Category Archives: PC

SteamOS 3.7.8 just in time for newcomers portable Gaming PC

Valve has rolled out SteamOS 3.7.8, bringing a host of improvements and new features to the Steam Deck. This update marks the first stable release of SteamOS 3.7, introducing significant upgrades to the system’s core components and enhancing the overall user experience.

Major System Upgrades

SteamOS 3.7.8 comes with a fresh Arch Linux base, ensuring better compatibility and performance. Additionally, the Linux kernel has been updated to version 6.11, providing improved hardware support and security enhancements.

For gamers who demand the best visuals, this update includes an upgraded Mesa graphics driver base, ensuring better rendering and performance across various games. Moreover, Plasma 6.2.5 is now the default desktop mode, offering a more refined and responsive interface.

One of the standout features is the support for frame limiting with VRR (Variable Refresh Rate) displays, both internal and external. This addition helps maintain smoother gameplay and reduces screen tearing, making the Steam Deck even more versatile.

A much-requested feature has finally arrived—Battery Charge Limit control. Users can now set a maximum charge percentage in Settings → Power, helping to prolong battery lifespan and optimize power usage.

SteamOS 3.7.8: Go Country

This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.

General

  • Updated to a newer Arch Linux base
  • Updated the Linux kernel to 6.11
  • Updated the Mesa graphics driver base
  • Desktop mode now ships with Plasma 6.2.5
  • Added support for frame limiting with VRR displays (internal and external)
  • Added Battery Charge Limit control to Settings->Power
    • This option allows you to set a maximum charge limit for your Steam Deck.
    • Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted.
  • Fixed a crash when no displays are connected
  • Added official support for the Lenovo Legion Go S
  • Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go)
  • Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here.

Controllers and Input

  • Add support for the Proteus Byowave controller
  • Fixed an issue where Switch Pro Controller gyros might not work on first connection
  • Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth

  • Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
  • Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
    • Currently only available to select in Desktop mode
  • Added battery level display for supported Bluetooth devices
  • Include a bugfix for the Airpods when using the AAC codec
  • Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
    • Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models

Steam Deck Dock

  • Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance

  • Enabled AMD P-State CPU frequency control
  • Fixed a performance regression for No Rest for the Wicked

Desktop

  • Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
  • Surround sound now works correctly
    • Enabling the setting is currently only available via Desktop mode
  • KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
  • Speed and robustness improvements when switching between desktop and game mode
    • Fixed a common cause of hangs when switching to desktop mode
    • Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
  • Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature

Misc

  • Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
  • Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
  • Various enhancements to System Report functionality for support and troubleshooting
  • Fixed compatibility issue with certain DNS servers causing very slow domain lookups
  • Improved responsiveness of system when running into out-of-memory crash situations
  • Enabled IPv6 Privacy Extensions by default
  • Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines

Known Issues

  • Super NES controllers can erroneously show up as connected when they are not

Developer

  • Updated to a 6.11 based kernel
  • Added debuginfod URLs for SteamOS
  • Added systemd .socket units to the default list of /etc files preserved across updates
  • When running in a VM, system will now default to the desktop session
  • Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
  • The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
  • Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
  • The pacman cache is now cleaned after applying a SteamOS update
    • Fixes stale cache errors working with pacman after switching branches

SteamOS 3.7.8 is a substantial update that enhances the Steam Deck experience across multiple fronts. Whether it’s improved graphics, better power management, or a more stable Linux foundation, Valve continues to refine its handheld gaming powerhouse.

Warhammer Skulls 2025: A Celebration of Grimdark Gaming

The annual Warhammer Skulls event has returned, bringing a wave of exciting announcements for Warhammer 40K fans. This year’s showcase is packed with new game reveals, updates, and a major expansion of the GOG Preservation Program, ensuring that classic Warhammer titles remain accessible to modern players.

GOG Preservation Program Expands with Warhammer Classics

One of the biggest highlights of Warhammer Skulls 2025 is the GOG Preservation Program expanding its catalog with five classic Warhammer games. These titles, which defined an era of Warhammer gaming, are now preserved in their best form:

  • Warhammer 40,000: Chaos Gate
  • Final Liberation: Warhammer Epic 40,000
  • Warhammer 40,000: Rites of War
  • Warhammer: Shadow of the Horned Rat
  • Warhammer 40,000: Fire Warrior

These games have received updates to improve performance, fix bugs, and enhance compatibility with modern systems. Notably, Warhammer 40,000: Rites of War now features a working multiplayer mode and German localization, while Fire Warrior has gained keyboard mapping and controller support.

