Category Archives: Games

Capcom sunsets Resident Evil Re:Verse

On June 29, 2025, Capcom quietly flicked the switch off for Resident Evil Re:Verse, bringing an online experiment to a close less than three years after its launch. In its final 24-hour stretch, the game’s player count spiked by 264%—from under 20 concurrent users to a peak of just 86 players—before fading into digital oblivion.

Originally released in early 2022 as a free bonus alongside Resident Evil Village, Re:Verse was billed as a 25th-anniversary celebration. Players could pick from iconic survivors or turn undead in asymmetrical skirmishes, or race against time solving puzzles as a team. The concept held promise: mash up classic characters, inject fresh multiplayer modes, and reward long-time fans. But instead of becoming a bustling online hub, Re:Verse struggled to build a sustainable community.

The Numbers Behind the Decline

Steam Charts recorded a hopeful start—2,080 concurrent players during its first month—but the numbers plummeted thereafter. By the following month, peak users dropped to 329, and double-digit concurrency became the norm. As whispers of server shutdown circulated earlier this year, curious players swelled login attempts one last time. Yet even that final surge only nudged Re:Verse into the high double digits.

Several factors conspired to doom Capcom’s multiplayer spin-off:

  • Content drought: Beyond its initial character roster, Re:Verse offered few new maps or modes, leaving veteran players with diminishing reasons to return.
  • Monetization missteps: Early DLC bundles and cosmetics felt tacked on rather than community-driven, eroding goodwill.
  • Marketing fatigue: Bundling Re:Verse with Village delayed its standalone release, confusing retail customers and fragmenting its player base.

Together, these miscalculations prevented Re:Verse from evolving beyond a trophy shelf freebie into a living part of the Resident Evil ecosystem.

Re:Verse’s shuttering underscores a broader challenge: digital-only titles—even from storied franchises—can vanish without a trace. Unlike physical discs that can be tossed on a shelf or traded among friends, server-dependent games transform into inactive icons the moment support ends. For preservationists and historians of gaming culture, this presents a dilemma: how do we archive experiences that literally cease to exist?

Lessons for Capcom’s Next Multiplayer Venture

As Capcom eyes Resident Evil Requiem and beyond, several takeaways stand out:

  1. Sustained content drops: Seasonal events, balance patches, or new maps can rekindle interest long after launch.
  2. Community-first monetization: Cosmetic items tied to in-game achievements, or fan-designed skins, foster ownership and pride.
  3. Clear launch strategy: Separating anniversary side-projects from core titles avoids mixed messaging and distribution confusion.

By weaving community feedback into development cycles—rather than retrofitting features—Capcom can bolster both engagement and goodwill.

Though Re:Verse is gone, Resident Evil’s multiplayer ambitions live on. Next year’s Requiem promises to refine the formula, blending narrative depth with cooperative and competitive modes. If Capcom learns from Re:Verse’s missteps, the series could finally carve out a lasting online legacy.

Capcom Spotlight 2025 Recap: Four Franchises, Forty Minutes, Infinite Hype

Capcom Spotlight Juen 2025 delivered exactly what fans have been craving: a laser-focused, 40-minute showcase centered on four pillars of the publisher’s next wave. Here’s a deep dive into every trailer, tease, and developer tidbit from June 26, 2025.

When and Where
The stream kicked off at 3 PM PT / 6 PM ET on Capcom’s official YouTube and Twitch channels, complete with subtitles in 13 languages. True to Capcom’s word, it wrapped in roughly 40 minutes—no filler, just rapid-fire updates.

The Core Four Lineup
Capcom locked in four spotlight segments: Monster Hunter Wilds, Resident Evil Requiem, Pragmata, and Street Fighter 6.

