Bethesda Studios has just rolled out a fresh update for Starfield, bringing a mix of bug fixes, gameplay improvements, and enhanced mod support. While this update doesn’t introduce new content, it does refine the experience for players by addressing stability issues and adding new features to the Creation Kit.
One of the standout additions is the Watchtower DLC, a new storyline developed by Kinggath Creations, the team behind Fallout 4’s Sim Settlements mod. This expansion introduces a new faction, high-tech weaponry, and even the ability to call in missile strikes from planetary orbit—a game-changer for combat scenarios.
Additionally, Bethesda has improved modding capabilities by allowing Creations up to 2GB in size and introducing custom icons for mods. These changes aim to support the growing modding community and enhance player customization.
Starfield is Bethesda’s first new IP in 25 years, following the success of The Elder Scrolls and Fallout franchises. Set in the year 2330, the game takes players into the Settled Systems, a region spanning multiple star systems where humanity has expanded beyond Earth.
At the heart of the story is Constellation, an organization dedicated to exploring the mysteries of the universe. Players take on the role of a space explorer, uncovering ancient artifacts that hint at a deeper cosmic truth. The game blends Bethesda’s signature open-world RPG mechanics with space exploration, allowing players to customize ships, engage in interstellar combat, and build outposts on distant planets.
Despite its ambitious scope, Starfield has faced mixed reactions. While praised for its world-building and deep lore, some players have criticized its lack of replayability and modding restrictions. However, Bethesda continues to refine the experience, with updates like the latest patch aiming to improve stability and gameplay mechanics.
With Bethesda teasing big things for Starfield in 2025, fans are eager to see how the game evolves. Whether through official expansions or community-driven mods, Starfield remains a fascinating space RPG with plenty of potential.
Starfield’s May Update Is Now Live
Starfield’s May Update is now live for all players! This update contains numerous quality-of-life improvements and fixes for quests, vehicles, graphics, and more.
Embracer Group, a powerhouse in the gaming industry, has recently released its latest earnings report, shedding light on its financial health, strategic direction, and the challenges it faces in an evolving market. With a diverse portfolio spanning PC, console, and mobile games, Embracer Group continues to make waves in the industry, but how do its latest numbers stack up?
Financial Performance Overview
According to the latest financial reports, Embracer Group reported revenue of approximately $690 million, marking a 38% decline compared to the same quarter in 2024. Despite this drop in revenue, the company managed to turn its financial situation around, reporting a net income of around $88 million, a significant improvement from the $160 million loss in the previous year. This shift indicates a stronger financial footing and improved cost management.
Key Earnings Highlights
Revenue: ~$690 million (down 38% YoY)
Net Income: ~$88 million (compared to a loss of ~$160 million in Q3 2024)
Profit Margin: 13% (up from a net loss in Q3 2024)
These figures suggest that while revenue has taken a hit, Embracer Group has successfully optimized its operations to improve profitability
Embracer Group has been actively restructuring its business model, aiming to streamline operations and focus on high-performing assets. The company has also announced its intention to transform into three standalone publicly listed entities, a move that could provide greater flexibility and strategic focus. Additionally, Embracer Group has been aggressively expanding its gaming portfolio, releasing 76 different games in the past year
Challenges and Future Outlook
Despite the positive turnaround in profitability, Embracer Group faces several challenges:
Market Competition: The gaming industry is highly competitive, with major players like Microsoft, Sony, and Tencent dominating the space.
Revenue Decline: The 38% drop in revenue signals potential difficulties in maintaining growth.
Restructuring Risks: The transformation into three separate entities could introduce operational complexities.
Looking ahead, analysts forecast that Embracer Group’s revenue will grow 10% annually over the next three years, slightly below the 12% growth forecast for the entertainment industry in Sweden. This suggests that while the company is on a recovery path, it will need to innovate and adapt to maintain its competitive edge.
Embracer Group’s latest earnings report paints a picture of resilience and strategic recalibration. While revenue has declined, the company’s ability to turn losses into profits is a promising sign. With its ambitious restructuring plans and continued expansion in gaming, Embracer Group is positioning itself for long-term success. However, navigating market competition and ensuring sustainable growth will be key challenges moving forward.
