Tag Archives: Video Games

Bandai Namco grew at Q3 2025

Bandai Namco Holdings Inc. recently released its consolidated financial report for the third quarter (nine months) of the fiscal year ending March 31, 2025. Here’s a detailed breakdown of their earnings:

  • Net Sales: $6.29 billion, a significant increase of 23.8% compared to the same period last year.
  • Operating Profit: $1.34 billion, showing a remarkable growth of 129.0%.
  • Recurring Profit: $1.41 billion, up by 106.9%.
  • Profit Attributable to Owners of Parent: $1.00 billion, an increase of 113.1%.
  • Basic Earnings per Share (EPS): $1.97.
  • Diluted Earnings per Share (EPS): $1.97.

Financial Position (in USD)

  • Total Assets: $7.50 billion as of December 31, 2024.
  • Net Assets: $5.50 billion as of December 31, 2024.
  • Equity Ratio: 73.2% as of December 31, 2024.

Cash Dividends (in USD)

  • Annual Cash Dividends: $0.60 per share for the fiscal year ending March 31, 2025.

Bandai Namco has revised its projections for the fiscal year ending March 31, 2025, with an optimistic outlook for continued growth in net sales and profits.

Bandai Namco’s impressive financial performance reflects its strong market position and successful strategies. The company’s focus on innovation and expansion is likely to drive further growth in the coming years.

EA had a thing to say about is Q3 2025 for Dragon Age: The Veilguard

Electronic Arts (EA) recently announced its Q3 FY25 earnings, revealing a mix of successes and challenges across its portfolio. The company reported net bookings of $2.215 billion for the quarter, with notable performances from several franchises.

EA SPORTS FC 25 continued its strong momentum, achieving record success with the Team of the Year event, driving engagement levels above expectations. The franchise has grown more than 70% over the last five fiscal years, making it one of the biggest sports entertainment properties in the world.

American Football also saw double-digit growth in weekly active users year-over-year, and remains on pace to surpass $1 billion in net bookings for fiscal year 2025.

However, not all games performed as expected. Dragon Age: The Veilguard, despite receiving positive reviews from critics and players, did not resonate with a broad audience. EA CEO Andrew Wilson attributed this to the game’s lack of live service features, which are increasingly sought after by modern gamers. The game’s sales performance missed projections by 50%, reaching only about 1.5 million players.

Despite these challenges, EA remains confident in its long-term strategy and has announced a $1 billion accelerated stock repurchase program, bringing total stock repurchases to $2.5 billion within the first year of its $5 billion authorization.

Despite the strong performance in certain areas, EA faces challenges in maintaining its growth trajectory. Analysts have noted that EA’s revenue guidance for the next quarter is lower than expected, with adjusted earnings projected at $3.08 per share.

The company has missed Wall Street’s revenue estimates four times over the last two years, indicating potential volatility in its financial performance.

AMD closes the year 2024 in green and with official release of RDNA4

AMD reported record revenue of $7.7 billion for Q4 2024, which was a 24% increase year-over-year. The company also achieved a gross margin of 51% and a non-GAAP gross margin of 54%. For the full year 2024, AMD reported record revenue of $25.8 billion, a 14% increase from the previous year. The company’s operating income for the year was $1.9 billion, and net income was $1.6 billion.

AMD’s CEO, Dr. Lisa Su, highlighted that 2024 was a transformative year for the company, with significant growth in their Data Center segment and strong earnings expansion.

The company also saw record revenue from its AMD Instinct accelerator products.

Of course RDNA4 and the Radeon RX 9070 XT family topic could not be avoided on the conference call with AMD’s inverstor.

And with this, Lisa Su confirmed the launch of their next-generation RDNA 4 architecture and the Radeon RX 9070 XT graphics card. Scheduled for release on March 6, 2025, these GPUs are set to revolutionize the mainstream and mid-range gaming market.

A review of all that is currently public knowledge…

RDNA 4 marks a significant leap forward for AMD, focusing on improved ray tracing performance and AI-powered upscaling technology. The architecture will utilize a 4nm TSMC process node, enhancing density and efficiency3. Key features include:

  • Optimized Compute Units (CUs): RDNA 4 introduces optimized CUs for better performance.
  • Supercharged AI Compute: Enhanced AI capabilities for advanced upscaling and image stabilization.
  • Improved Ray Tracing: Significantly better ray tracing performance compared to previous generations.
  • Better Media Encoding: Enhanced media encoding quality for a smoother gaming experience.

