Category Archives: News

Hyperkin wants you to play Xbox with a DualSense feel

Imagine holding your PS5 DualSense and you are turning your console on to began playing, but instead of a Playstation 5 and seeing the PS logo on your screen, you are powering on your Xbox console and yet, you can play your favorite Xbox game.

Well, this is the concept that Hyperkin has previewed at CES 2025 with a new Competitor Xbox controller that has the physics of the Playstation 5’s DualSense.

Evidently, Hyperkin took some liberties at the design to match most of the aesthetic of Sony’s PS5 DualSense, which makes me wonder if Sony actually will just leave it as it is (with an eyebrow raise) or we might be seeing legal movements during the year.

Competitor appears to feature offset control sticks, a hybrid D-pad, and face buttons, along with the analog sticks located next to each other on the bottom part of the controller, while the D-pad has moved to the upper-left side of the controller, and each direction is an individual button.

Keep in mind if it is now under your radar, that the controller is expected to be a wired-only gamepad and will be available sometime in the second quarter of 2025 with no mentioning of price.

Hyperkin is an American video game peripheral manufacturer and distributor founded in 2006. The company is based in Los Angeles, California, and distributes accessories for major gaming consoles, in addition to creating clone consoles that play retro games with modern resolutions and on modern devices.

Hyperkin’s most notable products include the RetroN series of clone consoles, which allow users to play games from classic consoles such as the Nintendo Entertainment System, Super Nintendo Entertainment System, and Sega Genesis. The company has also released a number of other retro-themed products, such as the Supaboy series of handheld consoles and the Retron 5, an Android-based console that can play games from a variety of platforms.

In recent years, Hyperkin has also begun to produce its own original gaming peripherals, such as the Hyperkin Duke, a modern take on the classic Nintendo 64 controller. The company has also released a number of licensed controllers for popular games, such as the Hyperkin Cthulhu Controller for the Nintendo Switch.

Intel announces its 2025 Core Ultra 200 CPU family

The biggest announcement from Intel at their keyonote on CES 2025, was the second batch of the Intel Core Ultra 200 series processors, which are designed to be used on AI ready laptop computers and power high capacity mobile computers.

Of course, for our interest, this means that future laptops will benefit from enhanced gaming performance for this year 2025.

The 2025 Core Ultra 200 family incldes:

Core Ultra 200HX: Targeted at high-performance gaming laptops. It includes advanced features like overclocking capabilities and enhanced data lanes for maximum performance.

Core Ultra 200H: A middle ground option with integrated Intel Arc graphics, suitable for performance thin and light laptops.

Core Ultra 200U: Designed for budget-end systems and less demanding tasks, featuring Intel Graphics GPU.

Intel claims that the new processors offer double-digit performance improvements over previous generations in both single and multi-core workloads and specifically, the Core Ultra 200H series includes Intel Arc integrated graphics, providing more than 20% better GPU performance compared to previous models.

Also, these processors are designed to consume less power while maintaining high performance, making them ideal for gaming laptops and mainly, gaming on the go.

Talking about gaming, the combination of powerful CPU cores and advanced integrated graphics ensures a smooth and immersive gaming experience and again, taking for example the Core Ultra 200HX series, this specific CPI is designed to work seamlessly with discrete GPUs, providing maximum performance for gaming systems.

Intel says that it has addressed previous power management issues, ensuring that gaming laptops can deliver consistent performance without throttling and this take us to the other purpose of this family and it is housing an AI entity.

For Artificial Intelligence needs, Intel claims the processors feature a neural processing unit (NPU) with up to 99 TOPS (trillions of operations per second) for enhanced AI capabilities significant gen-over-gen performance advancements in key areas like media processing and AI analytics and mobile graphics benchmark improvement via AI graphical computing.

The processors are expected to be available starting early Q1 2025 for the Core Ultra 200H series, and late Q1 2025 for the Core Ultra 200HX series.

As for partners, Intel has not yet disclosed specific partners for the Core Ultra 200 series processors. However, given Intel’s extensive history of collaborations, it’s likely that major PC manufacturers such as Dell, HP, Lenovo, and Asus will be among the first to integrate these processors into their new laptops and desktops.

