After almost 3 years and a half of legal battles, the U.S. Federal Trade Commission (FTC) has officially dropped its case against Microsoft’s acquisition of Activision Blizzard, marking the end of one of the most significant regulatory challenges in gaming history.
The deal, valued at $69 billion, was finalized in October 2023, but the FTC continued to push back, arguing that Microsoft’s control over Activision Blizzard could harm competition in the gaming industry.
A Long Legal Battle Comes to an End
The FTC initially sought to block the acquisition, fearing that Microsoft would use its ownership of Activision Blizzard to limit access to major franchises like Call of Duty for rival platforms. However, courts repeatedly ruled against the FTC, with the latest appeal being rejected earlier this month. With no legal avenues left, the FTC officially dismissed its complaint, stating that continuing the fight was not in the public interest.
Today’s decision is a victory for players across the country and for common sense in Washington, D.C. We are grateful to the FTC for today’s announcement. https://t.co/nnmUI76q0lpic.twitter.com/KgLxhZppx3
Microsoft President Brad Smith welcomed the decision, calling it a victory for players and common sense in Washington, D.C.. Since acquiring Activision Blizzard, Microsoft has continued to release Call of Duty titles on PlayStation and has even expanded its portfolio by bringing former Xbox exclusives to Sony’s platform. This move suggests that Microsoft is prioritizing accessibility and revenue over exclusivity.
Despite the acquisition boosting Microsoft’s earnings, it has also led to significant layoffs within Activision Blizzard, raising concerns about corporate restructuring and job security in the gaming industry. Additionally, Microsoft has made changes to its Game Pass subscription service, including price increases, which some critics argue could be a consequence of the massive acquisition.
What’s Next for Microsoft and Activision Blizzard?
With the FTC officially stepping aside, Microsoft can now fully integrate Activision Blizzard into its gaming ecosystem. This could mean:
More Activision Blizzard titles appearing on Xbox Game Pass.
Potential new exclusive content for Xbox and PC.
Further expansion into cloud gaming, leveraging Activision Blizzard’s franchises.
While the regulatory battle is over, the gaming industry will be watching closely to see how Microsoft handles its newfound power. Will it continue to support multi-platform releases, or will it eventually shift towards exclusivity? Only time will tell.
Valve has rolled out SteamOS 3.7.8, bringing a host of improvements and new features to the Steam Deck. This update marks the first stable release of SteamOS 3.7, introducing significant upgrades to the system’s core components and enhancing the overall user experience.
Major System Upgrades
SteamOS 3.7.8 comes with a fresh Arch Linux base, ensuring better compatibility and performance. Additionally, the Linux kernel has been updated to version 6.11, providing improved hardware support and security enhancements.
For gamers who demand the best visuals, this update includes an upgraded Mesa graphics driver base, ensuring better rendering and performance across various games. Moreover, Plasma 6.2.5 is now the default desktop mode, offering a more refined and responsive interface.
One of the standout features is the support for frame limiting with VRR (Variable Refresh Rate) displays, both internal and external. This addition helps maintain smoother gameplay and reduces screen tearing, making the Steam Deck even more versatile.
A much-requested feature has finally arrived—Battery Charge Limit control. Users can now set a maximum charge percentage in Settings → Power, helping to prolong battery lifespan and optimize power usage.
SteamOS 3.7.8: Go Country
This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.
General
Updated to a newer Arch Linux base
Updated the Linux kernel to 6.11
Updated the Mesa graphics driver base
Desktop mode now ships with Plasma 6.2.5
Added support for frame limiting with VRR displays (internal and external)
Added Battery Charge Limit control to Settings->Power
This option allows you to set a maximum charge limit for your Steam Deck.
Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted.
Fixed a crash when no displays are connected
Added official support for the Lenovo Legion Go S
Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go)
Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here.