  1. Monster Hunter Wilds
    Despite a rocky Steam launch and “Overwhelmingly Negative” user scores, Capcom used this segment to outline its roadmap for performance patches, quality-of-life tweaks, and fresh in-game events. While no new expansion was announced, the promise of monthly hunt passes and rotating monster festivals means there’s reason to jump back in once the engine hiccups are ironed out.
  2. Resident Evil Requiem
    The ninth mainline Resident Evil bows February 26, 2026, and Capcom let us peek at a longer demo than the SGF trailer. We saw FBI agent Grace Ashcroft—chosen over series stalwart Leon Kennedy because her vulnerability fuels horror tension—navigate a claustrophobic hotel swarmed with mutated staff. The team teased seamless first- and third-person shifts, adaptive AI patrols, and narrative VHS flashbacks that weave past outbreaks into today’s nightmare.
  3. Pragmata
    Capcom’s space-set puzzle-shooter returns with fresh gameplay and lore details. Slated for 2026 on PS5, Xbox Series X|S, and PC, Pragmata’s low-gravity traversal lets players weave projectiles into makeshift shields and manipulate environments across lunar ruins. Developer clips hinted at boss encounters where gravity wells become weapons—enough to make even the most seasoned sci-fi fan grip their controller tighter.
  4. Street Fighter 6
    Year 3 DLC fighters—Sagat, C. Viper, Ingrid, and Alex—were confirmed back at EVO, but Sagat’s release date remains MIA. The spotlight showed early footage of his Tiger Knee and Jumping Fierce combos and teased a new “Drive Flip” mechanic for mind-games in the corner. Cosmetic bundles and balance refinements round out Capcom’s plan to keep SF6 the fighting-game gold standard well into 2026.

Behind the Scenes: Developer Chats
True to its format, Capcom sprinkled in candid interviews:

  • Monster Hunter producer Ryozo Tsujimoto spoke about retooling traversal with Wirebug slide-boosts to make exploration feel as rewarding as boss hunts.
  • SF6 director Takayuki Nakahira broke down the art of accessible depth, showing how “Drive Flip” ties into both casual parries and pro tournament mind-games.
  • RE9 game director Koshi Nakanishi explained why Leon’s unshakeable calm wouldn’t sell scares, and how Grace’s nerves mirror our own heart-rate spikes when a concierge monstrosity sniffs us out under a table.
  • Pragmata’s narrative lead hinted at collaborations with sci-fi authors to layer nonlinear time jumps into the main arc, though details remain tantalizingly under wraps.

Fan Theories & What’s Next
Already, #CapcomSpotlight is awash in reaction videos and breakdown clips. Some fans spotted a silhouetted dragon in the MH Wilds teaser—could that be the next Elder Dragon? Others believe a blink-and-miss-it QR code at the end will unlock beta access for Wilds’ test event. Keep an eye on your Capcom ID inbox 24 hours post-show.

Looking past Spotlight, Capcom’s next big stage is Tokyo Game Show in September. Will we finally see full gameplay of Requiem’s Raccoon City streets or a surprise Onimusha revival? If this stream was any indicator, it’ll be lean, mean, and packed with reveals that spark hours of theory-crafting.

Xbox 360 Gets a Surprise 2025 Update

After nearly two decades, Microsoft quietly rolled out a system update for the Xbox 360—yes, the console that launched in 2005 and whose digital store officially closed in July 2024! This blog post dives into what changed, why it matters, and how fans reacted.

When the Xbox 360 hit shelves in November 2005, it redefined console online play, selling over 80 million units worldwide and spawning genre-defining titles like Halo 3 and Gears of War. Despite two newer generations arriving since—the Xbox One in 2013 and the Series X|S in 2020—many gamers still cherish their 360s for a mix of nostalgia and exclusive library gems.

What’s in the June 2025 Update?

Although the Xbox 360 store shuttered last summer, users powering on today will find a refreshed dashboard that addresses long-standing visual quirks and adds a dash of marketing flair:

  • Fixed Thumbnails: Game art no longer appears stretched when a disc is inserted—a fix that Redditors hailed as “actually good”.
  • Dashboard Tiles Restored: Empty spaces left when store-related tiles were removed are now filled with new graphics, including promo images for Xbox Series X|S.
  • Subtle UI Polish: Menu fonts and background transitions feel smoother, giving the aging interface a surprisingly modern sheen.

Most of these tweaks rolled out first to U.S. consoles, though reports indicate a gradual global rollout as well.

Why Bother with an Old Console?

This mid-life facelift might seem odd, but Microsoft’s motivations likely include:

  1. Preserving User Experience: Even post-store, backward compatibility keeps many 360 titles alive on newer hardware. A clean dashboard underpins that legacy.
  2. Brand Continuity: Promoting Series X|S on legacy hardware nudges die-hard fans toward upgrades without being too heavy-handed.
  3. Goodwill Gesture: A small but meaningful nod to the community that helped build Xbox into a household name.