Sony Confirms the Shutdown of PlayStation Stars Loyalty Program
Sony has officially announced the discontinuation of its PlayStation Stars loyalty program, marking the end of an initiative that rewarded players with digital collectibles and redeemable points for engaging with PlayStation games and activities. The program, which launched in 2022, will fully shut down on November 2, 2026, but existing members will still be able to earn rewards until July 23, 2025.
In a statement released on the PlayStation Blog, Sony explained that the decision to wind down PlayStation Stars was based on an evaluation of player engagement and industry trends. The company emphasized that it had learned valuable insights from the program and would use these findings to explore new ways to enhance its loyalty initiatives.
Since launching the program, we’ve learned a lot from evaluating the types of activities our players respond best to, and as a company, we are always evolving with player and industry trends. Through this evaluation, we have decided to refocus our efforts and will be winding down the current version of PlayStation Stars.
What Happens Next for PlayStation Stars Members?
Sony has outlined a gradual shutdown process for PlayStation Stars:
No new members will be accepted into the program starting immediately.
Existing members can continue earning digital collectibles, points, and level up their status until July 23, 2025.
After July 23, 2025, no new campaigns, rewards, or benefits will be available.
Members can redeem their points until November 2, 2026, after which the program will be completely discontinued.
Digital collectibles earned through the program will remain accessible even after the shutdown.
The Legacy of PlayStation Stars
PlayStation Stars was introduced as a way to reward player engagement through a variety of challenges, including earning trophies and purchasing digital games. While the program had its dedicated user base, it never fully integrated into the PlayStation console experience, remaining primarily accessible through the PlayStation App on mobile devices.
Despite its discontinuation, Sony has hinted at future loyalty initiatives, suggesting that the company is exploring new ways to engage and reward players. Whether this means a revamped version of PlayStation Stars or an entirely new program remains to be seen.
The shutdown of PlayStation Stars marks the end of an era for PlayStation’s loyalty efforts, but it also opens the door for new and improved player engagement strategies. As Sony continues to evolve with industry trends, PlayStation fans can expect fresh opportunities to earn rewards and celebrate their gaming achievements in the future.
PlayStation Stars coming to a close as SIE evaluates new ways to evolve future Loyalty Program efforts
Nintendo’s redesign of Donkey Kong and the naming of Mario Kart World instead of “Mario Kart 9” have sparked discussions among fans. Here’s a deep dive into the reasoning behind these changes and their potential impact.
Nintendo’s Justification for Donkey Kong’s Redesign
Nintendo has opted for a modernized look for Donkey Kong, aligning his appearance with the version seen in The Super Mario Bros. Movie. This redesign features:
Smoother facial features: His once furrowed brow has been softened, giving him a more approachable and expressive look.
Updated fur texture: More detailed rendering enhances realism while maintaining his classic charm.
Merchandise integration: Nintendo has introduced new Donkey Kong-themed products featuring this updated design.
Fans have had mixed reactions. Some appreciate the friendlier aesthetic, while others miss the classic rugged look that defined Donkey Kong for decades. Former Donkey Kong Country artist Kevin Bayliss responded to the redesign, stating, “Everything changes! Change is good!”.
The redesign hints at a larger focus on Donkey Kong in upcoming Nintendo projects. With the Nintendo Switch 2 on the horizon, speculation suggests:
A new Donkey Kong game featuring the updated design.
Further integration of the character into Mario Kart World and other franchises.
Why “Mario Kart World” Instead of “Mario Kart 9”?
Nintendo’s decision to name the latest installment Mario Kart World instead of continuing the numbered sequence reflects a shift in vision. According to producer Kosuke Yabuki, the game aims to be more expansive, incorporating a global racing experience rather than just adding new tracks.
This change suggests:
A broader scope: Potentially featuring international circuits and new gameplay mechanics.
A fresh branding approach: Moving away from sequential numbering to emphasize evolution rather than iteration.
