Category Archives: Breaking

Ubisoft to found a subsidiary along with Tencent Games

Ubisoft, the renowned French video game company, has taken a significant step in its evolution by announcing the creation of a new subsidiary, with Tencent, the Chinese tech giant, acquiring a minority stake in this venture. This move marks a pivotal moment in Ubisoft’s history, reflecting its ambition to adapt to the ever-changing gaming landscape and solidify its position as a leader in the industry.

On March 27, 2025, Ubisoft revealed its plans to establish a dedicated subsidiary focused on three of its most iconic franchises: Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. Tencent has invested €1.16 billion (approximately $1.25 billion) for a 25% stake in this new entity, which is valued at €4 billion. This subsidiary aims to create “evergreen” game ecosystems that are multi-platform, integrating free-to-play elements, multiplayer expansions, and enhanced social features.

The decision to form this subsidiary comes after months of strategic deliberations. Ubisoft’s leadership, including CEO Yves Guillemot, emphasized that this move is designed to boost the creative and financial potential of its flagship franchises while ensuring long-term growth and sustainability.

The Backstory

The journey to this announcement has been shaped by several factors. Over the past few years, Ubisoft faced challenges, including delays in game releases, internal restructuring, and increased competition in the gaming industry. These hurdles prompted the company to explore new strategies to remain competitive and innovative.

In early 2025, Ubisoft initiated a formal process to evaluate strategic options for its future. This included discussions with potential investors and partners. Tencent, already a shareholder in Ubisoft, emerged as a key player in these negotiations. The partnership with Tencent is not only a financial boost but also a strategic alliance that leverages Tencent’s expertise in the gaming market, particularly in Asia.

The Vision

The new subsidiary represents Ubisoft’s commitment to delivering high-quality gaming experiences. By focusing on its most successful franchises, the company aims to expand its reach and appeal to a broader audience. The investment from Tencent will enable Ubisoft to enhance its narrative-driven solo experiences, introduce more frequent multiplayer content, and explore disruptive technologies for new intellectual properties.

This announcement also underscores Ubisoft’s dedication to its creative teams. The subsidiary will operate with a degree of autonomy, allowing it to innovate and adapt quickly to market demands. Ubisoft’s leadership has expressed confidence that this move will unlock the full potential of its franchises and set the stage for future success.

Ubisoft’s partnership with Tencent and the creation of this new subsidiary signal a bold step forward for the company. It reflects a strategic shift towards agility, innovation, and global collaboration. As the gaming industry continues to evolve, this move positions Ubisoft to thrive in an increasingly competitive market while staying true to its legacy of creating memorable gaming experiences.

Nintendo shares early expectations for Metroid Prime 4 Beyond

Nintendo fans were treated to an electrifying showcase during the March 27, 2025, Nintendo Direct, as the gaming giant unveiled a highly anticipated preview of Metroid Prime 4: Beyond. This latest installment in the iconic Metroid Prime series promises to push the boundaries of storytelling, gameplay, and innovation, leaving fans eager for its release later this year.

A Glimpse into the Unknown: The Planet Viewros

The preview introduced players to the mysterious planet Viewros, a visually stunning and enigmatic world that serves as the backdrop for Samus Aran’s latest adventure. The planet’s lush landscapes, intricate ecosystems, and hauntingly beautiful ruins were showcased in breathtaking detail, highlighting the power of the Nintendo Switch’s hardware. Viewros is not just a setting—it’s a character in its own right, with secrets waiting to be uncovered.

One of the most exciting revelations was Samus Aran’s new psychic abilities, a groundbreaking addition to her arsenal. These powers allow her to manipulate the trajectory of her beams, operate ancient mechanisms, and unlock hidden pathways. The gameplay footage demonstrated how these abilities add a new layer of strategy and creativity, enabling players to approach challenges in innovative ways.

The narrative of Metroid Prime 4: Beyond promises to be a deeply immersive experience, weaving threads of mystery, exploration, and self-discovery. Samus’s journey on Viewros is driven by questions about the origins of her newfound powers and the fate of the planet itself. The preview hinted at a story that transcends space and time, with twists and turns that will keep players on the edge of their seats.

A Collaborative Effort

Nintendo’s partnership with Retro Studios, the original developers of the Metroid Prime series, has been instrumental in bringing this ambitious project to life. The preview highlighted the studio’s commitment to honoring the legacy of the series while introducing fresh ideas and innovations. The attention to detail, from the atmospheric sound design to the fluid animations, is a testament to the team’s dedication.