In a landscape where consoles age out faster than ever, this demonstrates a rare dedication to a product long past its prime.

Across Reddit and Bluesky, longtime 360 owners expressed genuine surprise and gratitude:

  • “No more stretched game thumbnails—my 360 looks so nice!”
  • “Feels like Microsoft remembered we still exist.”
  • “Ads for Series X|S are cheeky but not overbearing.”

Many joked that Microsoft clearly assumes we’re “two generations behind”—but the overall sentiment is that a little love goes a long way.

What This Means Going Forward

While it’s unlikely we’ll see major feature drops or new services for the 360, this update underscores a few trends:

  • Extended Lifespans: Consoles can remain relevant beyond expected support windows.
  • Backward-Compatibility as a Pillar: Keeping old libraries accessible drives long-term brand loyalty.
  • Micro-Marketing: Legacy platforms can serve as low-friction channels to highlight new products.

For anyone still booting up their Xbox 360, this is more than a cosmetic tweak—it’s a reminder that in gaming, the past never truly fades away.

Senua’s Saga: Hellblade II Enhanced – Your Ultimate Guide for PS5, Xbox Series X & Series S

When Ninja Theory’s breathtaking sequel first launched in May 2024, it set a new bar for immersive storytelling and technical prowess. This August 12, Senua’s Saga: Hellblade II Enhanced arrives as a free update on Xbox Series X|S, PC (Steam/Xbox on PC) and, for the first time, PlayStation 5. Whether you’re wielding DualSense or enjoying razor-sharp Xbox visuals, here’s everything you need to know—broken down by platform—to squeeze the most out of Senua’s updated saga.

What’s Inside the “Enhanced” Update

  1. Performance Mode
    • Xbox Series X & PS5: Toggle a 60 FPS option for dramatically smoother combat and camera pans.
    • Xbox Series S: Stays at 30 FPS due to hardware limits.
    • PC: New “Very High” preset pushes fidelity even further if your rig can handle it.
  2. Graphics & Fidelity Boosts
    • Refined lighting, textures and volumetric effects across all platforms.
    • On Series X and PC “Very High,” dynamic 4K (Series X) and ray-tracing tweaks deepen the visual realism.
  3. The Dark Rot Returns
    • An optional permadeath challenge from the original game. Each failure grows the Dark Rot—if it reaches Senua’s mind, you lose all progress. Perfect for speedrunners and hardcore fans.
  4. Enhanced Photo Mode
    • Expanded toolkit with a brand-new “Motion” tab for cinematic video captures.
    • Tweak depth-of-field, camera shake, filters and more to craft showstopping screenshots or clips in 4K (where supported).
  5. Developer Commentary
    • Over four hours of in-game developer and cast insights.
    • Tap into Ninja Theory’s creative process as you explore Iceland’s haunting vistas.

PlayStation 5 Expectations

  • Release & Editions
    • Launches August 12 for $49.99 (Standard) or $69.99 (Deluxe).
    • Deluxe includes a PS5-optimized Hellblade: Senua’s Sacrifice plus its soundtrack.
    • PS4 owners of the original Sacrifice get a free PS5 upgrade.
  • DualSense Integration
    • Adaptive triggers and haptic feedback simulate the weight of Senua’s blade and the thrum of her heartbeat.
    • 3D audio spatialization intensifies whispers and environmental cues.
  • Performance & Quality
    • 60 FPS Performance Mode at native or checkerboard‐upscaled 4K.
    • Fast SSD loading slashes scene-transition times.
    • Photo Mode and developer commentary mirror Xbox/PC features.
  • Other Perks
    • Preorder bonuses include the Hellblade II OST and exclusive PS5 loading screens.

Xbox Series X Expectations

  • Cost & Upgrade
    • Free update on Day One if you already own Hellblade II or play via Game Pass.
  • Performance Mode
    • 60 FPS toggle with stable frame-times.
    • Dynamic 4K rendering, with ray-traced shadows and reflections optimized for Series X hardware.
  • “Very High” PC-Style Preset
    • Developers ported the high-end PC preset to Series X, pushing fidelity beyond the original launch build.
  • Extras
    • Full Photo Mode, Dark Rot, and developer commentary.
    • HDR-calibrated output for compatible TVs.

