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Paradox Interactive forced to Write-Down further Bloodlines 2

A brutal fourth‑quarter downturn has put Paradox Interactive under intense scrutiny, with massive write‑downs tied to Vampire: The Masquerade – Bloodlines 2 dragging the publisher from one of its strongest revenue periods into a steep operating loss. Below is a fully original news-style article synthesizing verified data, including USD equivalents and the broader backstory behind the collapse.

Paradox Interactive has reported one of the sharpest quarterly downturns in its history, posting a 162% year‑over‑year decline in operating profit despite strong revenue growth driven by several major releases. The Swedish publisher confirmed that extensive write‑downs and amortization charges related to Vampire: The Masquerade – Bloodlines 2 were the primary cause of the financial hit.

Revenue Up, Profits Collapse

For the quarter ending December 31, 2025, Paradox generated SEK 874.8 million in revenue—approximately $98.7–$99 million USD—representing a 23% increase over the same period last year. Titles such as Age of Wonders 4, Cities: Skylines II, Crusader Kings III, and the newly launched Europa Universalis V contributed to the strong top-line performance.

However, the company simultaneously reported an operating loss of SEK 245.4 million, equivalent to roughly $27.7–$28 million USD, marking a dramatic reversal from the prior year’s profit.

The Bloodlines 2 Problem

The financial damage stems largely from Bloodlines 2, a project that has endured years of turbulence, studio changes, and shifting creative direction. Paradox confirmed more than $77 million USD in write‑downs and amortization tied to the game—charges large enough to erase what would otherwise have been a profitable quarter.

The publisher acknowledged that the long‑awaited sequel failed to meet commercial expectations, forcing the company to reassess the value of the project and its future revenue potential.

A Troubled Development History

Bloodlines 2 has been one of Paradox’s most publicly troubled productions:

  • Originally announced in 2019, the game suffered multiple delays.
  • The original developer, Hardsuit Labs, was removed from the project in 2021.
  • The Chinese Room eventually took over development, but the game’s direction shifted significantly.
  • Years of rework inflated development costs, while fan expectations remained high due to the cult status of the 2004 original.

These issues culminated in a product that, according to Paradox, did not justify its accumulated development value—triggering the massive write‑down.

Fallout and Industry Reaction

The news has sparked frustration among fans and industry watchers, many of whom have criticized Paradox’s handling of the project and its marketing strategy. Some analysts argue that the company allowed the game to linger in development limbo for too long, while others point to the broader challenges of reviving a niche RPG franchise with a passionate but limited audience.

Despite the setback, Paradox maintains that its core portfolio remains strong, and its revenue growth suggests continued demand for its strategy and simulation titles. Still, the Bloodlines 2 write‑down stands as one of the most expensive missteps in the company’s history.

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