Radeon RX 9070 XT: Specifications and Performance

The Radeon RX 9070 XT is AMD’s flagship offering in the RDNA 4 lineup. Here are the key specifications:

  • Stream Processors: 4,096 SPs
  • Compute Units: 64 CUs
  • Memory: 16GB GDDR6 with a 256-bit memory bus
  • Memory Speed: 20 Gbps
  • Bandwidth: 640 GB/s
  • Base / Boost Clocks: 2.40 GHz / 2.97 GHz
  • PCIe Support: PCIe 5.0

The RX 9070 XT is designed to compete with NVIDIA’s GeForce RTX 5070 Ti, offering top-tier performance at a more affordable price. AMD’s focus on mainstream gaming means the RX 9070 XT aims to provide high-quality 4K gaming experiences with improved ray tracing and AI-powered upscaling.

The statement that you wanted to hear from Twitch CEO

The livestreaming industry has been in a state of constant evolution, with Twitch long serving as the dominant force in the space. However, as competition heats up, other platforms have begun to challenge Twitch’s supremacy in unique ways.

In a recent interview with Fast Company, Twitch CEO Dan Clancy addressed the biggest rivals in the industry: YouTube, TikTok, and Kick.

His candid remarks offer a fascinating look into the state of livestreaming today.

Clancy didn’t mince words when discussing the competitive landscape. In the interview, he remarked:

“[TikTok] was the first platform that didn’t just copy Twitch. YouTube just made Twitch on YouTube. Facebook just made Twitch on Facebook. Kick downright copied the site.”

This statement raises an interesting question: Have these platforms merely imitated Twitch, or have they introduced innovative features that set them apart?

While Clancy suggests YouTube simply replicated Twitch, the reality is more nuanced. YouTube offers several advantages that Twitch lacks, particularly in terms of video quality and accessibility. Features such as the ability to pause and rewind livestreams, higher resolution streaming using advanced codecs like H.265 and AV1, and robust content archiving make YouTube a compelling alternative for certain creators.

However, despite these advantages, many users and streamers wish YouTube would take inspiration from Twitch in other areas. Its chat functionality, live discovery experience, and overall engagement tools lag behind Twitch’s, making it a less interactive experience for livestream communities.

Then, a focus on TikTok which I think it was unavoidable.

Unlike other competitors, TikTok has introduced a radically different take on livestreaming. TikTok’s algorithm-driven content discovery allows streamers to reach new audiences in a way that Twitch does not. Unlike Twitch’s channel-based model, where viewers typically follow a handful of familiar streamers, TikTok’s approach is designed to surface new content dynamically, making it easier for up-and-coming creators to gain traction.

This shift in how livestreaming is discovered and consumed has made TikTok a formidable competitor in capturing audience attention.

Another expected reaction was Clancey’s Point of View about Kick and for the CEO, Kick is a “downright copied the site” is not without merit, as Kick’s interface, chat features, and streaming model bear a strong resemblance to Twitch.

However, it is accepted that Kick differentiates itself by offering significantly higher revenue splits for creators, an appealing prospect for those looking to maximize earnings. While Twitch’s community and long-standing reputation keep it in the lead, Kick’s aggressive monetization policies make it an enticing alternative.

Beyond competing with direct rivals, Clancy emphasized that Twitch’s real competition isn’t just other livestreaming services—it’s the entire media landscape. He explained:

“What we’re doing is competing for your time.”

This broader perspective acknowledges that Twitch is vying against not just YouTube, TikTok, and Kick, but also traditional entertainment forms such as television, movies, and social media platforms. With attention spans shrinking and digital entertainment becoming more fragmented, Twitch must find innovative ways to keep users engaged and returning to the platform.

A major factor keeping Twitch relevant is its deeply rooted sense of community. Clancy illustrated this by sharing the experience of popular streamer LilyPichu:

“LilyPichu is the best example, because she liked the fact that she was getting this check, but she was so looking forward to the day when the contract ended, because then she could come back. It’s because of that sense of belonging and home. That’s not just for their viewers, it’s also for them.”

This anecdote underscores the emotional connection that streamers and their audiences develop on Twitch. Unlike other platforms, where livestreaming is often just one aspect of a broader content ecosystem, Twitch thrives on fostering direct interaction and loyalty between streamers and viewers.

This sense of belonging translates to strong subscription metrics and engagement rates, making it harder for competitors to pull streamers away permanently.

The Future of Livestreaming: Where Does Twitch Go from Here?

As Twitch navigates an increasingly competitive landscape, it must continue to innovate while leveraging its community-driven strengths. Enhancements in monetization options, better content discovery tools, and improvements in stream quality could help Twitch maintain its dominance. Meanwhile, rivals like YouTube, TikTok, and Kick will continue refining their own strategies, ensuring that the battle for livestreaming supremacy remains intense.