Xbox Series S Expectations

  • Cost & Upgrade
    • Same free update via Game Pass or digital library on August 12.
  • Frame-Rate & Resolution
    • Locked at 30 FPS to maintain stability.
    • Scales between 1080p and dynamic 1440p under the hood.
  • Visual & UX Enhancements
    • Improved texture streaming and lighting tweaks over the original release.
    • Photo Mode and commentary included—even on S’s slimmer hardware footprint.
  • Load Speeds
    • Faster load times courtesy of the internal SSD, shrinking wait times compared to Series X.

Why This Update Matters

Senua’s Saga: Hellblade II isn’t just a visual feast—it’s an emotional journey that delves deep into trauma, mythology and the fragility of the human mind. The Enhanced update makes this voyage more accessible, more challenging and more cinematic across every next-gen platform. Whether you crave lightning-fast responsiveness at 60 FPS or want to savor every frame in Photo Mode, Ninja Theory has meticulously optimized Senua’s world for your hardware of choice.

Mark your calendars for August 12, sharpen your blades and prepare to face your inner darkness—enhanced and unleashed on your console of choice.

Why Sony Refuses to Copy Xbox Game Pass: The Strategy Behind Delaying First-Party PS Plus Releases

For years, Xbox Game Pass has redefined subscriptions by offering every new first-party title on day one. Sony, however, remains resolute: it will not add its blockbuster PlayStation exclusives to PS Plus at launch. Instead of chasing the instant-gratification model, PlayStation leans on a hybrid approach—boosting indie and third-party day-one titles while drip-feeding first-party hits 12–18 months after release. Let’s unpack why, how it works, and what it means for gamers, developers, and content creators alike.

The Status Quo: PS Plus vs. Game Pass

  • Game Pass: Subscribers get every first-party Xbox title—Halo, Forza, Starfield—on launch day across cloud, console, and PC.
  • PS Plus: Three tiers (Essential, Extra, Premium) with monthly “free” games, a sizable back catalog, cloud streaming (Premium only), and day-one indie drop-ins. First-party blockbusters arrive well after they’ve maximized retail and digital sales.

Sony’s logic? Protect the “virtuous cycle” of studio investment → high-quality games → strong sales → more investment. As former PlayStation CEO Jim Ryan warned, dumping new AAA titles into PS Plus at launch would undermine studio budgets and the quality that gamers expect.

In a June 2025 interview, PlayStation VP of Global Services Nick Maguire reiterated the company’s stance:

“We’ve stayed true to our strategy… we’re not looking to put games in day and date.”

Sony balances two pillars:

  1. Selective day-one additions—4–5 indie/third-party titles per year to freshen the service.
  2. Delayed first-party integration—bringing blockbuster exclusives to PS Plus 12, 18 months, or longer after launch, once the title’s initial revenue peak has passed.

This “indie first, AAA later” approach gives subscribers immediate perks, preserves premium launch sales, and re-ignites interest in older hits around sequel announcements or DLC drops.

The Indie Advantage: Spotlighting Emerging Talent

Since Resogun’s PS4 launch-day drop and Destruction All-Stars on PS5, Sony’s indie strategy has exploded. Recent day-one PS Plus titles include:

  • FBC: Firebreak (Remedy Entertainment)
  • The Plucky Squire
  • Dave the Diver
  • Animal Well
  • Tales of Kenzera: Zau
  • Stray

By cherry-picking standout indies, PlayStation:

  • Provides value to subscribers without sacrificing AAA revenue.
  • Elevates small studios to a global audience overnight.
  • Fosters loyalty among indies, who see PS Plus as a launchpad for discovery.

For content creators, these indie drops are gold: you can cover fresh titles that haven’t saturated YouTube or TikTok, driving unique engagement and SEO traction.

Patience is a virtue here. First-party hits like God of War Ragnarök or Horizon Forbidden West typically arrive on PS Plus after their initial sales run—often aligning with big discounts, expansions, or anniversaries. That delay:

  • Maximizes profit from early adopters.
  • Keeps catalog offerings rotating and newsworthy.
  • Positions PS Plus as a way to catch up on the “classics” you might’ve missed at launch.

If you’re building a content calendar, plan AAA deep dives and retrospectives around that 12–18-month window—viewers who skipped the original release will be searching for “is it worth it?” guides.

