Category Archives: News

Astro Bot wins big at the 14th New York Game Awards

The 14th Annual New York Game Awards, hosted by the New York Videogame Critics Circle, celebrated the best games of 2024 with a spectacular ceremony held in Manhattan. Among the night’s biggest winners was Team Asobi’s Astro Bot, which took home the coveted Game of the Year award, along with two additional accolades for Best Kids Game and Best Music.

Released in September 2024, Astro Bot has been a critical and commercial success. The game, which allows players to control Astro as they attempt to save lost Bots and restore the PS5 mothership, has been praised for its charm, environmental design, and innovative use of the DualSense controller. With a player rating of 100 on OpenCritic, Astro Bot has become the most awarded platformer in history, boasting 110 Game of the Year trophies to date.

During the ceremony, Astro Bot’s director, Nicolas Doucet, expressed his overwhelming shock and gratitude for the win. Doucet admitted that he didn’t expect to win the coveted award and remembered very little of his acceptance speech due to his excitement.

The game’s winning streak doesn’t seem to be over just yet, as more accolades keep pouring in.

While Astro Bot led the night with three wins, other games also received recognition. Elden Ring: Shadow of the Erdtree won Best World and Best DLC, and Studio Zero’s Metaphor: ReFantazio took home the award for Best Writing in a Game. Indie hit UFO 50 was named Best Indie Game, and Troy Baker received the award for Best Acting in a Game for his portrayal of Indiana Jones in Indiana Jones and the Great Circle.

With its incredible success, fans are eagerly awaiting what Team Asobi has in store for Astro Bot. Recent rumors suggest that more DLC may be coming in 2025, including a possible Tekken crossover. Additionally, a new speedrunning level for Astro Bot was featured in the finals of a recent PlayStation Tournaments XP event, though it’s unclear when this will be added to the game.

The 14th Annual New York Game Awards Winners

Big Apple Award for Best Game of the Year
Astro Bot

Off-Broadway Award for Best Indie Game
UFO 50

Herman Melville Award for Best Writing in a Game
Metaphor: ReFantazio

Statue of Liberty Award for Best World
Elden Ring: Shadow of the Erdtree

Tin Pan Alley Award for Best Music in a Game
Astro Bot

Great White Way Award for Best Acting in a Game
Troy Baker as Indiana Jones in Indiana Jones and the Great Circle

Coney Island Dreamland Award for Best AR/VR Game
Batman: Arkham Shadow

Central Park Children’s Zoo Award for Best Kids Game
Astro Bot

A-Train Award for Best Mobile Game
Zenless Zone Zero

Freedom Tower Award for Best Remake
Silent Hill 2

Chumley’s Speakeasy Award for Best Hidden Gem
Mouthwashing

NYC GWB Award for Best DLC
Elden Ring: Shadow of the Erdtree

Knickerbocker Award for Best Games Journalism
Simone De Rochefort & Clayton Ashley

Andrew Yoon Legend Award Recipient
Sam Lake

Electronic Arts will officially sunset Origin PC launcher

While it shouldn’t be a surprise for those following up this topic, Electronic Arts has announced the end of its 14-year-old Origin PC Launcher. The decision to sunset Origin comes as a response to the decline in 32-bit software support, with Windows 11 no longer supporting 32-bit applications. This move marks a significant shift for EA, as it transitions users to its newer EA app.

Origin was launched in 2011 as EA’s answer to Valve’s Steam platform. The goal was to create a dedicated storefront and launcher for EA’s games, allowing the company to retain more revenue by bypassing third-party platforms.

However, Origin faced criticism and unpopularity among users due to its lack of features compared to Steam and its controversial decision to pull titles like Crysis 2 from Steam.

Despite these challenges, Origin remained a staple for EA gamers, especially for older titles that were not available on other platforms. Over the years, EA attempted to migrate users to its newer EA app, which launched in 2022 with a more modern interface and improved features.

