Remedy Entertainment is entering 2026 with rising revenues, renewed momentum behind its flagship franchises, and a major leadership transition that signals a strategic shift toward long‑term independence and growth. The company’s latest financial disclosures and its appointment of Jean‑Charles “JC” Gaudechon as CEO paint a picture of a studio stabilizing after a turbulent year and positioning itself for a more ambitious future.
Financial Performance: Revenue Growth Despite Setbacks
Remedy reported €59.5 million in revenue for FY 2025, a 17% year‑over‑year increase, driven largely by royalties from Alan Wake 2, continued sales of Control, and development fees from ongoing projects such as the Max Payne 1 & 2 remakes and Control: Resonant.
Key Figures (FY 2025)
- Revenue: €59.5 million (≈ $64.3 million USD using a Feb 2026 rate of ~1 EUR = 1.08 USD)
- Operating loss: €14.9 million
- Development fees: €32.9 million
- Game sales & royalties: €26.6 million
The company’s Q4 2025 performance was particularly strong:
- Revenue: €17 million (up 46.3% YoY)
- Operating profit: €0.7 million (compared to a €1.4 million loss in Q4 2024)
This rebound was fueled by:
- A surge in Alan Wake 2 royalties, boosted by its PlayStation Plus feature
- Continued sales of Control, which added another 1 million units sold in 2025
- Strong early reception and wishlist activity for Control: Resonant, revealed at The Game Awards 2025
However, the year was not without challenges. Remedy’s first self‑published title, FBC: Firebreak, underperformed significantly, leading to:
- Weak sales
- A €14.9 million non‑cash impairment
- A downward revision of the company’s 2025 outlook
Despite this setback, the company’s core single‑player portfolio and long‑term development pipeline helped maintain overall revenue growth.
Leadership Transition: Jean‑Charles Gaudechon Becomes CEO
Remedy has appointed Jean‑Charles “JC” Gaudechon as its new CEO, effective March 1, 2026, succeeding interim CEO and co‑founder Markus Mäki.
Why This Appointment Matters
Gaudechon brings over 20 years of global gaming and digital entertainment leadership, with a track record spanning:
- Electronic Arts (EA) – Senior leadership roles overseeing major franchises and international studio operations
- CCP Games – Executive roles within the EVE Online ecosystem
- Sleeper – Most recently SVP and Group GM at the sports‑focused social platform
His background blends:
- Franchise growth
- Live‑service operations
- International studio management
- Digital platform strategy
This combination is particularly relevant as Remedy pushes deeper into self‑publishing, multi‑project pipelines, and long‑term franchise development.
Gaudechon’s Stated Vision
In his first public remarks, Gaudechon emphasized:
- Strengthening Remedy’s independence
- Staying close to players and earning long‑term trust
- Scaling the studio sustainably
- Protecting Remedy’s creative identity
He also confirmed he will relocate to Finland with his family to work directly with the studio.
Strategic Implications for Remedy
1. A Push Toward Independence
Remedy has been gradually shifting from a work‑for‑hire model toward self‑publishing and franchise ownership. Gaudechon’s appointment aligns with this trajectory, especially given his experience scaling global operations.
2. Stabilizing After Firebreak
The underperformance of FBC: Firebreak was a financial and reputational setback. Remedy’s strong Q4 results and leadership change suggest a renewed focus on its strengths: narrative‑driven single‑player experiences and high‑quality franchise development.
3. A Strong 2026 Pipeline
With Control: Resonant slated for release this year and the Max Payne remakes progressing, Remedy has multiple high‑visibility projects capable of driving revenue and brand momentum.