The announcement of Metroid Prime 4: Beyond has ignited a wave of excitement across the gaming community. Social media platforms are abuzz with discussions, fan theories, and expressions of anticipation. The game’s trailer has already garnered millions of views, solidifying its status as one of the most highly anticipated titles of the year.

The March 27, 2025, Nintendo Direct preview of Metroid Prime 4: Beyond has set the stage for an unforgettable gaming experience. With its captivating world, innovative gameplay mechanics, and compelling narrative, the game is poised to become a landmark title in the Metroid Prime series. As fans count down the days until its release, one thing is certain: Samus Aran’s journey is far from over, and the best is yet to come.

Game Informer has pressed “Continue” and will return as independent outlet

The gaming world has witnessed a remarkable comeback with the return of Game Informer, a publication that has been a cornerstone of gaming journalism for over three decades. After its abrupt shutdown in August 2024, the magazine’s revival marks a new era of independence and innovation, thanks to its acquisition by Gunzilla Games.

A Legacy Interrupted

Game Informer, once owned by GameStop, faced significant challenges in recent years, including layoffs and operational overhauls. The shutdown last summer left the gaming community in shock, as the magazine had been a trusted source for gaming news, reviews, and insights since its inception. For many, Game Informer was more than just a publication; it was a gateway into the world of gaming, inspiring careers and fostering a deep appreciation for the industry.

The Road to Revival

The revival of Game Informer was made possible by Gunzilla Games, a studio co-founded by Neill Blomkamp, Vlad Korolov, and Alex Zoll. Gunzilla Games acquired the rights to Game Informer from GameStop and established it as an independent entity, Game Informer Inc. This move ensured that the publication could operate without external influence, allowing its editorial team to make decisions freely and ethically.

Editor-in-Chief Matt Miller expressed his gratitude for the trust and enthusiasm shown by Gunzilla Games, emphasizing the importance of maintaining the magazine’s legacy while embracing new opportunities. The entire team that was part of Game Informer at the time of its closure has returned, bringing their expertise and passion back to the publication.

Game Informer’s return is not just about resuming operations; it’s about reimagining its role in the gaming industry. The magazine’s website is live again, featuring a backlog of content, including reviews and features created during its hiatus. The physical magazine will also make a comeback, promising to be bigger and better than before.

In the coming weeks, Game Informer plans to introduce membership and subscription benefits, expand its video and streaming coverage, and broaden its range of expert perspectives. The publication aims to celebrate the history and legacy of gaming while shining a spotlight on the creators and players shaping its future.

A Bright Future

The return of Game Informer is a testament to the resilience and passion of its team and the gaming community. With its renewed independence and commitment to excellence, Game Informer is poised to continue its legacy as a trusted voice in gaming journalism. As the industry evolves, Game Informer will undoubtedly play a pivotal role in documenting its journey and inspiring the next generation of gamers.

Game Informer’s comeback is more than just a revival; it’s a celebration of the enduring spirit of gaming and the people who make it extraordinary. Welcome back, Game Informer—you’ve been missed.

Indiana Jones and The Great Circle is heading to PS5

The iconic adventurer, Indiana Jones, has once again captured the imagination of gamers with the release of Indiana Jones and The Great Circle. Initially launched as an Xbox and PC exclusive in November 2024, the game is now set to make its debut on the PlayStation 5 on April 17, 2025.

This marks a significant shift in Microsoft’s gaming strategy, as the company moves away from platform exclusivity to embrace a more inclusive approach.

When Indiana Jones and The Great Circle was first announced, it was clear that Microsoft intended to keep the game as an exclusive title for its Xbox ecosystem. Developed by MachineGames and published by Bethesda Softworks, the game was a high-profile addition to Microsoft’s portfolio, especially after its acquisition of ZeniMax Media, Bethesda’s parent company. The exclusivity was seen as a strategic move to bolster Xbox’s competitive edge against Sony’s PlayStation.

However, the gaming landscape began to evolve. Microsoft’s vision shifted towards a more player-centric approach, focusing on accessibility and reaching a broader audience. This change in strategy was influenced by the success of Xbox Game Pass and the growing demand for cross-platform availability. The decision to bring Indiana Jones and The Great Circle to PS5 is a testament to this new direction.