Nintendo’s approach to evolving its characters and franchises reflects its commitment to keeping them fresh and relevant. Whether fans embrace these changes or remain nostalgic for the past, one thing is certain—Donkey Kong and Mario Kart are entering a new era.
Nintendo Goes All In on Donkey Kong Redesign Seen in Nintendo Switch 2 and Mario Kart 9 First Look – IGN
Nintendo is going all in on the Donkey Kong redesign spotted by fans in the Mario Kart 9 gameplay debuted during the Nintendo Switch 2 reveal event.
The gaming world received an exciting boost with the Xbox May Update, unveiling new features that cater to nostalgia-driven gamers, PC enthusiasts, and cloud gaming advocates. This month’s update is a statement from Microsoft, reflecting its ongoing commitment to game preservation, seamless cross-platform integration, and the future of cloud-based gaming.
Reviving Retro Classics with Activision Titles
One of the standout additions in this update is the Retro Classics collection, bringing over 50 legendary titles from Activision’s golden era to Xbox Game Pass. These games—ranging from Pitfall! to MechWarrior 2—offer players a chance to relive iconic experiences that shaped gaming history. The decision to incorporate these classics into Game Pass underscores Microsoft’s dedication to backward compatibility and ensuring gaming history remains accessible.
The timing of this addition has led to speculation about Microsoft’s broader strategy. Some believe the FTC’s unsuccessful appeal against Microsoft’s acquisition of Activision Blizzard King has accelerated the integration of these titles. With regulatory hurdles removed, Microsoft now has more flexibility to tap into Activision’s gaming legacy and incorporate it into its ecosystem.
PC & Cloud Gaming Gets a Boost
Beyond classic titles, Microsoft has continued refining its support for PC gamers. The Xbox app on PC now integrates with GeForce Now, providing cloud-based flexibility for players who prefer streaming games instead of traditional installations. In addition, updates to the Game Bar include quick settings tweaks and the upcoming Microsoft Edge Game Assist, an innovative tool designed to optimize browser usage for gaming-related tasks.
Microsoft’s push for cross-platform connectivity seems to be gaining momentum. With PC and console gaming becoming more intertwined, updates like these allow players to seamlessly transition across different devices
Cloud gaming remains at the forefront of Xbox’s future strategy. The latest update enhances performance optimization for Game Pass Ultimate subscribers, ensuring lower latency and smoother gameplay when streaming titles on supported devices. As Microsoft continues investing in cloud technology, these improvements indicate a growing shift toward game streaming as a mainstream option.
A Turning Point in Microsoft’s Strategy?
The inclusion of Activision classics—following the FTC’s failed appeal—suggests that Microsoft’s acquisition benefits are now unfolding at full speed. The combination of nostalgic titles, enhanced PC features, and cloud gaming innovation aligns with Microsoft’s long-term vision of offering players a unified gaming ecosystem.
Whether this update is just the beginning of a larger rollout remains to be seen. However, one thing is certain: Microsoft’s Activision Blizzard acquisition has the potential to reshape the gaming industry for years to come.
One more thing….!
Microsoft confirmed the line up of games that are coming soon to Xbox Game Pass and the list goes as follows:
Monster Train 2 (Cloud, PC, and Xbox Series X|S) – May 21
Creatures of Ava (Xbox Series X|S) – May 22
S.T.A.L.K.E.R. 2 (Xbox Series X|S) – May 22
Tales of Kenzera: Zau (Cloud, PC, and Xbox Series X|S) EA Play – May 22
Tom Clancy’s The Division 2 (Cloud, Console, and PC) – May 27
To a T (Cloud, PC, and Xbox Series X|S) – May 28
Metaphor ReFantazio (Cloud, PC, and Xbox Series X|S) – May 29
Spray Paint Simulator (Cloud, PC, and Xbox Series X|S) – May 29
Crypt Custodian (Cloud, Console, and PC) – June 3
Symphonia (Cloud, Console, and PC) – June 3
15 More Games Coming to Xbox Cloud Gaming (Beta) on May 23
Game Pass Ultimate members can look forward to a big batch of games coming to the Xbox Cloud Gaming (Beta) library on May 23. Check them out below:
Brütal Legend
Costume Quest 2
Day of the Tentacle Remastered
Full Throttle Remastered
Grim Fandango Remastered
Max The Curse of Brotherhood
Neon Abyss
Quantum Break
Rare Replay
ScreamRide
State of Decay Year-One
SteamWorld Dig 2
Sunset Overdrive
Super Lucky’s Tale
Zoo Tycoon Ultimate Animal Collection
DLC / Game Updates
Sea of Thieves: Season 16 – Starting May 22 Flameheart’s loyal followers are working to advance his ambitions! Set sail on new Reaper quests to uncover ancient secrets and unleash The Order of Bone and Blade, recruit Skeleton Mercenaries to aid you on your various Voyages, and cause chaos with portable (and unstable) Cannons of Rage.
