In a move that surprises no one but still stings for many, BioWare and Electronic Arts have officially announced the end of Anthem. The troubled live-service looter shooter will have its servers permanently shut down on January 12, 2026, rendering the game completely unplayable. For a title once heralded as BioWare’s bold leap into the future, this marks a quiet, somber conclusion to a saga defined by ambition, missteps, and missed potential.
First unveiled with cinematic flair at E3 2017, Anthem promised a lush alien world, customizable mech suits called Javelins, and seamless co-op action. It was BioWare’s attempt to blend its narrative pedigree with the loot-driven gameplay of titles like Destiny and Warframe. But when Anthem launched in February 2019, it was clear the game wasn’t ready.
- Development Hell: Reports later revealed that Anthem’s core design wasn’t finalized until just months before its reveal. The game had been in development since 2012, but much of it came together in a chaotic final year.
- Critical Reception: Critics and players alike cited a lack of content, repetitive missions, and technical issues. Despite its stunning visuals and promising flight mechanics, the game felt hollow.
- Anthem 2.0 Cancelled: In 2020, BioWare announced plans for a full overhaul dubbed Anthem Next. But by February 2021, that reboot was canceled as the studio shifted focus to Dragon Age: The Veilguard and the next Mass Effect.
According to EA’s official blog post:
- Anthem will be delisted from EA Play and Xbox Game Pass Ultimate on August 15, 2025.
- Players can no longer purchase the game or its premium currency as of July 3, 2025.
- Any remaining in-game currency can be spent until the servers go offline.
- Once the servers shut down, the game will be completely unplayable, with no offline mode planned.
Anthem’s demise is more than just the end of a game—it’s a cautionary tale. It highlights the risks of chasing trends without a clear vision, of launching before a game is ready, and of abandoning core studio strengths in pursuit of market share. BioWare, once synonymous with deep RPGs like Mass Effect and Dragon Age, found itself adrift in unfamiliar waters.
The shutdown also reignites debate around game preservation. With no offline mode, Anthem will vanish entirely—a digital ghost. This has fueled movements like Stop Killing Games, which challenge the legality and ethics of rendering purchased games unplayable.
For those who stuck with Anthem, who found joy in soaring through its skies or customizing their Javelins, this is a bittersweet farewell. The game may not have lived up to its promise, but it wasn’t without merit. And for a brief moment, it dared to dream big.
If you’ve ever played Anthem, now’s the time to revisit it—before the lights go out for good.