Dungeons & Dragons just kickoff gaming at CES 2025

One of the early gaming related announcements of CES 2025 comes in the form of an impressive Pinball machine and it is a $7000 Dungeons & Dragons pinball machine. This pinball machine, called “Dungeons & Dragons: The Tyrant’s Eye,” is a tribute to the tabletop RPG’s 50th anniversary.

It features an all-star voice cast, including Michael Dorn from Star Trek: TNG, and takes players on an adventure through the Forgotten Realms.

Players take on the role of members of the Dragonshield Guild, aiming to defeat the dragon queen Tiamat, who is plotting to rise again and trigger the War of Dragons. The game features various iconic enemies such as Rath the Relentless (a red dragon), Xanathar the Beholder, Sammaster the Lich, and more.

Voice Cast

The game features a star-studded voice cast including Michael Dorn, Kevin Smith, Luke Gygax, Chris Prynoski, Brendon Small, Gerard Way, Matthew Mercer, Laura Bailey, Marisha Ray, Anthony Carboni, and Mica Burton.

Now the tech side of this Pinball machine include four important aspects starting with Rath the Relentless: An advanced animatronic mech that reacts to player actions and intelligently will follow your Pinball to avoid being hit using advanced sensors with multi-axis motion and features omnidirectional impact sensing technology.

Another aspect and related to Rath, is the Omnidirectional Impact Sensing and this technology allows the animatronic dragon to intelligently respond to impacts from any direction, adding a new level of realism and interactivity to the game.

Then we got a Interactive Playfield, which includes Hidden Passageways that players can navigate, adding an element of exploration to the game, Electromagnet-powered Gelatinous Cube and this feature freezes the pinball, creating a unique challenge for players and Dynamic Dungeon Levels, which are sccessed through a disappearing playfield trap door, these levels change the gameplay environment and add variety to the experience.

And finally, digital integrations with the Insider Connected Platform and this platform enables ongoing code updates and interaction with a global network of players. Players can share their progress, unlock new features, and stay connected with the pinball community, High-Resolution LCD Screens and LED Lighting.

Of course, this elements combine traditional pinball components with video game-style interactive screens, enhancing the visual experience.

Dungeons & Dragons: The Tyrant’s Eye pinball machine is set to be released in late 2025. It’s being produced by Stern Pinball Inc. under an official license from Wizards of the Coast1.

The game is available in three editions, each with different features and pricing:

  1. Pro Edition: Priced at $6,999 USD
  2. Premium Edition: Priced at $9,699 USD
  3. Limited Edition (LE): Priced at $12,999 USD. This edition is limited to just 740 models in honor of D&D’s original release in 1974.

Each edition offers unique artwork, audio, and additional features, with the Limited Edition including upgraded audio and anti-reflection glass.

Minecraft 2 is in development but not from Mojang

If I can name an early gaming surprise from 2025, I would say Markus “Notch” Persson, the original creator of Minecraft, because has recently announced his plans to develop a spiritual successor to the beloved game, which he’s dubbed “Minecraft 2.”

This announcement comes after a poll on social media where fans overwhelmingly voted in favor of a new Minecraft-style game over his other project, a traditional roguelike dungeon crawler.

Notch shared his thoughts on social media, explaining that he’s considering creating a new game similar to Minecraft but under a different name to avoid legal issues.

He emphasized that he wants to avoid infringing on Mojang’s work and Microsoft’s success with Minecraft. The new game will be a spiritual successor, meaning it will capture the essence and gameplay style of Minecraft without directly using the same name or assets.

Notch sold his studio, Mojang, to Microsoft in 2014 for $2.5 billion, which made him a billionaire. Since then, he hasn’t been directly involved in Minecraft’s development. Over the past decade, he has raised eyebrows with several public comments on social media that were seen as homophobic, racist, and in some instances, supportive of conspiracies.

These events led to him becoming distanced from the gaming community and not being invited by either Microsoft or Mojang to the 10th-anniversary celebrations of Minecraft. However, his recent return to game development has sparked excitement among fans who consider the past controversies just that—a thing of the past.

Arrowhead Studios is busy and not just Helldivers 2

In a recent post on X, Johan Pilestedt, the creative director of Helldivers 2, revealed that he’s already planning Arrowhead Game Studios’ next game. With just minutes to go before 2025, Pilestedt shared his excitement and curiosity about what fans would like to see in the studio’s next project.

