Ubisoft will make the fight at The Crew gamers suing the company

Ubisoft, the renowned French video game publisher, has recently found itself at the center of a legal storm following the closure of servers for its popular racing game, The Crew. The decision to shut down the servers rendered the game unplayable, sparking outrage among dedicated fans and leading to a class-action lawsuit. Here’s a detailed look at the backstory, the lawsuit, and Ubisoft’s response.

The Backstory: A Decade of Racing Adventures

Released in 2014, The Crew was celebrated for its expansive open-world setting, allowing players to traverse a scaled-down version of the United States. Developed by Ivory Tower and Ubisoft Reflections, the game offered a unique experience with its persistent online environment. Over the years, Ubisoft provided consistent support, but in December 2023, the game was removed from digital storefronts. By April 2024, the servers were officially shut down, marking the end of an era for The Crew.

The Lawsuit: Ownership vs. Licensing

The server shutdown did not sit well with some players, who argued that Ubisoft had misled them into believing they were purchasing ownership rights to the game. The plaintiffs claimed that Ubisoft’s actions violated California consumer protection laws, including false advertising and unfair competition. They pointed to activation codes with expiration dates as far off as 2099 as evidence that the game was expected to remain playable for the foreseeable future.

Ubisoft, however, countered these claims by emphasizing that players were purchasing a limited license to access the game, not ownership rights. The company argued that this licensing model was clearly stated in its terms of use and product packaging. Ubisoft’s legal team described the plaintiffs’ approach as a “kitchen sink” strategy, alleging multiple causes of action without a plausible claim.

Ubisoft’s Response: A Firm Stance

In its motion to dismiss the case that Polygon got to see, Ubisoft reiterated that The Crew was designed as an online-only game with a revocable license. The company stated that it had fulfilled its obligations by providing access to the game for nearly a decade. Ubisoft also highlighted the introduction of offline modes for its newer titles, The Crew 2 and The Crew Motorfest, as a way to address player concerns.

This lawsuit raises important questions about digital ownership in the gaming industry. As more games adopt online-only models, players are increasingly confronted with the reality that their purchases may not guarantee indefinite access. Ubisoft’s stance aligns with industry trends, where digital licenses are becoming the norm.

The outcome of this legal battle could set a precedent for how publishers handle server shutdowns and communicate licensing terms to consumers. For now, the case serves as a stark reminder of the complexities surrounding digital ownership and the evolving relationship between players and publishers.

More expectations that you should consider for the Nintendo Switch 2

I has been a kind of a roller coaster week for the Nintendo segment of gaming fans since the announcement and presentation for the Nintendo Switch 2, and the almost immediate unrelated news about Trump Administration imposing new tariffs to Vietnam has prompted Nintendo on delaying preorders (not release date [yet]) to assess on how it will impact if Nintendo can have the price set or needs adjustments.

But I believe we are in another wave of ups and downs, depending on your perspective on some revealed expectations and that are new outside that Nintendo Switch 2 games will be distributed physically as Switch 1 games which generated of course, a interesting debate regarding people’s expectations on the technical capacities of the Nintendo Switch 2.

Now for the new things…

Nintendo Switch 2 will not have a favored anti-drifting detail

Nintendo Life confirmed that Nintendo acknowledged that the Joy-Con 2 devices of Nintendo Switch 2 will not have the Hall Effect design.

Hall Effect, named after US physicist Edwin Hall, is when you use magnets and electrical conductors to measure the position of the stick which makes them in theory and practice immune to drifting, one of the most hated “Achilles’ heel” of the original Nintendo Switch.

Nate Bihldorff answer Nintendo Life’s inquiry with this:

Let’s jump off the sensitivity stuff then and talk about the stick of the Switch 2 Joy-Con because it feels so different to the original Switch’s analog stick. So is it a Hall Effect stick? Were you inspired by the Hall Effect stick?

Well, the Joy-Con 2’s controllers have been designed from the ground up. They’re not Hall Effect sticks, but they feel really good. Did you experience both the Joy-Con and the Pro Controller?

Both!

So, I like both, but that Pro Controller, for some reason the first time I grabbed it, I was like, “this feels like a GameCube controller.” I was a GameCube guy. Something about it felt so familiar, but the stick on that especially. I tried to spend a lot of time making sure that it was quiet. I don’t know if you tried really whacking the stick around but it really is [quiet]. I’m thinking back to my Smash Brothers days, where you just whack it. [The Switch 2 Pro Controller] is one of the quietest controllers I’ve ever played.