The Game: A Globe-Trotting Adventure

Indiana Jones and The Great Circle has been lauded as one of the best Indiana Jones video game adaptations to date. The game offers a thrilling mix of stealth, action, and puzzle-solving, set against the backdrop of beautifully realized locations. Players don the iconic fedora and whip as they embark on a globe-trotting adventure filled with secrets, challenges, and Nazi-thwarting escapades.

The PS5 version promises to deliver the same exhilarating experience, with potential enhancements tailored to the platform’s capabilities. While specific details about PS5-exclusive features remain under wraps, fans are eagerly anticipating the game’s release.

A New Era for Xbox Game Studios

The decision to release Indiana Jones and The Great Circle on PS5 is part of a broader trend within Xbox Game Studios. Over the past year, several former Xbox exclusives, such as Sea of Thieves and Hi-Fi Rush, have made their way to other platforms. This strategy not only expands the reach of these games but also fosters goodwill among the gaming community.

As the walls of platform exclusivity continue to crumble, the gaming industry is entering a new era of collaboration and accessibility. Microsoft’s willingness to adapt and evolve its approach is a promising sign for the future of gaming.

In conclusion, the arrival of Indiana Jones and The Great Circle on PS5 is more than just a game release; it’s a milestone in the ongoing transformation of the gaming industry. Whether you’re a long-time fan of Indiana Jones or a newcomer to his adventures, this is an opportunity to experience a truly remarkable game on a new platform. So, grab your whip and get ready for an unforgettable journey!

We are bracing for the 30th anniversary of Chrono Trigger festivities

March 11, 2025, marks a monumental milestone in the gaming world—the 30th anniversary of Chrono Trigger, a game that has transcended generations and continues to be celebrated as one of the greatest RPGs of all time. Square Enix, the creative powerhouse behind this masterpiece, has announced a series of exciting projects to honor this occasion, sparking waves of nostalgia and speculation among fans.

A Legacy Worth Celebrating

Originally released in 1995 for the Super Nintendo Entertainment System, Chrono Trigger was the result of a “dream team” collaboration between Yuji Horii (Dragon Quest), Hironobu Sakaguchi (Final Fantasy), and Akira Toriyama (Dragon Ball). Its innovative gameplay, captivating story, and unforgettable soundtrack by Yasunori Mitsuda set a new standard for RPGs. Over the years, the game has been re-released on various platforms, but its core essence remains untouched—a testament to its timeless appeal.

Square Enix has revealed plans for multiple projects to celebrate the game’s 30th anniversary. While the company has kept specific details under wraps, it has promised that these initiatives will “go beyond the world of the game.” This statement has fueled speculation about what fans can expect. Could it be a modern remake using the stunning 2D-HD art style seen in Octopath Traveler? Or perhaps an anime adaptation inspired by the game’s iconic cutscenes?

The possibilities are endless.

The announcement has ignited a flurry of excitement and theories among the gaming community. Many are hoping for a full-fledged remake or a re-release on modern consoles like the PlayStation 5, Xbox Series X/S, and Nintendo Switch. Others are intrigued by the idea of non-gaming projects, such as an anime series or a documentary exploring the game’s development and impact.

Upcoming Events and Updates

To kick off the celebrations, Square Enix has planned a special livestream featuring the game’s legendary soundtrack. This event will be broadcast on the Square Enix Music Channel on YouTube, offering fans a chance to relive the magic of Mitsuda’s compositions. Additionally, the company has assured fans that more updates will be shared throughout the year via its official social media channels.

Chrono Trigger is more than just a game; it’s a cultural phenomenon that has inspired countless creators and gamers. Its 30th anniversary is not just a celebration of its past but also a reminder of its enduring influence on the RPG genre and beyond.

As we await further details, one thing is certain: the legacy of Chrono Trigger continues to shine brightly, proving that great storytelling and innovative design are truly timeless.

RoboCop: Rogue City sequel officially announced

The world of RoboCop is set to expand once again with the announcement of a sequel to the 2023 hit game, RoboCop: Rogue City. Titled RoboCop: Rogue City – Unfinished Business, this new installment promises to bring even more action, intrigue, and high-tech combat to fans of the franchise. Let’s dive into what this sequel means for both new players and those who already own the first game.