Since its release in February 2024, Helldivers 2 has been a massive hit, becoming PlayStation’s fastest-selling game launch ever.

The game sold over 12 million copies across PC and PS5 in its first 12 weeks, surpassing even God of War Ragnarök. The success of Helldivers 2 has allowed Arrowhead to continue updating the game and even hinting at a potential “Helldivers 3” in the future.

Fan Input

Pilestedt is actively seeking fan feedback and speculation on what the next Arrowhead game should be. He mentioned that he is working on the high concept for the new game but is eager to hear what fans envision. Some fans have suggested ideas like a remake of Smash TV or an on-rails aircraft game similar to Star Fox.

While Helldivers 2 continues to receive updates and new content, Arrowhead is already looking ahead to their next big project. Pilestedt has shared that the studio has conceptualized several ideas, including some that never made it to the final stages. This openness about the studio’s creative process has excited fans and given them a glimpse into the potential future of Arrowhead’s games.

A crossover between Halo and Doom was planned

In a surprising revelation, it has come to light that Xbox turned down a pitch for a major franchise crossover in the new animated series Secret Level. The creators of the show had envisioned an episode featuring a crossover between Halo’s Master Chief and Doom’s Doomslayer, two of Microsoft’s biggest first-person shooter franchises. However, the pitch was rejected by the license holders.

According to Tim Miller in a inteview with Collider, one of the creators of Secret Level, the idea was to create an episode where Master Chief and Doom Slayer would team up in a unique narrative that isn’t available in the games. Miller and his team spent considerable time crafting an impassioned pitch, hoping to bring this exciting crossover to life.

Despite their efforts and the support from friends at id Software and Microsoft, the pitch was ultimately turned down. Miller expressed frustration over the rejection, especially when fans questioned why they chose smaller franchises over well-known ones like Halo

Needless to say that for fans of both Halo and Doom, this news is undoubtedly disappointing.

The idea of seeing these iconic characters team up in an animated format would have been a thrilling experience. However, there is still hope that Microsoft might reconsider for Season 2 of Secret Level, given the positive reception of the show.

While the Master Chief and Doom Slayer crossover didn’t come to fruition this time, the success of Secret Level and its upcoming second season means there could be more opportunities for exciting crossovers in the future. Fans will be eagerly watching to see what other surprises the show has in store.

What means for gamers that Net Neutrality is no more?

In a significant legal decision, the Sixth Circuit Court has struck down the Federal Communications Commission’s (FCC) net neutrality rules. This ruling, influenced by the recent end of Chevron deference, means that broadband providers are no longer required to treat all internet traffic equally.

While this decision has broad implications, it’s particularly impactful for the gaming community.

The Impact on Online Gaming

Net neutrality was designed to ensure that internet service providers (ISPs) couldn’t prioritize certain types of traffic over others. Without these protections, ISPs could potentially throttle or block gaming traffic, leading to slower load times and laggy gameplay. This could be especially detrimental for online multiplayer games, where a stable and fast connection is crucial.

Without net neutrality, ISPs might also introduce tiered pricing models, where gamers would have to pay extra for a “gaming package” that ensures better performance. This could increase the overall cost of gaming, making it less accessible to some players.

The gaming community has been a strong advocate for net neutrality, recognizing its importance in maintaining a fair and open internet. Organizations like the Electronic Frontier Foundation (EFF) and the Internet Association have been vocal in their support for net neutrality, emphasizing its role in fostering innovation and competition in the gaming industry.

While the recent ruling is a setback, the fight for net neutrality is far from over. Advocates are calling on Congress to pass legislation that enshrines net neutrality principles into law, ensuring that the internet remains a level playing field for all users, including gamers.

Tango Gameworks confirms its return under Krafton

The new year 2025 will be big for the future of once Xbox Game Studios and now, a Krafton (PUBG current developer) as Tango Gameworks, the creative minds behind the acclaimed Hi-Fi Rush, is officially back and seems to aim to be better than ever!

After a rollercoaster of events in 2024, the studio has been revived under new ownership by Krafton and is now known as Tango Gameworks Inc.

In August 2024, Krafton acquired Tango Gameworks following its closure by Microsoft in May. This acquisition has breathed new life into the studio, giving them a fresh start and a renewed sense of purpose. The rebranding to Tango Gameworks Inc. marks the beginning of an exciting new chapter.