To celebrate the event, Warhammer 40,000: Rites of War is available as a free giveaway on GOG until May 29, 2025. This is a fantastic opportunity for fans to revisit a classic title in its best form.

Developer: Unknown
Price: 5.99

Beyond the preservation efforts, Warhammer Skulls 2025 has unveiled several exciting new titles and updates:

Upcoming Warhammer Games Joining GOG

GOG has confirmed that several more Warhammer games will soon join its catalog, including:

  • Warhammer 40,000: Rogue Trader – Lex Imperialis
  • Warhammer 40,000: Dark Heresy
  • Warhammer 40,000: Dawn of War – Definitive Edition
  • Warhammer 40,000: Space Marine Master Crafted Edition

These additions will further expand the availability of Warhammer’s rich gaming history, ensuring that both new and veteran players can experience these iconic titles.

Voting for More Classic Warhammer Games

Fans now have the opportunity to vote for additional classic Warhammer games to be added to the GOG Preservation Program. Some of the titles currently up for voting include:

  • Space Crusade (1992)
  • Space Hulk (1993)
  • Space Hulk: Vengeance of the Blood Angels (1995)
  • Warhammer: Dark Omen (1998)
Developer: Unknown
Price: unknown

This initiative allows the community to have a direct impact on which Warhammer classics will be preserved next.

Warhammer Skulls 2025 has delivered a treasure trove of announcements, from the preservation of beloved classics to the reveal of exciting new titles. Whether you’re a longtime fan or new to the franchise, there’s never been a better time to dive into the grimdark universe of Warhammer 40K.

Ryzen Threadripper 9000 Series for serious computing and hefty budgeted gamers

AMD has officially unveiled its Ryzen Threadripper 9000 Series processors, codenamed “Shimada Peak”, bringing up to 96 Zen 5 cores and 192 threads to the high-end desktop and workstation markets. These chips promise up to 2.2 times the performance of competing Intel Xeon processors.

Key Features of the Threadripper 9000 Series

  • Two distinct families:
    • Threadripper Pro 9000 WX (for workstations)
    • Threadripper 9000 (non-Pro, for high-end desktops)
  • Flagship model: 9995WX with 96 cores, 192 threads, 2.5GHz base clock, 5.4GHz boost clock, and 384MB L3 cache.
  • Memory & Connectivity:
    • Up to 128 PCIe 5.0 lanes
    • 8-channel DDR5-6400 ECC memory support
  • Non-Pro lineup:
    • 9980X (64 cores, 128 threads)
    • 9970X (32 cores, 64 threads)
    • 9960X (24 cores, 48 threads)
    • Quad-channel DDR5-6400 memory support
  • Performance Boost:
    • 22% better performance in threaded workloads compared to the previous generation.
    • AVX-512 instruction support for enhanced processing power.

Release Date & Availability

The Threadripper 9000 Series will be available starting July 2025 for DIY builders and in prebuilt workstations from Dell, HP, Lenovo, and Supermicro.

AMD’s latest processors are designed for AI development, 3D modeling, and ultra-high-resolution video editing, making them a powerhouse for professionals and enthusiasts alike.

Now… why gamers should be considering this and maybe… for those who had the budget.

Games are increasingly optimized for multi-core performance, and with Threadripper offering up to 96 cores and 192 threads, even the lower-tier models in the lineup will provide incredible multitasking power. If you’re gaming while streaming, editing videos, or running heavy background tasks, this could be a game-changer.

Also, spending wisely means investing in hardware that lasts. With PCIe 5.0 and DDR5-6400 memory support, you’re securing a system that remains relevant for years. Faster SSDs, quicker load times, and snappier game performance make these chips worth considering.

While traditional gaming CPUs like Ryzen 7 and Ryzen 9 are the go-to choices, Threadripper 9000’s non-Pro lineup offers serious firepower, especially if prices drop due to competition with Intel. If AMD provides good deals on the 9970X (32-core) or 9980X (64-core) models, they could rival mainstream CPUs in performance and value.

