Tag Archives: Nintendo

Nintendo Granted U.S. Patent No. 12,179,111 and probably is going to be used against Palworld

Nintendo has recently been granted U.S. Patent No. 12,179,111, a significant development in its ongoing legal dispute with Pocketpair, the developers behind Palworld. This patent, filed after Palworld’s launch, covers the process of aiming and capturing characters in a game, a mechanic that closely resembles the gameplay of Pokémon.

The patent describes a gameplay system where players use a “catching item” to capture a “field character” and then engage in a battle with a “fighting character”. This system is integral to the lawsuit in Japan, where Nintendo has accused Pocketpair of infringing on multiple patents related to creature-catching mechanics.

Pocketpair has confirmed a few months ago, that Nintendo’s lawsuit involves three specific Japanese patents: 7,545,191, 7,493,117, and 7,528,390. These patents cover various game mechanics, including the use and activation of “rideable characters” and the process of aiming and throwing a captured item at a character to capture it in a virtual space.

Evidently, U.S. Patent No. 12,179,111 is the American equivalent and consolidated patent of the previous three.

In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.

With the approval of this patent, Nintendo is now preparing to potentially extend its legal battle to the United States. The company has also filed additional patents related to creature-catching mechanics, further strengthening its case1. This move highlights the importance of protecting intellectual property and the potential for international legal disputes over game mechanics.

Nintendo’s legal strategy involves building a “patent family” where later patents are connected to earlier filings. This approach ensures that even if specific claims are rejected, the overall patent portfolio remains robust. The recent approval of U.S. Patent No. 12,179,111 is part of this broader strategy to protect its intellectual property on a global scale.

This development has significant implications for the gaming industry, as it underscores the importance of protecting intellectual property and the potential for international legal disputes over game mechanics. It also raises questions about the boundaries of game design and the extent to which companies can claim ownership over common gameplay elements.

As the legal battle between Nintendo and Pocketpair continues, the approval of U.S. Patent No. 12,179,111 marks a critical step in Nintendo’s efforts to protect its intellectual property. The outcome of this case could have far-reaching consequences for the gaming industry and the way game mechanics are developed and protected in the future.

Nintendo announces Q3 2025 results and seems that expectations for Nintendo Switch 2 are being felt monetarily

Nintendo recently reported its Q3 financial results for the fiscal year ending March 2025, revealing a significant downturn in its financial performance. The company posted $1.10 billion in revenue, a notable decline from $1.70 billion a year ago. This 31.4% drop in revenue was accompanied by a decrease in earnings per share (EPS) from 117.45 yen to 110.40 yen.

Nintendo Switch Sales

One of the most striking aspects of Nintendo’s Q3 report was the 30.6% year-over-year decline in Nintendo Switch hardware sales, with only 4.82 million units sold during the quarter. This brought the total sales for the fiscal year to 9.54 million units, significantly lower than the previous year. The company has now revised its sales forecast for the Switch from 12.5 million units to 11 million units for the fiscal year.

Software Sales

Software sales also saw a decline, with 123.98 million units sold during the nine-month period, down 24.4% from the previous year. Despite the release of popular titles like The Legend of Zelda: Echoes of Wisdom and Super Mario Party Jamboree, the overall software sales were not enough to offset the decline in hardware sales.

Nintendo Switch 2 Expectations

Amidst these challenges, Nintendo has announced plans to launch the Nintendo Switch 2 later this year. The new console is expected to rejuvenate the company’s hardware sales and reinvigorate its market position1. However, Nintendo has also flagged that Switch games may not be fully compatible with the Switch 2, which could impact consumer decisions.

The anticipation of the Switch 2 has led to a slowdown in sales of the original Switch, as consumers hold off on purchases in anticipation of the new console. This has resulted in Nintendo reducing its annual dividend forecast and net sales expectations for the fiscal year2. Despite these challenges, Nintendo remains optimistic about the potential of the Switch 2 to drive future growth.

Nintendo’s Q3 results highlight the challenges the company faces as it transitions to its next-generation console. While the decline in sales is concerning, the upcoming launch of the Nintendo Switch 2 offers a beacon of hope for the company’s future. Investors and gamers alike will be closely watching how Nintendo navigates this pivotal period in its history.

Microsoft & Xbox will double down on more Xbox games on other platforms

Phil Spencer confirmed that more Xbox games will become available on other platforms, including PlayStation in his first major interview for 2025 with Gamertag Radio. He emphasized that they want to make great games accessible to as many people as possible, without putting up barriers.

This move is part of Xbox’s strategy to ensure that their games reach a wider audience.