John Johanas, the creative director, couldn’t contain his excitement about the studio’s rebirth. He called this moment “truly a new start” and emphasized the team’s dedication to creating games that bring joy and excitement to players worldwide.

Looking Ahead

Krafton is committed to maintaining the legacy of Tango Gameworks and has big plans for the future. They have expressed a strong interest in continuing development on the Hi-Fi Rush IP, with a sequel already in the works. This commitment to preserving and expanding the studio’s creative vision is a promising sign for fans.

One of the most heartwarming aspects of this revival is the rehiring of many staff members who were laid off by Microsoft. Tango Gameworks Inc. is not only rebuilding its team but also looking to expand, bringing in fresh talent to contribute to their future projects.

Two Myths About Black Myth: Wukong Debunked

I guess that timing is something to be decided internally despite the convenience of it and final Game Science, the developer behind the popular action RPG Black Myth: Wukong, has recently clarified the reasons behind the game’s delayed release on Xbox platforms.

The game, which has been a massive success on PC and PlayStation 5, has not yet launched on Xbox and it was finally confirmed by its developer that is due to technical challenges with the Xbox Series S, which in retrospective is not a good narrative for Microsoft and its quest of Xbox Series S to be taken as important as Series X.

The main issue stems from the Xbox Series S’s limited memory. The console has 10GB of shared memory, which is lower than the Xbox Series X’s 16GB. This has caused significant optimization challenges for Game Science, leading to memory leaks and performance issues

Initially and at the same situation when Baldur Gate 3’s Xbox version, Microsoft suggested that the delay was due to internal quality concerns and denied any inherent limitations of the Xbox platform.

However, Game Science’s director, Feng Ji, recently contradicted this by explicitly blaming the Series S’s memory limitations

Despite the delays, Game Science is committed to ensuring that the game meets their quality standards before releasing it on Xbox. They are working on optimizing the game to provide a smooth and enjoyable experience on all Xbox models.

There was speculation that the delay might be due to an exclusivity deal with PlayStation, but Feng Ji’s recent statement has put those rumors to rest. The primary issue remains the technical limitations of the Series S.

Indeed, Xbox fans have expressed disappointment over the delay, as they have been eagerly awaiting the game’s release on their platform. The situation highlights the ongoing challenges developers face when creating graphically intensive games for different console hardware.

Hideo Kojima confirm setback due the SAG-AFTRA Strikes

Saying good-bye to 2024, Hideo Kojima revealed that the development of his highly anticipated games, OD and Physint, has been internally delayed due to the ongoing SAG-AFTRA strikes. Of course, this development is going to left fans eagerly awaiting updates on these more or less mysterious projects and probably the wait could be longer than expected.

For a reminder and starting with OD, short for “Overdose,” is an upcoming horror game developed by Kojima Productions in collaboration with filmmaker Jordan Peele.

The game aims to explore the concept of testing one’s fear threshold and what it means to “OD” on fear.

The project was first announced during an Xbox event and is expected to be an Xbox exclusive. The game stars notable actors like Sophia Lillis, Hunter Schafer, and Udo Kier, but unfortunately, the SAG-AFTRA strike has halted the scanning and filming processes, causing delays in the game’s development.

As for Physint, or a play of the words “physical intelligence,” is an upcoming stealth action game being developed by Kojima Productions and published by Sony Interactive Entertainment.

This game marks Kojima’s return to the action espionage genre since his acclaimed Metal Gear series.

The project is described as a “next-generation action espionage game” and aims to blur the lines between cinema and video gaming. The collaboration with Sony hints at a deep integration of resources, including Columbia Pictures.

However, the SAG-AFTRA strike has also impacted the casting process for Physint, leading to further delays.

Despite these setbacks, Kojima remains optimistic about resuming work on both games in 2025. Fans of Kojima’s innovative storytelling and unique game design can look forward to more updates as the situation progresses.

The SAG-AFTRA strikes have had a significant impact on the gaming industry. The strike, which began on July 26, 2024, was called after more than 18 months of unsuccessful negotiations with some of the largest video game companies.

The main issues at stake include consent, compensation, and transparency around the use of AI in video games.