Tag Archives: Update

Xbox 360 Gets a Surprise 2025 Update

After nearly two decades, Microsoft quietly rolled out a system update for the Xbox 360—yes, the console that launched in 2005 and whose digital store officially closed in July 2024! This blog post dives into what changed, why it matters, and how fans reacted.

When the Xbox 360 hit shelves in November 2005, it redefined console online play, selling over 80 million units worldwide and spawning genre-defining titles like Halo 3 and Gears of War. Despite two newer generations arriving since—the Xbox One in 2013 and the Series X|S in 2020—many gamers still cherish their 360s for a mix of nostalgia and exclusive library gems.

What’s in the June 2025 Update?

Although the Xbox 360 store shuttered last summer, users powering on today will find a refreshed dashboard that addresses long-standing visual quirks and adds a dash of marketing flair:

  • Fixed Thumbnails: Game art no longer appears stretched when a disc is inserted—a fix that Redditors hailed as “actually good”.
  • Dashboard Tiles Restored: Empty spaces left when store-related tiles were removed are now filled with new graphics, including promo images for Xbox Series X|S.
  • Subtle UI Polish: Menu fonts and background transitions feel smoother, giving the aging interface a surprisingly modern sheen.

Most of these tweaks rolled out first to U.S. consoles, though reports indicate a gradual global rollout as well.

Why Bother with an Old Console?

This mid-life facelift might seem odd, but Microsoft’s motivations likely include:

  1. Preserving User Experience: Even post-store, backward compatibility keeps many 360 titles alive on newer hardware. A clean dashboard underpins that legacy.
  2. Brand Continuity: Promoting Series X|S on legacy hardware nudges die-hard fans toward upgrades without being too heavy-handed.
  3. Goodwill Gesture: A small but meaningful nod to the community that helped build Xbox into a household name.

In a landscape where consoles age out faster than ever, this demonstrates a rare dedication to a product long past its prime.

Across Reddit and Bluesky, longtime 360 owners expressed genuine surprise and gratitude:

  • “No more stretched game thumbnails—my 360 looks so nice!”
  • “Feels like Microsoft remembered we still exist.”
  • “Ads for Series X|S are cheeky but not overbearing.”

Many joked that Microsoft clearly assumes we’re “two generations behind”—but the overall sentiment is that a little love goes a long way.

What This Means Going Forward

While it’s unlikely we’ll see major feature drops or new services for the 360, this update underscores a few trends:

  • Extended Lifespans: Consoles can remain relevant beyond expected support windows.
  • Backward-Compatibility as a Pillar: Keeping old libraries accessible drives long-term brand loyalty.
  • Micro-Marketing: Legacy platforms can serve as low-friction channels to highlight new products.

For anyone still booting up their Xbox 360, this is more than a cosmetic tweak—it’s a reminder that in gaming, the past never truly fades away.

SteamOS 3.7.8 just in time for newcomers portable Gaming PC

Valve has rolled out SteamOS 3.7.8, bringing a host of improvements and new features to the Steam Deck. This update marks the first stable release of SteamOS 3.7, introducing significant upgrades to the system’s core components and enhancing the overall user experience.

Major System Upgrades

SteamOS 3.7.8 comes with a fresh Arch Linux base, ensuring better compatibility and performance. Additionally, the Linux kernel has been updated to version 6.11, providing improved hardware support and security enhancements.

For gamers who demand the best visuals, this update includes an upgraded Mesa graphics driver base, ensuring better rendering and performance across various games. Moreover, Plasma 6.2.5 is now the default desktop mode, offering a more refined and responsive interface.

One of the standout features is the support for frame limiting with VRR (Variable Refresh Rate) displays, both internal and external. This addition helps maintain smoother gameplay and reduces screen tearing, making the Steam Deck even more versatile.

A much-requested feature has finally arrived—Battery Charge Limit control. Users can now set a maximum charge percentage in Settings → Power, helping to prolong battery lifespan and optimize power usage.

SteamOS 3.7.8: Go Country

This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.