Let’s hope that time treats this particular topic well.

If your only desire for the Nintendo Switch 2 is Achievements hunting, bad news!

Polygon brought the question if the Nintendo Switch 2 is going to support Achievements to proper make an appeal like Playstation does with its Trophies system or Xbox with their own Achievement Platform to Nintendo’s vice president of player and product experience, Bill Trinen.

Unfortunately, Trinen confirmed with a “nope”, that this will not be the case.

The confusion might arise because The Legend of Zelda: Tears of the Kingdom and The Legend of Zelda: Breath of the Wild will both get Switch 2 editions, as well as a new app, Zelda Notes, which will be part of the Nintendo App.

And ironically, that app will have its own Achievements list, so in this perspective, I can assume that game developers can have their own Achievement within their game’s ecosystem.

Nintendo basically is already done with Nintendo eShop Music

Also via an inquiry by Polygon, Nintendo via Nintendo Switch 2 producer Kouichi Kawamoto, that eShop Music is not part and will not be part of Nintendo Switch 2 offerings.

Unlike back then, the eShop now has lots of videos that are showcasing the games. We didn’t want to intrude on that, so we don’t have music there.

Of course, it was acknowledge that Nintendo is focusing on improving the eShop experience ahead of the launch of the Nintendo Switch 2.

Originally Nintendo Switch is not being phased out (as expected and for now)

This time and via The Washington Post, Nintendo of America president Bowser was asked about the original Nintendo Switch following the release of the Nintendo Switch 2 and while it is disingenuous to think that Nintendo will maintain a legacy platform (history speaks for itself), it will be remain to be supported while the transition period is in course.

What I would say is that we’ll continue to observe consumers and how they engage and enter into the platform at various levels to try to really understand what the future may look like.

Here’s the other point. We have an install base [for the Switch] of 150 million plus units. We’ll probably announce more on May 8, when we have our next earnings call. We want to keep those players engaged. Not all of them may be ready to jump to Switch 2.

In average, Nintendo has historically maintained support for its previous consoles for a few years after launching a new system and the average goes between 2 to 3 years, by just looking at past transitions:

  • Nintendo 64 → GameCube (2001): Nintendo 64 saw a gradual decline in support, with its last first-party game released in 2002.
  • GameCube → Wii (2006): GameCube support continued for a few years, with some late releases like “The Legend of Zelda: Twilight Princess” in 2006.
  • Wii → Wii U (2012): The Wii remained relevant for a while, especially with its strong casual audience, but first-party support slowed down significantly after 2013.
  • Wii U → Switch (2017): The Wii U had a short lifespan, and support faded quickly after the Switch’s success.

Now, with the Nintendo Switch 2 launching on June 5, 2025, Nintendo has confirmed that Switch 1 will continue to receive support as long as there is demand. This suggests that:

  • 2025-2026: Nintendo will likely continue releasing some new titles for Switch 1, similar to how it supported the 3DS after the Switch launched.
  • 2027-2028: Support may gradually decline, with fewer first-party releases.
  • Beyond 2028: The Switch 1 could still receive third-party games, but official support will likely phase out.

Let’s hope that I am wrong and Nintendo Switch transition to Switch 2 means more years of support for a previous generation and this is good news for gamers at all!

Death Stranding movie “connects” with its director

Michael Sarnoski, the director behind A Quiet Place: Day One, is set to helm the live-action adaptation of Hideo Kojima’s critically acclaimed video game Death Stranding. This collaboration between A24 and Kojima Productions marks a significant step in bringing Kojima’s unique storytelling to the big screen.

Originally released in 2019, Death Stranding captivated audiences with its surreal narrative and innovative gameplay. The game follows Sam Porter Bridges, played by Norman Reedus, as he navigates a post-apocalyptic world where the boundary between life and death has been shattered. The adaptation promises to explore the mysteries surrounding the “Death Stranding” phenomenon, which has unleashed nightmarish creatures into a fragmented world.

Sources at Deadline claims that the deal is set & done and that Sarnoski will also write the script along servicing as the director for the movie and it is expected that Hideo Kojima will be heavy on the creative part of the production.

