Tag Archives: Playstation

A perfect moment to remember the 2011 Playstation Network crisis

The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but also exposed the vulnerabilities inherent in even the most robust digital infrastructures.

As we reflect on this infamous incident, it’s crucial to understand its lasting effects and how it correlates with the recent PSN outage on February 8, 2025.

The 2011 PlayStation Network Hack: A Timeline of Chaos

The hacking incident began in April 2011 when an “external intrusion” compromised the personal details of approximately 77 million PSN accounts. The breach exposed sensitive information such as usernames, passwords, email addresses, physical addresses, and even credit card details. The attack lasted for 23 days, during which Sony had to take the PSN offline to rebuild its security infrastructure.

The aftermath saw Sony offering compensation to affected users and facing scrutiny from government officials worldwide.

The immediate impact of the hack was a massive disruption of services. Users were unable to access their accounts, purchase games, or engage in online multiplayer activities. The breach also led to a significant loss of trust in Sony’s ability to protect user data, resulting in a tarnished brand image. Financially, the incident cost Sony an estimated $171 million, including compensation payouts and the expenses associated with enhancing security measures.

In the long term, the hack prompted a reevaluation of cybersecurity practices within the gaming industry. Sony implemented stricter security protocols, including the encryption of credit card information and the introduction of two-factor authentication for account logins. These measures have since become standard practices across the industry, highlighting the importance of robust cybersecurity in protecting user data.

The February 8, 2025 PSN Outage: Echoes of the Past

Fast forward to February 8, 2025, and the PSN experienced another significant outage. This recent disruption, which lasted nearly 20 hours, saw users unable to access the PlayStation Store, PlayStation Plus, and multiplayer games. The timing of the outage, coinciding with a promotional weekend for a popular game, only added to the frustration of millions of gamers.

While Sony has yet to confirm the cause of the outage, many users and experts speculate that it could be the result of another cyberattack. The parallels between the 2011 hack and the recent outage are striking, with both incidents resulting in prolonged service disruptions and raising concerns about the security of user data.

And labeling as “operational issue” and the implicit attempt that this incident will quiet down with time, doesn’t help the “gaming PTSD” that some of those of have the 2011 incident still fresh even almost 14 years later.

The Importance of Vigilance and Preparedness

The recurring nature of these incidents underscores the need for constant vigilance and preparedness in the face of cyber threats. For users, it’s essential to monitor account activity and be wary of suspicious communications requesting personal information. Sony’s recommendations during such events include checking bank statements for unauthorized transactions and avoiding sharing personal information in response to unsolicited requests.

For companies like Sony, investing in advanced cybersecurity measures and maintaining transparent communication with users during outages are critical steps in rebuilding and sustaining trust. The gaming community’s resilience and adaptability in the face of these challenges are also commendable, as gamers continue to find ways to stay connected and engaged despite disruptions.

The infamous PlayStation Network hacking of 2011 and the recent February 8, 2025 outage serve as stark reminders of the ever-present threat of cyberattacks. These incidents highlight the importance of robust cybersecurity measures, proactive monitoring, and transparent communication. As the gaming industry continues to evolve, so too must its approach to protecting user data and ensuring uninterrupted service. By learning from the past and preparing for the future, we can hope to minimize the impact of such disruptions and maintain a secure and enjoyable gaming environment for all.

PlayStation Plus Essential February 2025 Collection announced with a ‘One more thing’

PlayStation Plus Essential subscribers have a lot to look forward to in February 2025! The lineup includes three exciting titles:

  1. Payday 3 (PS5): Dive back into the high-stakes world of heists with the Payday Gang. This cooperative first-person shooter offers thrilling gameplay for up to four players.
  2. High on Life (PS5, PS4): Fresh out of high school with no job and no ambition, you’re suddenly thrust into an intergalactic adventure. Join a team of charismatic talking guns to save humanity from an alien cartel.
  3. Pac-Man World Re-Pac (PS5, PS4): A remake of the beloved 1999 platformer, this game brings improved visuals and mechanics. Help Pac-Man rescue his family and friends from Ghost Island.

These games will be available from February 4 to March 3, 2025. While Payday 3 is exclusive to PS5, High on Life and Pac-Man World Re-Pac can be enjoyed on both PS4 and PS5.