When asked why gamers should buy an Xbox console, the Microsoft Gaming CEO highlighted the unique capabilities and features of Xbox hardware. He stressed that they want their hardware to stand out based on its merits and not just exclusive games. Phil Spencer wants people to choose Xbox hardware based on its capabilities and the choices they want to make about where they want to play.

The head of Microsoft’s gaming business did share his vision for the future of Xbox, mentioning upcoming titles like Avowed, DOOM: The Dark Ages, South of Midnight, The Outer Worlds 2, and possibly Fable. He also mentioned that Xbox Games Publishing is working on Ninja Gaiden 4, aiming to bring the franchise back to its former glory.

Finally, Spencer reflected on his legacy and the impact he hopes to have on the gaming industry and also, he talked about his passion for gaming and his commitment to innovation and inclusivity in the gaming community. Phil emphasized that he wants to leave a positive mark on the industry and continue to push for new and exciting gaming experiences.

There are insisting rumors that the “silence on Nintendo” at this interview, is because Xbox actually has plans on the brand be involved with Nintendo Switch 2 with surprising launches and Phil Spencer hasn’t been shy on expressing excitement for the Nintendo Switch 2 and his commitment to supporting the console with Xbox games has already gone outside the implicit.

The noise in the rumors mill suggests that we are inbound for an historical Nintendo Switch 2 port of Halo: The Master Chief along with Microsoft Flight Simulator, Starfield, Diablo 4 and Fallout 4.

How gaming hardware performed in the past months?

The video game industry experienced a turbulent year in 2024, witnessing a significant decline in hardware sales. According to data from Circana, video game hardware sales in the U.S. dropped by 29% compared to the previous year. This blog post delves into the intricate details of this decline, examining the factors that contributed to this downward trend and what it might mean for the future of the gaming industry.

December 2024 U.S. Video Game Market Highlights from Circana – December 2024 projected U.S. consumer spending on video game hardware, content and accessories declined 8.9% when compared to a year ago, to $7.5B. Spending during the 2024 year fell 1.1% compared to 2023, to $58.7B.

Mat Piscatella (@matpiscatella.bsky.social) 2025-01-23T14:03:20.587Z

A Year of Decline

In 2024, video game hardware sales fell from $1.55 billion in 2023 to $1.11 billion, marking a steep 29% decrease. Several factors contributed to this decline, most notably the lifecycle stage of current gaming consoles and consumer anticipation for upcoming innovations.

The Impact of PlayStation 5 Pro

November 2024 brought a glimmer of hope with the release of the PlayStation 5 (PS5) Pro. This release temporarily boosted hardware sales; however, the surge was short-lived. By December, hardware sales had plummeted again, reflecting a 25% year-over-year decrease. The initial excitement around the PS5 Pro was not enough to sustain sales momentum through the holiday season.

Platform-Specific Sales Trends

Each major gaming console experienced its own unique challenges and declines in 2024:

  • Nintendo Switch: As the Nintendo Switch approached the end of its lifecycle, its sales dropped by a staggering 38% in December 2024. The console, which enjoyed immense popularity since its release, now faced the inevitable slowdown as consumers anticipated a new generation of Nintendo consoles.
  • Xbox Series Consoles: Microsoft’s Xbox Series consoles also faced a significant decline, with a 38% decrease in year-over-year sales for December 2024. Despite price cuts and holiday promotions, the platform could not escape the overall downturn in the market.
  • PlayStation 5: The regular PS5 saw an 18% drop in sales year-over-year. Even though the PS5 Pro’s release provided a temporary boost, it was not enough to offset the decline in sales of the standard model.

The Best-Selling Console of 2024

Despite the overall decline in hardware sales, the PlayStation 5 emerged as the best-selling console for 2024 in terms of both hardware spending and unit sales. Sony’s efforts to revitalize its offering with the PS5 Pro contributed to this achievement, albeit the gains were not as substantial as hoped.

Accessory Sales Remain Steady

While hardware sales took a hit, accessory sales remained robust. Accessory sales in December 2024 mirrored those of the previous year, showing no significant year-over-year change. Overall, accessory sales in 2024 saw a 6% increase compared to 2023. The PlayStation Portal topped the charts as the best-selling accessory, while the DualSense Midnight Black controller recorded the highest unit sales.

Total Revenue Overview

December 2024’s total revenue for video game hardware and accessories was $4.85 billion, significantly lower than December 2023’s $6.45 billion. This drop further highlights the extensive impact of the decline in hardware sales on the gaming market.

The Insider Gaming article encourages readers to discuss these findings in their forums, providing a platform for gamers, analysts, and industry insiders to share their perspectives and insights. The discussions could offer a deeper understanding of the market dynamics and factors influencing these trends.