Sarnoski’s Directorial Approach

Sarnoski, known for his work on Pig and A Quiet Place: Day One, has demonstrated a talent for crafting atmospheric and emotionally resonant stories. His involvement suggests that the Death Stranding film will retain the eerie, introspective tone that made the game so compelling. Given A24’s reputation for producing thought-provoking cinema, this adaptation is expected to be more than just a standard video game movie—it could redefine the genre.

Expanding the Death Stranding Universe

The announcement comes alongside other major updates from Kojima Productions, including the upcoming release of Death Stranding 2: On the Beach, set to launch on June 26, 2025. The franchise continues to expand, with a world tour and collaborations with luxury brands further cementing its cultural impact.

With Sarnoski at the helm, fans can anticipate a visually stunning and narratively rich adaptation that stays true to Kojima’s vision while offering a fresh cinematic experience.

Minecraft leads to be the few examples of gaming-based movies done right

Despite rumors that the movie was going to be a flaw after early review labelling it too much of double meaning and ‘bro jokes’, Minecraft movie, based on the gaming hit from Mojang already recovered its budget and poised to be a financial hit, despite conservatism in movie reviewers not being aboard.

When Warner Bros. announced the release of “A Minecraft Movie“, the news was met with a mix of excitement and skepticism. Adaptations of video games have historically been hit-or-miss, and the early trailers for the film did little to quell concerns.

Critics were quick to point out the seemingly disjointed storytelling, the odd blend of live-action and CGI, and the unclear target audience. Many predicted the movie would struggle to find its footing, destined to join the ranks of video game adaptations that failed to resonate with audiences.

However, against all odds, “A Minecraft Movie” defied expectations and emerged as a box office sensation.

Early Reviews: A Rocky Start

The initial reviews for “A Minecraft Movie” were far from glowing. Critics highlighted the film’s muddled narrative and inconsistent tone, with some calling it one of the worst video game movies in years. The script was criticized for being underwhelming, and the humor was deemed crass and unappealing to many. Even the visual effects, which aimed to bring the iconic blocky world of Minecraft to life, were met with mixed reactions. Some viewers found the CGI charming, while others felt it bordered on the uncanny.

Despite these critiques, there were glimmers of hope. A few reviewers appreciated the quirky humor and offbeat charm brought by director Jared Hess, known for his work on “Napoleon Dynamite” and “Nacho Libre”. Performances by Jack Black and Jason Momoa were praised for their energy and comedic timing, even as the rest of the cast struggled to shine.

While critics were divided, audiences had a different take. The film’s unique blend of humor, adventure, and nostalgia struck a chord with viewers, particularly families and younger fans of the Minecraft franchise. The movie’s ability to appeal to multiple demographics—children, teens, and adults—proved to be a significant advantage.

Social media played a crucial role in shifting the narrative. Fans shared their favorite moments, memes, and positive experiences, creating a buzz that countered the negative press. The film’s promotional campaign, which included partnerships with major brands like McDonald’s and Doritos, ensured it stayed in the public eye.

Box Office Triumph

Despite the rocky start, “A Minecraft Movie” shattered box office expectations. It debuted with a record-breaking $157 million in its opening weekend in the U.S., making it the highest-grossing video game adaptation of all time. Globally, the film earned $301 million in its first weekend, cementing its status as a blockbuster.

The movie’s financial success can be attributed to several factors:

  1. Broad Appeal: The film’s mix of humor, adventure, and nostalgia resonated with a wide audience.
  2. Star Power: Performances by Jack Black and Jason Momoa drew fans to theaters.
  3. Effective Marketing: Warner Bros.’ extensive promotional campaign ensured the movie stayed in the spotlight.

Lessons Learned

The journey of “A Minecraft Movie” offers valuable insights into the unpredictable nature of film adaptations. While early reviews suggested the movie was poised to flop, its ability to connect with audiences and leverage social media buzz turned the tide. It serves as a reminder that critical reception isn’t always the final word on a film’s success.

In the end, “A Minecraft Movie” proved that even the most unlikely contenders can rise to the top, leaving skeptics and critics alike to reconsider their initial judgments. As the film continues its theatrical run, its legacy as a box office triumph is firmly established, paving the way for future video game adaptations to dream big.