About the ‘One more thing’

In a significant announcement, Sony has revealed that starting January 2026, PlayStation Plus will shift its focus to PS5 titles. While PS4 games will no longer be a key benefit, they will still be “occasionally offered” through the various PS Plus tiers.

This means that PS4 players will see fewer free monthly games, but they can still enjoy titles that are playable on both PS4 and PS5.

As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026. As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog starting January 2026. We may still provide titles that can be playable on both PS4 and PS5 consoles after this date.

Please note, this won’t affect the PS4 Monthly Games that you have already redeemed from PlayStation Plus. You’ll continue to have access to games you’ve already redeemed as long as you remain a member.  For Game Catalog, PS4 games will still be available to play until it leaves the catalog as part of our monthly refresh.

This change reflects the growing trend of players migrating to the PS5, but it may be a disappointment for those who have yet to upgrade their consoles. Sony has assured that any PS4 games already redeemed will remain accessible as long as the subscription is active.

For PS4 gamers, this means that the next year will be crucial. They will still receive at least one or two PS4 games each month, but it’s a good idea to start planning for a PS5 upgrade if they want to continue enjoying the full benefits of PlayStation Plus.

The February 2025 collection offers a mix of new and nostalgic experiences, but the future of PS4 games on PlayStation Plus is changing. While it’s a bittersweet moment for PS4 gamers, it’s an exciting time for those embracing the PS5.

Insomniac Games CEO Announces Retirement After Three Decades

Ted Price, the founder and president of Insomniac Games, announced his retirement after over 30 years with the studio. Price, who has been instrumental in creating beloved franchises like “Spyro the Dragon,” “Ratchet & Clank,” and “Marvel’s Spider-Man,” shared his decision to step down at the end of March 2025.

In his blog post, Price expressed his gratitude for the fulfilling career he has had and his confidence in the new leadership team. He introduced Chad Dezern, Ryan Schneider, and Jen Huang as the new co-heads of Insomniac Games, who will continue to lead the studio into the future.

Price also acknowledged the challenges faced by the team due to recent events, such as the LA wildfires, and praised the Insomniac employees for their resilience and dedication. He emphasized his commitment to supporting those affected and ensuring a smooth transition for the studio.

Therefore, last week, I felt comfortable announcing to the Insomniac team that after having been incredibly fortunate to enjoy such a fulfilling career in games, I’ll be retiring from the industry at the end of March. Today, I’m sharing this news more broadly.

I actually made this decision last year. For me, after over 30 years of leading Insomniac, I felt it was simply time to step aside and let others pave the way for our team. 

During the past year, I had the opportunity to work with the senior leadership team at Insomniac to create a succession plan that I know will provide the continuity, stability and strong leadership necessary to deliver more of what our fans cherish over the next several decades.

Ted Price founded Insomniac Games in 1994 as Xtreme Software, which was later renamed Insomniac Games in 1995. The studio’s first project was “Disruptor” for the original PlayStation, which didn’t perform well commercially.

In 2019, Insomniac Games was acquired by Sony Interactive Entertainment and became part of PlayStation Studios. This acquisition marked a significant milestone for the studio, solidifying its position within the PlayStation ecosystem.

Ted Price has been the president and CEO of Insomniac Games for over 30 years. Under his leadership, the studio has grown and produced numerous successful games.

Astro Bot wins big at the 14th New York Game Awards

The 14th Annual New York Game Awards, hosted by the New York Videogame Critics Circle, celebrated the best games of 2024 with a spectacular ceremony held in Manhattan. Among the night’s biggest winners was Team Asobi’s Astro Bot, which took home the coveted Game of the Year award, along with two additional accolades for Best Kids Game and Best Music.

Released in September 2024, Astro Bot has been a critical and commercial success. The game, which allows players to control Astro as they attempt to save lost Bots and restore the PS5 mothership, has been praised for its charm, environmental design, and innovative use of the DualSense controller. With a player rating of 100 on OpenCritic, Astro Bot has become the most awarded platformer in history, boasting 110 Game of the Year trophies to date.

During the ceremony, Astro Bot’s director, Nicolas Doucet, expressed his overwhelming shock and gratitude for the win. Doucet admitted that he didn’t expect to win the coveted award and remembered very little of his acceptance speech due to his excitement.

