Tag Archives: Nvidia

The battleground for Mid-rage GPUs by Nvidia and AMD at Computex 2025

Computex 2025 has been a battleground for the latest mid-range graphics cards, with NVIDIA unveiling the RTX 5060 and RTX 5060 Ti, while AMD countered with the Radeon RX 9060 XT. Both companies are vying for dominance in the competitive mid-range segment, offering improved performance, AI-driven enhancements, and aggressive pricing.


NVIDIA’s RTX 5060 & RTX 5060 Ti: The Green Team’s Mid-Range Push

NVIDIA’s RTX 5060 comes in at an attractive $299 price point, targeting gamers who want solid 1080p and 1440p performance without breaking the bank. The RTX 5060 Ti, on the other hand, offers higher clock speeds and improved AI acceleration, with 8GB and 16GB GDDR7 memory options priced at $379 and $429, respectively.

Key features of the RTX 5060 series include:

  • DLSS 4 for AI-enhanced upscaling and frame generation.
  • Ray tracing improvements with optimized cores.
  • PCIe 5.0 support for faster data transfer.
  • Lower power consumption compared to previous generations.

While NVIDIA’s DLSS 4 continues to be a major selling point, early benchmarks suggest that the RTX 5060 Ti struggles at higher resolutions, especially when compared to AMD’s latest offering.


AMD’s Radeon RX 9060 XT: A Strong Challenger

AMD’s RX 9060 XT is positioned as a direct competitor to the RTX 5060 and 5060 Ti, boasting RDNA 4 architecture and FSR 4 enhancements. Available in 8GB and 16GB configurations, the RX 9060 XT starts at $299, with the 16GB version priced at $349.

AMD’s key advantages:

  • FSR 4 Redstone introduces Neural Radiance Caching and ML-assisted frame generation.
  • Higher clock speeds at 3.13 GHz, outperforming the RTX 5060 Ti in raw processing power.
  • PCIe 5.0 and DisplayPort 2.1a support for future-proofing.
  • Better performance-per-dollar, with AMD claiming a 15% advantage over the RTX 5060 Ti.

AMD’s RX 9060 XT is designed to maximize 1440p gaming, with FSR 4 promising smoother frame rates and enhanced ray tracing capabilities. The 16GB version is reportedly 6% faster than the RTX 5060 Ti, making it a compelling choice for budget-conscious gamers.

While NVIDIA’s RTX 5060 Ti has faced stock shortages, AMD’s RX 9060 XT is expected to have a more stable supply, potentially giving Team Red an edge in availability. Both GPUs will be available from major board partners, including ASUS, Gigabyte, PowerColor, and Sapphire.

With FSR 4 expanding to over 60 titles by launch, AMD is making a strong case for its AI-driven enhancements, while NVIDIA continues to push DLSS 4 as the gold standard for upscaling.

Computex 2025 has set the stage for an intense mid-range GPU showdown. NVIDIA’s RTX 5060 series brings DLSS 4 and ray tracing improvements, but AMD’s RX 9060 XT counters with FSR 4, higher clock speeds, and better pricing. With early benchmarks favoring AMD’s offering, gamers will have a tough choice between Team Green’s AI-driven performance and Team Red’s raw power and affordability.

Which GPU will reign supreme? Only time—and real-world testing—will tell.

Gamers Nexus could be the first of many reviewers and content creators fed up with Nvidia’s behavior

In the ever-evolving world of tech journalism, transparency and integrity are paramount. However, recent allegations from Gamers Nexus suggest that Nvidia may be engaging in questionable media practices to control the narrative surrounding its latest GPU releases. This controversy has sparked discussions about corporate influence, journalistic ethics, and the delicate balance between access and independence.

The Accusations: Nvidia’s Alleged Media Pressure Tactics

Gamers Nexus, a well-respected voice in the PC hardware community, has accused Nvidia of pressuring reviewers to include performance metrics for features like Multi-Frame Generation 4X (MFG4X) in their reviews—even when the tested hardware does not support the feature. According to Gamers Nexus, Nvidia allegedly threatened to withhold access to key engineers and internal resources if reviewers did not comply with these demands.

