All posts by GeeZusGG

The legacy of Hideo Kojima at a 64 USB Drive of distance!

Hideo Kojima, the legendary game designer behind Metal Gear Solid and Death Stranding, has always been known for his visionary approach to storytelling and game development. But what happens when a visionary like Kojima is no longer around to guide his studio?

He has already thought about that—and his answer is as unconventional as his games: a 64GB USB drive filled with ideas for Kojima Productions to carry on after his death.

As Kojima said during it’s interview with Edge for its 411 isse, the decision to create this digital vault of ideas stems from a deeply personal realization. During the COVID-19 pandemic, he fell seriously ill and underwent an eye operation. This experience forced him to confront his own mortality. Until then, he had assumed he would be able to create for as long as he lived, but the illness made him question how much time he had left.

In an interview, Kojima revealed that this existential reflection led him to prepare for the future of his studio. He didn’t want Kojima Productions to simply manage existing intellectual properties (Metal Gear, Death Stranding, etc.)—he wanted them to continue creating. So, he compiled his ideas onto a USB drive and handed it to his personal assistant, describing it as “kind of like a will”.

What’s Inside the USB Drive?

While Kojima hasn’t disclosed the exact contents of the USB drive, we can speculate based on his past projects and creative tendencies. Here’s what might be inside:

  • Game Concepts – Kojima is known for pushing boundaries in gaming. The USB likely contains ideas for new franchises, gameplay mechanics, and experimental storytelling techniques.
  • Narrative Structures – Kojima’s games often feature intricate plots with deep philosophical themes. His notes may include outlines for future stories that explore topics like memory, identity, and human connection.
  • Technological Innovations – Kojima has always embraced cutting-edge technology, from motion capture to AI-driven storytelling. His USB could contain ideas for integrating emerging tech into gaming.
  • Film & Multimedia Projects – Kojima has expressed interest in filmmaking. The USB might include concepts for movies, TV series, or interactive media that blend gaming with cinematic storytelling.

I gave a USB stick with all my ideas on it to my personal assistant – kind of like a will.

Perhaps they could continue to make things after I’m gone, here at Kojima Productions… This is a fear for me – what happens to Kojima Productions after I’m gone. I don’t want them to just manage our existing IP.

The Future of Kojima Productions

With Kojima’s ideas preserved in digital form, Kojima Productions has the potential to continue evolving long after its founder is gone. However, the real challenge will be interpreting and executing his vision. Kojima’s creative process is deeply personal, and his unique approach to storytelling is difficult to replicate.

Will Kojima Productions split into factions debating the true meaning of his ideas? Will they create games that feel authentically Kojima-esque, or will they forge a new identity? Only time will tell.

One thing is certain: Kojima’s influence on gaming will endure, whether through his own creations or the ideas he has left behind.

Bungie Responds to Plagiarism Allegations in Marathon

The gaming industry is no stranger to controversy, but Bungie’s latest challenge comes from an unexpected corner—an independent artist who claims that the studio’s upcoming extraction shooter, Marathon, has incorporated their artwork without permission. The artist, known as 4nt1r34l, took to social media to express frustration over what they describe as blatant plagiarism of their designs, which date back to 2017.

The Allegations

The controversy erupted when 4nt1r34l posted side-by-side comparisons of their original poster designs and in-game assets from Marathon’s closed alpha. The similarities were striking, leading to widespread discussion among the gaming community. The artist lamented that this was not the first time a major studio had used their work without credit or compensation, stating that they had struggled for years to make a living while large companies profited off their designs.

Bungie’s Response

In a swift reaction, Bungie acknowledged the issue and confirmed that a former employee had included unauthorized assets in a texture sheet used in the game. The studio emphasized that the current art team was unaware of the oversight and assured the community that they were investigating how this happened. Bungie also reached out to 4nt1r34l directly, expressing their commitment to resolving the matter and ensuring proper credit and compensation.

This incident raises broader concerns about artistic integrity in the gaming industry. Independent artists often struggle to protect their work, and cases like this highlight the need for stricter oversight and ethical practices in game development. Bungie has pledged to conduct a thorough review of all in-game assets to prevent similar issues in the future, reinforcing their stance on respecting artists and their contributions.