Sea of Stars: Throes of the Watchmaker – Available now This free DLC sends Solstice Warriors Valere and Zale on a side-adventure into the miniature, clockwork world of Horloge, where a cursed carnival threatens its innocent denizens. To survive, they’ll need to play by unfamiliar rules and confront not only the mischievous Puppeteer and her minions, but also their own darker traits.
In-game Benefits
Call of Duty: Warzone – Game Pass Pack 2 – Available now
Game Pass Ultimate and PC Game Pass members can now get a free in-game bundle for Call of Duty: Black Ops 6 and Call of Duty: Warzone. This pack comes with 2x Operator Skins, 4x Weapon Blueprints, 1x Finishing Move, 1x Emote, 2x Weapon Charms, 1x Loading Screen, 1x Spray, 1 hour 2XP Token, and a 1 hour 2WXP Token.
Smite 2: Summer Fun Medusa Drop – Available now She’s got shades, snakes, and serious style. Claim this drop to get Medusa and her Summer Fun skin! This Benefit requires Smite 2 to use.
Xbox Game Pass Ultimate Perks
Throne and Liberty: Commander and Firefly Items – May 22
Join the Resistance in this Xbox exclusive colored Commander Outfit and get a Firefly Amitoi to tag along on your adventures. This Perk content requires Throne and Liberty to use.
Tom Clancy The Division 2: EMS Outfit – Starting May 29
Gear up and get ready to save the day with the Emergency Medical Services-inspired outfit! The outfit includes a shirt, pants, hat, shoes and glasses.
Leaving May 31
The following games are leaving the Game Pass library soon. Be sure to pick back up where you left off before they go and remember to use your Game Pass membership discount to save up to 20% to keep them in your library.
Cassette Beasts (Cloud, Console, and PC)
Firework (PC)
Humanity (Cloud, Console, and PC)
Remnant 2 (Cloud, Console, and PC)
Slayers X: Terminal Aftermath: Vengance of the Slayer (Cloud, Console, and PC)
Microsoft has formally accused Apple of obstructing the launch of its Xbox mobile web store, initially planned for July 2024. In a court filing on May 21, 2025, Microsoft stated that its efforts have been “stymied by Apple”. This legal battle is unfolding as part of Epic Games’ ongoing fight against Apple’s App Store policies, with Microsoft submitting an amicus brief to the Ninth Circuit Court of Appeals in support of Epic.
The dispute highlights broader concerns about Apple’s control over mobile gaming and app distribution, echoing past struggles faced by cloud gaming services like Project xCloud and Google Stadia on iOS.
The Xbox Mobile Store Delay
Microsoft’s frustration stems from Apple’s restrictive App Store policies, particularly its anti-steering rules, which prevent developers from directing users to payment options outside Apple’s proprietary system. These rules have historically been a major point of contention, as they allow Apple to maintain its commission structure while limiting developers’ ability to offer alternative payment methods.