Controllers and Input
Add support for the Proteus Byowave controller
Fixed an issue where Switch Pro Controller gyros might not work on first connection
Fixed an issue with stuck/hanging controller inputs when exiting Steam
Bluetooth
Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
Currently only available to select in Desktop mode
Added battery level display for supported Bluetooth devices
Include a bugfix for the Airpods when using the AAC codec
Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models
Steam Deck Dock
Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors
Graphics and Performance
Enabled AMD P-State CPU frequency control
Fixed a performance regression for No Rest for the Wicked
Desktop
Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
Surround sound now works correctly
Enabling the setting is currently only available via Desktop mode
KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
Speed and robustness improvements when switching between desktop and game mode
Fixed a common cause of hangs when switching to desktop mode
Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature
Misc
Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
Various enhancements to System Report functionality for support and troubleshooting
Fixed compatibility issue with certain DNS servers causing very slow domain lookups
Improved responsiveness of system when running into out-of-memory crash situations
Enabled IPv6 Privacy Extensions by default
Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines
Known Issues
Super NES controllers can erroneously show up as connected when they are not
Developer
Updated to a 6.11 based kernel
Added debuginfod URLs for SteamOS
Added systemd .socket units to the default list of /etc files preserved across updates
When running in a VM, system will now default to the desktop session
Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
The pacman cache is now cleaned after applying a SteamOS update
Fixes stale cache errors working with pacman after switching branches
SteamOS 3.7.8 is a substantial update that enhances the Steam Deck experience across multiple fronts. Whether it’s improved graphics, better power management, or a more stable Linux foundation, Valve continues to refine its handheld gaming powerhouse.
Steam Deck – SteamOS 3.7.8: Go Country – Steam News
This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.GeneralUpdated to a newer Arch Linux baseUpdated the Linux kernel to 6.11Updated the Mesa graphics driver baseDesktop mode now ships with Plasma 6.2.5Added support for frame limiting with VRR displays (internal and external)Added Battery Charge Limit control to Settings->PowerThis option allows you to set a maximum charge…
The gaming world is abuzz with excitement as Destiny Rising, the latest entry in the beloved sci-fi shooter franchise, enters its Closed Beta phase. This moment represents more than just a technical trial—it’s an opportunity for dedicated fans to shape the future of the game. But before we dive into expectations, let’s take a step back and explore how we got here.
Since its inception, the Destiny series has captivated players with its rich lore, fluid combat, and seamless blend of PvE and PvP experiences. The franchise has evolved dramatically over the years, introducing interstellar wars, cryptic entities, and grand quests for power that have cemented its place in gaming history.
Now, Destiny Rising promises to take that legacy to new heights with enhanced mechanics, a gripping narrative, and what developers tout as “the most immersive world yet.” This Closed Beta serves as our first real taste.
Closed Beta: What to Expect
Players fortunate enough to gain early access to Destiny Rising will experience core gameplay elements designed to test balance, mechanics, and server stability. Here’s what’s rumored to be included:
New Playable Classes – Speculation suggests a third faction may shake up the Guardian dynamic, introducing fresh abilities and lore implications.
Expanded Open Worlds – Early screenshots hint at vast landscapes, seamlessly blending urban ruins with cosmic anomalies.
PvP Overhaul – Competitive players should brace for new ranked modes, balance adjustments, and fresh weapons designed for high-stakes combat.
AI-Powered Enemies – The Closed Beta will likely introduce smarter, more adaptive foes, making encounters more unpredictable.
The Community’s Role
Beta phases aren’t just about polishing mechanics—they allow players to actively shape the final experience. Feedback on combat, exploration, and mission pacing will be crucial in defining the core identity of Destiny Rising before launch.
With the Closed Beta unfolding, speculation about the endgame, future raids, and overarching story beats is ramping up. Will Destiny Rising deliver the revolution fans have been waiting for? Time will tell—but right now, players have a front-row seat to gaming history.
The annual Warhammer Skulls event has returned, bringing a wave of exciting announcements for Warhammer 40K fans. This year’s showcase is packed with new game reveals, updates, and a major expansion of the GOG Preservation Program, ensuring that classic Warhammer titles remain accessible to modern players.
GOG Preservation Program Expands with Warhammer Classics
One of the biggest highlights of Warhammer Skulls 2025 is the GOG Preservation Program expanding its catalog with five classic Warhammer games. These titles, which defined an era of Warhammer gaming, are now preserved in their best form:
Warhammer 40,000: Chaos Gate
Final Liberation: Warhammer Epic 40,000
Warhammer 40,000: Rites of War
Warhammer: Shadow of the Horned Rat
Warhammer 40,000: Fire Warrior
These games have received updates to improve performance, fix bugs, and enhance compatibility with modern systems. Notably, Warhammer 40,000: Rites of War now features a working multiplayer mode and German localization, while Fire Warrior has gained keyboard mapping and controller support.