Retro Rewind: Curating Classics in Premium

Beyond day-one indies and delayed blockbusters, the Premium tier offers a rotating “Classics” vault. Maguire says Sony aims for at least one retro addition per month, sometimes cycling out older titles to keep the lineup fresh—think Resistance, Infamous, or PS2 fan favorites.

For historians of gaming, this is a treasure trove. If you’re passionate about preservation, spotlight hidden gems in your blog or videos—show how these classics influenced modern design and culture.

Sony has admitted it would revisit its policy if market conditions shift, but for now, the “day-one first-party” ship has sailed elsewhere. As streaming and cloud-only subscribers grow, we might see hybrid models—but expect Sony to guard its tentpole franchises fiercely in that early launch window.

PS Plus Essential for July 2025 announced

When Netflix Hits Pause: The July 2025 Mobile Game Purge—and Why It’s Not the First Time

Netflix’s push into mobile gaming promised a laid-back way to play premium titles on the couch or commute. But as July rolls in, subscribers are waking up to a big list of departures: over 20 games are vanishing from Netflix Games, including indie darlings and blockbuster exclusives.

Later this month, Netflix will pull 21 mobile games from its library. Here are some of the most eye-catching departures:

  • Hades (iOS exclusive) – bows out July 1
  • Monument Valley, Monument Valley 2 and Monument Valley 3 – leave July 14
  • Braid: Anniversary Edition – leaves July 14
  • Death’s Door – leaves July 14
  • Carmen Sandiego, Katana Zero, Raji: An Ancient Epic, Ludo King, Rainbow Six: SMOL and more…

These titles span puzzle masterpieces, roguelike legends, and high-profile licensed IPs. Once exclusively available through Netflix’s mobile app, most won’t reappear on the App Store or Google Play—at least not immediately.

Not a One-Off: A History of Game Cuts

Netflix’s mobile games arm has weathered multiple trimming rounds in the past year:

  • December 2024 saw its first major wave of removals, with a handful of exclusive titles quietly disappearing.
  • February 2025 brought an early-month cull of six games, underscoring the volatility of licensing deals and development cancellations.
  • This spring, Bandersnatch—the Emmy-winning interactive Black Mirror special—left the platform on May 12, part of Netflix’s broader pullback from interactive storytelling.
  • In June 2025, Devolver Digital’s acclaimed Poinpy also exited Netflix, though the studio is actively working to re-release it on app stores outside the service.

These waves signal that Netflix’s gaming strategy has been in constant flux, shifting with executive changes and market realities.

On why the purges keep coming? Well, several factors explain these recurrent cutbacks:

  1. Licensing Expirations: Many Netflix Games are based on third-party IP (e.g., Carmen Sandiego, SpongeBob), meaning contracts end and renewals get pricey or complex.
  2. Studio Restructuring: Following the closure of its AAA game studio in October 2024 and the departure of gaming lead Mike Verdu, Netflix has streamlined its gaming roadmap, canceling planned projects like Tales of the Shire and Crashlands 2.
  3. Strategic Refocus: Internal sources indicate Netflix will slow down mobile-only launches and funnel resources into “big-screen” experiences—cloud gaming on TV, web, and consoles—leveraging its strongest TV and film IPs for deeper cross-platform experiences.

What This Means for Players

If you’ve been holding off on trying Hades or Monument Valley on your phone, now’s the time to dive in. After these deadlines, your only recourse may be hunting down alternative releases or waiting for studios to re-release titles independently. In fact, Devolver Digital has already pledged to bring Katana Zero, Death’s Door, and Poinpy to traditional app stores “as soon as possible”.

While these cuts feel abrupt, they’re part of a larger maturation. Netflix Games is testing what resonates—big IP tie-ins, family-friendly titles, and tentpole crossovers with hit shows. Upcoming cloud gaming bets, like Ghost Detective on TV and Spirit Crossing (an MMO), alongside live WWE 2K streams, suggest that Netflix isn’t abandoning games—it’s refining its focus to align with core streaming strengths and subscriber behavior.

So, is this the first time Netflix has yanked games? Absolutely not. July 2025 marks the latest, largest tranche in an ongoing curation cycle. It highlights the balancing act of hosting licensed content while crafting a sustainable, long-term gaming ecosystem.