Transition to the EA App

Starting April 17, 2025, the Origin PC Launcher will cease to function, and users will be directed to install the EA app. EA has assured users that their local and cloud saves, as well as their friend lists, will sync seamlessly between Origin and the EA app.

Additionally, users can merge their Origin friend lists with those on Steam, Xbox, and PlayStation.

However, there are some caveats. Mods may not transfer to the EA app, and users will need to check with mod creators to see if their content can be transferred. For those switching to a new device, redownloading games and manually transferring data will be necessary.

To use the EA app, PC users will need a 64-bit version of Windows 11 or Windows 10, while Mac users will need macOS Catalina 10.15.5 or later. This requirement aligns with the broader industry shift away from 32-bit software support1.

The sunsetting of Origin marks the end of an era for EA gamers. While the transition to the EA app may come with its challenges, it also represents a step towards a more unified and modern gaming experience.

As EA continues to evolve its platform, it remains to be seen how the gaming community will respond to these changes.

Check out what to expect for Palworld Year 2

As Palworld embarks on its second year, Pocketpair has unveiled an ambitious roadmap filled with new features, exciting collaborations, and significant enhancements. The upcoming year promises to be even more thrilling for Palworld players, with a host of updates that aim to enhance gameplay, improve user experience, and introduce fresh content. Here’s a detailed look at what’s in store for Palworld in Year 2.

Co-Op Crossplay: Expanding Horizons

One of the most anticipated features coming to Palworld is co-op crossplay. This functionality allows players to team up with friends across different platforms, breaking down barriers and making it easier than ever to enjoy the game together. Whether you’re playing on PC, console, or mobile, you can now join forces and explore the Palworld universe as a united front.

Also and in response to player feedback, Pocketpair is introducing the ability to transfer Pals between different worlds. This feature provides greater flexibility for managing your creatures, allowing you to move them to different environments and strategies. It’s a game-changer for those looking to optimize their Pals for various challenges and adventures.

Final Boss and Ending Scenario: A Climactic Conclusion

Year 2 will also see the introduction of a final boss and a definitive ending scenario for the game’s storyline. This climactic conclusion offers a sense of closure and accomplishment for players who have been following Palworld’s narrative, providing a rewarding endgame experience that ties together the story’s many threads.

To keep the gameplay experience fresh and exciting, Pocketpair is adding new Pals and technological upgrades. These additions will introduce new creatures to capture and train, along with tech enhancements that offer new strategies and capabilities. Players can look forward to discovering and mastering these new elements as they expand their Pal collection and improve their gameplay tactics.

Game Collaborations: Unique Crossover Content

Pocketpair has announced exciting collaborations with other games, including a notable one with Terraria. These collaborations will bring unique crossover content and experiences, allowing players to enjoy elements from other beloved games within the Palworld universe. It’s an exciting way to blend different gaming worlds and offer something truly special to the community.

The development team is also focusing on improving how objects are placed within the game world. These enhancements will make the environment more interactive and immersive, ensuring that every element feels thoughtfully integrated and adds to the overall player experience.

Performance improvements and user experience enhancements are key areas of focus for Year 2. Pocketpair is committed to optimizing the game’s performance, reducing lag, and ensuring smoother gameplay. Additionally, UX improvements will make the game’s interface more intuitive and user-friendly, enhancing the overall experience for both new and veteran players.

Additional Updates: More to Explore

  • PvP Arena: A dedicated arena for player-versus-player battles, allowing players to test their skills and compete against each other in exciting duels.
  • New Island: An entirely new area to explore, filled with unique challenges, resources, and opportunities.
  • Strengthening and Improving Pals: New ways to enhance your Pals, making them stronger and more capable in various situations.
  • Mobile Port: Krafton’s PUBG Studios is working on a mobile version for Android and iOS, bringing Palworld to a wider audience and making it accessible on the go.

With these exciting updates and additions, Palworld is set to continue its journey as a beloved game in the hearts of its players. Year 2 promises to bring new adventures, improved gameplay, and a wealth of content that will keep the community engaged and entertained. Stay tuned for more updates and get ready to dive into the enhanced world of Palworld!