One thing is certain: the livestreaming industry is evolving rapidly, and the platforms that prioritize both creator support and viewer experience will be the ones to thrive. Whether Twitch can maintain its lead will depend on its ability to adapt while staying true to the community-first ethos that has defined it from the start.

Capcom started the 2025 engines with Capcom Spotlight & Monster Hunter Wilds Showcase

On February 4, 2025, Capcom held a highly anticipated event featuring two back-to-back showcases: the Capcom Spotlight and the Monster Hunter Wilds Showcase. This event was a treasure trove of exciting updates and reveals for some of Capcom’s most beloved franchises.

Capcom Spotlight: A 20-Minute Powerhouse

The Capcom Spotlight kicked off at 2:00 PM PST (5:00 PM ET) and lasted for approximately 20 minutes.

During this segment, Capcom unveiled updates on several upcoming titles:

  • Onimusha: Way of the Sword: This long-awaited revival of Capcom’s cult-classic hack-and-slash adventure series received an extended gameplay preview. Fans were thrilled to see more of this beloved franchise.
  • Capcom Fighting Collection 2: This compilation features classic fighting games like Capcom vs. SNK 2: Mark of the Millennium 2001, Project Justice, Power Stone 1 and 2, and Rival Schools, now upgraded with quality-of-life features and online multiplayer with rollback netcode.
  • Marvel vs Capcom Fight Collection: Arcade Classics: This compilation includes titles from Capcom’s beloved Marvel Vs. Capcom franchise, such as Marvel Vs. Capcom Clash of Superheroes, Marvel Vs. Capcom 2 New Age of Heroes, and X-Men Vs. Street Fighter. An Xbox port for this title was also announced.

Monster Hunter Wilds Showcase: A 15-Minute Extravaganza

Following the Capcom Spotlight, the Monster Hunter Wilds Showcase began at 2:20 PM PST (5:20 PM ET) and lasted for 15 minutes. This segment was dedicated entirely to the latest and most anticipated entry in Capcom’s best-selling Monster Hunter series.

  • New Gameplay Information: The showcase revealed new gameplay mechanics and features, giving fans a deeper insight into what to expect from Monster Hunter Wilds.
  • Second Open Beta Test: More details were provided about the upcoming second Open Beta Test, including dates and new features.
  • New Cinematic Trailer: A stunning new cinematic trailer was unveiled, showcasing new and returning monsters for players to hunt. The trailer introduced a new region called Acantilado del Témpano and a new monster, Hirabami.
  • Character Creation and Customization: The showcase highlighted the extensive character creation and customization options available in the game, including the ability to personalize Felyne companions, mounts, and camps.
  • Editions and Pre-Orders: Capcom announced three editions of Monster Hunter Wilds: the Standard Edition, the Deluxe Edition, and the Premium Deluxe Edition, each offering different bonuses and pre-order perks.

The Capcom Spotlight and Monster Hunter Wilds Showcase were a resounding success, leaving fans eagerly anticipating the release of Monster Hunter Wilds on February 28, 2025. With its rich content and exciting updates, Capcom continues to solidify its position as a leading force in the gaming industry.

Nintendo announces Q3 2025 results and seems that expectations for Nintendo Switch 2 are being felt monetarily

Nintendo recently reported its Q3 financial results for the fiscal year ending March 2025, revealing a significant downturn in its financial performance. The company posted $1.10 billion in revenue, a notable decline from $1.70 billion a year ago. This 31.4% drop in revenue was accompanied by a decrease in earnings per share (EPS) from 117.45 yen to 110.40 yen.

Nintendo Switch Sales

One of the most striking aspects of Nintendo’s Q3 report was the 30.6% year-over-year decline in Nintendo Switch hardware sales, with only 4.82 million units sold during the quarter. This brought the total sales for the fiscal year to 9.54 million units, significantly lower than the previous year. The company has now revised its sales forecast for the Switch from 12.5 million units to 11 million units for the fiscal year.

Software Sales

Software sales also saw a decline, with 123.98 million units sold during the nine-month period, down 24.4% from the previous year. Despite the release of popular titles like The Legend of Zelda: Echoes of Wisdom and Super Mario Party Jamboree, the overall software sales were not enough to offset the decline in hardware sales.