The game’s winning streak doesn’t seem to be over just yet, as more accolades keep pouring in.

While Astro Bot led the night with three wins, other games also received recognition. Elden Ring: Shadow of the Erdtree won Best World and Best DLC, and Studio Zero’s Metaphor: ReFantazio took home the award for Best Writing in a Game. Indie hit UFO 50 was named Best Indie Game, and Troy Baker received the award for Best Acting in a Game for his portrayal of Indiana Jones in Indiana Jones and the Great Circle.

With its incredible success, fans are eagerly awaiting what Team Asobi has in store for Astro Bot. Recent rumors suggest that more DLC may be coming in 2025, including a possible Tekken crossover. Additionally, a new speedrunning level for Astro Bot was featured in the finals of a recent PlayStation Tournaments XP event, though it’s unclear when this will be added to the game.

The 14th Annual New York Game Awards Winners

Big Apple Award for Best Game of the Year
Astro Bot

Off-Broadway Award for Best Indie Game
UFO 50

Herman Melville Award for Best Writing in a Game
Metaphor: ReFantazio

Statue of Liberty Award for Best World
Elden Ring: Shadow of the Erdtree

Tin Pan Alley Award for Best Music in a Game
Astro Bot

Great White Way Award for Best Acting in a Game
Troy Baker as Indiana Jones in Indiana Jones and the Great Circle

Coney Island Dreamland Award for Best AR/VR Game
Batman: Arkham Shadow

Central Park Children’s Zoo Award for Best Kids Game
Astro Bot

A-Train Award for Best Mobile Game
Zenless Zone Zero

Freedom Tower Award for Best Remake
Silent Hill 2

Chumley’s Speakeasy Award for Best Hidden Gem
Mouthwashing

NYC GWB Award for Best DLC
Elden Ring: Shadow of the Erdtree

Knickerbocker Award for Best Games Journalism
Simone De Rochefort & Clayton Ashley

Andrew Yoon Legend Award Recipient
Sam Lake

PlayStation Live Services future in question?

In a surprising turn of events, Sony has announced the cancellation of two more live service games, one of which was a highly anticipated God of War title. The affected projects were being developed by Bend Studio and Bluepoint Games, two of Sony’s well-regarded studios.

As part of Sony Interactive Entertainment past CEO Jim Ryan’s legacy, one of his last main task was having Sony announcing an ambitious plans to launch over 10 new live service games by 2026.

However, the company’s recent decisions indicate a significant shift in strategy. The cancellations follow the mixed results of their live service experiments, with notable successes like Helldivers 2 and notable failures like Concord.

BREAKING: PlayStation has canceled two more live-service games, from subsidiaries Bend and Bluepoint, Bloomberg has learned.Fans have long wondered what Bluepoint has been working on for the last couple of years. I can report it was a live-service God of War game. www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2025-01-16T23:09:48.705Z

The two cancelled projects were part of a larger initiative to expand Sony’s portfolio of live service games. According to Bloomberg reporter Jason Schreier, Bluepoint Games was working on a live service game set in the God of War universe. This news came as a shock to fans who had speculated about Bluepoint’s new projects since their well-received PS5 remake of Demon’s Souls.

Bend Studio, known for their work on Days Gone, was reportedly developing a new IP with multiplayer elements that built upon the open-world systems of their previous game. Unfortunately, neither project will see the light of day.

In response to the cancellations, a Sony spokesperson emphasized that neither Bend Studio nor Bluepoint Games would be closed down. The company is working closely with both studios to determine their next steps. Sony’s CEO Hermen Hulst had previously indicated a renewed focus on single-player games, which seems to align with the recent cancellations.

Needless to say that the cancellations have raised concerns among PlayStation fans about the future of Sony’s software lineup. With several live service projects scrapped, there is speculation that Sony may be shifting its focus back to single-player experiences. While this may disappoint fans of live service games, it could also mean exciting new single-player titles from Sony’s talented studios.

Sony’s decision to cancel these live service games marks a significant moment in the company’s gaming strategy. As the industry continues to evolve, it will be interesting to see how Sony adapts and what new projects they will bring to the market.