General

  • Updated to a newer Arch Linux base
  • Updated the Linux kernel to 6.11
  • Updated the Mesa graphics driver base
  • Desktop mode now ships with Plasma 6.2.5
  • Added support for frame limiting with VRR displays (internal and external)
  • Added Battery Charge Limit control to Settings->Power
    • This option allows you to set a maximum charge limit for your Steam Deck.
    • Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted.
  • Fixed a crash when no displays are connected
  • Added official support for the Lenovo Legion Go S
  • Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go)
  • Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here.

Controllers and Input

  • Add support for the Proteus Byowave controller
  • Fixed an issue where Switch Pro Controller gyros might not work on first connection
  • Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth

  • Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
  • Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
    • Currently only available to select in Desktop mode
  • Added battery level display for supported Bluetooth devices
  • Include a bugfix for the Airpods when using the AAC codec
  • Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
    • Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models

Steam Deck Dock

  • Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance

  • Enabled AMD P-State CPU frequency control
  • Fixed a performance regression for No Rest for the Wicked

Desktop

  • Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
  • Surround sound now works correctly
    • Enabling the setting is currently only available via Desktop mode
  • KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
  • Speed and robustness improvements when switching between desktop and game mode
    • Fixed a common cause of hangs when switching to desktop mode
    • Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
  • Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature

Misc

  • Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
  • Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
  • Various enhancements to System Report functionality for support and troubleshooting
  • Fixed compatibility issue with certain DNS servers causing very slow domain lookups
  • Improved responsiveness of system when running into out-of-memory crash situations
  • Enabled IPv6 Privacy Extensions by default
  • Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines

Known Issues

  • Super NES controllers can erroneously show up as connected when they are not

Developer

  • Updated to a 6.11 based kernel
  • Added debuginfod URLs for SteamOS
  • Added systemd .socket units to the default list of /etc files preserved across updates
  • When running in a VM, system will now default to the desktop session
  • Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
  • The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
  • Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
  • The pacman cache is now cleaned after applying a SteamOS update
    • Fixes stale cache errors working with pacman after switching branches

SteamOS 3.7.8 is a substantial update that enhances the Steam Deck experience across multiple fronts. Whether it’s improved graphics, better power management, or a more stable Linux foundation, Valve continues to refine its handheld gaming powerhouse.

Stalker 2 will get its first post-release patch

GSC Game World has announced the first post-release patch for Stalker 2: Heart of Chornobyl, aiming to address several issues that players have encountered since the game’s launch. The patch, scheduled to be released between Monday, November 24, and Sunday, December 1, promises to fix major bugs, crashes, and other technical problems that have been affecting the gameplay experience.

Key Fixes and Improvements

  • Crash Fixes: The patch will resolve memory allocation failures and rendering issues that have caused the game to crash unexpectedly. This includes problems with skeletal meshes and quest-related cutscenes.
  • Quest Progression: Several bugs that block the main quest progression will be fixed, ensuring smoother transitions and preventing players from getting stuck.
  • Visual Glitches: The patch will address visual issues such as missing facial animations, detached heads, and other inconsistencies that break immersion.
  • NPC Behavior: Improvements will be made to NPC behavior, especially during Emission storms, ensuring they seek shelter appropriately.
  • Weapon Pricing: Changes to weapon pricing will be implemented, so guns with attachments will have different values from their unmodified counterparts.
  • Soft Locks: The patch will fix several instances where players get soft-locked, forcing them to restart the game.

Future Updates

GSC Game World has assured players that this patch is just the beginning of their efforts to improve the game. Future updates will include improvements to the A-life system, which controls NPC behavior and environmental interactions, as well as analog stick dead zone improvements.

Player Feedback

Despite the technical issues, Stalker 2 has been a commercial success, selling over a million copies and gaining a significant player base on Xbox Game Pass. The developers are actively seeking feedback from the community to ensure that future patches address the most pressing concerns.

So basically, Stalker 2: Heart of Chornobyl is a step towards refining the game and enhancing the overall player experience. With ongoing updates and a commitment to improvement, GSC Game World aims to deliver a more polished and immersive survival shooter.