Nintendo Switch 2 Expectations

Amidst these challenges, Nintendo has announced plans to launch the Nintendo Switch 2 later this year. The new console is expected to rejuvenate the company’s hardware sales and reinvigorate its market position1. However, Nintendo has also flagged that Switch games may not be fully compatible with the Switch 2, which could impact consumer decisions.

The anticipation of the Switch 2 has led to a slowdown in sales of the original Switch, as consumers hold off on purchases in anticipation of the new console. This has resulted in Nintendo reducing its annual dividend forecast and net sales expectations for the fiscal year2. Despite these challenges, Nintendo remains optimistic about the potential of the Switch 2 to drive future growth.

Nintendo’s Q3 results highlight the challenges the company faces as it transitions to its next-generation console. While the decline in sales is concerning, the upcoming launch of the Nintendo Switch 2 offers a beacon of hope for the company’s future. Investors and gamers alike will be closely watching how Nintendo navigates this pivotal period in its history.

Microsoft Announces Age of Mythology: Retold for PS5

Microsoft has officially announced the release of Age of Mythology: Retold for PlayStation 5. The game, developed by World’s Edge, Forgotten Empires, Tantalus Media, CaptureAge, and Virtuos, is set to launch on March 4, 2025.

This announcement comes alongside the release of a new downloadable content (DLC) expansion titled “Immortal Pillars”.

Age of Mythology: Retold is a remaster of the beloved 2002 game, Age of Mythology, and combines the best elements of the original with modern real-time strategy design and visuals. Here are some key features:

  • Call Upon the Gods: Players can choose gods from the Greek, Norse, Egyptian, and Atlantean pantheons. They can summon powerful lightning storms, earth-shattering quakes, and even the famed Nidhogg dragon.
  • Unleash the Monsters: Command diverse units inspired by world mythologies, including Centaurs, Trolls, Mummies, and more.
  • Epic Mythological Universe: Embark on multiple campaigns spanning 50 missions across a vast, mythical world. Players can besiege the mighty walls of Troy, battle Giants in the frozen wastes of Midgard, and discover the mysteries of Osiris in the shifting sands of Egypt.
  • Limitless Adventure: Experience the game solo or with friends, challenging advanced AI across countless, randomly generated maps.

Age of Mythology: Retold was first revealed on October 25, 2022, and launched for Xbox Series, Xbox One, and PC via Steam and Microsoft Store on September 4, 2024. The game is also available via Game Pass. The decision to bring the game to PS5 marks a significant step in expanding the game’s reach and allowing players across different platforms to enjoy the experience together.

The game’s backstory delves into a mythical age where gods, monsters, and humans collide. Players take on the role of a hero or even a god, securing their domain and commanding legendary monsters while calling upon the power of the gods to crush their enemies.

Pre-orders for the PlayStation 5 version are available now. The standard edition is priced at $29.99, while the Premium Edition is priced at $49.99. The Premium Edition includes five days of early access starting February 27, the new exclusive “Gods Pack: Freyr,” the “Legacy Deity Portraits Pack,” the first expansion “Immortal Pillars,” and a second expansion to be announced.

With its rich mythological universe and enhanced gameplay, Age of Mythology: Retold promises to be an epic and innovative experience for both old and new players. Whether you’re a fan of the original game or new to the series, this remaster offers endless strategic battles and a fresh twist on the beloved franchise

Valve Denies Rumors of Returning to Gaming Console Market with New Steam Machines

Valve, the renowned developer behind the Steam platform, has officially denied rumors suggesting it is planning to re-enter the gaming console market with a new line of Steam Machines. The speculation arose from a leak by well-known industry insider eXtas1s, who claimed that Valve was working on a new console to rival the PlayStation 5 and Xbox Series X.

Original video:

According to eXtas1s, Valve is collaborating with AMD to utilize their upcoming RDNA 4 technology for this new console.

The rumor suggested that Valve’s new console would be a significant step up from the Steam Deck, aiming to offer a more powerful gaming experience. However, Valve has firmly denied these claims via a clarification that the changes on a Mesa patch change is about the Vulkan support within the Open Source RADV Radeon Driver for RDNA4 and nothing much else:

This initial support should be good enough but it’s missing two features (cooperative matrix and video decode/encode) compared to GFX11 (RDNA3) because lack of time.

DCC is still under active development but it might be possible to finish it during the RC period.

Valve’s previous attempt to enter the console market with Steam Machines in 2015 was met with limited success. The concept behind Steam Machines was to provide small PCs, either made by Valve or other manufacturers, running SteamOS (with the option to boot Windows). Despite the innovative idea, the Steam Machines did not achieve the expected success due to various factors, including limited game compatibility and high prices.