A pivotal moment in this legal battle came on April 30, 2025, when U.S. District Judge Yvonne Gonzalez Rogers ruled that Apple had violated a 2021 anti-steering injunction. The ruling explicitly forbids Apple from levying commissions on purchases made through external links from U.S. App Store apps and prevents restrictions on how developers communicate these alternatives. Microsoft argues that Apple’s continued enforcement of these policies has stifled innovation and prevented the company from launching its Xbox mobile store as planned.
Microsoft’s ambitions extend beyond just a web store. The company has long sought to enable Xbox app users on iOS to purchase and stream games directly within the app, an effort repeatedly blocked by Apple’s policies. Even after Microsoft enabled game purchases in its Xbox mobile app on iOS last month, it had to remove the remote play feature to comply with Apple’s App Store rules.
Project xCloud’s Struggles on iOS
Microsoft’s battle with Apple is not new. The company faced similar challenges when launching Project xCloud, its cloud gaming service, on iOS. Initially, Microsoft planned to bring xCloud to iPhones and iPads, allowing users to stream Xbox games directly from the cloud. However, Apple’s App Store policies severely limited the service’s functionality.
In February 2020, Microsoft launched a limited beta for Project xCloud on iOS through Apple’s TestFlight program. Unlike the Android version, which supported multiple games, the iOS beta was restricted to just one title—Halo: The Master Chief Collection. Apple’s policies prevented Microsoft from offering a broader selection of games, citing concerns over app review processes and content moderation. Ultimately, Microsoft was forced to abandon its plans for a full xCloud rollout on iOS, instead directing users to access the service via a web browser.
Stadia’s Similar Struggles
Back when it was on full throttle, Google’s Stadia cloud gaming service faced nearly identical obstacles on iOS. Stadia was designed to allow users to stream games directly from Google’s servers, bypassing the need for powerful local hardware. However, Apple’s App Store policies prevented Google from launching a dedicated Stadia app with full functionality.
Instead, Google had to rely on a web-based workaround, allowing users to access Stadia through Safari rather than a native app. This approach introduced technical limitations and a less seamless user experience compared to the Android version. Additionally, Stadia players on iOS encountered connectivity issues, particularly after upgrading to iOS 15.
Some users reported that Stadia would not function properly on mobile data, requiring adjustments to Safari’s experimental settings to restore functionality.
The Return of Fortnite and Its Impact
The recent return of Fortnite to the iOS App Store marks a significant shift in the ongoing battle between developers and Apple. After nearly five years of absence, Fortnite was reinstated following a court ruling on April 30, 2025, which found Apple had violated antitrust laws. The ruling forced Apple to allow developers to link to external payment systems, a major victory for Epic Games and other companies seeking greater flexibility in monetization.
Fortnite’s return could set a precedent for Microsoft’s Xbox mobile store ambitions. Epic Games has already begun promoting alternative payment methods within Fortnite, offering players incentives to purchase in-game currency through the Epic Games Store rather than Apple’s in-app system. If Microsoft follows a similar strategy, it could bypass Apple’s restrictions and finally launch its Xbox mobile store via a web-based platform.
Microsoft’s legal battle with Apple is part of a broader industry movement pushing for greater developer freedom on mobile platforms. The struggles faced by Project xCloud and Stadia on iOS illustrate the challenges of launching cloud gaming services under Apple’s restrictive policies. However, Fortnite’s return to iOS signals a potential shift in the power dynamics between Apple and developers.
If Microsoft succeeds in its legal challenge, it could pave the way for a more open mobile gaming ecosystem, allowing Xbox users to purchase and stream games without Apple’s intervention. The outcome of this case will not only shape the future of the Xbox mobile store but also influence how developers approach app distribution and monetization on iOS.
Fans of Stellar Blade, rejoice! South Korean developer Shift Up has officially confirmed that a sequel to the critically acclaimed action RPG is in development. The news comes as part of a financial presentation shared on May 20, 2025, where the studio outlined its future plans, including the highly anticipated follow-up to Stellar Blade.
Shift Up’s financial roadmap revealed that the Stellar Blade sequel is scheduled for release before 2027. While details remain scarce, the confirmation alone is enough to excite fans who have been eagerly awaiting news on the franchise’s future. The studio also announced plans to expand the game’s reach across multiple platforms, hinting at a broader audience beyond its original PlayStation 5 exclusivity.
