Tag Archives: Video Games

Pokémon Present 2025: The 25th year of 21st century will be another big year for Pokémon

February 27, 2025, marked another exciting Pokémon Day, and The Pokémon Company did not disappoint with their latest Pokémon Presents showcase. Here’s a detailed look at all the announcements made during the event:

Pokémon Concierge

The Pokémon Company kicked off the event by announcing new episodes of the charming stop-motion animation series, Pokémon Concierge. These episodes are set to air on Netflix in September 2025. As a special treat, the first four episodes of the show are available for free on YouTube until March 9th.

Pokémon Go Tour

The next Pokémon Go Tour is happening this weekend, featuring Black Kyurem and White Kyurem in Raid Battles. Players will also have the chance to catch Victini and a shiny Meloetta.

Mobile Game Updates

Three mobile-focused Pokémon titles received updates:

  • Pokémon Masters EX: Champion May and her shiny Primal Kyogre, as well as Champion Brendan and his shiny Primal Groudon, will be making an appearance.
  • Pokémon Café ReMix: A new apple-themed menu item along with appearances from Flapple and Appletun.
  • Pokémon Sleep: A new Cresselia versus Darkrai event is coming in March 2025.

Pokémon Unite

Three new fighters were revealed for Pokémon Unite:

  • Suicune: Coming to the game on March 1st.
  • Alolan Raichu: Arriving in April.
  • Alcremie: Joining later in the year.

Pokémon TCG Pocket

The next major expansion set for Pokémon TCG Pocket, titled Triumphant Light, was announced. This set is themed around the deific Pokémon Arceus and includes new Eevee, Magnemite, and Golbat variations, as well as a shiny Raichu. The set launches tomorrow, February 28, 2025.

Mega Evolved Pokémon in TCG

Mega Evolved Pokémon are making a comeback in Pokémon TCG this year. The trailer showcased ex cards for Mega Lucario and Mega Gardevoir, though the release date for this feature was not revealed.

Pokémon Scarlet and Violet

Players of Pokémon Scarlet and Violet can grab a special Rotom Phone cover for each game by inputting the codes SB00KC0VER for Scarlet and VB00KC0VER for Violet (those are zeroes, not Os). New Tera Raid Battles for Meowscarada, Skeledirge, and Quaquaval are also coming on February 28th, March 7th, and March 14th, respectively.

Pokémon Champions

A new game called Pokémon Champions was announced. This Pokémon Stadium-style game focuses on battling and will connect to Pokémon Home, allowing players to use Pokémon from their games to battle trainers worldwide. The game will be available on Nintendo Switch and mobile devices.

Pokémon Legends: Z-A

The event concluded with new information about Pokémon Legends: Z-A. The game is set in a futuristic Lumiose City, located in the Kalos region, and features Mega Evolutions. Players will start their journey from an old hotel and explore wild zones where humans and Pokémon coexist. The game is set to release in late 2025 exclusively on Nintendo Switch.

Pokémon Day 2025 was packed with exciting announcements, promising a thrilling year ahead for Pokémon fans. Whether you’re into mobile games, trading cards, or console adventures, there’s something for everyone to look forward to.

Terminator 2D: NO FATE: A Retro Revival

The Terminator franchise has always been synonymous with thrilling action and iconic characters. Now, fans of the series have something new to look forward to: Terminator 2D: NO FATE. This officially licensed 2D action side-scroller is set to launch on September 5, 2025, and promises to deliver a nostalgic yet fresh gaming experience.

A Love Letter to the ’80s and ’90s Arcade Games

Developed by Bitmap Bureau and published by Reef Entertainment, Terminator 2D: NO FATE is a heartfelt homage to the arcade games of the ’80s and ’90s. The game features stunning pixel art and adrenaline-fueled gameplay that captures the essence of classic arcade action. Players will control Sarah Connor, John Connor, and the T-800 in missions that retell the story of Terminator 2: Judgment Day while expanding its narrative.