Genshin Impact Settles FTC Case with $20 Million Fine

he popular open-world action RPG, Genshin Impact, has recently made headlines due to a significant settlement with the Federal Trade Commission (FTC). The game’s developer, HoYoVerse, formerly known as Cognosphere, agreed to pay a hefty $20 million fine to settle allegations of violating children’s privacy laws and misleading players about the true costs of in-game purchases.

The FTC accused HoYoVerse of using dark-pattern tactics to deceive children, teens, and other players into spending large sums of money on loot boxes, which are virtual mystery boxes that can be purchased with real money or in-game currency. These loot boxes offer a chance to win rare in-game items, but the odds of obtaining these items were not clearly disclosed, leading to confusion and frustration among players3.

The settlement requires HoYoverse to implement several changes to its practices, including:

  • Parental Consent: HoYoVerse must obtain parental consent before collecting personal information from children under 13 and restrict in-game purchases for players under 16 without parental consent.
  • Clear Disclosure: The company must provide clear information about the odds of winning specific prizes and the real-world costs of purchasing loot boxes.
  • Data Deletion: HoYoverse is required to delete any personal information previously collected from children under 13 without parental consent.

In response to the settlement, HoYoVerse stated that while it believes many of the FTC’s allegations are inaccurate, it agreed to the settlement to demonstrate its commitment to transparency and trust with its community. The company also announced plans to introduce new age-gate and parental consent protections for children and young teens in the coming months5.

Of course, this settlement has sparked a broader conversation about the ethics of in-game purchases and the responsibility of game developers to protect young players. Many gamers have expressed concerns about the predatory nature of loot boxes and the need for more stringent regulations to prevent similar issues in the future.

The Genshin Impact settlement serves as a reminder of the importance of transparency and ethical practices in the gaming industry.

As the FTC continues to crack down on unfair and deceptive practices, it is likely that other game developers will face increased scrutiny and be required to make similar changes to protect their players.

What to expect of Call Of Duty Black Ops 6 and Warzone Season 2

Activision has officially revealed the highly anticipated updates for Season 2 of Call of Duty: Black Ops 6 and Warzone, set to launch on January 28, 2025. This season promises to bring a host of new content, gameplay improvements, and significant anti-cheat updates to enhance the overall player experience.

I guess it is fair to say that the long blog post needed to be filtered in a more summarized and understandable list and here goes:

Key Updates for Season 2

  1. Console-Only Crossplay for Ranked Play: Responding to community feedback, Activision will enable the ability to disable cross-play for consoles in Ranked Play modes. This aims to reduce cheating and provide a fairer competitive environment.
  2. New Zombies Content: Season 2 will introduce a brand-new Zombies map, along with new weapons, modes, and other exciting content to refresh the Zombies experience.
  3. Anti-Cheat Enhancements: The Ricochet Anti-Cheat team has been hard at work, implementing new detection models and server updates to combat aim-botting and other cheating behaviors. Over 136,000 Ranked Play account bans have already been issued since the modes launched.
  4. Server Improvements: Activision has addressed server issues, including rubber-banding, packet loss, and server disconnects, especially in Ranked Play and certain regions. New improvements have been made to Call of Duty’s server infrastructure to reduce malicious activities and enhance stability.
  5. Samurai Theme: The leaked key art for Season 2 hints at a Samurai theme, featuring a character holding a tanto (a short Japanese blade) and dressed in traditional Samurai attire. This theme is expected to bring a fresh and immersive experience to the game.
  6. Charity Support: Activision has donated $1 million to LA wildfire relief efforts and released a new cosmetic bundle in the in-game store, with 100% of the proceeds benefiting charities connected to wildfire relief.

Release Details

Season 2 will go live on January 28, 2025, at 10 AM PT, across PlayStation 4, PlayStation 5, Xbox One, PC (Steam and Battle.net), and Xbox Series X/S. Players will need to download update files for the Call of Duty app to access the latest content additions and enhancements.

