Tag Archives: PC

The greatest challenge of Nvidia with RTX GeForce 5090 yet

The Nvidia RTX GeForce 5090, part of Nvidia’s latest lineup of graphics cards, has been making headlines for both its impressive performance and some unexpected issues. While the card boasts cutting-edge technology and significant improvements over its predecessors, it has also encountered a few notable problems that have left some users frustrated.

Underperformance and Missing ROPs

One of the most significant issues reported with the RTX 5090 is underperformance due to missing ROPs (Raster Operations Pipelines). ROPs are crucial components in a GPU that handle tasks such as anti-aliasing, Z and color compression, and writing pixels to the output buffer. Essentially, they play a vital role in rendering graphics in PC games.

Nvidia confirmed that a small percentage of RTX 5090 and 5070 Ti GPUs were shipped with one fewer ROP than specified, leading to a performance drop of around 4%. This issue affects less than 0.5% of the units, but it has caused noticeable performance degradation in affected cards. Users have reported that their GPUs are underperforming compared to Nvidia’s Founders Edition and other custom designs.

Another problem plaguing the RTX 5090 is frequent crashing during gameplay. Users have reported that their games crash to the desktop, often accompanied by error messages related to the GPU. This issue has been linked to driver problems, with some users experiencing black screens, freezes, and system reboots. Nvidia has been working on driver updates to address these issues, but the problem persists for some users.

What are ROPs?

ROPs, or Raster Operations Pipelines, are an essential part of a GPU’s architecture. They are responsible for several critical tasks in the rendering process, including:

  • Anti-Aliasing: ROPs help smooth out jagged edges in images, making them appear more realistic.
  • Z and Color Compression: They handle the compression of depth (Z) and color data, which helps improve performance and reduce memory usage.
  • Pixel Output: ROPs write the final pixel data to the output buffer, which is then displayed on the screen.

In modern GPUs, the number of ROPs can significantly impact performance, especially in graphically intensive applications. A higher number of ROPs generally means better performance, as the GPU can handle more rendering tasks simultaneously.

While the Nvidia RTX GeForce 5090 is a powerful and advanced graphics card, it has faced some challenges since its release. Issues such as underperformance due to missing ROPs and frequent crashing have affected a small percentage of users. Nvidia has acknowledged these problems and is working on solutions, including driver updates and replacements for affected units.

Despite these setbacks, the RTX 5090 remains a top choice for gamers and professionals seeking high-performance graphics capabilities.

Nvidia Ends PhysX Support with RTX 50 Series

Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. This move comes as Nvidia deprecates 32-bit CUDA applications starting with the RTX 50 series.

PhysX, originally developed by Ageia in 2004 and later acquired by Nvidia, was a proprietary physics simulation SDK capable of processing ragdolls, cloth simulation, particles, volumetric fluid simulation, and other physics-focused graphical effects. It was integrated into several notable AAA games, including the Batman Arkham trilogy, Borderlands: The Pre-Sequel, Borderlands 2, Metro: Last Light, Metro: Exodus, Metro 2033, Mirror’s Edge, The Witcher 3, and some older Assassin’s Creed titles.

PhysX was designed to run physics calculations on the GPU rather than the CPU, allowing for significantly greater rendering performance for physics-related graphical effects. This resulted in higher frame rates and improved quality of physics effects compared to what could be achieved on a CPU.

Despite its initial success, PhysX’s adoption slowed significantly by the late 2010s as developers moved towards more flexible, cross-platform physics engines. The biggest drawback of PhysX was its strict requirement for an Nvidia GPU, preventing it from being used on competing GPUs, consoles, and smartphones. Nvidia also gradually removed support for some PhysX features, contributing to its decline.

The End of PhysX on RTX 50 Series

With no known 64-bit games using PhysX, Nvidia has decided to end support for 32-bit PhysX on the RTX 50 series GPUs. This means that games from the 2000s and early 2010s that relied on PhysX for particle and clothing effects will no longer benefit from the technology on the latest Nvidia GPUs.