LUNAR Remastered Collection for nostalgia & new fans

GungHo Online Entertainment America has just announced the release of the LUNAR Remastered Collection, bringing two beloved JRPG classics back to life for a new generation of gamers. The collection, featuring LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, will be available both physically and digitally on April 18, 2025.

Originally developed by GAME ARTS for the original Playstation, these games have captivated fans with their romantic storytelling and breathtaking soundtrack. The remastered edition not only preserves the heart of the original games but also introduces modern enhancements such as wide-screen support, high-definition pixel and animated art, and quality-of-life updates like customizable battle and strategy setting.

The collection will be available on PlayStation 4 (compatible with PlayStation 5), Xbox One (compatible with Xbox Series X|S), Nintendo Switch, and Steam. Digital editions are priced at $49.99 USD / €49.99 EUR, while physical editions will be available for $54.99 USD in North America and €54.99 EUR in Europe. The physical editions will feature reversible covers with new key arts illustrated by Toshiyuki Kubooka.

Whether you’re a long-time fan or a newcomer to the LUNAR saga, this remastered collection promises to captivate you with its timeless charm and enhanced features. Dive back into the enchanting worlds of LUNAR and experience the magic all over again!

Sony to hit deep the gas for Playstation Productions

Sony Pictures has revealed plans to adapt two of its popular video game franchises into feature films: Helldivers 2 and Horizon Zero Dawn. The announcements were made during Sony’s press conference at the Consumer Electronics Show (CES) in Las Vegas on January 7, 2025, which means that Playstation Productions will stop being AFK.

It was confirmed that works will begin for a Helldivers, Horizon Zero Dawn, both as movies and an anime adaptiation based on Ghost of Tsushima.

The Helldivers 2 movie will be produced by Sony Pictures. The game, developed by Arrowhead Game Studios, is a squad-based co-op shooter set in a dystopian sci-fi universe. Players take on the role of elite soldiers known as Helldivers, tasked with liberating planets across the galaxy from extraterrestrial threats.

The movie is expected to capture the game’s fast-paced, action-packed battles and dark humor.

The Horizon Zero Dawn movie will be a collaboration between Columbia Pictures and PlayStation Productions. The game, developed by Guerrilla Games, is an open-world action RPG set in a post-apocalyptic world dominated by robotic creatures. The story follows Aloy, a young hunter seeking to uncover the mysteries of her past and the collapse of an advanced civilization. The film adaptation aims to bring Aloy’s journey and the game’s stunning visuals to the big screen.

While it was already suggeestd a few years ago that Playstation Productions was having Horizon on the pipeline, but it was rumored to be a series to be showcased on Netflix.

In addition to the film adaptations, Sony also announced an anime series based on Ghost of Tsushima. The series will be produced by Crunchyroll and Aniplex and is set to air in 2027. The anime will be inspired by both the game’s campaign and its multiplayer Legends mode, featuring a supernatural storyline.

This appears to be unrelated to the already announced Ghost Of Tsushima movie that has Chad Stahelski (John Wick movie series) as Director.

Other Announcements

Sony also revealed that the second season of The Last of Us TV series will premiere in April 2025 on HBO and Max. Additionally, a film adaptation of Until Dawn is scheduled to be released in theaters the same month and finally, a reminder that the second season of Twisted Metal TV Series is in production and it is expected that the season will introduce Calypso and the proper Twisted Metal event.

Two Myths About Black Myth: Wukong Debunked

I guess that timing is something to be decided internally despite the convenience of it and final Game Science, the developer behind the popular action RPG Black Myth: Wukong, has recently clarified the reasons behind the game’s delayed release on Xbox platforms.

The game, which has been a massive success on PC and PlayStation 5, has not yet launched on Xbox and it was finally confirmed by its developer that is due to technical challenges with the Xbox Series S, which in retrospective is not a good narrative for Microsoft and its quest of Xbox Series S to be taken as important as Series X.

The main issue stems from the Xbox Series S’s limited memory. The console has 10GB of shared memory, which is lower than the Xbox Series X’s 16GB. This has caused significant optimization challenges for Game Science, leading to memory leaks and performance issues

Initially and at the same situation when Baldur Gate 3’s Xbox version, Microsoft suggested that the delay was due to internal quality concerns and denied any inherent limitations of the Xbox platform.