RoboCop: Rogue City – Unfinished Business is set to launch in the summer of 2025. Developed by Teyon and published by Nacon, the game will take place in OmniTower, a massive housing complex built by the morally questionable Omni Consumer Products. Players will once again step into the shoes of the iconic RoboCop, Alex Murphy, as they fight their way to the top of the tower against a group of highly trained mercenaries armed with cutting-edge weapons.

The sequel will introduce new weapons, including the freezing Cryo Cannon, and allow players to deliver devastating finishing moves. Additionally, players will experience intense flashback missions, stepping into the shoes of RoboCop’s former self, Alex Murphy, before his transformation. This standalone follow-up promises to be a thrilling addition to the RoboCop universe, offering both new and returning players a fresh and exciting experience.

What This Means for Owners of the First Game

For those who already own the first game, RoboCop: Rogue City – Unfinished Business brings several exciting prospects:

  1. Standalone Adventure: The sequel is described as a standalone follow-up, meaning that players do not need to own the original game to enjoy the new content. However, for those who do own the first game, this sequel will feel like a natural continuation of the story and gameplay mechanics they have come to love.
  2. Enhanced Gameplay: Owners of the first game will appreciate the enhancements and new features introduced in the sequel. The addition of new weapons, finishing moves, and the ability to play as Alex Murphy in flashback missions will provide a fresh and engaging experience.
  3. Expanded Universe: The sequel will further expand the RoboCop universe, building on the lore and setting established in the first game. Players who enjoyed the original storyline and setting will find even more to explore and uncover in Unfinished Business.
  4. Community and Updates: The success of the first game has built a strong community of fans. The sequel’s release will likely bring new updates, events, and community engagement opportunities, keeping the excitement alive for both new and returning players.

The announcement of RoboCop: Rogue City – Unfinished Business is an exciting development for fans of the franchise. With its standalone nature, enhanced gameplay features, and expanded universe, the sequel promises to deliver a thrilling experience for both new players and those who already own the first game. As we await its summer 2025 release, the anticipation and excitement continue to build, ensuring that RoboCop remains a beloved and iconic figure in the world of gaming.

Tony Hawk’s Pro Skater 3+4 overcame the obstacle and is releasing on 2025!

The skateboarding world is buzzing with excitement as Activision officially announced the release of Tony Hawk’s Pro Skater 3+4. Set to launch on July 11, 2025, this remaster promises to bring back the nostalgia of the early 2000s while introducing new features and enhancements that cater to both old fans and new players.

However, the journey to this announcement was anything but smooth, and the game almost didn’t see the light of day.

The official reveal of Tony Hawk’s Pro Skater 3+4 was a momentous occasion for fans of the franchise. The game will be available on multiple platforms, including PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC2. The remaster will feature updated graphics, new skaters, new parks, and an expanded soundtrack that includes both classic and new tracks.

Players can look forward to cross-platform multiplayer, enhanced creation tools, and a New Game+ mode1.

The announcement also revealed various editions of the game, including a standard edition, a deluxe edition, and a collector’s edition5. The deluxe and collector’s editions will offer early access, exclusive in-game items, and additional content based on Bethesda’s DOOM franchise.

The Near Miss

The development of Tony Hawk’s Pro Skater 3+4 was fraught with challenges. Following the successful remake of Tony Hawk’s Pro Skater 1+2 by Vicarious Visions in 2020, Activision initially planned to continue with remakes of the third and fourth installments.

However, in April 2022, Vicarious Visions was fully merged into Blizzard Entertainment and shifted its focus exclusively to Blizzard’s projects7. This left the future of Tony Hawk’s Pro Skater 3+4 in jeopardy.

Activision had to find a new developer to take on the project, and the responsibility eventually fell to Iron Galaxy8. The transition was not without its difficulties, as Iron Galaxy had to pick up where Vicarious Visions left off and ensure that the remaster lived up to the high expectations set by its predecessor.

Despite these challenges, Iron Galaxy managed to deliver a product that not only honors the legacy of the original games but also brings fresh content and improvements to the table8. The development team worked tirelessly to incorporate fan feedback, enhance the game’s visuals, and introduce new features that would appeal to both long-time fans and newcomers.