While the situation remains fluid, Bungie’s prompt response has been met with cautious optimism. Many hope that this will lead to better protections for artists and a more transparent approach to asset creation in the gaming world.

Playstation getting brave for a (uncertain) new economic world

Sony Group reported its Q4 2025 earnings on May 13, 2025, exceeding expectations with an EPS of $0.21, surpassing the consensus estimate of $0.12. The company’s trailing EPS stands at $1.23, with a P/E ratio of 20.23, and earnings are projected to grow 12.20% next year, reaching $1.38 per share.

Sony has also raised its annual earnings guidance, citing strong performance in its gaming and music divisions. The company’s third-quarter net profit exceeded analyst expectations, reinforcing its strategic focus on entertainment businesses.

PlayStation Business: A Key Growth Driver

Sony’s gaming segment continues to be a powerhouse, with PlayStation 5 sales reaching 9.5 million units, up from 8.2 million units in the previous year. The operating profit from its gaming business surged 37%, totaling ¥118.06 billion ($764.5 million USD). This growth was fueled by higher sales of network services and third-party software titles.

Sony’s entertainment businesses, including games, music, and movies, now account for nearly 60% of its overall revenue, a significant increase from 30% a decade ago. The company has invested billions of dollars in acquisitions to strengthen its entertainment content.

Investor Conference Insights

During the earnings briefing, incoming CEO Hiroki Totoki emphasized Sony’s need to compete globally, acknowledging that the company trails behind top global players in certain aspects. He highlighted the importance of expanding beyond Japan, with a focus on international growth and leadership restructuring.

Sony also announced Lin Tao as its new Chief Financial Officer, reinforcing its commitment to financial strategy and global expansion.

Given the latest exchange rates, Sony’s NYSE stock price of $24.70 USD translates to approximately ¥3,583 JPY. The gaming division’s operating profit of $764.5 million USD converts to roughly ¥118.06 billion JPY.

Sony’s latest earnings report underscores its strong performance in gaming and entertainment, with PlayStation 5 sales driving growth. The company’s strategic focus on global expansion and leadership changes signal a promising future for investors. As Sony continues to invest in entertainment content, its gaming division remains a key pillar of success.

Elsewhere for Sony as conglomerate…

1. Music

  • Sony Music reported strong growth, with streaming revenue increasing by 18%.
  • The company continues to expand its artist portfolio, securing exclusive deals with major global artists.

2. Pictures (Sony Entertainment)

  • Sony Pictures saw a 15% revenue increase, driven by box office successes and streaming partnerships.
  • The studio continues to invest in original content and franchise expansions.

3. Imaging & Sensing Solutions

  • Sony remains a leader in image sensors, supplying high-end camera technology to smartphone manufacturers.
  • The division reported a 12% increase in revenue, fueled by demand for advanced imaging solutions.

4. Entertainment, Technology & Services

  • Sony’s consumer electronics division, including TVs, audio equipment, and cameras, saw steady growth.
  • The company is focusing on AI-driven innovations to enhance its product lineup.

5. Financial Services

  • Sony’s financial division, including insurance and banking, reported stable earnings.
  • The company is expanding its digital financial services, leveraging AI and automation.

Sony’s diverse business portfolio continues to drive strong financial performance, with entertainment and technology leading the way.

The Fallout of Fatal Fury: City of the Wolves—SNK CEO Steps Down

In a surprising turn of events, Kenji Matsubara, CEO of SNK Corporation, has stepped down from his leadership role, transitioning into an advisory position. This decision comes in the wake of the unexpectedly low performance of SNK’s latest release, Fatal Fury: City of the Wolves, a game that was meant to mark the triumphant return of the beloved fighting franchise after 26 years.

SNK went all-in on Fatal Fury: City of the Wolves, pouring substantial resources into its marketing and advertising campaign. The game was heavily promoted across various platforms, including WWE events, YouTube, and other digital spaces. It even featured Cristiano Ronaldo as a playable fighter, alongside contributions from world-renowned DJs for its soundtrack.

Despite these efforts, the game failed to generate the expected sales and player engagement. On Steam, the game peaked at 4,592 concurrent players, a disappointing figure for a title meant to revive a legendary franchise. In Japan, it sold only 10,000 copies on PlayStation within its first two weeks, ranking 10th in sales charts behind older titles like Minecraft and Mario Kart 8 Deluxe.