About Ranked Mode in both Black Ops 6 & Warzone

Also, Activision said it was disabling crossplay between consoles and PC in Ranked Mode for both Call Of Duty Black Ops 6 and Warzone in response to player feedback and in the spirit of improving the gameplay experience.


We’ve heard the feedback from players about wanting the choice to toggle cross-play in Ranked Play since its launch earlier this season, and in the spirit of improving the gameplay experience, we’re returning to the way we’ve traditionally handled cross-play. In Season 02, we are enabling the ability to disable cross-play for console players who want to compete only against other console players.

  • This is currently in testing and is planned to go live for both Black Ops 6 Ranked Play and Warzone Ranked Play during S02. We’ll be monitoring closely and will consider further changes to prioritize the integrity of the ecosystem, and we’ll have more details to share as we get closer to the launch of this feature.

The Vote to Forfeit feature is coming at Season 02 launch, which allows players to vote with their team to end a match early if the team is getting blown out, or you’ve lost a teammate. Forfeited matches count as a standard loss and do not result in SR penalties or suspensions.

The ability to rejoin Ranked Play matches is also planned for later in Season 02, which should help to ensure fuller teams in matches if players experience a disconnect.

New S02 Ranked Play Rewards will include:

  • Large Decal for 100 wins
  • Camos for Gold Rank and up
  • Jackal PDW Blueprint for 10 wins

Hollow Knight Silksong is alive despite long silence

The Hollow Knight Silksong community has been buzzing with excitement and speculation recently, thanks to a cryptic social media post by William Pellen, co-director at Team Cherry. Pellen changed his profile picture to a slice of chocolate cake and posted a mysterious message hinting at something big coming soon. This coincided with the announcement of Nintendo’s Switch 2, leading fans to believe that Silksong might be revealed at the event.

However, Matthew Griffin, Team Cherry’s Marketing and PR director, stepped in to clarify the situation. Griffin confirmed that the cake photo had no deeper meaning and wasn’t part of any alternate reality game (ARG). He reassured fans that Silksong is still in development, progressing well, and will eventually be released.

The excitement around the cake photo and the Switch 2 announcement highlights the passionate dedication of the Hollow Knight community, which has been eagerly awaiting Silksong since its announcement in 2019. Despite the long wait, Griffin’s update provides some much-needed reassurance that the game is still on track.

Silksong is being developed by a small team at Team Cherry, and they’ve been relatively quiet about its progress. This has led to increased speculation and rumors each year. While there’s no official release date yet, Griffin’s recent update confirms that the game is real and will eventually be released.

The game itself is highly anticipated, with fans looking forward to exploring new areas and facing new challenges as the Hornet, a character introduced in the original Hollow Knight. The development team has promised over 150 new enemies and a new difficulty setting called Silk Soul mode, which will change the game after the first playthrough.

Despite the lack of official news, the community remains hopeful that Silksong will make an appearance at the upcoming Nintendo Direct event for the Switch 2.

Until then, fans will continue to speculate and eagerly await any updates from Team Cherry.

Nintendo did it again with Donkey Kong Country Returns HD!

I guess that it takes long for Nintendo to be extremely careful as fan are as observers as ever, but due diligence seems to be annoying and with this, Donkey Kong Country Returns HD is a remastered version of the original game developed by Retro Studios for the Wii and later ported to the 3DS.

The remaster was handled by Forever Entertainment, but when the credits rolled, the original Retro Studios team members were not individually credited

Instead of listing the names of the original developers, the credits simply stated: “Based on the work of the original development staff.” This has caused significant backlash from fans and former Retro Studios staff.

After this made enough sound, Nintendo issued a statement to Eurogamer, saying:

“We believe in giving proper credit for anyone involved in making or contributing to a game’s creation, and value the contributions that all staff make during the development process.”

However, they did not provide a detailed explanation for why the original team’s names were excluded.