This revelation raises concerns about editorial coercion, where companies leverage their influence to shape public perception. If true, such tactics could undermine the credibility of independent reviews and mislead consumers who rely on unbiased assessments before making purchasing decisions.

The allegations against Nvidia are not just about one company—they highlight a larger issue within the tech industry. When corporations dictate review conditions, they compromise journalistic integrity and erode trust between media outlets and their audiences.

Reports indicate that Nvidia has been selectively providing review drivers only to media outlets that agreed to its strict testing conditions. This means that early reviews of the RTX 5060 were conducted under Nvidia’s preferred benchmarks, potentially skewing the results in favor of the company’s narrative. Such practices raise ethical concerns about whether reviewers can truly provide objective assessments when their access is contingent upon compliance.

The tech community plays a crucial role in challenging corporate influence and demanding transparency. Independent reviewers like Gamers Nexus serve as watchdogs, exposing practices that could mislead consumers. By supporting unbiased journalism and engaging in open discussions, the community can push back against manipulative tactics.

Consumers should also be critical of marketing narratives and seek multiple sources before making purchasing decisions. The more informed the audience, the harder it becomes for corporations to control the conversation.

At its core, this controversy is a reminder that corporate influence should never outweigh journalistic integrity. Nvidia’s alleged tactics, if proven true, highlight the power dynamics between tech giants and independent media. As the industry continues to evolve, maintaining transparency and ethical standards will be essential in preserving trust between companies, reviewers, and consumers.

The situation kind of reminds that Nvidia have been in hot waters a few years ago, while a different situation, it did cost a complete distrust from a known partner.

In 2022, EVGA, one of Nvidia’s largest board partners, abruptly exited the GPU market, citing disrespect from Nvidia. According to reports, Nvidia refused to provide basic pre-launch information—such as pricing—until CEO Jensen Huang publicly announced the GPUs. This made it difficult for EVGA to plan its business strategy.

Additionally, Nvidia allegedly restricted pricing on certain cards, while simultaneously releasing Founders Edition GPUs that undercut EVGA’s own products. The oversupply of GPUs further forced EVGA to drastically cut prices, leading to financial losses. Ultimately, EVGA deemed the partnership unprofitable and walked away from the GPU business.

Nvidia shared details about the tech behind the power of Nintendo Switch 2

Exploring Nvidia’s Role in the Nintendo Switch 2 Revolution

The gaming world is abuzz with excitement as Nintendo unveils its next-generation console, the Nintendo Switch 2. At the heart of this technological leap is Nvidia, whose cutting-edge innovations are powering the console’s impressive capabilities. Let’s dive into the details of how Nvidia’s tech is transforming the gaming experience.

Nvidia’s Custom GPU: A Game-Changer

The Nintendo Switch 2 is equipped with a custom Nvidia processor featuring dedicated RT Cores and Tensor Cores. These components are pivotal in delivering stunning visuals and AI-driven enhancements. The RT Cores enable real-time ray tracing, creating lifelike lighting, reflections, and shadows that immerse players in vibrant game worlds. Meanwhile, Tensor Cores power AI technologies like Deep Learning Super Sampling (DLSS), which upscale lower-resolution images to enhance both performance and image quality.

With Nvidia’s innovations, the Switch 2 achieves up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. This marks a significant upgrade from the original Switch, which maxed out at 1080p resolution in TV mode. The console also supports HDR, ensuring richer colors and sharper contrasts. Variable Refresh Rate (VRR) via Nvidia G-SYNC in handheld mode guarantees ultra-smooth, tear-free gameplay.

Nvidia’s Tensor Cores extend beyond graphics enhancements. They enable AI-powered face tracking and background removal, enhancing social gaming and streaming experiences. These features open up new possibilities for interactive gameplay and community engagement.

Nvidia’s collaboration with Nintendo isn’t just about hardware; it’s also about empowering developers. The custom GPU comes with optimized APIs and world-class development tools, making game creation faster and more efficient. This ensures that developers can fully leverage the console’s capabilities to deliver groundbreaking games.