SNK’s Official Statement

On May 12, 2025, SNK Corporation released a statement announcing Matsubara’s transition to an advisory role. The company praised his contributions, highlighting his efforts in expanding SNK’s development division and strengthening its sales and marketing functions. However, the timing of his departure has led many to speculate that the underwhelming performance of Fatal Fury: City of the Wolves played a significant role in this decision.

While SNK has not publicly disclosed exact sales figures or revenue losses, industry analysts suggest that the game’s poor reception has had a negative financial impact on the company. The Saudi Arabian Public Investment Fund, which owns a major stake in SNK, had reportedly contributed heavily to the game’s development and marketing. The disappointing sales figures may have influenced the board’s decision to restructure leadership.

What’s Next for SNK?

With Matsubara stepping down, SNK’s Chairman of the Board will assume the role of interim CEO until a permanent replacement is appointed. The company remains committed to its strategic vision, but the failure of Fatal Fury: City of the Wolves raises questions about SNK’s future direction in the fighting game industry.

Square Enix heading to a corporate reboot with an unfortunate cancellation

Square Enix has unveiled its financial results for the fiscal year ending March 31, 2025, revealing a mixed performance. While net sales declined by 8.9% year-over-year to ¥324,506 million, operating income saw a 24.6% increase, reaching ¥40,580 million. The company attributes this profitability boost to reduced development and marketing costs, alongside stronger-than-expected sales of Dragon Quest III HD-2D Remake.

For context, Square Enix’s net sales of ¥324.5 billion translate to approximately $2.2 billion USD, while operating income of ¥40.6 billion equates to roughly $275 million USD.

As part of its restructuring, Square Enix has discontinued development on certain projects, including a Kingdom Hearts mobile spin-off. The company is shifting focus toward multi-platform releases and optimizing its development structure to cut costs.

The cancelled Kingdom Hearts game is Kingdom Hearts Missing-Link orginally announced in April 2022 as a GPS-based action RPG for iOS and Android. The game was intended to bridge the narrative between Kingdom Hearts Union χ and Kingdom Hearts Dark Road, offering players a chance to explore Scala ad Caelum while battling Heartless.

Initially planned for a 2024 release, Missing-Link underwent multiple delays, including a prototype test in January 2023 and a later postponement in November 2024 to an unannounced date. However, on May 14, 2025, Square Enix officially canceled development, citing difficulties in maintaining a live-service game that would meet player expectations over time.

Ironically, Square Enix annunced that it will be starting the development of a new intelectual property with an ally as TBS Television, the Tokyo-based network best known for Ninja Warrior, Ultraman, and Takeshi’s Castle.

Not much details where shared, but expects a combination of anime/TV Shows along with the launch of the official video game and also, Square Enix will use this as an example for a “quality over quantity” mindset when release game on multiple platforms.

About that, we already know that since last year, Square Enix disengaged on planning on accepting platforms exclusives and will launch games as broader as possible and that were the “quality over quantity” goes in.

Square Enix has announced a three-year business plan aimed at revitalizing its operations. The strategy revolves around four core initiatives:

  • Enhancing productivity by optimizing development resources.
  • Diversifying revenue streams by strengthening customer engagement.
  • Creating foundational stability through operational improvements.
  • Balancing capital allocation between growth investments and shareholder returns.

In a more broader point of view, Square Enix plans in the mid- to long-term pipeline to achieve a better achieving of “quality” and it will include to release major titles mainly in key IP on a consistent basis with expectations that results will be captured for the end of Fiscal Year 2027.

Additionally, Square Enix is implementing AI-driven productivity enhancements within its Japanese studios and introducing performance-based bonus funds for employees.

Backstory: Why the Reboot?

The restructuring comes after a steady decline in net sales over the past year, prompting Square Enix to consolidate its development teams under a franchise management division. This move aims to streamline operations and improve efficiency across its portfolio.

Looking ahead, Square Enix is targeting a 15% consolidated operating profit margin by the fiscal year ending March 31, 2027.

With these sweeping changes, Square Enix is positioning itself for long-term growth while ensuring its flagship franchises remain competitive in an evolving gaming landscape.