Nintendo Switch 2 games will be distributed physically as Switch 1 games

Nintendo’s approach to physical game releases for the Switch 2 has sparked discussion among collectors and gamers alike. Reports suggest that many Switch 2 Edition games are not coming on new cartridges but instead are repackaged Switch 1 carts bundled with digital upgrade codes. This shift raises questions about the future of physical media and its role in preserving gaming history.

Traditionally, physical game releases have been a staple of console gaming, offering players a tangible copy that remains accessible regardless of digital storefronts or online services. However, with the Switch 2, Nintendo appears to be moving toward a hybrid model where physical editions serve as a gateway to digital upgrades rather than standalone products.

What This Means for Collectors

For collectors, this change presents a dilemma. A major appeal of physical games is their ability to function independently of online services. If a Switch 2 Edition game merely includes a Switch 1 cartridge with a digital upgrade code, it means that years down the line, players may not be able to access the upgraded version if Nintendo’s servers are no longer operational. This could impact the long-term value and accessibility of these titles.

According to Nintendo's own support, the Switch 2 Enhanced Editions were false advertising during the Direct. After trying to nail them down for an answer, they confirmed to one of our followers it's just Switch 1 cards with a code for the upgrade. No reason to buy these, then.

Does it play? (@doesitplay.org) 2025-04-05T14:34:21.000Z

Nintendo is not alone in this trend. Many publishers have been moving toward digital-first releases, citing factors such as production costs, environmental concerns, and the convenience of digital distribution. While some games, like Cyberpunk 2077: Ultimate Edition, will still be released on full 64GB cartridges without requiring downloads, others—especially third-party titles—are adopting the game-key card model, where the physical cartridge acts as a key rather than a storage medium.

The Future of Physical Gaming

As gaming continues to evolve, the debate over physical vs. digital will likely intensify. While digital distribution offers convenience, physical media remains a crucial part of gaming culture, providing ownership security and historical preservation. Whether Nintendo’s Switch 2 Edition approach will be widely accepted or met with resistance remains to be seen.

Nintendo Switch 2: What You NEED To Know About The Future!

The wait is over! We’re breaking down all the groundbreaking Nintendo Switch 2 announcements, including the latest game reveals and crucial console updates. Get ready for a deep dive into everything Nintendo has in store for the next generation of gaming.

Blog articles:

📰 Original article: https://geezusgg.xyz/2025/04/02/level-up-your-gaming-all-the-highlights-from-the-nintendo-switch-2-reveal/

📰 Nvidia acknowledging the tech behind GPU: https://geezusgg.xyz/2025/04/03/nvidia-shared-details-about-the-tech-behind-the-power-of-nintendo-switch-2/

Nvidia shared details about the tech behind the power of Nintendo Switch 2

Exploring Nvidia’s Role in the Nintendo Switch 2 Revolution

The gaming world is abuzz with excitement as Nintendo unveils its next-generation console, the Nintendo Switch 2. At the heart of this technological leap is Nvidia, whose cutting-edge innovations are powering the console’s impressive capabilities. Let’s dive into the details of how Nvidia’s tech is transforming the gaming experience.

Nvidia’s Custom GPU: A Game-Changer

The Nintendo Switch 2 is equipped with a custom Nvidia processor featuring dedicated RT Cores and Tensor Cores. These components are pivotal in delivering stunning visuals and AI-driven enhancements. The RT Cores enable real-time ray tracing, creating lifelike lighting, reflections, and shadows that immerse players in vibrant game worlds. Meanwhile, Tensor Cores power AI technologies like Deep Learning Super Sampling (DLSS), which upscale lower-resolution images to enhance both performance and image quality.

With Nvidia’s innovations, the Switch 2 achieves up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. This marks a significant upgrade from the original Switch, which maxed out at 1080p resolution in TV mode. The console also supports HDR, ensuring richer colors and sharper contrasts. Variable Refresh Rate (VRR) via Nvidia G-SYNC in handheld mode guarantees ultra-smooth, tear-free gameplay.

Nvidia’s Tensor Cores extend beyond graphics enhancements. They enable AI-powered face tracking and background removal, enhancing social gaming and streaming experiences. These features open up new possibilities for interactive gameplay and community engagement.

Nvidia’s collaboration with Nintendo isn’t just about hardware; it’s also about empowering developers. The custom GPU comes with optimized APIs and world-class development tools, making game creation faster and more efficient. This ensures that developers can fully leverage the console’s capabilities to deliver groundbreaking games.