To celebrate the event, Warhammer 40,000: Rites of War is available as a free giveaway on GOG until May 29, 2025. This is a fantastic opportunity for fans to revisit a classic title in its best form.
Beyond the preservation efforts, Warhammer Skulls 2025 has unveiled several exciting new titles and updates:
Upcoming Warhammer Games Joining GOG
GOG has confirmed that several more Warhammer games will soon join its catalog, including:
Warhammer 40,000: Rogue Trader – Lex Imperialis
Warhammer 40,000: Dark Heresy
Warhammer 40,000: Dawn of War – Definitive Edition
Warhammer 40,000: Space Marine Master Crafted Edition
These additions will further expand the availability of Warhammer’s rich gaming history, ensuring that both new and veteran players can experience these iconic titles.
Voting for More Classic Warhammer Games
Fans now have the opportunity to vote for additional classic Warhammer games to be added to the GOG Preservation Program. Some of the titles currently up for voting include:
This initiative allows the community to have a direct impact on which Warhammer classics will be preserved next.
Warhammer Skulls 2025 has delivered a treasure trove of announcements, from the preservation of beloved classics to the reveal of exciting new titles. Whether you’re a longtime fan or new to the franchise, there’s never been a better time to dive into the grimdark universe of Warhammer 40K.
Bethesda Studios has just rolled out a fresh update for Starfield, bringing a mix of bug fixes, gameplay improvements, and enhanced mod support. While this update doesn’t introduce new content, it does refine the experience for players by addressing stability issues and adding new features to the Creation Kit.
One of the standout additions is the Watchtower DLC, a new storyline developed by Kinggath Creations, the team behind Fallout 4’s Sim Settlements mod. This expansion introduces a new faction, high-tech weaponry, and even the ability to call in missile strikes from planetary orbit—a game-changer for combat scenarios.
Additionally, Bethesda has improved modding capabilities by allowing Creations up to 2GB in size and introducing custom icons for mods. These changes aim to support the growing modding community and enhance player customization.
Starfield is Bethesda’s first new IP in 25 years, following the success of The Elder Scrolls and Fallout franchises. Set in the year 2330, the game takes players into the Settled Systems, a region spanning multiple star systems where humanity has expanded beyond Earth.
At the heart of the story is Constellation, an organization dedicated to exploring the mysteries of the universe. Players take on the role of a space explorer, uncovering ancient artifacts that hint at a deeper cosmic truth. The game blends Bethesda’s signature open-world RPG mechanics with space exploration, allowing players to customize ships, engage in interstellar combat, and build outposts on distant planets.
Despite its ambitious scope, Starfield has faced mixed reactions. While praised for its world-building and deep lore, some players have criticized its lack of replayability and modding restrictions. However, Bethesda continues to refine the experience, with updates like the latest patch aiming to improve stability and gameplay mechanics.
With Bethesda teasing big things for Starfield in 2025, fans are eager to see how the game evolves. Whether through official expansions or community-driven mods, Starfield remains a fascinating space RPG with plenty of potential.
Starfield’s May Update Is Now Live
Starfield’s May Update is now live for all players! This update contains numerous quality-of-life improvements and fixes for quests, vehicles, graphics, and more.
Embracer Group, a powerhouse in the gaming industry, has recently released its latest earnings report, shedding light on its financial health, strategic direction, and the challenges it faces in an evolving market. With a diverse portfolio spanning PC, console, and mobile games, Embracer Group continues to make waves in the industry, but how do its latest numbers stack up?
Financial Performance Overview
According to the latest financial reports, Embracer Group reported revenue of approximately $690 million, marking a 38% decline compared to the same quarter in 2024. Despite this drop in revenue, the company managed to turn its financial situation around, reporting a net income of around $88 million, a significant improvement from the $160 million loss in the previous year. This shift indicates a stronger financial footing and improved cost management.