In recent years, Valve has focused on the success of the Steam Deck, a handheld gaming device that has gained popularity among gamers. The company has sold “multiple millions” of the device since its release, although exact sales figures have not been disclosed. The Steam Deck’s success has been attributed to its portability, performance, and the extensive library of games available on Steam.

Electronic Arts Acquires TRACAB Technologies: A Game-Changer for EA Sports

Electronic Arts (EA) has recently announced its agreement to acquire TRACAB Technologies, a leader in advanced sports optical tracking and analysis solutions. This acquisition is set to revolutionize EA Sports’ approach to creating immersive and realistic sports experiences.

What is TRACAB Technologies?

TRACAB Technologies specializes in real-time data capture and analysis using advanced optical tracking technology. Their systems can track almost everything happening on the field or pitch at 60Hz per second, generating 600 million data points per game. This includes 65 unique data points per player and referee, capturing live skeleton data from 21 joints on each body on the pitch.

Why is this Acquisition Significant?

  1. Enhanced Realism and Immersion: By integrating TRACAB’s technology, EA Sports aims to create lifelike animations and simulations that closely mimic real-world sports action. This will significantly enhance the realism and immersion of their games.
  2. Advanced AI and Machine Learning: TRACAB’s technology will enable EA Sports to harness advanced AI and machine learning models, powered by real-world volumetric data. This will lead to incredible advancements in gameplay and animation capabilities.
  3. Beyond Games: EA Sports envisions the EA SPORTS App as the leading interactive sports platform in the world. TRACAB’s technology will support this vision by providing near real-time insights for media broadcast teams, referees, players, coaches, and fans.
  4. Global Expansion: Currently available in Spain, the EA SPORTS App plans to expand globally, offering fans new opportunities to create highlights and predictive simulations.

The acquisition is expected to close in EA’s first fiscal quarter of FY26. With TRACAB’s cutting-edge technology and expertise, EA Sports is poised to accelerate groundbreaking new features in their games and the EA SPORTS App. This will not only enhance the gaming experience but also create more dynamic and engaging sports experiences for fans worldwide.

The acquisition of TRACAB Technologies marks an exciting new chapter for EA Sports. By leveraging TRACAB’s advanced tracking technology, EA Sports is set to push the boundaries of sports simulations, creating living, breathing simulations of sport that will captivate and engage fans like never before.

Battlefield Labs will help EA shape the next Battlefield main game

The Battlefield franchise has long been synonymous with large-scale, intense warfare and groundbreaking multiplayer experiences. With the announcement of Battlefield Labs, Electronic Arts (EA) is taking a bold step towards ensuring that the next entry in the series, tentatively titled Battlefield 6, will be the best yet.

Battlefield Labs is a new community testing program designed to involve fans in the development process of the upcoming Battlefield game. This initiative allows players to test various aspects of the game, including combat mechanics, modes, maps, and more.

By gathering feedback from the community, EA aims to catch any major issues early on and refine the game to meet player expectations.

Why is Battlefield Labs Important?

The last few Battlefield games, particularly Battlefield 2042, faced significant criticism due to technical issues and gameplay problems. Battlefield Labs is EA’s response to these challenges, providing a platform for extensive playtesting and community engagement. This approach is expected to help the developers avoid the pitfalls of previous installments and deliver a polished, well-received game.

Signing up for Battlefield Labs is straightforward. Players need to visit the Battlefield Labs website, log in with their EA account, and click on the “Sign Up Now” button. However, spots are limited, and the initial testing phase is restricted to players in Europe and North America. Participants will need to sign a non-disclosure agreement (NDA) before gaining access to the pre-alpha build of the game.

The testing will begin with core gameplay mechanics such as combat and destruction. This will be followed by testing weapon, vehicle, and gadget balancing, as well as specific maps and gameplay modes. The goal is to test almost everything, although not all features will be complete at this stage. The feedback from these tests will be invaluable in shaping the final product.

The Future of Battlefield

Battlefield Labs is part of a broader strategy by EA to revitalize the franchise. The newly formed Battlefield Studios brings together developers from DICE, Criterion, Motive, and Ripple Effect to create a truly ambitious game. The return of the single-player campaign, a departure from the multiplayer-only approach of Battlefield 2042, is one of the most exciting aspects of the upcoming game.

Battlefield Labs represents a significant shift in how EA is developing the Battlefield series. By involving the community in the testing process, EA hopes to create a game that not only meets but exceeds player expectations. With the collective expertise of Battlefield Studios and the valuable feedback from Battlefield Labs, the next entry in the series has the potential to be a groundbreaking success.