The steep decline in video game hardware sales in 2024 signifies a notable shift in the market. This trend may be driven by the lifecycle of current consoles, consumer fatigue, and anticipation for future technologies. Console manufacturers will likely need to adjust their strategies, possibly accelerating the development and release of next-generation systems to rekindle consumer interest and drive future sales.

The decline in video game hardware sales in 2024 poses significant challenges but also opens up opportunities for innovation and growth in the gaming industry. As we move forward, it will be crucial for manufacturers and developers to understand and adapt to these evolving market dynamics, ensuring that they stay ahead of consumer trends and technological advancements.

Nintendo did it again with Donkey Kong Country Returns HD!

I guess that it takes long for Nintendo to be extremely careful as fan are as observers as ever, but due diligence seems to be annoying and with this, Donkey Kong Country Returns HD is a remastered version of the original game developed by Retro Studios for the Wii and later ported to the 3DS.

The remaster was handled by Forever Entertainment, but when the credits rolled, the original Retro Studios team members were not individually credited

Instead of listing the names of the original developers, the credits simply stated: “Based on the work of the original development staff.” This has caused significant backlash from fans and former Retro Studios staff.

After this made enough sound, Nintendo issued a statement to Eurogamer, saying:

“We believe in giving proper credit for anyone involved in making or contributing to a game’s creation, and value the contributions that all staff make during the development process.”

However, they did not provide a detailed explanation for why the original team’s names were excluded.

This was brought to the general attention as actually, isn’t the first time Retro Studios has faced this issue. In early 2023, the developers behind Metroid Prime Remastered were also left out of the credits, leading to similar frustrations. Senior gameplay engineer Zoid Kirsch expressed his disappointment on social media, calling it “a travesty.”

And it baffles that Nintendo didn’t expect many fans and former Retro Studios staff have voiced their disappointment and frustration over the omission. They feel that the original team’s contributions are not being properly recognized.

Despite the backlash, Nintendo has maintained its stance on condensing the credits for an entire development team into one sentence. This decision has sparked a debate about how remastered games should credit their original creators.

Nintendo scores a 1st ever arrest for Switch Modding

A 58-year-old man named Fumihiro Otobe from Ibaraki Prefecture, Japan, was arrested for selling modified Nintendo Switch consoles loaded with pirated games. This is the first arrest of its kind in Japan.

Otobe modified second-hand Switch consoles by soldering hardware components to their circuit boards, enabling them to play pirated games. As reported by NTV News and translated by Automaton, he sold these modified consoles for approximately ¥28,000 (around $180) each, with 27 pirated games pre-installed.

Upon his arrest, police found four modified consoles in his possession.

In a public statement, Fumihiro Otobe said:

I was curious to know whether people would think I was great if I sold modified consoles.

This significant development marks a turning point in Japan’s legal approach to video game console modifications, which have long been contentious due to concerns about piracy and copyright infringement.

For Nintendo, this is the first arrest of its kind in Japan. The arrest highlights increasing efforts by authorities to crack down on such activities and protect intellectual property rights, acknowledging that modded consoles are not legally sold in major retail stores worldwide.

Nintendo’s efforts are aimed at protecting the integrity of its intellectual property and ensuring that game developers and publishers can continue to innovate and create new games. The company cooperates with law enforcement worldwide to pursue legal actions against those involved in piracy.

Nintendo unveils the Nintendo Switch 2

Nintendo has officially unveiled its highly-anticipated successor to the Nintendo Switch, the Nintendo Switch 2, set to launch in 2025. The announcement came with a first-look trailer that showcased the new console’s design and features.

Here’s everything you need to know about the Nintendo Switch 2.

As per the first-look presentation, the Nintendo Switch 2 features a larger display compared to the original Switch, providing an enhanced gaming experience. The Joy-Con controllers have been redesigned to attach magnetically to the console, making them more secure and easier to use. Additionally, the Joy-Con now includes an optical sensor, adding new possibilities for gameplay.

One of the most exciting aspects of the Nintendo Switch 2 is its backward compatibility as Nintendo already confirmed late last year 2024. The console will support both Nintendo Switch 2 exclusive games and existing Nintendo Switch games.

However, it’s important to note that some older games may not be fully compatible with the new system.

Nintendo has scheduled a Nintendo Direct showcase for April 2, 2025, where more details about the console and its release date will be shared. To give fans a hands-on experience, Nintendo will host experience events in various cities around the world, starting in April 2025. These events will be held in cities such as New York, Los Angeles, Paris, London, Tokyo, and more.

What We Don’t Know Yet

While the announcement provided a lot of exciting information, there are still some details that remain unknown. Nintendo has not yet revealed the price of the Switch 2 or the full software launch lineup. Fans will have to wait for the Nintendo Direct and experience events for more information.