Nintendo acknowledged the economics with Nintendo Switch 2 will be complicated

In a pivotal earnings briefing, Nintendo not only unveiled its fiscal targets for the coming year but also pulled back the curtain on several headwinds affecting its next-generation console, the Nintendo Switch 2. The report paints a picture of a company determined to expand its platform while managing the challenges of tariffs, a high price point, and an evolving global supply chain—all amid soaring expectations from investors and fans alike.

Nintendo’s numbers reveal a fascinating juxtaposition between robust aspirations and recent financial turbulence. The company projects an operating profit of 320 billion yen and an ordinary profit of 380 billion yen for the fiscal year ending March 31, 2026. By comparison, its past figures saw operating profits of 528.9 billion yen (FY2024) and 282.5 billion yen (FY2025). Translating these figures—even approximately using the rough guide provided in the briefing (where 10 billion yen is about US$67 million)—highlights both the challenges ahead and the massive scale at which Nintendo operates. For instance, 320 billion yen converts to roughly US$2.14 billion in operating profit, underscoring Nintendo’s ambition to rebound and stabilize in uncertain economic times.

Tariff Troubles and Trade Uncertainty

Central to Nintendo’s latest disclosure was the impact of volatile international tariff policies. During the briefing, President Shuntaro Furukawa explained that the legacy of U.S. tariff policies—based on rates effective from early April—had been factored into the company’s financial models. He noted that the forecast “includes a negative impact of several tens of billions of yen at the profit level.” In stark terms, a single negative adjustment of 10 billion yen equates to roughly US$67 million. Although recent U.S.–China trade adjustments (lowering tariffs significantly) may alter these figures, Nintendo remains cautious, stating that any future policy changes could necessitate pricing adjustments to protect profitability .

Another recurring theme is the challenge posed by the Switch 2’s premium pricing. Set at an MSRP of US$449.99 for the base model—with a bundled version featuring Mario Kart World coming in at US$499.99—the new console stands markedly higher than its predecessor. As Furukawa candidly explained,

“Nintendo Switch 2 is priced relatively high compared to Nintendo Switch, so we recognize that there are corresponding challenges to early adoption.”
This deliberate pricing strategy is designed to reflect not only enhanced hardware features but also to absorb potential tariff costs. At a forecast of 15 million unit sales over the coming fiscal year, this price point implies potential hardware revenues on the order of US$6.75 billion—a figure that sets high expectations for market performance .

Nintendo is not standing still in the face of these challenges. Recognizing that early adoption might be tempered by the high entry cost, the company has deployed strategic measures such as the Mario Kart World bundle. This move aims to incentivize consumers and accelerate the install base—mirroring the explosive launch of the original Switch in 2017. Moreover, Nintendo expects strong software sales to accompany the hardware push, forecasting that over 45 million Switch 2 game units will move through the same fiscal period. The strategy, while ambitious, is a calculated effort to maintain momentum beyond the initial launch window and ensure a long-term ecosystem for gamers.

Production Challenges and Global Supply Dynamics

Beyond pricing and tariffs, Nintendo is grappling with the complexities of a diversified manufacturing base. With the Switch 2 produced in a mix of China, Vietnam, and Cambodia, the company faces logistical hurdles amid a fluid global trade environment. While efforts to shift production away from heavily tariffed regions are ongoing, the reality is that any disruptions—whether from changing trade policies or supply chain bottlenecks—can have a direct impact on profit forecasts. Nintendo’s management has stressed that tariff assumptions (such as the current 10% rates on goods from China and Vietnam) are baked into their forecasts, but they remain ready to adjust prices if these rates shift further .

Nintendo’s latest earnings report is as much a roadmap for future growth as it is an acknowledgment of real-world risks. The high price of the Switch 2, potential tariff costs, and the challenge of sustaining momentum post-launch all paint a picture of a company that is well-aware of the risks it faces. Yet, the same report also exudes cautious optimism: Nintendo aims to replicate the installing success of the original Switch while building on decades of brand loyalty and unparalleled innovation. If Nintendo can adapt quickly to tariff policy changes and maintain consumer enthusiasm, its next launch could well be a defining moment that cements its legacy in an increasingly competitive market .