The initial characters that are officially at the game includes:

  • Sarah Connor: Agile and reactive, Sarah excels in melee combat. Her playstyle reflects her intense training and paranoia, making her a formidable character in close-quarters combat. She also wields a laser sight inspired by the iconic Miles Dyson scene, which significantly boosts damage.
  • John Connor: As the leader of the Resistance in the Future War missions, John Connor’s gameplay emphasizes strategic mid-to-long-range combat. He uses a plasma rifle, pipe bombs, and three types of ammo. While less agile than Sarah, he can execute a tactical roll to evade attacks.
  • T-800: The T-800 moves deliberately, emphasizing his weight and power. He compensates for his slower speed with high durability, capable of taking significant damage before going down. Iconic moments like the Corral bar brawl and the motorcycle escape from the T-1000 are recreated in a 2D arcade style.
  • T-1000: One of the most legendary villains of all time, the T-1000’s liquid metal abilities are brought to life in pixel art. Players will feel the menace of Robert Patrick’s unforgettable performance as they face him in-game.

Terminator 2D: NO FATE offers multiple game modes, including Story, Arcade, Infinite, Boss Rush, Mother of the Future, and Level Training. Each mode provides a unique challenge and adds to the replayability of the game.

Preorder Details

Terminator 2D: NO FATE will be available on PS5, PS4, Nintendo Switch, Xbox Series X|S, Xbox One, and PC via Steam and the Epic Games Store. Digital preorders will be available at a later date, so keep an eye out for announcements from Bitmap Bureau and Reef Entertainment4.

In conclusion, Terminator 2D: NO FATE is shaping up to be a must-play for fans of the franchise and retro gaming enthusiasts alike. With its faithful recreation of iconic characters and moments, combined with thrilling arcade gameplay, this game is set to be a standout release in 2025.

The Story Behind the cancelled Wonder Woman Game

In the ever-evolving world of video games, few stories are as intriguing and heart-wrenching as that of the cancelled Wonder Woman game. Announced with much fanfare in 2021, the game promised to be a groundbreaking addition to the superhero genre. However, despite the high hopes and the dedicated efforts of its developers, the game was ultimately shelved, leaving fans and creators alike to wonder what might have been.

The Wonder Woman game was set to be a single-player, open-world action-adventure, developed by Monolith Productions, the studio behind the acclaimed Middle-earth: Shadow of Mordor and Shadow of War games. The game aimed to immerse players in the world of Themyscira, allowing them to step into the boots of Diana, the Amazonian princess, and experience her journey to unite her Amazon family with the modern world.

One of the most exciting aspects of the game was its planned use of Monolith’s Nemesis System, which had been a standout feature in the Middle-earth games. This system was designed to create dynamic relationships between the player and both enemies and allies, making each playthrough unique. In the Wonder Woman game, this system was to be adapted to allow Diana to form alliances and friendships with NPCs, adding a layer of depth and emotional engagement to the gameplay.

The Development Journey

According to past and present sources like late Game Informer and Polygon, the development of the Wonder Woman game was a tumultuous journey fraught with challenges. After the initial announcement, the project faced several hurdles, including shifting creative directions and internal restructuring. In 2024, the game underwent a significant reboot, resulting in the removal of the Nemesis System, which had been a cornerstone of the original vision.

The game was reimagined as a more traditional action-adventure title, drawing comparisons to the God of War series.

Despite these changes, the team at Monolith Productions remained committed to creating a game that would do justice to the iconic character of Wonder Woman. According to Gail Simone, a veteran comic book writer who served as a consultant on the project, the game was “gorgeous and expansive,” and every effort was made to ensure it would be a standout title. The developers poured their hearts and souls into the project, hoping to create an experience that would resonate with fans.

The Cancellation

In February 2025, Warner Bros. Games announced the closure of Monolith Productions, along with two other studios, Player First Games and WB San Diego. This decision was part of a broader strategic shift within the company, which aimed to focus on its key franchises such as Harry Potter, Batman, Mortal Kombat, and Game of Thrones.

The cancellation of the Wonder Woman game was a significant blow to both the developers and the fans. The project had reportedly cost Warner Bros. over $100 million and was still years away from release. Despite the best efforts of the team, the game was ultimately deemed not viable within the company’s new strategic priorities. The decision left many questioning the future of superhero games and whether other iconic characters would suffer a similar fate.

While the Wonder Woman game will never see the light of day, its story serves as a testament to the passion and dedication of its creators. The game’s development journey was fraught with challenges, but the team at Monolith Productions remained committed to their vision until the very end. Their efforts showcased the potential for innovative gameplay and storytelling within the superhero genre.