Returning Skaters:

  • Tony Hawk
  • Bucky Lasek
  • Steve Caballero
  • Kareem Campbell
  • Geoff Rowley
  • Andrew Reynolds
  • Elissa Steamer
  • Chad Muska
  • Eric Koston
  • Rodney Mullen
  • Jamie Thomas
  • Rune Glifberg
  • Bob Burnquist

New Skaters:

  • Rayssa Leal
  • Chloe Covell
  • Jamie Foy
  • Zion Wright
  • Yuto Horigome

And if you were noticing, yes, there are a few notable absences in the roster for Tony Hawk’s Pro Skater 3+4. One of the most significant is Bam Margera, who was a popular skater in the original games and a friend of Tony Hawk, especially during his days with Jackass and CKY.

His absence is likely to be a topic of discussion among fans, especially regarding the reasons for his exclusion. Unfortunately, due to his struggles with alcohol and mental health, it is well-documented that Margera has burned bridges with former friends and castmates of both Jackass and CKY.

Other notable absences include Mike Vallely and Daewon Song.

The announcement of Tony Hawk’s Pro Skater 3+4 is a testament to the dedication and perseverance of the development team at Iron Galaxy and the unwavering support of the franchise’s fans. While the journey to this point was filled with obstacles, the end result is a game that promises to reignite the passion for skateboarding and bring the Tony Hawk series back to its former glory.

Acclaim is back to help indies developers and hopefully learned from its former self’s mistakes

In the ever-evolving world of video games, few names evoke as much nostalgia as Acclaim Entertainment. Founded in 1987, Acclaim was a powerhouse in the gaming industry, responsible for bringing some of the most beloved franchises to life. From the adrenaline-pumping action of “Mortal Kombat” to the prehistoric adventures of “Turok,” Acclaim’s logo was a familiar sight for gamers of the ’80s and ’90s. However, the company’s journey was not without its ups and downs, culminating in its bankruptcy in 2004. Now, over two decades later, Acclaim is making a triumphant return, and its story is one worth telling.

The Rise and Fall of Acclaim

Acclaim Entertainment was founded with a clear vision: to become a dominant force in the gaming industry. The company’s name was strategically chosen to appear before competitors like Activision and Accolade in alphabetical listings. This clever marketing move was just the beginning of Acclaim’s innovative approach to the industry.

Throughout the late ’80s and ’90s, Acclaim published a plethora of iconic games. Titles like “NBA Jam,” “Burnout,” and “Mary-Kate and Ashley: Sweet 16 – License to Drive” became household names. The company’s success was not limited to a single genre; it spanned sports, action, and even licensed games based on popular TV shows and movies.

However, as the new millennium approached, Acclaim faced increasing financial difficulties. The company’s aggressive marketing strategies, such as reimbursing UK drivers with speeding tickets to promote “Burnout 2” and urging parents to name their baby “Turok” for a contest, were not enough to stave off bankruptcy. In September 2004, Acclaim filed for bankruptcy, leaving behind a legacy of both triumphs and controversies.

The Resurrection of Acclaim

Fast forward to 2025, and Acclaim is back, but with a new mission and a fresh approach. The company has re-entered the market with a focus on supporting independent developers and revitalizing its classic franchises. Under the leadership of new CEO Alex Josef, Acclaim aims to provide funding, marketing, and PR support to indie studios looking to break into the industry.

Josef, a veteran of the gaming industry with over two decades of experience, is passionate about bringing Acclaim back to the forefront. “It’s an absolute honor and pleasure to be leading the charge in bringing Acclaim back to the forefront of the games industry,” Josef said. The company has already signed several indie titles, which will be revealed soon.

To achieve its goals, Acclaim has assembled an advisory board comprising industry veterans like Russell Binder at Striker Entertainment, Mark Caplan at Ridge Partners, and WWE legend Jeff Jarrett at Global Force Entertainment. This diverse team brings a wealth of experience and expertise to the table, ensuring that Acclaim’s revival is both strategic and impactful.

A New Era for Acclaim

The return of Acclaim is not just about nostalgia; it’s about innovation and adaptation. The company recognizes the importance of indie developers in today’s gaming landscape and is committed to providing them with the resources they need to succeed. By supporting indie studios and breathing new life into its classic IPs, Acclaim aims to make a significant impact on the industry once again.

As gamers eagerly await the announcement of the new titles and the revival of beloved franchises, one thing is clear: Acclaim’s return is a testament to the enduring power of great games and the passion of those who create them. The company’s journey from its rise in the ’80s to its fall in 2004, and now its resurrection in 2025, is a story of resilience, innovation, and a relentless pursuit of excellence.