Finally, big titles like Minecraft, Cyberpunk 2077, and GTA V with heavy modding rely on CPU power rather than just a high-end GPU. More cores mean smoother AI processing, physics calculations, and world generation, making Threadripper a solid choice for modders and open-world gamers.

With that being said remember that typically the cheapest processor can go between $1,399 to $1,799 and we are not talking about the motherboard yet, so, there is that and my attempt on making this announcement being aware at the gaming community.

The battleground for Mid-rage GPUs by Nvidia and AMD at Computex 2025

Computex 2025 has been a battleground for the latest mid-range graphics cards, with NVIDIA unveiling the RTX 5060 and RTX 5060 Ti, while AMD countered with the Radeon RX 9060 XT. Both companies are vying for dominance in the competitive mid-range segment, offering improved performance, AI-driven enhancements, and aggressive pricing.


NVIDIA’s RTX 5060 & RTX 5060 Ti: The Green Team’s Mid-Range Push

NVIDIA’s RTX 5060 comes in at an attractive $299 price point, targeting gamers who want solid 1080p and 1440p performance without breaking the bank. The RTX 5060 Ti, on the other hand, offers higher clock speeds and improved AI acceleration, with 8GB and 16GB GDDR7 memory options priced at $379 and $429, respectively.

Key features of the RTX 5060 series include:

  • DLSS 4 for AI-enhanced upscaling and frame generation.
  • Ray tracing improvements with optimized cores.
  • PCIe 5.0 support for faster data transfer.
  • Lower power consumption compared to previous generations.

While NVIDIA’s DLSS 4 continues to be a major selling point, early benchmarks suggest that the RTX 5060 Ti struggles at higher resolutions, especially when compared to AMD’s latest offering.


AMD’s Radeon RX 9060 XT: A Strong Challenger

AMD’s RX 9060 XT is positioned as a direct competitor to the RTX 5060 and 5060 Ti, boasting RDNA 4 architecture and FSR 4 enhancements. Available in 8GB and 16GB configurations, the RX 9060 XT starts at $299, with the 16GB version priced at $349.

AMD’s key advantages:

  • FSR 4 Redstone introduces Neural Radiance Caching and ML-assisted frame generation.
  • Higher clock speeds at 3.13 GHz, outperforming the RTX 5060 Ti in raw processing power.
  • PCIe 5.0 and DisplayPort 2.1a support for future-proofing.
  • Better performance-per-dollar, with AMD claiming a 15% advantage over the RTX 5060 Ti.

AMD’s RX 9060 XT is designed to maximize 1440p gaming, with FSR 4 promising smoother frame rates and enhanced ray tracing capabilities. The 16GB version is reportedly 6% faster than the RTX 5060 Ti, making it a compelling choice for budget-conscious gamers.

While NVIDIA’s RTX 5060 Ti has faced stock shortages, AMD’s RX 9060 XT is expected to have a more stable supply, potentially giving Team Red an edge in availability. Both GPUs will be available from major board partners, including ASUS, Gigabyte, PowerColor, and Sapphire.

With FSR 4 expanding to over 60 titles by launch, AMD is making a strong case for its AI-driven enhancements, while NVIDIA continues to push DLSS 4 as the gold standard for upscaling.

Computex 2025 has set the stage for an intense mid-range GPU showdown. NVIDIA’s RTX 5060 series brings DLSS 4 and ray tracing improvements, but AMD’s RX 9060 XT counters with FSR 4, higher clock speeds, and better pricing. With early benchmarks favoring AMD’s offering, gamers will have a tough choice between Team Green’s AI-driven performance and Team Red’s raw power and affordability.

Which GPU will reign supreme? Only time—and real-world testing—will tell.

Gamers Nexus could be the first of many reviewers and content creators fed up with Nvidia’s behavior

In the ever-evolving world of tech journalism, transparency and integrity are paramount. However, recent allegations from Gamers Nexus suggest that Nvidia may be engaging in questionable media practices to control the narrative surrounding its latest GPU releases. This controversy has sparked discussions about corporate influence, journalistic ethics, and the delicate balance between access and independence.