For fans, the cancellation of the Wonder Woman game is a poignant reminder of the unpredictable nature of the video game industry. Projects can be announced with great excitement, only to be shelved years later due to shifting priorities and unforeseen challenges. However, the dream of a Wonder Woman game lives on, and perhaps one day, another team will take up the mantle and bring Diana’s story to life in the way it deserves.

In the meantime, fans can continue to enjoy Wonder Woman’s adventures in other media, from comics and animated series to blockbuster films. The legacy of the cancelled game may serve as inspiration for future developers, who can learn from its trials and tribulations to create even more compelling and innovative experiences for players.

Gaming world react to WB Games holding an interesting patent despite Monolith Productions closure

The recent closure of Monolith Productions, along with Player First Games and Warner Bros. Games San Diego, has sent shockwaves through the gaming community. Monolith Productions, known for its critically acclaimed titles like F.E.A.R. and Middle-earth: Shadow of Mordor, was a beloved studio with a storied history.

The decision to shutter these studios was part of a strategic shift by Warner Bros. Games to focus on their key franchises, including Harry Potter, Mortal Kombat, DC, and Game of Thrones.

One of the most significant aspects of this closure is the fate of the Nemesis System, a groundbreaking gameplay mechanic introduced in Middle-earth: Shadow of Mordor. The Nemesis System allowed NPCs to remember their interactions with the player, creating dynamic and personalized gameplay experiences. This system was patented by Warner Bros. Games, ensuring that no other developer could replicate it without permission.

Despite the closure of Monolith Productions, Warner Bros. Games retains the patent for the Nemesis System until 2036. This decision has sparked a range of reactions within the gaming community. On one hand, there is frustration and disappointment that such an innovative system may not be utilized to its full potential. The cancellation of the Wonder Woman game, which was reportedly going to incorporate the Nemesis System, only adds to this sentiment.

On the other hand, some see the retention of the patent as a strategic move by Warner Bros. Games. By keeping the patent, they maintain control over a unique and valuable gameplay mechanic that could be used in future titles. This could potentially give them a competitive edge in the industry, especially as they focus on their core franchises.

The closure of Monolith Productions and the retention of the Nemesis System patent highlight the challenges and complexities of the gaming industry. As studios navigate financial pressures and shifting market trends, decisions like these can have far-reaching implications for developers and players alike. While the future of the Nemesis System remains uncertain, its legacy as a pioneering gameplay innovation is undeniable.

In the end, the gaming community can only hope that Warner Bros. Games will find a way to honor the legacy of Monolith Productions and the Nemesis System in their future projects. Whether through new titles or by licensing the system to other developers, there is potential for this innovative mechanic to continue shaping the gaming landscape for years to come.

WB Games cuts internal studio as response of Warner Bros. Discovery Q4 2024 performance

WarnerMedia, now part of Warner Bros. Discovery, recently released its earnings report for the fourth quarter of 2024. The report highlighted both achievements and challenges faced by the media giant. While the company saw growth in some areas, it also had to make tough decisions, particularly within its gaming division.

Warner Bros. Discovery reported a fiscal fourth-quarter revenue of $10.03 billion, a slight decline of 1% year-over-year. The company’s net loss widened to $494 million from $400 million the previous year. Despite these setbacks, the company’s studios segment saw a 16% increase in revenue, reaching $3.66 billion. This growth was driven by an increase in TV revenue, although it was offset by declines in theatrical and games revenue.

The direct-to-consumer (DTC) segment also showed positive results, with total DTC subscribers increasing to 116.9 million from 110.5 million a year ago. The company aims to reach 150 million subscribers by 2026.

WB Games: Studio Closures and Cancellations

One of the most significant and unfortunate developments in the earnings report was the announcement of multiple studio closures within WB Games. The company decided to shut down three studios: Monolith Productions, Player First Games, and WB San Diego. This decision was part of a strategic shift to focus on fewer but bigger franchises, such as Harry Potter, Mortal Kombat, DC, and Game of Thrones.

Monolith Productions, known for its critically acclaimed Middle-earth series, was working on a highly anticipated Wonder Woman game. Unfortunately, the game has been canceled as part of the studio’s closure. The Wonder Woman game was expected to be an open-world action-adventure title featuring the iconic DC character, but it faced numerous development challenges and was still years away from release.

Player First Games, the studio behind the platform fighter MultiVersus, and WB San Diego, which focused on mobile games, were also affected by the closures. The decision to shut down these studios was not a reflection of the talent within them but rather a strategic move to allocate resources more effectively.