For those who still want to use PhysX, the only solution is to install an older RTX 40 series or earlier graphics card and dedicate it to PhysX processing in the Nvidia control panel.

The retirement of PhysX on the RTX 50 series marks the end of an almost lifelike era in gaming physics. While it was a groundbreaking technology in its prime, the shift towards more versatile and cross-platform solutions has rendered it obsolete. As we move forward, it will be interesting to see what new innovations Nvidia brings to the table.

AMD closes the year 2024 in green and with official release of RDNA4

AMD reported record revenue of $7.7 billion for Q4 2024, which was a 24% increase year-over-year. The company also achieved a gross margin of 51% and a non-GAAP gross margin of 54%. For the full year 2024, AMD reported record revenue of $25.8 billion, a 14% increase from the previous year. The company’s operating income for the year was $1.9 billion, and net income was $1.6 billion.

AMD’s CEO, Dr. Lisa Su, highlighted that 2024 was a transformative year for the company, with significant growth in their Data Center segment and strong earnings expansion.

The company also saw record revenue from its AMD Instinct accelerator products.

Of course RDNA4 and the Radeon RX 9070 XT family topic could not be avoided on the conference call with AMD’s inverstor.

And with this, Lisa Su confirmed the launch of their next-generation RDNA 4 architecture and the Radeon RX 9070 XT graphics card. Scheduled for release on March 6, 2025, these GPUs are set to revolutionize the mainstream and mid-range gaming market.

A review of all that is currently public knowledge…

RDNA 4 marks a significant leap forward for AMD, focusing on improved ray tracing performance and AI-powered upscaling technology. The architecture will utilize a 4nm TSMC process node, enhancing density and efficiency3. Key features include:

  • Optimized Compute Units (CUs): RDNA 4 introduces optimized CUs for better performance.
  • Supercharged AI Compute: Enhanced AI capabilities for advanced upscaling and image stabilization.
  • Improved Ray Tracing: Significantly better ray tracing performance compared to previous generations.
  • Better Media Encoding: Enhanced media encoding quality for a smoother gaming experience.

Radeon RX 9070 XT: Specifications and Performance

The Radeon RX 9070 XT is AMD’s flagship offering in the RDNA 4 lineup. Here are the key specifications:

  • Stream Processors: 4,096 SPs
  • Compute Units: 64 CUs
  • Memory: 16GB GDDR6 with a 256-bit memory bus
  • Memory Speed: 20 Gbps
  • Bandwidth: 640 GB/s
  • Base / Boost Clocks: 2.40 GHz / 2.97 GHz
  • PCIe Support: PCIe 5.0

The RX 9070 XT is designed to compete with NVIDIA’s GeForce RTX 5070 Ti, offering top-tier performance at a more affordable price. AMD’s focus on mainstream gaming means the RX 9070 XT aims to provide high-quality 4K gaming experiences with improved ray tracing and AI-powered upscaling.

Valve Denies Rumors of Returning to Gaming Console Market with New Steam Machines

Valve, the renowned developer behind the Steam platform, has officially denied rumors suggesting it is planning to re-enter the gaming console market with a new line of Steam Machines. The speculation arose from a leak by well-known industry insider eXtas1s, who claimed that Valve was working on a new console to rival the PlayStation 5 and Xbox Series X.

Original video:

According to eXtas1s, Valve is collaborating with AMD to utilize their upcoming RDNA 4 technology for this new console.

The rumor suggested that Valve’s new console would be a significant step up from the Steam Deck, aiming to offer a more powerful gaming experience. However, Valve has firmly denied these claims via a clarification that the changes on a Mesa patch change is about the Vulkan support within the Open Source RADV Radeon Driver for RDNA4 and nothing much else:

This initial support should be good enough but it’s missing two features (cooperative matrix and video decode/encode) compared to GFX11 (RDNA3) because lack of time.