As the Nintendo Switch 2 prepares for its early June launch, the balance between pushing cutting-edge hardware and managing external economic factors will be closely watched by industry analysts and devoted gamers alike. While there is no shortage of challenges—from converting tens of billions of yen in potential losses into a sustainable profit model, to weathering the unpredictability of international trade—the company’s proactive measures and strategic pricing could serve as a blueprint for future console launches. Nintendo’s approach reminds us that even in the face of adversity, bold innovation and strategic foresight remain fundamental to success in the gaming industry .

Nintendo’s earnings and strategic roadmap provide plenty of fodder for discussion. Beyond these reported numbers, you might be curious about how similar market challenges have influenced other major console launches or how trade policies continue to reshape the consumer electronics landscape. Whether you’re a long-time fan of Nintendo’s storied franchises or simply keen to understand the evolving currents of global gaming, the unfolding story of the Switch 2 promises to be one worth following.

Atlus is the the highlight on Sega latest earning report

Sega Sammy Holdings recently released its latest earnings report, offering insights into the performance of its gaming division. Among the standout contributors to Sega’s success are Atlus and its latest RPG, Metaphor: ReFantazio.

Atlus has been a crucial part of Sega’s gaming strategy since its acquisition in 2013. Initially known for niche RPGs with limited global reach, Atlus has flourished under Sega’s umbrella, expanding its audience and increasing its sales potential. Sega Sammy has even described Atlus as one of its “most successful acquisition deals to date.”

Metaphor: ReFantazio, Atlus’s latest RPG, launched in October 2024 and quickly became a commercial success. Within its first day, the game sold one million units worldwide, including both physical shipments and digital downloads. This impressive start highlights the effectiveness of Sega’s publishing power and marketing strategies.

According to Sega Sammy Holdings’ latest financial reports, the company’s current earnings stand at $3.19 billion USD. In 2023, Sega reported earnings of $370 million USD, marking an increase over its 2022 earnings of $310 million USD. This growth underscores the impact of successful game launches like Metaphor: ReFantazio.

Sega’s ability to facilitate a simultaneous worldwide launch on multiple platforms played a significant role in Metaphor: ReFantazio’s success. Previously, Atlus had limited resources and often focused on specific regions, but Sega’s backing allowed for broader distribution and greater visibility.

Future Prospects for Atlus and Sega

With Metaphor: ReFantazio exceeding expectations, Sega is likely to continue investing in Atlus’s projects. The company has already been pushing Atlus toward a busier release schedule, as seen with recent Persona remasters and remakes. Given the strong performance of Metaphor: ReFantazio, Sega may encourage Atlus to develop more original IPs alongside its established franchises.

Sega’s latest earnings report underscores the growing importance of Atlus within its portfolio. With Metaphor: ReFantazio proving to be a hit, the future looks bright for both Sega and Atlus as they continue to expand their reach in the RPG market.

Palworld next update will include a major collab

Palworld fans, get ready for an exciting fusion of two beloved gaming worlds! Pocketpair has officially announced Palworld: Tides of Terraria, a major summer update that brings the sandbox adventure of Terraria into the monster-catching survival mechanics of Palworld. This crossover promises new Pals, islands, enemies, and biome-specific gameplay elements, making it one of the most ambitious updates yet.

What’s Coming in “Tides of Terraria”

Terraria-Inspired Pals & Boss Battles

One of the most thrilling aspects of this update is the introduction of Terraria-themed Pals. The teaser images reveal bioluminescent creatures, icy terrains, and electrified penguin-like companions. Players will also encounter classic Terraria bosses, including a monstrous eye, strongly resembling the Eye of Cthulhu.

New Islands & Biome-Specific Gameplay

Palworld’s expansive open world is about to get even bigger. The update introduces new islands, each influenced by Terraria’s distinctive 2D sandbox style. Expect corruption biome-inspired creatures, jellyfish-like monsters, and revamped environments that blend the aesthetics of both games.

Fishing & Survival Mechanics

A teaser image shows a Palworld character fishing, hinting that Terraria’s fishing mechanics will be integrated into Palworld. This could mean new crafting recipes, survival strategies, and resource gathering methods.

Palworld has carved out a unique niche by combining monster-catching, survival mechanics, and crafting. The addition of Terraria content not only expands gameplay possibilities but also introduces a nostalgia factor for fans of Terraria’s pixelated universe. This crossover is a bold move that aims to unite fanbases and refresh Palworld’s content offerings ahead of a busy summer gaming season.