Impact on the Gaming Industry

The closure of these studios and the cancellation of the Wonder Woman game have sent shockwaves through the gaming industry. Monolith Productions, in particular, had a storied history of delivering high-quality games, and its closure marks the end of an era. The decision to focus on fewer but bigger franchises may help Warner Bros. Discovery streamline its operations and improve profitability, but it also means that fans will miss out on potentially groundbreaking games.

Warner Bros. Discovery’s earnings report underscores the challenges and opportunities facing the company. While the financial performance showed some positive trends, the tough decisions within WB Games highlight the difficulties of navigating the competitive gaming industry. As the company moves forward, it will need to balance its strategic priorities with the expectations of its fans and stakeholders.

Microsft CEO confirms that Xbox Muse is scheduled with a training based on a catalog of games

In a groundbreaking move, Microsoft CEO Satya Nadella has revealed that the company plans to train its new AI system, Muse, on a catalog of video games. This announcement was made during an interview on the Dwarkesh Patel Podcast, where Nadella expressed his excitement about the potential of this technology to revolutionize the gaming industry.

Muse is a generative AI model designed to assist with game ideation, development, and preservation. Unlike traditional AI models, Muse can generate gameplay footage based on user input, creating a dynamic and interactive experience. Nadella described seeing Muse in action as a “massive, massive moment of ‘wow’,” comparing it to the first time he saw other generative AI models like ChatGPT and DALL-E.

Muse has been trained on years of gameplay footage from Ninja Theory’s arena shooter, Bleeding Edge. By ingesting this extensive archive, Muse can generate new gameplay footage and adapt it based on specific prompts from users. For example, if a user suggests adding a jump pad to a level, Muse can generate gameplay footage that incorporates this change.

Nadella emphasized that Muse is not yet capable of coding its own games or creating entirely new concepts. Instead, it serves as a tool to speed up the development process by providing generated gameplay footage. This capability could be particularly useful for game developers looking to quickly prototype and iterate on new ideas.

Potential Impact on the Gaming Industry

The introduction of Muse has sparked a range of reactions within the gaming community. Some experts, like gaming AI specialist Michael Cook, have praised the technology’s ability to handle complex visual information, such as lighting and camera angles. However, others remain skeptical about its practical applications.

Nadella also highlighted the potential for Muse to assist with game preservation, ensuring that classic titles remain accessible and playable for future generations. This aspect of Muse could be a game-changer for the industry, providing a new way to maintain and celebrate gaming history.

Microsoft’s decision to train its new AI on a catalog of games marks a significant step forward in the integration of AI technology within the gaming industry. While there are still many questions about how Muse will be used and its long-term impact, the excitement and potential surrounding this innovation are undeniable. As Nadella put it, this is just the beginning of what could be a transformative journey for both game developers and players alike.

The greatest challenge of Nvidia with RTX GeForce 5090 yet

The Nvidia RTX GeForce 5090, part of Nvidia’s latest lineup of graphics cards, has been making headlines for both its impressive performance and some unexpected issues. While the card boasts cutting-edge technology and significant improvements over its predecessors, it has also encountered a few notable problems that have left some users frustrated.

Underperformance and Missing ROPs

One of the most significant issues reported with the RTX 5090 is underperformance due to missing ROPs (Raster Operations Pipelines). ROPs are crucial components in a GPU that handle tasks such as anti-aliasing, Z and color compression, and writing pixels to the output buffer. Essentially, they play a vital role in rendering graphics in PC games.

Nvidia confirmed that a small percentage of RTX 5090 and 5070 Ti GPUs were shipped with one fewer ROP than specified, leading to a performance drop of around 4%. This issue affects less than 0.5% of the units, but it has caused noticeable performance degradation in affected cards. Users have reported that their GPUs are underperforming compared to Nvidia’s Founders Edition and other custom designs.

Another problem plaguing the RTX 5090 is frequent crashing during gameplay. Users have reported that their games crash to the desktop, often accompanied by error messages related to the GPU. This issue has been linked to driver problems, with some users experiencing black screens, freezes, and system reboots. Nvidia has been working on driver updates to address these issues, but the problem persists for some users.

What are ROPs?