In the words of Jeff Jarrett, “Resurrecting Acclaim is an opportunity to impart the same degree of passion and love to a new generation, and I’m excited to be involved”. With a talented team, a clear vision, and a commitment to supporting the next generation of game developers, Acclaim is poised to make its mark on the gaming world once again.

Nintendo Switch Online will delist a game for the 1st time

Nintendo has announced that it will be removing a retro game from its Switch Online service for the first time. The game in question is Super Soccer, which will be delisted from the service on March 28, 2025. This marks the first time a game has been removed from the Switch Online retro library, raising concerns about the permanence of the service’s classic games catalog.

The removal of Super Soccer from the Switch Online service has sparked discussions among gamers about the future of the service and the potential for other games to be removed in the future.

Some players have expressed concerns about the possibility of losing access to their favorite retro games, while others have called for the return of the Virtual Console service, which allowed players to purchase and download individual games.

The decision to remove Super Soccer from the Switch Online service is believed to be due to licensing issues. The game was originally developed by Human Entertainment and published by Nintendo, and it is possible that the licensing agreement for the game has expired.

Nintendo has not provided any further details about the removal of Super Soccer or whether other games will be removed from the service in the future.

However, the company has assured players that it will continue to add new games to the Switch Online service, and that it remains committed to providing a diverse and extensive library of classic games.

The move was given the proper attention and one of the immediate reaction came from Hideki Kamiya and this is what PlatinumGames co-founder said:

Hey hey hey, I guess subscriptions are no good after all.

Seriously, bring back the Virtual Console… don’t be so mean.

Surprising Command & Conquer move by Electronic Arts

In a groundbreaking move that has thrilled gamers and developers alike, Electronic Arts has released the source code for several classic titles in the Command & Conquer series. This decision marks a significant milestone in the history of gaming, as it not only preserves the legacy of these iconic real-time strategy (RTS) games but also empowers the community to breathe new life into them.

The Command & Conquer series, often abbreviated as C&C, debuted in 1995 with Command & Conquer: Tiberian Dawn. Developed by Westwood Studios, the game was a pioneer in the RTS genre, introducing players to a world of strategic warfare, resource management, and gripping narratives. The series quickly gained a cult following, with subsequent titles like Red Alert, Renegade, and Generals cementing its place in gaming history.

Over the years, the franchise faced challenges, including the closure of Westwood Studios in 2003 and mixed reception to later entries. Despite these hurdles, the C&C community remained passionate, keeping the spirit of the games alive through mods, fan projects, and online forums.

The Road to Open Source

EA’s decision to release the source code for Tiberian Dawn, Red Alert, Renegade, and Generals under the GNU General Public License (GPL) is a testament to the enduring legacy of the series. This initiative builds on the success of the Command & Conquer Remastered Collection, released in 2020, which included remastered versions of Tiberian Dawn and Red Alert. The remastered collection was praised for its faithful recreation of the originals and its inclusion of modding tools.

The journey to open source was spearheaded by Luke “CCHyper” Feenan, a veteran of the C&C community and a key figure in the development of the remastered collection. Over the past year, Feenan worked closely with EA to restore the original source code archives to a buildable state. This meticulous process involved recovering and organizing decades-old files, ensuring that the code could be used effectively by the community.

What This Means for the Community

The release of the source code is a game-changer for the C&C community. Modders and developers now have unprecedented access to the inner workings of these classic games, enabling them to create new content, fix bugs, and even develop entirely new experiences. EA has also introduced Steam Workshop support for several titles, making it easier than ever for players to share and discover mods.

This move is not just about preserving the past; it’s about inspiring the future. By opening up the source code, EA has given the community the tools to innovate and expand upon the foundations laid by Westwood Studios. Whether it’s creating new campaigns, enhancing graphics, or experimenting with gameplay mechanics, the possibilities are endless.

The release of the source code is a bold step that underscores EA’s commitment to the C&C franchise and its fans. It acknowledges the importance of community-driven creativity and the role it plays in keeping classic games relevant in an ever-evolving industry.

As we look to the future, one thing is clear: the Command & Conquer series is far from over. With the passion and ingenuity of its community, these games will continue to inspire and entertain for generations to come.