However, Game Science’s director, Feng Ji, recently contradicted this by explicitly blaming the Series S’s memory limitations

Despite the delays, Game Science is committed to ensuring that the game meets their quality standards before releasing it on Xbox. They are working on optimizing the game to provide a smooth and enjoyable experience on all Xbox models.

There was speculation that the delay might be due to an exclusivity deal with PlayStation, but Feng Ji’s recent statement has put those rumors to rest. The primary issue remains the technical limitations of the Series S.

Indeed, Xbox fans have expressed disappointment over the delay, as they have been eagerly awaiting the game’s release on their platform. The situation highlights the ongoing challenges developers face when creating graphically intensive games for different console hardware.

Sony knew Astro Bot long-term Playstation benefit

Evidently, despite claiming not to have a major launch for 2024, Sony and PlayStation Studios achieved unexpected success with the surprise announcement and release of Astro Bot. This established a new IP star, the first original PlayStation IP since LittleBigPlanet and its success, including winning The Game Awards’ Game of the Year title. This success suggests that PlayStation’s dormant IPs might receive a renewed focus and potentially benefit from a similar long-term strategy.

In a detailed interview with Famitsu, PlayStation co-CEO Hermen Hulst discussed Sony’s openness to reviving its classic game franchises.

Hulst emphasized that PlayStation aims to offer a broad range of experiences by leveraging both its first-party studios and external developers. He highlighted the importance of PlayStation’s extensive IP portfolio and the company’s goal to publish games by the world’s best creators.

Of course, Hulst took the opportunity to praise the success of Astro Bot, which has sold 1.5 million copies in its first nine weeks. He noted that nearly 40% of those sales came from players who were either purchasing a PlayStation game for the first time or for the first time in two years.

This success has contributed significantly to the expansion of the PlayStation community, attracting younger players and families.

Hulst also reflected on the legacy of PlayStation’s classic IPs, mentioning titles like Uncharted 2: Among Thieves and God of War as major inspirations for the company’s future direction. He acknowledged the challenges of the live-service model, referencing the infamous launch and quick shutdown of Concord this year.

Overall, Hulst’s vision for PlayStation involves a balance of honoring its rich history while continuing to innovate and collaborate with top developers to create new and exciting gaming experiences.

Sony became a big shareholder of Kadokawa

Sony Group Corporation and Kadokawa Corporation have announced a strategic capital and business alliance, which will see Sony acquiring 12,054,100 new shares of Kadokawa for approximately 50 billion yen (around $318 million).

This deal, set to be finalized on January 7, 2025, will make Sony the largest shareholder in Kadokawa, holding approximately 10% of its shares.

This alliance aims to maximize the value of both companies’ intellectual properties (IPs) globally. Sony and Kadokawa have a history of collaboration, and this new partnership will further strengthen their cooperation. The two companies plan to work together on various initiatives, including:

  • Adapting Kadokawa’s IPs into live-action films and TV dramas globally.
  • Co-producing anime works.
  • Expanding the global distribution of Kadokawa’s anime works through Sony’s extensive network.
  • Further expanding the publishing of Kadokawa’s games.
  • Developing human resources to promote and expand virtual production.

Takeshi Natsuno, CEO of Kadokawa, expressed his enthusiasm for the alliance, stating that it will strengthen Kadokawa’s IP creation capabilities and increase their IP media mix options with Sony’s support for global expansion. He believes this will greatly contribute to maximizing the value of their IP and increasing their corporate value in the mid- to long-term.

Hiroki Totoki, President, COO, and CFO of Sony Group Corporation, also commented on the alliance, highlighting that it will allow Sony to become the largest shareholder of Kadokawa, which consistently creates a wide variety of IPs, including publications, books, games, and anime. He emphasized that by combining Kadokawa’s extensive IP and IP creation ecosystem with Sony’s strengths, they aim to realize Kadokawa’s ‘Global Media Mix’ strategy and Sony’s ‘Creative Entertainment Vision’.

It was heavily suggested that Kadokawa was not interested on selling portions of its assets and wanted a full buyout from Sony if a deal in that height would have been in the table, because apparently Sony was just interested on all anime entertainment portion and FromSoftware, but evidently, this wasn’t the case.