What to Expect from Stellar Blade 2
Although Shift Up has yet to disclose specific gameplay details, the sequel is expected to build upon the success of the first installment, which sold over two million copies by February 2025. The original game was praised for its fast-paced combat, stunning visuals, and engaging narrative, and fans are hopeful that the sequel will refine and expand upon these elements.
Additionally, Shift Up is working on another major project, Project Witches, a AAA action-RPG slated for release in 2027. This suggests that the studio is doubling down on its commitment to delivering high-quality gaming experiences.
Before the sequel arrives, Stellar Blade is set to launch on PC on June 11, 2025. This version will introduce new content, unlocked framerates, and platform-specific features, making it an exciting prospect for players who missed out on the original PlayStation release. However, the PC version has faced some controversy due to region-locking issues on Steam, affecting availability in over 120 countries.
With Stellar Blade’s sequel officially in development, fans can look forward to another thrilling adventure in Shift Up’s sci-fi universe. While details remain limited, the confirmation alone is a promising sign that the franchise is here to stay. As we await further updates, one thing is certain—Eve’s journey is far from over.
Shift Up announced the development of Project "Witches"! A new cross-platform game for PC, console and mobile set to launch in 2027!
– AAA urban sci-fi action RPG according to recruitment page – Shift Up are reaching the final stages of its IPO – Shift Up want to invest the… pic.twitter.com/esqud2fAlB
After nearly five years of absence, Fortnite is finally making its way back to iOS. This marks a significant moment in the ongoing battle between Epic Games and Apple, a dispute that reshaped the conversation around app store policies, developer rights, and digital marketplaces. But what does this mean for gamers, and how will Fortnite’s return impact the mobile gaming landscape?
The Long Road Back: A Legal Battle for Control
Fortnite was removed from the Apple App Store in August 2020 after Epic Games introduced a direct payment system that bypassed Apple’s in-app purchase fees. This move led to a legal showdown, with Epic accusing Apple of monopolistic practices and Apple defending its ecosystem control. The battle raged on for years, with courts weighing in on whether Apple’s policies were fair or restrictive.
A recent U.S. court ruling found Apple in violation of a previous injunction, forcing the company to allow developers to direct users to alternative payment systems. This decision paved the way for Epic Games to resubmit Fortnite for App Store approval, signaling its imminent return that actually occurred.
Early this week, Epic Games via CEO Tim Sweeney revealed they asked the court to request Apple their rationale about withholding Fortnite approval despite an order that they should not continue with the behavior that started it all and that despite Apple was appealing the decision, Apple was denied to upheld the original order.
With the re-entry of Fortnite at the App Store, it seems that Apple is not too willingly to keep defying courts on their playing of interpretation of law and orders, at least for now.
Fortnite is BACK on the App Store in the U.S. on iPhones and iPads… and on the Epic Games Store and AltStore in the E.U! It’ll show up in Search soon!
Once Fortnite is officially back, players will have two primary ways to install the game:
Via the App Store – Search for “Fortnite” and tap the “Get” button to begin downloading.
Through the Epic Games Store – In regions where alternative app stores are allowed, players may be able to download Fortnite via Epic’s own platform.
Fortnite’s return to iOS is more than just a win for Epic Games—it’s a major shift in the mobile gaming industry. The ruling that forced Apple to allow external payment links could set a precedent for other developers seeking more control over their revenue streams. This could lead to greater competition, lower fees, and more choices for consumers.
Additionally, Fortnite’s comeback could revitalize mobile esports, bringing back competitive tournaments and events that were previously limited due to platform restrictions.
While iPhone users can celebrate Fortnite’s return, Mac gamers are still left in limbo. Apple terminated Epic’s ability to develop Fortnite for macOS in 2020, and the game has not received updates on the platform since. For now, Mac users will have to rely on cloud gaming services like GeForce NOW or Xbox Cloud Gaming to play Fortnite.