The Fall of Hytale: How Riot Games Closed Hypixel Studios After a Decade-Long Journey

On June 23, 2025, Riot Games stunned the gaming world by announcing the cancellation of Hytale and the winding down of Hypixel Studios after ten years of development. What began as one of the most ambitious sandbox RPG projects—backed by a studio renowned for its record-breaking Minecraft minigame server—came to an abrupt end as its creators conceded they couldn’t deliver the experience they’d long envisioned.

From Modders to AAA Dreamers: The Origin Story

Hypixel Studios was founded by the team behind Hypixel, the most popular Minecraft server of all time. In 2015, Riot Games injected initial funding to help the fledgling studio expand beyond community-made minigames into a standalone title. Five years later, in 2020, Riot acquired the studio outright, pledging full support for Hytale’s development and granting access to resources commensurate with a AAA roadmap.

Revealed to the public in 2018, Hytale promised procedurally generated fantasy biomes, moddable tools, and integrated RPG mechanics. Under the hood, the team first wrote the engine in C#, then ported it to C++ for performance—and later initiated a full engine reboot to meet rising ambitions. Despite these major overhauls, the game remained in pre-beta as of mid-2024, with critical systems still incomplete. Each milestone revealed fresh technical hurdles, and as the genre evolved, fans’ expectations soared ever higher.

Why Hytale Couldn’t Cross the Finish Line

As Hypixel’s co-founder Aaron “Noxy” Donaghey explained, the crux of the issue was mission creep. Every attempt to pare back features or adjust timelines threatened to dilute Hytale’s core identity. The team explored narrowing the scope and securing external investment, but each workaround risked creating a game “unrecognizable from its original pitch.” In the end, they concluded that finishing a compromised version would betray both their vision and their community’s hopes.

With cancellation came difficult news for the people behind the project. Riot laid off roughly 150 Hypixel Studios employees, offering generous severance packages and career support to help ease the transition. While precise numbers vary, insiders report that close to a hundred and a half developers, artists, and engineers saw their positions end as part of the studio wind-down.

The Legacy of Hypixel Lives On

Although Hytale itself will never launch, the original Hypixel Minecraft server remains in operation under separate management, continuing to host millions of daily players. Its enduring popularity stands as a testament to the team’s creativity—even if their most ambitious project ultimately proved too vast to complete under current constraints.

Fans reacted with a mixture of disappointment and understanding. Social media filled with tributes to early Hytale trailers and heartfelt thanks to the development team. At the same time, industry analysts pointed to the cancellation as yet another example of the risks inherent in modern AAA development: unchecked scope can derail even the most well-funded projects.

The story of Hytale serves as a cautionary tale for developers and publishers alike: vision without pragmatic execution can collapse under its own weight. Yet the passion and ingenuity that defined Hypixel Studios will leave a lasting mark on sandbox gaming—and perhaps inform the next generation of creators who dare to dream big.

Xbox trying new frontiers this summer along with Meta

In a week already brimming with gaming news, Xbox has dropped two announcements that signal its evolving strategy in both digital storefronts and immersive gaming. Whether you’re a preservationist watching the digital tide with cautious optimism or a tech enthusiast eager for the next frontier, there’s something here worth unpacking.

A New Era for Xbox on PC?

Xbox has quietly begun testing a dedicated PC store experience, a move that could reshape how players interact with the Xbox ecosystem outside of consoles. While details remain sparse, early testers report a streamlined interface, faster downloads, and a more curated approach to game discovery. This isn’t just a UI refresh—it’s a signal that Microsoft is taking the PC storefront war seriously, potentially positioning itself as a more direct competitor to Steam and Epic Games.

For those of us who’ve watched the slow erosion of physical media, this raises important questions. Will this new store offer better ownership models? Will it respect the archival needs of players who want to preserve their libraries long-term? If Xbox can strike a balance between convenience and consumer respect, it could set a new standard for digital storefronts.

The Meta Quest 3S Xbox Edition: A Collector’s Delight or Cloud Gaming Trojan Horse?

Meanwhile, in a more visually striking reveal, Xbox and Meta have teamed up to launch the Meta Quest 3S Xbox Edition—a limited-edition VR headset that blends Xbox’s iconic black-and-green aesthetic with Meta’s latest mixed reality tech.

