Larian Studios found itself at the center of two separate industry conversations this week, each touching on a different pressure point in modern game development: the role of generative AI in creativ...
Browsing Tag: Divinity
Between April 13 and April 18, 2026, the Stop Killing Games movement entered its most consequential phase yet inside the European Union. What began as a grassroots reaction to publishers remotely disabling purchased games has now ...
Metro 2039 has finally stepped out of the shadows. After years of rumors, leaks, and quiet hints from 4A Games, the studio has officially confirmed the next chapter in its acclaimed post‑apocalyptic saga—marking the series’ long‑a...
Grand Theft Auto’s ecosystem has always thrived on spectacle—both the kind Rockstar intentionally crafts and the kind that erupts when bad actors try to force their way into the spotlight. But the most recent wave of leaks tied to...
Xbox is entering one of the most defining transitions in its history, a moment shaped by rising subscription costs, shifting leadership, and a renewed debate over what the Xbox brand should stand for. What began as scattered frust...
Hideo Kojima’s next big leap into action‑espionage, Physint, is beginning to take shape—and the earliest clues are emerging not from trailers or interviews, but from casting calls. These documents, quietly circulating through indu...
Amazon’s latest overhaul of Luna isn’t a shutdown announcement — but it feels like the kind of structural retreat a platform makes when it’s quietly preparing for the exit ramp. The company is stripping away a‑la‑carte purchases, ...