A Leap Forward for Nintendo

The Nintendo Switch 2 represents a generational leap in gaming technology, thanks to Nvidia’s contributions. With 10 times the graphics performance of its predecessor, the console is set to redefine portable gaming. From ray tracing to AI-driven enhancements, Nvidia’s tech is at the forefront of this transformation.

As gamers eagerly await the Switch 2’s release, it’s clear that Nvidia’s innovations are not just powering a console—they’re shaping the future of gaming. Whether you’re a fan of immersive worlds or high-speed action, the Nintendo Switch 2 promises an experience like no other.

Are you excited to see how these advancements will impact your favorite games? Let me know your thoughts!

The Duskbloods: FromSoftware’s Bold New Venture on Nintendo Switch 2

FromSoftware, the studio renowned for its genre-defining Soulslike games, has unveiled its latest creation: The Duskbloods. This exclusive title for the Nintendo Switch 2 promises to be a groundbreaking addition to the studio’s portfolio, blending gothic aesthetics, innovative gameplay mechanics, and multiplayer dynamics.

A Gothic World Awaits

Set in a sprawling, darkly atmospheric city reminiscent of Bloodborne, The Duskbloods immerses players in a world of towering cathedrals, shadowy bridges, and eerie moonlit streets. The game’s aesthetic draws heavily from Victorian architecture, but with a unique twist: vampires. Players take on the role of “Bloodsworn,” individuals who have transcended human limitations through a mysterious blood ritual. This transformation is central to the game’s narrative and gameplay, as players navigate the twilight of humanity.

Multiplayer at Its Core

Unlike FromSoftware’s previous titles, The Duskbloods emphasizes multiplayer gameplay. It introduces a PvPvE (Player vs. Player vs. Environment) system where up to eight players compete for supremacy while battling formidable foes. The ultimate goal? To claim “First Blood,” a coveted prize that ties into the game’s lore. This multiplayer focus marks a departure from the studio’s traditionally single-player-centric approach, offering a fresh experience for fans.

True to FromSoftware’s legacy, The Duskbloods features iconic boss battles that challenge players’ skills and strategies. The trailer teased encounters with monstrous creatures, including a man-eating dinosaur—a surprising addition to the gothic setting. The combat system retains the studio’s signature style, blending precise timing, strategic planning, and cryptic storytelling.

Exclusive to Nintendo Switch 2

Launching in 2026, The Duskbloods is a Nintendo Switch 2 exclusive, showcasing the console’s capabilities. The Switch 2, set to release on June 5, 2025, boasts improved specs, including a larger screen and enhanced audio. While the graphics may not rival those of next-gen consoles, FromSoftware’s focus on gameplay ensures a captivating experience.

With The Duskbloods, FromSoftware continues to push the boundaries of game design, exploring new themes and mechanics. The game’s exclusive status on Nintendo Switch 2 highlights the studio’s commitment to innovation and collaboration. Fans eagerly await more details, including an upcoming interview with Hidetaka Miyazaki, the game’s director, on April 4, 2025.

In conclusion, The Duskbloods represents a bold new direction for FromSoftware, blending gothic horror, multiplayer dynamics, and iconic gameplay. As the studio ventures into uncharted territory, players can look forward to an unforgettable experience on Nintendo’s latest console.

Set your expectations for the physical Nintendo Switch 2 version of Cyberpunk 2077

Now doubt that the the gaming world is abuzz with excitement as CD Projekt Red announces the arrival of Cyberpunk 2077: Ultimate Edition on the Nintendo Switch 2. This groundbreaking move marks a significant milestone in the evolution of portable gaming, bringing one of the most ambitious RPGs to a handheld console.

Performance and Graphics

The Switch 2 version of Cyberpunk 2077 promises a unique experience tailored to the console’s capabilities. Running at 40 FPS in performance mode while docked, the game showcases the technical prowess of the Switch 2. While this frame rate may not match the coveted 60 FPS standard, it is a testament to the console’s ability to handle graphically demanding titles.

One of the standout features of this release is the inclusion of the entire game and its Phantom Liberty expansion on a 64GB game card. Unlike many other titles, which require additional downloads, Cyberpunk 2077 offers a complete experience straight out of the box. This move is a refreshing change, especially for players who prefer physical copies.