The Accusations: Nvidia’s Alleged Media Pressure Tactics

Gamers Nexus, a well-respected voice in the PC hardware community, has accused Nvidia of pressuring reviewers to include performance metrics for features like Multi-Frame Generation 4X (MFG4X) in their reviews—even when the tested hardware does not support the feature. According to Gamers Nexus, Nvidia allegedly threatened to withhold access to key engineers and internal resources if reviewers did not comply with these demands.

This revelation raises concerns about editorial coercion, where companies leverage their influence to shape public perception. If true, such tactics could undermine the credibility of independent reviews and mislead consumers who rely on unbiased assessments before making purchasing decisions.

The allegations against Nvidia are not just about one company—they highlight a larger issue within the tech industry. When corporations dictate review conditions, they compromise journalistic integrity and erode trust between media outlets and their audiences.

Reports indicate that Nvidia has been selectively providing review drivers only to media outlets that agreed to its strict testing conditions. This means that early reviews of the RTX 5060 were conducted under Nvidia’s preferred benchmarks, potentially skewing the results in favor of the company’s narrative. Such practices raise ethical concerns about whether reviewers can truly provide objective assessments when their access is contingent upon compliance.

The tech community plays a crucial role in challenging corporate influence and demanding transparency. Independent reviewers like Gamers Nexus serve as watchdogs, exposing practices that could mislead consumers. By supporting unbiased journalism and engaging in open discussions, the community can push back against manipulative tactics.

Consumers should also be critical of marketing narratives and seek multiple sources before making purchasing decisions. The more informed the audience, the harder it becomes for corporations to control the conversation.

At its core, this controversy is a reminder that corporate influence should never outweigh journalistic integrity. Nvidia’s alleged tactics, if proven true, highlight the power dynamics between tech giants and independent media. As the industry continues to evolve, maintaining transparency and ethical standards will be essential in preserving trust between companies, reviewers, and consumers.

The situation kind of reminds that Nvidia have been in hot waters a few years ago, while a different situation, it did cost a complete distrust from a known partner.

In 2022, EVGA, one of Nvidia’s largest board partners, abruptly exited the GPU market, citing disrespect from Nvidia. According to reports, Nvidia refused to provide basic pre-launch information—such as pricing—until CEO Jensen Huang publicly announced the GPUs. This made it difficult for EVGA to plan its business strategy.

Additionally, Nvidia allegedly restricted pricing on certain cards, while simultaneously releasing Founders Edition GPUs that undercut EVGA’s own products. The oversupply of GPUs further forced EVGA to drastically cut prices, leading to financial losses. Ultimately, EVGA deemed the partnership unprofitable and walked away from the GPU business.

Intel presents the Arc Pro B-Series for more Itel Arc GPUs offering

Intel has unveiled its latest Arc Pro B-Series graphics cards at Computex 2025, introducing the Arc Pro B60 and Arc Pro B50 GPUs, designed for workstation applications and AI inference. These new GPUs are built on Intel’s Xe2 Battlemage architecture, featuring Intel Xe Matrix Extensions (XMX) AI cores and hardware-accelerated ray tracing units.

Key Features of Arc Pro B-Series GPUs

  • Arc Pro B60:
    • 24GB GDDR6 memory
    • 197 TOPS of AI performance
    • PCIe 5.0 x8 interface
    • Multi-GPU scalability for AI workloads
    • Targeted for demanding tasks like generative design, 3D simulation, and video editing.
  • Arc Pro B50:
    • 16GB GDDR6 memory
    • 170 TOPS of AI performance
    • Compact dual-slot design
    • Priced at $299, making it an affordable option for professionals.

Intel has also expanded its Gaudi 3 AI accelerator lineup, offering PCIe add-in cards and rack-scale server modules to support large-scale AI inferencing. The Project Battlematrix platform enables multi-GPU configurations, allowing up to eight B60 cards to work together, providing 192GB of video memory for AI models with up to 150 billion parameters.

Intel aims to challenge NVIDIA and AMD in the workstation segment by offering high memory capacities at competitive prices. The Arc Pro B50 and B60 GPUs will be available in Q3 2025, with full feature enablement scheduled for Q4 2025. Intel is collaborating with ASRock, Gunnir, Maxsun, Sparkle, and other partners to bring these GPUs to market.