Fortnite’s return to iOS is a monumental moment for mobile gaming, signaling a shift in how digital marketplaces operate. Whether this leads to broader changes in app store policies remains to be seen, but one thing is certain—Fortnite fans on iPhone are about to drop back into the battle royale once again.
Bungie’s upcoming extraction shooter, Marathon, has been the subject of intense speculation and controversy in recent weeks. From plagiarism accusations to internal morale issues, the studio appears to be navigating a turbulent period. Here’s a deep dive into the latest rumors and developments surrounding the game.
One of the biggest scandals to hit Bungie recently involves allegations of art plagiarism. Digital artist ANTIREAL accused Bungie of using her 2017 artwork in Marathon’s closed alpha without permission. Bungie admitted to the issue, attributing it to a former employee, and pledged to “do the right thing” for the artist. However, this marks the fourth reported plagiarism incident in five years, raising concerns about the studio’s art direction.
Internal Morale at an All-Time Low And Marathon being delayed
Reports indicate that employee morale at Bungie is at an all-time low, with developers worried about Marathon’s future. The studio has reportedly canceled its planned June marketing campaign, including a new trailer and pre-order launch. Additionally, the August open beta has been replaced with a series of smaller playtests, suggesting uncertainty about the game’s readiness.
While Bungie has not officially announced a delay, rumors suggest that Sony and Bungie executives are discussing pushing the game’s release to 2026. The mixed feedback from the closed alpha, where players described the game as “flat,” has fueled speculation that the studio may need more time to refine the experience.
Bungie’s acquisition by Sony for $3.6 billion was expected to bring stability, but recent events have cast doubt on the studio’s trajectory. Some developers fear that if Marathon fails, it could jeopardize Bungie’s future, especially after the Concord disaster.
Marathon was initially positioned as Bungie’s next big project after Destiny, but the negative reception, plagiarism scandal, and internal struggles have raised serious concerns. Whether Bungie can turn things around remains to be seen, but for now, the future of Marathon—and Bungie itself—appears uncertain.
Bungie Leadership Ignored Marathon Devs’ Repeated Warnings and PvE Requests, New Report Says
A new report reveals Bungie’s top leadership ignored repeated warnings and PvE requests from Marathon developers for years.
Hideo Kojima, the legendary creator behind Metal Gear Solid and Death Stranding, has officially revealed his next major project: Physint. This upcoming espionage game, described as a “next-generation action espionage experience,” is set to take at least five to six years to develop. While Kojima Productions is currently focused on Death Stranding 2: On the Beach, Kojima has already begun laying the groundwork for what could be his most ambitious stealth-action title yet.
Since parting ways with Konami in 2015, Kojima has explored new storytelling avenues, but fans have long hoped for a return to his espionage roots. Physint appears to be the answer to those expectations. Announced during a PlayStation State of Play event in January 2024, the game promises to push the boundaries of stealth-action gameplay while incorporating Kojima’s signature cinematic storytelling.
Kojima has stated that Physint will take several years to develop, emphasizing his commitment to crafting a truly groundbreaking experience. He has also hinted at his growing interest in filmmaking, suggesting that once Death Stranding 2 and Physint are complete, he may finally pursue directing a movie—a lifelong dream of his.
What to Expect from Physint
While details remain scarce, Kojima has described Physint as a project that will elevate digital entertainment to a new level. He has emphasized that the game’s story, theme, cast, acting, fashion, and sound will all be designed with a cinematic approach, blurring the lines between film and interactive storytelling.
The Future of Kojima Productions
Beyond Physint, Kojima Productions is also working on OD, a mysterious horror game in collaboration with Xbox Game Studios. With multiple ambitious projects in development, Kojima continues to redefine the gaming landscape, proving that his creative vision remains as bold as ever.
As we await more details on Physint, one thing is certain—Kojima is once again poised to challenge industry norms and deliver an experience unlike anything we’ve seen before.
Le film français : le premier magazine web des professionnels de l’audiovisuel
le premier magazine web des professionnels de l’audiovisuel – Le film français