At $399.99 USD, the bundle includes:

  • A custom 128GB Meta Quest 3S in Carbon Black with Velocity Green accents
  • Matching Touch Plus controllers
  • A limited-edition Xbox Wireless Controller
  • Meta Quest Elite Strap
  • 3 months of Meta Horizon+
  • 3 months of Xbox Game Pass Ultimate

While the hardware itself mirrors the standard Quest 3S, the real draw is its seamless integration with Xbox Cloud Gaming. Players can stream titles like Avowed or Oblivion Remastered on a massive virtual screen, with cross-progression ensuring your saves follow you across devices.

But let’s be clear: this isn’t a VR headset for Xbox console gaming. It’s a cloud-first device, and that distinction matters. For collectors, the limited-edition design is undeniably slick. For skeptics, it’s another step toward a future where physical ownership is replaced by streaming licenses and subscription cycles.

These two announcements—one about infrastructure, the other about hardware—paint a picture of Xbox’s ambitions. They’re not just building a console brand anymore; they’re building a platform that spans screens, devices, and realities. Whether that future respects the legacy of physical media or accelerates its obsolescence remains to be seen.

But one thing’s for sure: Xbox is playing the long game. And for those of us who care about how games are played, preserved, and passed down, it’s a game worth watching.

Report: Death Stranding will also have an animated film too

When Hideo Kojima isn’t redefining what a video game can be, he’s busy stretching the boundaries of narrative across film and television. The latest chapter in his cross-media saga is an adult-targeted animated feature set in the world of Death Stranding. Slated as an original story rather than a retelling of Sam Porter Bridges’ journey, this project promises fresh perspectives on the fractured, soul-stirring universe that Kojima first unveiled in 2019.

Unlike the planned live-action adaptation (in collaboration with A24), this animation will forge its own path. Aaron Guzikowski—the mind behind HBO’s Raised by Wolves and Denis Villeneuve’s Prisoners—is penning the screenplay. Guzikowski’s track record for atmospheric, emotionally resonant storytelling makes him an inspired choice to explore the game’s themes of connection, isolation and existential dread in a purely cinematic medium.

Powered by Line Mileage

The film is a co-production between Kojima Productions and LA’s Line Mileage, an outfit with roots in game-to-animation work (they’ve lent their skills to projects like Castlevania). Line Mileage co-founder Daniel Dominguez raved about Death Stranding’s “emotional rush” and “intellectual pleasure,” likening it to Blade Runner and Ghost in the Shell. That tonal ambition hints at a mature, contemplative piece—likely heavy on mood and atmosphere.

Reports indicate the animation will chase the same gritty, R-rated sensibility as titles like Predator: Killer of Killers or the John Wick prequel. Expect stylized violence and psychological tension to amplify the world’s inherent eeriness: a post-apocalyptic Earth where invisible threats bind souls together even as they tear society apart.

Original Story, Infinite Possibilities

By opting for a new storyline, Kojima and Guzikowski can:

  • Introduce characters untouched by the games’ narrative constraints
  • Explore uncharted regions of the Death Stranding map (both physical and metaphysical)
  • Dive deeper into the phenomenon of “stranding” as metaphor—what it means to be emotionally cut off, yet yearning for connection

Given Kojima’s fascination with life, death and the space between, we might see side tales about bridge-builders striving to reconnect humanity—or perhaps a darker vignette showing the cost of those efforts.

Parallel to the animated feature, A24 is moving forward with a live-action Death Stranding film. While Line Mileage shapes the animation, A24—renowned for Everything Everywhere All at Once and Hereditary—partners with Michael Sarnoski (director of A Quiet Place: Day One) to bring Sam’s world into physical form. Two simultaneous adaptations will let fans experience Kojima’s vision through distinct lenses: one grounded in cinematic realism, the other liberated by stylized animation.

Riding the Wave into Death Stranding 2

With Death Stranding 2: On The Beach arriving on June 26 exclusively for PS5, the timing is electric. The game reignites interest in the universe, priming audiences for both films. Kojima’s refusal to silo his creations means these projects will likely inform each other—imagery or themes teased in one medium may echo in another, creating a transmedia tapestry for hardcore fans to unravel.

What This Means for Kojima’s Legacy

Kojima has long aspired to be more than “just” a game director. His ventures into TV (The Man Who Sold the World), manga and now dual film adaptations form a multi-layered narrative ecosystem. By weaving threads across interactive and passive media, he’s building a world where the audience isn’t just playing—they’re witnessing, interpreting and connecting across formats.