A Leap Forward for Nintendo

The Nintendo Switch 2 represents a generational leap in gaming technology, thanks to Nvidia’s contributions. With 10 times the graphics performance of its predecessor, the console is set to redefine portable gaming. From ray tracing to AI-driven enhancements, Nvidia’s tech is at the forefront of this transformation.

As gamers eagerly await the Switch 2’s release, it’s clear that Nvidia’s innovations are not just powering a console—they’re shaping the future of gaming. Whether you’re a fan of immersive worlds or high-speed action, the Nintendo Switch 2 promises an experience like no other.

Are you excited to see how these advancements will impact your favorite games? Let me know your thoughts!

Gaming still at the back seat of Nvidia Q4 2024 performance

Nvidia, the AI chip giant, recently released its fiscal fourth-quarter earnings report, which has garnered significant attention from investors and tech enthusiasts alike. The company reported a record quarterly revenue of $39.3 billion, up 12% from the previous quarter and 78% from a year ago. This impressive growth is largely attributed to the booming demand for AI and data center products.

Key Highlights from the Earnings Report

  1. Revenue and Earnings: Nvidia’s revenue for the fourth quarter was $39.3 billion, surpassing analysts’ expectations of $38.05 billion. The company’s net income rose to $22.09 billion, or 89 cents per diluted share, compared to $12.29 billion, or 49 cents per share, in the same period last year.
  2. AI Demand: The demand for AI inference and new AI models has significantly benefited Nvidia. CEO Jensen Huang highlighted that the company’s leadership in advanced AI chips has enabled them to unlock new use-cases and drive strong demand.
  3. Blackwell AI Chips: Nvidia’s next-generation AI chip, Blackwell, has seen a significant ramp-up in sales, contributing to the company’s strong performance. CFO Colette Kress mentioned that the company expects gross margins to reach the mid-70s later this year once Blackwell production has fully ramped up.
  4. Market Reaction: Despite the impressive earnings report, Nvidia’s stock experienced a slight decline in after-hours trading. Analysts suggest that the market’s tame response may indicate that all the good news has already been priced into the stock.

The RTX 50 series, powered by Nvidia’s Blackwell architecture, has been a game-changer for gamers and creators. The series includes the RTX 5090, 5080, 5070 Ti, and 5070, each offering significant performance improvements over their predecessors.

  1. Performance Uplift: The RTX 5090 demonstrates a 33% performance increase over the RTX 4090 in games like Resident Evil 4 and Horizon Forbidden West. Similarly, the RTX 5080 shows a 15% improvement, while the RTX 5070 Ti and 5070 are approximately 20% faster than their Ada Lovelace predecessors.
  2. AI and Ray Tracing: The RTX 50 series leverages AI and ray tracing technologies to deliver superior graphics fidelity and performance. The inclusion of DLSS 4 with Multi Frame Generation and enhanced Ray Reconstruction has further boosted the performance of these GPUs.
  3. Market Reception: The RTX 50 series has received positive feedback from both gamers and creators. The GPUs’ ability to handle demanding tasks and deliver high-quality visuals has made them a popular choice among users.

Management’s Reaction to Recent RTX 50 News

Nvidia’s management has been actively addressing the recent issues and controversies surrounding the RTX 50 series. The company has acknowledged the concerns raised by users and is working diligently to resolve them.

  1. ROP Controversy: Nvidia’s global PR director, Ben Berraondo, confirmed that the missing Render Output Pipelines (ROPs) issue affects only about 0.5% of all GeForce RTX 5090/5090D and RTX 5070 Ti graphics cards. The company is investigating the matter and has assured users that they are committed to providing a solution.
  2. BSOD and Black Screen Troubles: Nvidia has confirmed that it is investigating the blue screen of death (BSOD) and black screen issues reported by users of the RTX 50 series. The company is working on identifying the root cause and determining whether the fix will come through a driver update or a VBIOS update.

Nvidia Ends PhysX Support with RTX 50 Series

Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. This move comes as Nvidia deprecates 32-bit CUDA applications starting with the RTX 50 series.