DCC is still under active development but it might be possible to finish it during the RC period.

Valve’s previous attempt to enter the console market with Steam Machines in 2015 was met with limited success. The concept behind Steam Machines was to provide small PCs, either made by Valve or other manufacturers, running SteamOS (with the option to boot Windows). Despite the innovative idea, the Steam Machines did not achieve the expected success due to various factors, including limited game compatibility and high prices.

In recent years, Valve has focused on the success of the Steam Deck, a handheld gaming device that has gained popularity among gamers. The company has sold “multiple millions” of the device since its release, although exact sales figures have not been disclosed. The Steam Deck’s success has been attributed to its portability, performance, and the extensive library of games available on Steam.

Electronic Arts will officially sunset Origin PC launcher

While it shouldn’t be a surprise for those following up this topic, Electronic Arts has announced the end of its 14-year-old Origin PC Launcher. The decision to sunset Origin comes as a response to the decline in 32-bit software support, with Windows 11 no longer supporting 32-bit applications. This move marks a significant shift for EA, as it transitions users to its newer EA app.

Origin was launched in 2011 as EA’s answer to Valve’s Steam platform. The goal was to create a dedicated storefront and launcher for EA’s games, allowing the company to retain more revenue by bypassing third-party platforms.

However, Origin faced criticism and unpopularity among users due to its lack of features compared to Steam and its controversial decision to pull titles like Crysis 2 from Steam.

Despite these challenges, Origin remained a staple for EA gamers, especially for older titles that were not available on other platforms. Over the years, EA attempted to migrate users to its newer EA app, which launched in 2022 with a more modern interface and improved features.

Transition to the EA App

Starting April 17, 2025, the Origin PC Launcher will cease to function, and users will be directed to install the EA app. EA has assured users that their local and cloud saves, as well as their friend lists, will sync seamlessly between Origin and the EA app.

Additionally, users can merge their Origin friend lists with those on Steam, Xbox, and PlayStation.

However, there are some caveats. Mods may not transfer to the EA app, and users will need to check with mod creators to see if their content can be transferred. For those switching to a new device, redownloading games and manually transferring data will be necessary.

To use the EA app, PC users will need a 64-bit version of Windows 11 or Windows 10, while Mac users will need macOS Catalina 10.15.5 or later. This requirement aligns with the broader industry shift away from 32-bit software support1.

The sunsetting of Origin marks the end of an era for EA gamers. While the transition to the EA app may come with its challenges, it also represents a step towards a more unified and modern gaming experience.

As EA continues to evolve its platform, it remains to be seen how the gaming community will respond to these changes.

SMITE 2 will go Free-to-Play this year

Hi-Rez Studios has announced that SMITE 2, the highly anticipated sequel to the popular third-person MOBA (Multiplayer Online Battle Arena) game, will transition to a free-to-play model starting January 14, 2025. This move marks a significant milestone for the franchise, as it opens up the game to a broader audience.

The Backstory of SMITE

SMITE first launched in 2014, introducing players to a unique third-person perspective that set it apart from traditional top-down MOBAs. Players could choose from a variety of gods and goddesses from different mythologies, each with unique abilities. Over the years, Hi-Rez Studios has consistently updated the game, introducing new gods, maps, and game modes to keep the experience fresh and engaging.

The franchise has also made a name for itself in the competitive gaming scene, with the launch of the SMITE World Championship in 2015. This annual event showcases the best teams from around the world and has helped solidify SMITE’s place in the esports community.

What’s New in SMITE 2?

With the transition to a free-to-play model, SMITE 2 will introduce several new features and improvements. Players can look forward to:

  • 45 Gods: Including new additions like Aladdin, who brings a fresh playstyle inspired by the Disney movie.
  • New Game Modes: Joust and Duel modes, with an alpha version of Assault mode also being tested.
  • Enhanced Graphics and Mechanics: Improved visuals and smoother gameplay mechanics.
  • Community Engagement: Hi-Rez Studios continues to seek player feedback and foster a sense of community through events and updates.