Pricing and Availability

Set to launch on June 5, 2025, the game will be available for $70. This pricing aligns with the industry’s trend for premium titles, reflecting the game’s extensive content and the effort to optimize it for the Switch 2.

The adaptation of Cyberpunk 2077 for the Switch 2 is more than just a technical achievement; it signals a shift in the gaming landscape. By bringing AAA titles to portable consoles, developers are redefining the boundaries of gaming accessibility and performance. This release could pave the way for more high-profile games to make their way to handheld platforms.

As the gaming community eagerly awaits the launch, Cyberpunk 2077 on the Nintendo Switch 2 promises to be a game-changer. Whether you’re a fan of the dystopian world of Night City or simply curious about the capabilities of the Switch 2, this release is one to watch.

Recap of early reactions of some Nintendo Switch 2 games details

The gaming world is abuzz with excitement following Nintendo’s announcement of the Nintendo Switch 2, set to launch on June 5, 2025. With its upgraded hardware, innovative features, and a lineup of exclusive games, the Switch 2 promises to be a significant leap forward for Nintendo. However, the announcement has also sparked discussions about game formats and pricing, which are shaping up to be key factors in the console’s reception.

Game Formats: A New Era for Nintendo

Nintendo is introducing a notable change in game formats with the Switch 2. While the console maintains backward compatibility with most original Switch games, it also offers “Nintendo Switch 2 Edition” upgrades for select titles. These upgrades enhance resolution, frame rates, and gameplay features, allowing players to experience their favorite games in a new light.

Additionally, the Switch 2 supports both physical and digital game formats, but with a twist. For the first time in Nintendo’s history, there will be a price difference between physical and digital versions of games. This decision reflects the industry’s shift towards digital distribution and aims to incentivize digital purchases.

Pricing: A Double-Edged Sword

The pricing strategy for the Switch 2 has been a hot topic among fans. The console itself is priced at $449.99 for the standard version and $499.99 for a bundle that includes the highly anticipated “Mario Kart World” in digital format. However, the real debate lies in the cost of individual games.

Nintendo has set a precedent with higher game prices for the Switch 2. For example, “Mario Kart World” will cost $90 for the physical version and $80 for the digital version. This marks a significant increase from the typical $60 price tag of previous Nintendo titles. While some fans appreciate the added value of enhanced features and exclusive content, others view the price hike as a potential barrier to entry.

Early Reactions: Mixed but Hopeful

The announcement has elicited a range of reactions from the gaming community. Many fans are thrilled about the console’s upgraded hardware, including its 7.9-inch 1080p display, improved Joy-Con controllers, and expanded storage capacity. The introduction of features like GameChat and GameShare has also been well-received, adding a new layer of connectivity and social interaction.

However, the higher game prices have sparked criticism, with some fans expressing concerns about affordability and accessibility. Despite this, the overall sentiment remains positive, with many excited about the potential of the Switch 2 to redefine gaming experiences.

The Nintendo Switch 2 is poised to be a game-changer in the world of gaming consoles. Its innovative approach to game formats and pricing reflects the evolving landscape of the industry. While the higher costs may pose challenges, the promise of enhanced gameplay and exclusive content has captured the imagination of gamers worldwide. As the launch date approaches, all eyes will be on Nintendo to see how the Switch 2 performs in the market and whether it lives up to the hype.

There is one thing I want to add…

In the 1990s, video game prices were generally in the range of $50 to $70 for new releases, depending on the platform and region. However, when adjusted for inflation, these prices would be equivalent to approximately $90 to $125 in today’s dollars. For example, popular titles like “Mortal Kombat 3” and “Street Fighter Alpha 2” were priced at around $70 at launch, which was a significant investment at the time.

Interestingly, cartridge-based games, such as those for the Super Nintendo and Nintendo 64, were often more expensive than disc-based games for the PlayStation due to higher production costs. This contrasts with today’s pricing, where digital versions of games are often slightly cheaper than their physical counterparts, as seen with the Nintendo Switch 2’s pricing strategy.

While the nominal prices of games have increased over the years, the inflation-adjusted cost of gaming has remained relatively stable. However, modern games often include additional costs, such as downloadable content (DLC) and microtransactions, which were not a factor in the 90s.

From gaming fan to gaming fans

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