Key Earnings Highlights
Revenue: ~$690 million (down 38% YoY)
Net Income: ~$88 million (compared to a loss of ~$160 million in Q3 2024)
Profit Margin: 13% (up from a net loss in Q3 2024)
These figures suggest that while revenue has taken a hit, Embracer Group has successfully optimized its operations to improve profitability
Embracer Group has been actively restructuring its business model, aiming to streamline operations and focus on high-performing assets. The company has also announced its intention to transform into three standalone publicly listed entities, a move that could provide greater flexibility and strategic focus. Additionally, Embracer Group has been aggressively expanding its gaming portfolio, releasing 76 different games in the past year
Challenges and Future Outlook
Despite the positive turnaround in profitability, Embracer Group faces several challenges:
Market Competition: The gaming industry is highly competitive, with major players like Microsoft, Sony, and Tencent dominating the space.
Revenue Decline: The 38% drop in revenue signals potential difficulties in maintaining growth.
Restructuring Risks: The transformation into three separate entities could introduce operational complexities.
Looking ahead, analysts forecast that Embracer Group’s revenue will grow 10% annually over the next three years, slightly below the 12% growth forecast for the entertainment industry in Sweden. This suggests that while the company is on a recovery path, it will need to innovate and adapt to maintain its competitive edge.
Embracer Group’s latest earnings report paints a picture of resilience and strategic recalibration. While revenue has declined, the company’s ability to turn losses into profits is a promising sign. With its ambitious restructuring plans and continued expansion in gaming, Embracer Group is positioning itself for long-term success. However, navigating market competition and ensuring sustainable growth will be key challenges moving forward.
Sony Confirms the Shutdown of PlayStation Stars Loyalty Program
Sony has officially announced the discontinuation of its PlayStation Stars loyalty program, marking the end of an initiative that rewarded players with digital collectibles and redeemable points for engaging with PlayStation games and activities. The program, which launched in 2022, will fully shut down on November 2, 2026, but existing members will still be able to earn rewards until July 23, 2025.
In a statement released on the PlayStation Blog, Sony explained that the decision to wind down PlayStation Stars was based on an evaluation of player engagement and industry trends. The company emphasized that it had learned valuable insights from the program and would use these findings to explore new ways to enhance its loyalty initiatives.
Since launching the program, we’ve learned a lot from evaluating the types of activities our players respond best to, and as a company, we are always evolving with player and industry trends. Through this evaluation, we have decided to refocus our efforts and will be winding down the current version of PlayStation Stars.
What Happens Next for PlayStation Stars Members?
Sony has outlined a gradual shutdown process for PlayStation Stars:
No new members will be accepted into the program starting immediately.
Existing members can continue earning digital collectibles, points, and level up their status until July 23, 2025.
After July 23, 2025, no new campaigns, rewards, or benefits will be available.
Members can redeem their points until November 2, 2026, after which the program will be completely discontinued.
Digital collectibles earned through the program will remain accessible even after the shutdown.
The Legacy of PlayStation Stars
PlayStation Stars was introduced as a way to reward player engagement through a variety of challenges, including earning trophies and purchasing digital games. While the program had its dedicated user base, it never fully integrated into the PlayStation console experience, remaining primarily accessible through the PlayStation App on mobile devices.
Despite its discontinuation, Sony has hinted at future loyalty initiatives, suggesting that the company is exploring new ways to engage and reward players. Whether this means a revamped version of PlayStation Stars or an entirely new program remains to be seen.
The shutdown of PlayStation Stars marks the end of an era for PlayStation’s loyalty efforts, but it also opens the door for new and improved player engagement strategies. As Sony continues to evolve with industry trends, PlayStation fans can expect fresh opportunities to earn rewards and celebrate their gaming achievements in the future.
PlayStation Stars coming to a close as SIE evaluates new ways to evolve future Loyalty Program efforts
Nintendo’s redesign of Donkey Kong and the naming of Mario Kart World instead of “Mario Kart 9” have sparked discussions among fans. Here’s a deep dive into the reasoning behind these changes and their potential impact.
Nintendo’s Justification for Donkey Kong’s Redesign
Nintendo has opted for a modernized look for Donkey Kong, aligning his appearance with the version seen in The Super Mario Bros. Movie. This redesign features:
Smoother facial features: His once furrowed brow has been softened, giving him a more approachable and expressive look.
Updated fur texture: More detailed rendering enhances realism while maintaining his classic charm.