As SMITE 2 enters its open beta phase, the future looks bright for this beloved franchise. The transition to free-to-play is expected to attract both veteran players and newcomers, ensuring that the game remains a staple in the world of MOBAs.

Lenovo will keep grinding with Lenovo Go S & Go 2

Beside the proper offering in base of the recent announcements of both AMD and Nvidia, Lenovo did wanted to also use CS 2025 as a platform to announce what is next in their effort for portable PC Gaming with its Lenovo Go brand and we got not one, but two devices.

First, Lenovo confirmed the Lenovo Go S, a entry-level variant of the Lenovo Go original and will have the exclusive Go variant of the recently announced AMD Ryzen Z2 as part of your consideration.

The Lenovo Go S’ specs goes as follows:

  • Display: 8-inch WUXGA 16:10 PureSight touch display with 120Hz refresh rate.
  • Processor: AMD Ryzen Z2 Go or Z1 Extreme processors.
  • RAM: Up to 32GB of 7500Mhz LPDDR5X RAM.
  • Battery: 55.5Whr battery.
  • Operating System: Runs Windows 11.
  • Connectivity: Wi-Fi 6e support, two USB 4 ports, microSD card reader.

Despite not being a powerhouse in comparison with the original Legion Go, the Lenovo Legion Go S will actually be one of the few handhelds on the market to offer a 120Hz variable refresh rate screen, physically possible due the screen being with a 1920 x 1200 resolution.

The Legion Go S is expected to launch this month at a $499 price that includes 16GB of RAM and 1TB of storage and with $100 more, you get 32GB RAM.

But wait… there’s more with SteamOS

A surprising note is that Lenovo and Valve are in a partnership which will bring a “Powered by SteamOs” variant of the Lenovo Go S with Valve adding:

With Lenovo’s announcement at CES 2025 of the Lenovo Legion Go S, we are pleased to share that their “Powered by SteamOS” model is the first handheld officially licensed to ship with Valve’s SteamOS. We built this operating system to provide a seamless user experience optimized for gaming, while retaining access to the power and flexibility of a PC. SteamOS is the same operating system we run on Steam Deck, and the team is making updates to ensure it fully supports the Lenovo Legion Go S and provides the same seamless experience customers expect.

In addition, the same work that we are doing to support the Lenovo Legion Go S will improve compatibility with other handhelds. Ahead of Legion Go S shipping, we will be shipping a beta of SteamOS which should improve the experience on other handhelds, and users can download and test this themselves. And of course we’ll continue adding support and improving the experience with future releases.

Despite sharing the same tech spec, the SteamOs variant of the Lenovo Go S will not lauch along the regular Windows 11 based device, but will do so by May at a $499 cost for a model with 16GB of RAM and 512GB of storage.

About the Legion Go 2

Lenovo of course showed the Legion Go S as a proper “follow-up” for the Legion Go, but the true successor is officially in development and slated to be launch this very 2025.

Also, the company said that we should expect its specs to include the Ryzen Z2 Extreme with a 8.8-inch 144Hz OLED screen with VRR ready, and a big 74Wh battery.

Summary of all things Razer announced at CES 2025

Known to be one of the original gaming peripherals and PC gaming accessories even before PC gaming became a big thing it is today, Razer hasn’t been shy to use events like CES 2025 to not only announced official products and their follow-ups, but also concepts that might or not end being official products and this year wasn’t the exception.

The announcement about an official product is the Razer Blade 16 gaming laptop, which is thinner than ever at just 0.59 inches.

This model features AMD Ryzen AI processors and NVIDIA GeForce RTX 5090 GPUs, along with a 240Hz display and needless to say that the Razer he Blade 16 is designed for gamers who demand high performance in a sleek, portable form factor.