Exact release dates for the animated film remain unannounced. But with Guzikowski’s creative firepower and Line Mileage’s animation chops, we can anticipate a late-2026 or 2027 premiere. Meanwhile, keep an eye on Kojima’s interviews—he’s known to drop cryptic clues in passing, and every stray comment could hint at character cameos, thematic focus or even musical collaborators.

For Death Stranding devotees, this is more than a movie news cycle; it’s an invitation to rediscover the chiral network that binds us all. Whether you’re drawn to ghostly silhouettes in the mist or crackling radio chatter between delivery runs, the animated film promises new jolts of wonder—and perhaps a few tears—along the way.

Xbox & AMD celebrates 20 years of partnership looking to the future of gaming

Twenty years ago, Microsoft and AMD embarked on a journey that would redefine console gaming. From the GPU breakthroughs in the Xbox 360 era to the semi-custom chips powering Xbox Series X|S, their partnership has consistently pushed the boundaries of performance and efficiency. Today, as they mark two decades of collaboration, both companies are laying out a roadmap for an even broader ecosystem—one that spans living-room consoles, portable handhelds, Windows PCs, and the cloud.

Lisa Su, AMD’s Chair and CEO, captured the spirit of their relationship: “Building on two decades of partnership, innovation, and trust, we will extend our console work to design a full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud.”[1] That lineage began in the mid-2000s, when AMD (then including ATI) first supplied graphics silicon for Xbox platforms, and has blossomed across three console generations.

Powering the Next Generation

On June 19, 2025, Xbox President Sarah Bond unveiled a strategic, multi-year partnership with AMD to co-engineer silicon across an entire portfolio of devices:

  • Home consoles (the yet-to-be-named next-gen Xbox)
  • Handhelds (Xbox-branded portable systems)
  • Windows gaming PCs (ensuring Windows remains “the number one platform for gaming”)
  • Cloud infrastructure (Azure-hosted Xbox streaming services)
  • Accessories (controllers, headsets, and more)
    “Together with AMD, we are advancing the state of the art in gaming silicon,” Bond said, “delivering deeper visual quality and immersive gameplay—enhanced with the power of AI—while maintaining compatibility with your existing library of Xbox games.”

A Portfolio Approach to Xbox

Rather than viewing Xbox as a single box under the TV, Microsoft is embracing an ecosystem model. In a video presentation, Bond highlighted:

  • Console in the living room
  • Portable gaming via upcoming handhelds
  • PC gaming experiences optimized for Xbox technologies
  • Cloud-only experiences (“This is also an Xbox, by itself.”)

Backwards compatibility remains central: every new device will play your existing Xbox library, whether it’s a decade-old classic or this year’s blockbuster.

According to reporting by Tom’s Hardware, this renewed pact covers multiple future console generations and portable devices:

  • Semi-custom SoCs combining AMD’s latest Zen CPU cores and RDNA GPU architectures
  • Maintained x86-based CPU design to ensure seamless backward compatibility
  • Enhanced AI features baked into silicon for smarter NPCs, dynamic physics, and real-time upscaling
  • Expected launch cadence mirroring past cycles—if Xbox Next follows the Scarlett timeline, look for a holiday 2026 release[2]

Bond’s promise: higher performance “while maintaining compatibility with your existing library of Xbox games” alludes to a transition that gamers can make without leaving their collections behind.

The surprise of the announcement wasn’t just a new box under the TV, but Xbox-branded handhelds co-engineered with AMD. Although ASUS’s ROG Xbox Ally and Ally X have already previewed the concept, Microsoft’s direct involvement signals a full-throttle push into portable gaming, leveraging AMD’s low-power RDNA designs and custom Ryzen cores to rival—and surpass—the Steam Deck and its imitators.

With this agreement, Xbox and AMD have set the stage for:

  • Unified development (one SDK for console, PC, handheld, and cloud)
  • Seamless cross-device saves and achievements
  • AI-accelerated graphics features (DLSS-style upscaling, real-time lighting, smarter world simulation)
  • Expanded Game Pass integration on Windows and portable hardware

As we approach the 20th anniversary, expect more deep dives from both companies—technical previews of the new silicon, developer showcases at Xbox Developer_Direct events, and early hardware teardowns that reveal the next leap in gamer-centric silicon design.