Merchandise integration: Nintendo has introduced new Donkey Kong-themed products featuring this updated design.
Fans have had mixed reactions. Some appreciate the friendlier aesthetic, while others miss the classic rugged look that defined Donkey Kong for decades. Former Donkey Kong Country artist Kevin Bayliss responded to the redesign, stating, “Everything changes! Change is good!”.
The redesign hints at a larger focus on Donkey Kong in upcoming Nintendo projects. With the Nintendo Switch 2 on the horizon, speculation suggests:
A new Donkey Kong game featuring the updated design.
Further integration of the character into Mario Kart World and other franchises.
Why “Mario Kart World” Instead of “Mario Kart 9”?
Nintendo’s decision to name the latest installment Mario Kart World instead of continuing the numbered sequence reflects a shift in vision. According to producer Kosuke Yabuki, the game aims to be more expansive, incorporating a global racing experience rather than just adding new tracks.
This change suggests:
A broader scope: Potentially featuring international circuits and new gameplay mechanics.
A fresh branding approach: Moving away from sequential numbering to emphasize evolution rather than iteration.
Nintendo’s approach to evolving its characters and franchises reflects its commitment to keeping them fresh and relevant. Whether fans embrace these changes or remain nostalgic for the past, one thing is certain—Donkey Kong and Mario Kart are entering a new era.
Nintendo Goes All In on Donkey Kong Redesign Seen in Nintendo Switch 2 and Mario Kart 9 First Look – IGN
Nintendo is going all in on the Donkey Kong redesign spotted by fans in the Mario Kart 9 gameplay debuted during the Nintendo Switch 2 reveal event.
The gaming world received an exciting boost with the Xbox May Update, unveiling new features that cater to nostalgia-driven gamers, PC enthusiasts, and cloud gaming advocates. This month’s update is a statement from Microsoft, reflecting its ongoing commitment to game preservation, seamless cross-platform integration, and the future of cloud-based gaming.
Reviving Retro Classics with Activision Titles
One of the standout additions in this update is the Retro Classics collection, bringing over 50 legendary titles from Activision’s golden era to Xbox Game Pass. These games—ranging from Pitfall! to MechWarrior 2—offer players a chance to relive iconic experiences that shaped gaming history. The decision to incorporate these classics into Game Pass underscores Microsoft’s dedication to backward compatibility and ensuring gaming history remains accessible.
The timing of this addition has led to speculation about Microsoft’s broader strategy. Some believe the FTC’s unsuccessful appeal against Microsoft’s acquisition of Activision Blizzard King has accelerated the integration of these titles. With regulatory hurdles removed, Microsoft now has more flexibility to tap into Activision’s gaming legacy and incorporate it into its ecosystem.
PC & Cloud Gaming Gets a Boost
Beyond classic titles, Microsoft has continued refining its support for PC gamers. The Xbox app on PC now integrates with GeForce Now, providing cloud-based flexibility for players who prefer streaming games instead of traditional installations. In addition, updates to the Game Bar include quick settings tweaks and the upcoming Microsoft Edge Game Assist, an innovative tool designed to optimize browser usage for gaming-related tasks.
Microsoft’s push for cross-platform connectivity seems to be gaining momentum. With PC and console gaming becoming more intertwined, updates like these allow players to seamlessly transition across different devices
Cloud gaming remains at the forefront of Xbox’s future strategy. The latest update enhances performance optimization for Game Pass Ultimate subscribers, ensuring lower latency and smoother gameplay when streaming titles on supported devices. As Microsoft continues investing in cloud technology, these improvements indicate a growing shift toward game streaming as a mainstream option.
A Turning Point in Microsoft’s Strategy?
The inclusion of Activision classics—following the FTC’s failed appeal—suggests that Microsoft’s acquisition benefits are now unfolding at full speed. The combination of nostalgic titles, enhanced PC features, and cloud gaming innovation aligns with Microsoft’s long-term vision of offering players a unified gaming ecosystem.
Whether this update is just the beginning of a larger rollout remains to be seen. However, one thing is certain: Microsoft’s Activision Blizzard acquisition has the potential to reshape the gaming industry for years to come.
One more thing….!