Other announcement for an official product is the new Razer Aether Standing Light Bars feature Chroma RGB lighting and can be used to light up both the player and the surroundings. These lights are smart-home compatible and offer reversible front-and-back dual lighting.

And if you are considering the Aether, I guess it won’t hurt you consider the Razer Monitor Stand Chroma and have Aether to complement it, as it provides additional desk space and includes RGB lighting and multiple USB ports. It is designed to help gamers create a more ergonomic and organized workspace.

Finally, the Handheld Dock Chroma is a “6-in-1” docking station that transforms phones, tablets, or handheld gaming devices “into powerful gaming consoles” with 100W power passthrough support for charging.

The Handheld Dock Chroma uses a USB-C cable to connect supported devices, including Android phones and tablets, iPads and iPhones with USB-C ports, Steam Deck, Nintendo Switch, and Razer’s own Edge Android gaming handheld.

The 2025 Razer Blade 16 is due out in the first quarter of this year, while the Razer Aether Standing Light Bars is scheduled to be launch on Q1 2025 at a $99 MSRP, the Monitor Stand Chrome will be priced at $199 but no release date was chares and finally, the Handheld Dock Chroma will be the earliest product to be launch with a January 30th release date, targeting the S79.99 price.

And now… the concepts that are labeled as “Projects”

Project Arielle

Razer introduced Project Arielle, the world’s first mesh gaming chair with integrated heating and cooling using bladeless fan technology and Razer used its other chair, the Fujin Pro, as a base for the designing of Arielle.

One of the features of the chair is that it can reduce the perceived temperature by 2°C to 5°C and provide up to 30°C of warm air. This innovative chair aims to enhance comfort for gamers in various climates.

Project Ava

And finally, Razer showcased Project Ava, an AI-powered tech that serves as an esports coach. Ava provides real-time feedback and coaching to help players improve their skills and optimize their gaming setups for better performance.

This AI coach can also ensure that players are always up-to-date with hardware, software, and firmware updates.

While again, conceptual products showcased on CES 2025 by Razer might or not being launched as official products, this wasn’t the exception that Razer didn’t make promises and it is around from Spring to Summer that concepts evolving to future products are announced, so if you are interested, stay tuned!

The Nvidia GeForce RTX 50 Family announced

The rumors are now over at Nvidia side and we are in the new generation of GeForce RTX with GeForce RTX 50 family and debuting are the Nvidia GeForce RTX 5090, GeForce RTX 5080, GeForce RTX 5070 Ti and the GeForce RTX 5070 which were presented at Nvidia’s turn at the main stage of CES 2025.

Lets start with the GeForce RTX 5090 and this of course and for yet another generation without Blackwell architecture being a difference, the flagship.

The GeForce RTX 5090 includes 32GB of GDDR7, a memory bandwidth of 1,792GB/sec, and a massive 21,760 CUDA cores and the bad news is that the GPU card will consume up to 575 watts and Nvidia recommends using PSU with 1000 watts as minimum.

That’s 125 watts more than the RTX 4090, but Nvidia justifies it as precisely, the 5090 doubles its predecessor’s performance.

The GeForce RTX 5090 will have a Founder Edition or the reference that Nvidia sells directly to customer.

Next, the GeForce RTX 5080 which will be aimed directly to consumer 4K gaming resolution, include 16GB of GDDR7 memory, a memory bandwidth of 960GB/sec, and 10,752 CUDA cores. The RTX 5080 will have a total graphics power of 360 watts and Nvidia is recommending a 850-watt power supply.

As the situation for the 5090, Nvidia claims that it doubles the performance of GeForce RTX 4080 of 2022.

In my opinion, the surprise of the keynote was the announcement of both the GeForce RTX 5070 and the RTX 5070 Ti, normally a model serving as a refresher of the base model.