PhysX, originally developed by Ageia in 2004 and later acquired by Nvidia, was a proprietary physics simulation SDK capable of processing ragdolls, cloth simulation, particles, volumetric fluid simulation, and other physics-focused graphical effects. It was integrated into several notable AAA games, including the Batman Arkham trilogy, Borderlands: The Pre-Sequel, Borderlands 2, Metro: Last Light, Metro: Exodus, Metro 2033, Mirror’s Edge, The Witcher 3, and some older Assassin’s Creed titles.

PhysX was designed to run physics calculations on the GPU rather than the CPU, allowing for significantly greater rendering performance for physics-related graphical effects. This resulted in higher frame rates and improved quality of physics effects compared to what could be achieved on a CPU.

Despite its initial success, PhysX’s adoption slowed significantly by the late 2010s as developers moved towards more flexible, cross-platform physics engines. The biggest drawback of PhysX was its strict requirement for an Nvidia GPU, preventing it from being used on competing GPUs, consoles, and smartphones. Nvidia also gradually removed support for some PhysX features, contributing to its decline.

The End of PhysX on RTX 50 Series

With no known 64-bit games using PhysX, Nvidia has decided to end support for 32-bit PhysX on the RTX 50 series GPUs. This means that games from the 2000s and early 2010s that relied on PhysX for particle and clothing effects will no longer benefit from the technology on the latest Nvidia GPUs.

For those who still want to use PhysX, the only solution is to install an older RTX 40 series or earlier graphics card and dedicate it to PhysX processing in the Nvidia control panel.

The retirement of PhysX on the RTX 50 series marks the end of an almost lifelike era in gaming physics. While it was a groundbreaking technology in its prime, the shift towards more versatile and cross-platform solutions has rendered it obsolete. As we move forward, it will be interesting to see what new innovations Nvidia brings to the table.

Game-Changing GPUs Unveiled at CES 2025! AMD Ryzen vs. Nvidia GeForce

In today’s video, we’re diving into the game-changing GPU announcements from CES 2025. AMD and Nvidia are head-to-head with their latest innovations. Discover the incredible power of AMD Ryzen processors and Radeon GPUs, as well as Nvidia’s cutting-edge GeForce RTX series. Whether you’re a gamer, content creator, or tech enthusiast, this showdown is for you!

Author’s note:

Hello muñaños and my apologies, I honestly didn’t have any issues with the raw version of this video but I guess I need to avoid using some “glitch” transition and double check assets before adding them for a video, but at least the important images with the relevant data when good in most parts, so that is my sign of relief and I will take it as “today’s Monday”.

(Sidenote: Ironically, this was exported with a Radeon 7900 GRE, which I thought it could handle glitch transition of DaVinci Resolve better than a mobile GTX GeForce 1660 Ti, but I guess those advance features and effect are for Radeon 7900 XTX/Geforce 4080 and up.)

GG and thanks for the opportunity!

GeForce Now native app heading to more devices

Another important business for Nvidia after GPU and AI, is it cloud gaming service GeForce Now and also as part of its CEs 2025 announcements, expect to see an increase on device that would not needs computing trick to have the service wokrs and have the official app or the native app.

With this, Nivida a native GeForce Now app for the Steam Deck, which will replace the previous workaround of streaming via Google Chrome.

This app will offer up to 4K resolution and 60 frames per second with high dynamic range when connected to a TV. The native app will be available later this year, providing a much smoother and efficient gaming experience.

Also GeForce Now is expanding its support to include Apple Vision Pro spatial computers, Meta Quest 3 and 3S, and Pico mixed-reality devices. This expansion means that more users will be able to enjoy cloud gaming with NVIDIA’s advanced technologies, including ray tracing and NVIDIA DLSS.

Two highly anticipated games, “DOOM: The Dark Ages” and “Avowed,” will be available on GeForce Now when they launch on PC later in 2025. This addition will significantly enhance the library of over 2,100 supported titles.

Related to the back-end of GeForceNow, Nvidia announced that is launching its first GeForce RTX-powered data center in India. This initiative aims to make gaming more accessible around the world, especially in regions where high-performance gaming hardware may not be readily available.

Despite already announcing the Blackwell generation for GeForce RTX 50 in a previous announcement, Nvidia didn’t revealed when the edge nodes of GeForce Now will be based on the new generation of GPU like GeForce RTX 5080