Microsoft confirmed the line up of games that are coming soon to Xbox Game Pass and the list goes as follows:
Monster Train 2 (Cloud, PC, and Xbox Series X|S) – May 21
Creatures of Ava (Xbox Series X|S) – May 22
S.T.A.L.K.E.R. 2 (Xbox Series X|S) – May 22
Tales of Kenzera: Zau (Cloud, PC, and Xbox Series X|S) EA Play – May 22
Tom Clancy’s The Division 2 (Cloud, Console, and PC) – May 27
To a T (Cloud, PC, and Xbox Series X|S) – May 28
Metaphor ReFantazio (Cloud, PC, and Xbox Series X|S) – May 29
Spray Paint Simulator (Cloud, PC, and Xbox Series X|S) – May 29
Crypt Custodian (Cloud, Console, and PC) – June 3
Symphonia (Cloud, Console, and PC) – June 3
15 More Games Coming to Xbox Cloud Gaming (Beta) on May 23
Game Pass Ultimate members can look forward to a big batch of games coming to the Xbox Cloud Gaming (Beta) library on May 23. Check them out below:
Brütal Legend
Costume Quest 2
Day of the Tentacle Remastered
Full Throttle Remastered
Grim Fandango Remastered
Max The Curse of Brotherhood
Neon Abyss
Quantum Break
Rare Replay
ScreamRide
State of Decay Year-One
SteamWorld Dig 2
Sunset Overdrive
Super Lucky’s Tale
Zoo Tycoon Ultimate Animal Collection
DLC / Game Updates
Sea of Thieves: Season 16 – Starting May 22 Flameheart’s loyal followers are working to advance his ambitions! Set sail on new Reaper quests to uncover ancient secrets and unleash The Order of Bone and Blade, recruit Skeleton Mercenaries to aid you on your various Voyages, and cause chaos with portable (and unstable) Cannons of Rage.
Sea of Stars: Throes of the Watchmaker – Available now This free DLC sends Solstice Warriors Valere and Zale on a side-adventure into the miniature, clockwork world of Horloge, where a cursed carnival threatens its innocent denizens. To survive, they’ll need to play by unfamiliar rules and confront not only the mischievous Puppeteer and her minions, but also their own darker traits.
In-game Benefits
Call of Duty: Warzone – Game Pass Pack 2 – Available now
Game Pass Ultimate and PC Game Pass members can now get a free in-game bundle for Call of Duty: Black Ops 6 and Call of Duty: Warzone. This pack comes with 2x Operator Skins, 4x Weapon Blueprints, 1x Finishing Move, 1x Emote, 2x Weapon Charms, 1x Loading Screen, 1x Spray, 1 hour 2XP Token, and a 1 hour 2WXP Token.
Smite 2: Summer Fun Medusa Drop – Available now She’s got shades, snakes, and serious style. Claim this drop to get Medusa and her Summer Fun skin! This Benefit requires Smite 2 to use.
Xbox Game Pass Ultimate Perks
Throne and Liberty: Commander and Firefly Items – May 22
Join the Resistance in this Xbox exclusive colored Commander Outfit and get a Firefly Amitoi to tag along on your adventures. This Perk content requires Throne and Liberty to use.
Tom Clancy The Division 2: EMS Outfit – Starting May 29
Gear up and get ready to save the day with the Emergency Medical Services-inspired outfit! The outfit includes a shirt, pants, hat, shoes and glasses.
Leaving May 31
The following games are leaving the Game Pass library soon. Be sure to pick back up where you left off before they go and remember to use your Game Pass membership discount to save up to 20% to keep them in your library.
Cassette Beasts (Cloud, Console, and PC)
Firework (PC)
Humanity (Cloud, Console, and PC)
Remnant 2 (Cloud, Console, and PC)
Slayers X: Terminal Aftermath: Vengance of the Slayer (Cloud, Console, and PC)
Microsoft has formally accused Apple of obstructing the launch of its Xbox mobile web store, initially planned for July 2024. In a court filing on May 21, 2025, Microsoft stated that its efforts have been “stymied by Apple”. This legal battle is unfolding as part of Epic Games’ ongoing fight against Apple’s App Store policies, with Microsoft submitting an amicus brief to the Ninth Circuit Court of Appeals in support of Epic.