Nevertheless, the RTX 5070 has 12GB of GDDR7, a memory bandwidth of 672 GB/sec, and 6,144 CUDA cores and meanwhile, the GeForce RTX 5070 Ti includes 16GB of GDDR7 memory, a memory bandwidth of 896GB/s, and 8,960 CUDA cores.

Being already a repetitive claim, Nvidia says that both RTX 5070 and the Ti will be 2x faster than their respective predecessors and yes, lest talk about power consumption with the RTX 5070 Ti will have a total graphics power of 300 watts and require a 750-watt PSU, while the RTX 5070 has a total graphics power of 250 watts and only needs a 650-watt PSU.

All mentioned GPU cards will have a Founders Edition and expect Nvidia’s partner to have their own designs.

MSRP prices for the Founder editions goes as follow:

  • RTX GeForce 5090 – $1999
  • RTX GeForce 5080 – $999
  • RTX GeForce 5070 Ti – $759
  • RTX GeForce 5070 – $549

Nvidia confirmed a January 30th release for each individual Founders Edition, meanwhile partner’s variants availability were not immediately shared.

About the novelties of Blackwell architecture

The Blackwell architecture enabled Nvidia to have the hardware foundation for the next generation of it solution for AI based graphical upscaler, the DLSS 4, improving massively on ray tracing processing and Multi Frame Generation, which generates up to three additional frames per traditional frame and can multiply frame rates.

DLSS 4 also includes a real-time application of transformers to improve image quality, reduce ghosting, and add higher detail in motion a big differential with today’s AMD announcement on FSR 4, Nvidia opted to have DLSS 4 available for 2022’s Lovelace architecture.

Also, Nvidia demoed what they call RTX Neural Shaders, RTX Neural Faces, text to animation and starting with the first one, the job of the RTX Neural Shaders is to compress textures in games, while RTX Neural Faces aim to improve face quality using generative AI.

RTX 50 for gaming Laptops

Nvidia also confirmed that the mobile version of the RTX GeForce 50 family are coming this year for gaming laptop and includes the the RTX 5090 laptop GPU debuting with 24GB of GDDR7 memory. The RTX 5080 laptop GPU will ship with 16GB of GDDR7 memory, the RTX 5070 Ti with 12GB of GDDR7 memory, and the RTX 5070 with just 8GB of GDDR7 memory. 

We should be hearing announcement soon and releases as early as March 2025.

Dell wants its Dell 32 Plus 4K QD-OLED monitor to outstand

Dell has announced its new high-end monitor, the Dell Plus 32 4K QD-OLED, marking its first venture into OLED technology outside of gaming. The monitor is designed for consumers and creators, offering a high-end OLED panel at an affordable price of $800.

The Dell Plus 32 features a minimalist design with a new stand and base, and a fabric covering over the bottom bezel and speakers.

This design makes it suitable for home offices and design studios along with a 31.5-inch QD-OLED panel with a 4K resolution (3840 x 2160) and a refresh rate of up to 120Hz. This makes it ideal for creative work, providing outstanding clarity, vibrancy, and infinite contrast.

One of the standout features that Dell considers a great deal in terms of feature vs pricing, is the AI-enhanced 3D Spatial Sound, which uses beamforming technology to create virtual surround sound with its built-in 5-watt speakers.

The Dell Plus 32 4K QD-OLED monitor is priced at $800 and will be available starting March 27, 2025, in China, and May 22, 2025, globally.

Dell believes being boring with a rebrand is the way

In more CES 2025 news related to Dell, they raised some eyebrows, including mine, by announcing a rebranding of all their computer collections.

Say goodbye to iconic names like XPS, Latitude, Inspiron, and other well-known Dell brands. Starting this year, Dell will label all its computers with a scheme of “Dell,” “Dell Pro,” and “Dell Pro Max,” depending on the features each new computer brings.

Dell justifies this move as a way to make buying decisions easier for newcomers to the Dell brand. Or in other words, Dell believes that the new generation will be more naïve than average.