This was brought to the general attention as actually, isn’t the first time Retro Studios has faced this issue. In early 2023, the developers behind Metroid Prime Remastered were also left out of the credits, leading to similar frustrations. Senior gameplay engineer Zoid Kirsch expressed his disappointment on social media, calling it “a travesty.”

And it baffles that Nintendo didn’t expect many fans and former Retro Studios staff have voiced their disappointment and frustration over the omission. They feel that the original team’s contributions are not being properly recognized.

Despite the backlash, Nintendo has maintained its stance on condensing the credits for an entire development team into one sentence. This decision has sparked a debate about how remastered games should credit their original creators.

Nintendo scores a 1st ever arrest for Switch Modding

A 58-year-old man named Fumihiro Otobe from Ibaraki Prefecture, Japan, was arrested for selling modified Nintendo Switch consoles loaded with pirated games. This is the first arrest of its kind in Japan.

Otobe modified second-hand Switch consoles by soldering hardware components to their circuit boards, enabling them to play pirated games. As reported by NTV News and translated by Automaton, he sold these modified consoles for approximately ¥28,000 (around $180) each, with 27 pirated games pre-installed.

Upon his arrest, police found four modified consoles in his possession.

In a public statement, Fumihiro Otobe said:

I was curious to know whether people would think I was great if I sold modified consoles.

This significant development marks a turning point in Japan’s legal approach to video game console modifications, which have long been contentious due to concerns about piracy and copyright infringement.

For Nintendo, this is the first arrest of its kind in Japan. The arrest highlights increasing efforts by authorities to crack down on such activities and protect intellectual property rights, acknowledging that modded consoles are not legally sold in major retail stores worldwide.

Nintendo’s efforts are aimed at protecting the integrity of its intellectual property and ensuring that game developers and publishers can continue to innovate and create new games. The company cooperates with law enforcement worldwide to pursue legal actions against those involved in piracy.

PlayStation Live Services future in question?

In a surprising turn of events, Sony has announced the cancellation of two more live service games, one of which was a highly anticipated God of War title. The affected projects were being developed by Bend Studio and Bluepoint Games, two of Sony’s well-regarded studios.

As part of Sony Interactive Entertainment past CEO Jim Ryan’s legacy, one of his last main task was having Sony announcing an ambitious plans to launch over 10 new live service games by 2026.

However, the company’s recent decisions indicate a significant shift in strategy. The cancellations follow the mixed results of their live service experiments, with notable successes like Helldivers 2 and notable failures like Concord.

BREAKING: PlayStation has canceled two more live-service games, from subsidiaries Bend and Bluepoint, Bloomberg has learned.Fans have long wondered what Bluepoint has been working on for the last couple of years. I can report it was a live-service God of War game. www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2025-01-16T23:09:48.705Z

The two cancelled projects were part of a larger initiative to expand Sony’s portfolio of live service games. According to Bloomberg reporter Jason Schreier, Bluepoint Games was working on a live service game set in the God of War universe. This news came as a shock to fans who had speculated about Bluepoint’s new projects since their well-received PS5 remake of Demon’s Souls.

Bend Studio, known for their work on Days Gone, was reportedly developing a new IP with multiplayer elements that built upon the open-world systems of their previous game. Unfortunately, neither project will see the light of day.

In response to the cancellations, a Sony spokesperson emphasized that neither Bend Studio nor Bluepoint Games would be closed down. The company is working closely with both studios to determine their next steps. Sony’s CEO Hermen Hulst had previously indicated a renewed focus on single-player games, which seems to align with the recent cancellations.

Needless to say that the cancellations have raised concerns among PlayStation fans about the future of Sony’s software lineup. With several live service projects scrapped, there is speculation that Sony may be shifting its focus back to single-player experiences. While this may disappoint fans of live service games, it could also mean exciting new single-player titles from Sony’s talented studios.

Sony’s decision to cancel these live service games marks a significant moment in the company’s gaming strategy. As the industry continues to evolve, it will be interesting to see how Sony adapts and what new projects they will bring to the market.