The Nintendo Switch 2 is shaping up to be an exciting upgrade to the beloved Switch console. With its larger screen, redesigned Joy-Con controllers, and backward compatibility, it’s sure to be a hit among gamers. Stay tuned for more updates as we get closer to the release date!

LUNAR Remastered Collection for nostalgia & new fans

GungHo Online Entertainment America has just announced the release of the LUNAR Remastered Collection, bringing two beloved JRPG classics back to life for a new generation of gamers. The collection, featuring LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, will be available both physically and digitally on April 18, 2025.

Originally developed by GAME ARTS for the original Playstation, these games have captivated fans with their romantic storytelling and breathtaking soundtrack. The remastered edition not only preserves the heart of the original games but also introduces modern enhancements such as wide-screen support, high-definition pixel and animated art, and quality-of-life updates like customizable battle and strategy setting.

The collection will be available on PlayStation 4 (compatible with PlayStation 5), Xbox One (compatible with Xbox Series X|S), Nintendo Switch, and Steam. Digital editions are priced at $49.99 USD / €49.99 EUR, while physical editions will be available for $54.99 USD in North America and €54.99 EUR in Europe. The physical editions will feature reversible covers with new key arts illustrated by Toshiyuki Kubooka.

Whether you’re a long-time fan or a newcomer to the LUNAR saga, this remastered collection promises to captivate you with its timeless charm and enhanced features. Dive back into the enchanting worlds of LUNAR and experience the magic all over again!

Nintendo noticed Nintendo Switch successor CES leak

The gaming world is buzzing with excitement and speculation as Nintendo finds itself at the center of a major leak regarding its upcoming console, the Nintendo Switch Succesor, or Switch 2 or some expecting a naming like Super Nintendo Switch (personal favorite too btw).

With the original Nintendo Switch setting a high benchmark, gamers and industry experts alike are eagerly awaiting any official news about its successor. However, recent leaks have fueled the anticipation even further, and Nintendo has been forced to address the growing storm of rumors and speculation.

In recent weeks, a series of leaks about the Nintendo Switch successor have spread like wildfire across the internet. These leaks have revealed tantalizing details about the console’s potential hardware specifications, price point, and the lineup of launch games.

While Nintendo has remained tight-lipped about the authenticity of these leaks, they have officially acknowledged their existence. This acknowledgment has led to a flurry of activity within the gaming community, with fans dissecting every piece of information to glean insights into what the new console might offer.

The plot thickened at CES 2025 when Nintendo’s legal team made headlines by approaching accessory maker Genki. Genki had displayed a replica of the Nintendo Switch 2 at the event, claiming it was based on the circulating leaks rather than any official information from Nintendo.

The mockup drew considerable attention, prompting Nintendo to take action. While Nintendo has not officially commented on the mockup or its creator’s claims, other than the leaks “are not official announcements”, the legal approach indicates the company’s concern over the spread of unofficial information.

With that, journalist Julien Tellouck has not claimed that Nintendo‘s lawyers approached Genki at CES 2025, but Genki representative explained that the company has nothing to worry about because they’ve never signed any confidentiality agreement or NDA with Nintendo, signaling that Nintendo cannot do anything drastically in legal terms.

Is fair to say that this is not an isolated event as Nintendo i known for defending and maintaining control over its announcements and managing public expectations and has been considered crucial at all time.

The acknowledgment of leaks, coupled with the legal actions at CES, underscores the challenges that Nintendo faces in navigating the fine line between fostering excitement and maintaining secrecy.

As the gaming community awaits further official updates from Nintendo, one thing is clear: the anticipation for the Nintendo Switch successor is at an all-time high. Whether these leaks turn out to be accurate or not, they have succeeded in keeping the spotlight firmly on Nintendo and its next big release.

Lego X Game Boy is the newest lego & Nintendo collab

Nintendo and Lego have once again teamed up to bring fans a nostalgic treat: a Lego version of the iconic Game Boy, set to be released in October 2025. This collaboration continues the trend of Lego sets based on classic Nintendo hardware, following the success of the Lego NES and other Nintendo-themed sets.

The Lego Game Boy set will allow fans to build a miniature version of the original Game Boy, complete with the classic gray casing, purple face buttons, and directional pad. While the teaser trailer didn’t reveal all the details, it’s expected that the set will be a 1:1 scale replica of the original handheld console.

The original Game Boy, released in 1989, is one of the most iconic handheld consoles ever created. It brought joy to millions of gamers and paved the way for future handheld gaming devices.

The Lego Game Boy set will allow fans to relive those memories and add a unique piece to their collection.

No specific pricing information has been released yet, but given the complexity and nostalgia factor, it’s likely to be a premium set. Preorders are expected to open closer to the release date, so fans should keep an eye out for updates from Lego and Nintendo.