The dispute highlights broader concerns about Apple’s control over mobile gaming and app distribution, echoing past struggles faced by cloud gaming services like Project xCloud and Google Stadia on iOS.
The Xbox Mobile Store Delay
Microsoft’s frustration stems from Apple’s restrictive App Store policies, particularly its anti-steering rules, which prevent developers from directing users to payment options outside Apple’s proprietary system. These rules have historically been a major point of contention, as they allow Apple to maintain its commission structure while limiting developers’ ability to offer alternative payment methods.
A pivotal moment in this legal battle came on April 30, 2025, when U.S. District Judge Yvonne Gonzalez Rogers ruled that Apple had violated a 2021 anti-steering injunction. The ruling explicitly forbids Apple from levying commissions on purchases made through external links from U.S. App Store apps and prevents restrictions on how developers communicate these alternatives. Microsoft argues that Apple’s continued enforcement of these policies has stifled innovation and prevented the company from launching its Xbox mobile store as planned.
Microsoft’s ambitions extend beyond just a web store. The company has long sought to enable Xbox app users on iOS to purchase and stream games directly within the app, an effort repeatedly blocked by Apple’s policies. Even after Microsoft enabled game purchases in its Xbox mobile app on iOS last month, it had to remove the remote play feature to comply with Apple’s App Store rules.
Project xCloud’s Struggles on iOS
Microsoft’s battle with Apple is not new. The company faced similar challenges when launching Project xCloud, its cloud gaming service, on iOS. Initially, Microsoft planned to bring xCloud to iPhones and iPads, allowing users to stream Xbox games directly from the cloud. However, Apple’s App Store policies severely limited the service’s functionality.
In February 2020, Microsoft launched a limited beta for Project xCloud on iOS through Apple’s TestFlight program. Unlike the Android version, which supported multiple games, the iOS beta was restricted to just one title—Halo: The Master Chief Collection. Apple’s policies prevented Microsoft from offering a broader selection of games, citing concerns over app review processes and content moderation. Ultimately, Microsoft was forced to abandon its plans for a full xCloud rollout on iOS, instead directing users to access the service via a web browser.
Stadia’s Similar Struggles
Back when it was on full throttle, Google’s Stadia cloud gaming service faced nearly identical obstacles on iOS. Stadia was designed to allow users to stream games directly from Google’s servers, bypassing the need for powerful local hardware. However, Apple’s App Store policies prevented Google from launching a dedicated Stadia app with full functionality.
Instead, Google had to rely on a web-based workaround, allowing users to access Stadia through Safari rather than a native app. This approach introduced technical limitations and a less seamless user experience compared to the Android version. Additionally, Stadia players on iOS encountered connectivity issues, particularly after upgrading to iOS 15.
Some users reported that Stadia would not function properly on mobile data, requiring adjustments to Safari’s experimental settings to restore functionality.
The Return of Fortnite and Its Impact
The recent return of Fortnite to the iOS App Store marks a significant shift in the ongoing battle between developers and Apple. After nearly five years of absence, Fortnite was reinstated following a court ruling on April 30, 2025, which found Apple had violated antitrust laws. The ruling forced Apple to allow developers to link to external payment systems, a major victory for Epic Games and other companies seeking greater flexibility in monetization.
Fortnite’s return could set a precedent for Microsoft’s Xbox mobile store ambitions. Epic Games has already begun promoting alternative payment methods within Fortnite, offering players incentives to purchase in-game currency through the Epic Games Store rather than Apple’s in-app system. If Microsoft follows a similar strategy, it could bypass Apple’s restrictions and finally launch its Xbox mobile store via a web-based platform.
Microsoft’s legal battle with Apple is part of a broader industry movement pushing for greater developer freedom on mobile platforms. The struggles faced by Project xCloud and Stadia on iOS illustrate the challenges of launching cloud gaming services under Apple’s restrictive policies. However, Fortnite’s return to iOS signals a potential shift in the power dynamics between Apple and developers.
If Microsoft succeeds in its legal challenge, it could pave the way for a more open mobile gaming ecosystem, allowing Xbox users to purchase and stream games without Apple’s intervention. The outcome of this case will not only shape the future of the Xbox mobile store but also influence how developers approach app distribution and monetization on iOS.