of marketing narratives and seek multiple sources before making purchasing decisions. The more informed the audience, the harder it becomes for corporations to control the conversation.

At its core, this controversy is a reminder that corporate influence should never outweigh journalistic integrity. Nvidia’s alleged tactics, if proven true, highlight the power dynamics between tech giants and independent media. As the industry continues to evolve, maintaining transparency and ethical standards will be essential in preserving trust between companies, reviewers, and consumers.

The situation kind of reminds that Nvidia have been in hot waters a few years ago, while a different situation, it did cost a complete distrust from a known partner.

In 2022, EVGA, one of Nvidia’s largest board partners, abruptly exited the GPU market, citing disrespect from Nvidia. According to reports, Nvidia refused to provide basic pre-launch information—such as pricing—until CEO Jensen Huang publicly announced the GPUs. This made it difficult for EVGA to plan its business strategy.

Additionally, Nvidia allegedly restricted pricing on certain cards, while simultaneously releasing Founders Edition GPUs that undercut EVGA’s own products. The oversupply of GPUs further forced EVGA to drastically cut prices, leading to financial losses. Ultimately, EVGA deemed the partnership unprofitable and walked away from the GPU business.