ROPs, or Raster Operations Pipelines, are an essential part of a GPU’s architecture. They are responsible for several critical tasks in the rendering process, including:

  • Anti-Aliasing: ROPs help smooth out jagged edges in images, making them appear more realistic.
  • Z and Color Compression: They handle the compression of depth (Z) and color data, which helps improve performance and reduce memory usage.
  • Pixel Output: ROPs write the final pixel data to the output buffer, which is then displayed on the screen.

In modern GPUs, the number of ROPs can significantly impact performance, especially in graphically intensive applications. A higher number of ROPs generally means better performance, as the GPU can handle more rendering tasks simultaneously.

While the Nvidia RTX GeForce 5090 is a powerful and advanced graphics card, it has faced some challenges since its release. Issues such as underperformance due to missing ROPs and frequent crashing have affected a small percentage of users. Nvidia has acknowledged these problems and is working on solutions, including driver updates and replacements for affected units.

Despite these setbacks, the RTX 5090 remains a top choice for gamers and professionals seeking high-performance graphics capabilities.

ID@Xbox FamFest Showcase 2025 was Xbox 2nd Round of 2025 gaming presentation

The ID@Xbox FamFest Showcase 2025 was a thrilling event that highlighted the vibrant future of indie games on the Xbox platform. Held on February 24, 2025, this showcase was part of the larger IGN Fan Fest, and it brought together a diverse array of indie developers and their upcoming projects.

Key Announcements and Highlights

  1. Revenge of the Savage Planet One of the most anticipated announcements was the release date for “Revenge of the Savage Planet,” set for May 8, 2025. The new trailer showcased a variety of wild and creative weapons, including a Goo Canon, an electric lasso, and Conductive Fero Goo that can shock or slow down enemies and open doors.
  2. Jump Ship “Jump Ship,” a co-op space adventure game, was another highlight of the showcase. The game is set to enter Early Access this summer and promises a unique multiplayer experience, blending elements from “Sea of Thieves,” “Left 4 Dead,” and “FTL”.
  3. Balatro Collaboration The showcase also featured the next big collaboration for “Balatro,” a game that has been generating a lot of buzz in the indie community. This collaboration is expected to bring new and exciting content to the game, further enhancing its appeal.
  4. Diverse Indie Lineup The event highlighted a wide range of indie studios, including Raw Fury, Team 17, Akupara, 11 Bit, and many others. These studios presented trailers, gameplay, and reveals for their upcoming projects, showcasing the creativity and innovation that indie developers bring to the gaming industry.

Other games included Echo Weaver, 33 Immortals, Astor: Blade of the Monolith, Vampire Survivors, Dungeons of Hinterberg, Monster Hunter Wilds, WWE 2K25 & Alien Rogue Incursion.

The Future of Indie Games on Xbox

The ID@Xbox FamFest Showcase 2025 demonstrated the strong support that Xbox continues to provide for indie developers. By partnering with IGN for this event, Xbox has created a platform for indie games to shine and reach a broader audience. The showcase not only highlighted the upcoming releases but also emphasized the importance of indie games in the gaming ecosystem.

The ID@Xbox FamFest Showcase 2025 was a celebration of indie games and their creators. With exciting announcements, diverse game reveals, and a strong focus on creativity, the event set the stage for a bright future for indie games on Xbox.

Annapurna Interactive Showcase 2025: A Comprehensive Recap

The Annapurna Interactive Showcase 2025 was a highly anticipated event, especially after the tumultuous year the company had in 2024. The showcase provided a detailed look at the upcoming indie games and updates from the publisher, reaffirming its commitment to delivering unique and engaging gaming experiences.

Here’s a comprehensive recap of everything announced at the showcase, along with the backstory of the significant developer departure that shook the company last year.