Palworld: Tides of Terraria is set to launch this summer, with more details to be revealed via social media in the coming weeks. Fans are eagerly awaiting a full list of new Pals, potential boss raids, and additional surprises.

The arrival of Stella Blade on PC will be official later this year

The highly acclaimed action RPG Stellar Blade is finally making its way to PC, marking a significant milestone for fans who have been eagerly awaiting its arrival. Originally released as a PlayStation 5 exclusive, the game captivated players with its stunning visuals, fast-paced combat, and compelling narrative. Now, with a PC release scheduled for June 11, 2025, Stellar Blade is set to bring an enhanced experience with new features and improvements.

The Journey to PC

Stellar Blade’s transition from console to PC has been an exciting one. Developed by Shift Up, the game first launched on PS5 in April 2024, quickly gaining popularity for its fluid combat mechanics and immersive world-building. The decision to bring the game to PC was fueled by its success, with over 1 million copies sold within two months. The developers recognized the demand for a broader audience and began working on a Complete Edition, which includes all previously released DLC and additional content.

New Features and Enhancements

The PC version of Stellar Blade is not just a simple port—it comes packed with technical improvements and exclusive features designed to take advantage of modern hardware. Some of the key enhancements include:

  • Uncapped FPS for smoother gameplay
  • Nvidia DLSS 4 and AMD FSR 3 for AI-powered upscaling
  • Ultrawide display support (5:4 to 32:9 aspect ratios)
  • Higher resolution environment textures for improved visuals
  • DualSense controller support with haptic feedback
  • Japanese and Chinese voiceover options
  • A brand-new boss battle against Mann, Leader of the Sentinels
  • 25 new costumes added to the game

The Backstory of Stellar Blade

At its core, Stellar Blade tells the story of Eve, a warrior tasked with reclaiming Earth from mysterious invaders. The game blends sci-fi elements with deep lore, creating a world filled with intrigue and danger. Players navigate through post-apocalyptic landscapes, uncovering secrets about humanity’s downfall and Eve’s own past. The narrative is enriched by cinematic storytelling and character-driven moments, making it a standout experience in the action RPG genre.

The arrival of Stellar Blade on PC is a game-changer for fans who prefer the flexibility and power of PC gaming. With enhanced graphics, customizable settings, and expanded content, the PC version promises to be the definitive way to experience the game. Whether you’re a returning player or a newcomer, Stellar Blade’s fast-paced combat, gripping story, and stunning visuals make it a must-play title.

Stellar Blade’s journey from PS5 exclusive to PC release is a testament to its success and the demand for high-quality action RPGs. With new features, improved performance, and additional content, the game is set to make a strong impact on the PC gaming community. As June 11 approaches, fans can look forward to diving into Eve’s world once again—this time with even more ways to experience the adventure.

Official Mod Support & Fishing Mini-Game reaching Warhammer 40K: Space Marine 2

The Warhammer 40K: Space Marine 2 community has just received a game-changing update—official mod support is now live! This long-awaited feature opens the floodgates for creativity, allowing players to craft custom campaigns, tweak gameplay mechanics, and introduce entirely new experiences to the battlefield.

Game director Dmitry Grigorenko announced the release of the Integration Studio, the same powerful editor used internally by Saber Interactive developers. Previously, modding was limited to manual file edits, often leading to technical issues. Now, modders can seamlessly adjust level design, AI behavior, abilities, UI elements, and more, making the process faster and more intuitive.

Alongside the modding announcement, the developers teased a Fishing With Daddy Calgar mini-game. This concept art features Marneus Calgar, the legendary Ultramarines Chapter Master, engaging in an unexpected pastime—fishing. While this quirky idea isn’t officially in development, modders are already racing to bring it to life.

Expanding the Warhammer Universe

With full mod support, the possibilities are endless. Modders are already discussing adding new factions, including the Tau and Necrons, expanding the game’s roster beyond its current lineup. Additionally, custom cinematic campaigns and roguelite game modes are now within reach.

This update marks a major milestone for Space Marine 2, ensuring its longevity through user-generated content. Whether players want to battle new enemies, craft unique missions, or simply go fishing with Calgar, the future of Space Marine 2 is looking brighter than ever.