Key Announcements from the Showcase

  1. Wheel World
    • The showcase kicked off with a fresh look at Wheel World, an open-world biking game from developer Messhof. The dev diary provided insights into the origin of the project and its freeform exploration mechanics. While a firm release date wasn’t revealed, the game is scheduled to launch this summer for PS4, PS5, Xbox One, Xbox Series X/S, and PC.
  2. Wanderstop
    • Ivy Road’s debut game, Wanderstop, is set to release on March 11. This cozy tea shop management simulator is created by a team of indie veterans, including Davey Wreden of The Stanley Parable fame. A new trailer was shown, and a free Steam demo is available for players to try out.
  3. Skin Deep
    • Blendo’s latest project, Skin Deep, will launch on April 30. The game stars a former bounty hunter turned pirate-slaying insurance commando. Described as “Die Hard, but with more comedy,” the game features playful action and various ways to take down pirates on a spaceship.
  4. Cocoon Collector’s Edition
    • Geometric Interactive announced a collector’s edition of its debut game, Cocoon, in collaboration with Iam8bit. The edition will include a vinyl soundtrack. Additionally, the team confirmed that they are working on their next game, although no details were revealed.
  5. Lushfoil Photography Sim
    • The hyper-realistic photography game, Lushfoil Photography Sim, finally has a release date set for April 15. A new trailer showcased nine of the game’s world-spanning locations, with a mysterious 10th location being kept secret for now.
  6. Faraway
    • Solo developer Steph Thirion’s puzzle game, Faraway, made a quick appearance during the showcase. Inspired by Tetris, the game is still in development, and no release date was provided.
  7. Sayonara Wild Hearts PS5 Release
    • The cult hit Sayonara Wild Hearts is getting a PS5 release with a brand new mode. This was one of the few surprises in the showcase.

The Backstory: Developer Departure

In September 2024, Annapurna Interactive experienced a significant upheaval when its entire staff resigned following a clash with management. The dispute arose from failed negotiations to spin off the gaming arm into an independent entity. Annapurna Interactive’s president, Nathan Gary, along with other executives and around two dozen staff members, collectively resigned after the company’s owner, Megan Ellison, walked out of the talks.

In a joint statement, Gary and the resigned staff described the decision as “one of the hardest decisions we have ever had to make.” The mass resignation left the company in a state of chaos, with partner developers left without a point of contact. Despite the upheaval, Annapurna Interactive reassured its partners that existing contracts would be honored, and efforts were made to replace the departed staff.

The showcase in 2025 was a crucial moment for Annapurna Interactive to demonstrate its resilience and commitment to its projects. The announcements and updates provided a sense of continuity and hope for the future, despite the challenges faced in the previous year.

The Annapurna Interactive Showcase 2025 was a testament to the company’s dedication to delivering innovative and captivating indie games. Despite the significant challenges faced in 2024, the showcase highlighted the exciting projects in the pipeline and reassured fans of the company’s commitment to its vision. From Wheel World to Sayonara Wild Hearts, the future looks bright for Annapurna Interactive and its community of gamers.

CD Projekt Red has made a big promise for Cyberpunk 2077 sequel regarding NPCs

Cyberpunk 2077, developed by CD Projekt Red, has been a topic of much discussion since its rocky launch in 2020. Despite the initial setbacks, the game has made a remarkable recovery, thanks to continuous updates and the highly praised Phantom Liberty DLC expansion. Now, CD Projekt Red is gearing up for an even more ambitious project: the sequel to Cyberpunk 2077, codenamed Project Orion.

One of the most exciting promises of Project Orion is the development of the most realistic and reactive crowd system in any game to date. According to a recent job listing, CD Projekt Red is looking for a lead encounter designer to create memorable combat encounters and craft experiences that cater to all play styles. This new crowd system aims to make NPCs (non-player characters) more lifelike and interactive, enhancing the immersion of the game.

What Makes This Crowd System Special?

The new crowd system will not only feature realistic animations but also reactive behaviors. Unlike previous games where NPCs would simply run away or ignore the player, the NPCs in Project Orion will interact with the player in more meaningful ways. This could include forming crowds that react to violence, assisting or hindering the player based on the situation, and even engaging in combat themselves.

Learning from Past Mistakes

CD Projekt Red has openly acknowledged the issues faced during the launch of Cyberpunk 2077 and has committed to learning from those mistakes. The success of the Phantom Liberty DLC, which added more life to Night City’s inhabitants and surroundings, has shown that the developer is capable of delivering high-quality content. With Project Orion, CD Projekt Red aims to take this a step further by creating a truly immersive and dynamic crowd system.

The gaming community has been abuzz with excitement and speculation about the new crowd system. Many players have compared it to the crowd systems in games like Red Dead Redemption 2 and Grand Theft Auto V, wondering if Project Orion can surpass them. Some have even debated whether the developers should create an entirely new city or improve and evolve the existing Night City.

While CD Projekt Red hasn’t disclosed a release date for Project Orion, the promise of the most realistic and reactive crowd system is a tantalizing glimpse into the future of gaming. If the developer can deliver on this promise, it could set a new standard for crowd interactions in video games, making Project Orion a game to watch out for.