These new GPUs mark a significant step forward for Intel in the professional graphics and AI computing space, reinforcing its commitment to open architectures and scalable AI solutions.

Final Fantasy XI being kept alive is thanks to their fans

For over two decades, Final Fantasy XI has stood as a testament to the enduring power of community-driven gaming. Originally launched in 2002, the MMORPG was a groundbreaking entry in the Final Fantasy franchise, offering players an expansive world filled with adventure, camaraderie, and deep lore. However, as time passed and newer titles emerged, the game faced the looming threat of closure. In a surprising turn of events, it was the unwavering dedication of its fanbase that ultimately kept Final Fantasy XI alive.

A Planned Farewell That Never Came

According to Final Fantasy XI director Yoji Fujito, Square Enix had been preparing to end support for the game’s PC version in 2024, following the conclusion of its Voracious Resurgence storyline. The company even considered shutting down the game entirely due to aging servers. The plan was to transition the game into “maintenance mode,” meaning no new content would be added, and only system upkeep would be performed.

Despite these plans, something remarkable happened—players continued to log in, maintaining the same monthly subscription fee of $11.95 since the game’s launch. Their enthusiasm and dedication sent a clear message to Square Enix: Final Fantasy XI was far from losing momentum. Seeing this, the developers decided to keep the game running, ensuring that the world of Vana’diel remained alive and thriving.

New Updates and a Bright Future

Instead of winding down operations, Square Enix surprised the community by announcing fresh updates for Final Fantasy XI. These include:

  • A new high-tier mission battlefield to challenge veteran players.
  • Gamepad configuration adjustments for smoother gameplay.
  • A new Morale gauge to enhance combat mechanics.
  • The ability to change a character’s race, offering more customization.
  • Expanded content for the Limbus battle system, adding depth to the game’s strategic elements.

The resilience of Final Fantasy XI is a testament to the power of its community. In an era where many MMORPGs struggle to maintain player engagement, this classic title has defied expectations. Even Final Fantasy XIV, the franchise’s modern MMO, acknowledged its predecessor by introducing a crossover Alliance Raid series that transports players to Vana’diel.

As long as players continue to explore its vast world, battle formidable foes, and forge lasting friendships, Final Fantasy XI will remain more than just a game—it will be a legacy!

The arrival of Stella Blade on PC will be official later this year

The highly acclaimed action RPG Stellar Blade is finally making its way to PC, marking a significant milestone for fans who have been eagerly awaiting its arrival. Originally released as a PlayStation 5 exclusive, the game captivated players with its stunning visuals, fast-paced combat, and compelling narrative. Now, with a PC release scheduled for June 11, 2025, Stellar Blade is set to bring an enhanced experience with new features and improvements.

The Journey to PC

Stellar Blade’s transition from console to PC has been an exciting one. Developed by Shift Up, the game first launched on PS5 in April 2024, quickly gaining popularity for its fluid combat mechanics and immersive world-building. The decision to bring the game to PC was fueled by its success, with over 1 million copies sold within two months. The developers recognized the demand for a broader audience and began working on a Complete Edition, which includes all previously released DLC and additional content.

New Features and Enhancements

The PC version of Stellar Blade is not just a simple port—it comes packed with technical improvements and exclusive features designed to take advantage of modern hardware. Some of the key enhancements include:

  • Uncapped FPS for smoother gameplay
  • Nvidia DLSS 4 and AMD FSR 3 for AI-powered upscaling
  • Ultrawide display support (5:4 to 32:9 aspect ratios)
  • Higher resolution environment textures for improved visuals
  • DualSense controller support with haptic feedback
  • Japanese and Chinese voiceover options
  • A brand-new boss battle against Mann, Leader of the Sentinels
  • 25 new costumes added to the game

The Backstory of Stellar Blade

At its core, Stellar Blade tells the story of Eve, a warrior tasked with reclaiming Earth from mysterious invaders. The game blends sci-fi elements with deep lore, creating a world filled with intrigue and danger. Players navigate through post-apocalyptic landscapes, uncovering secrets about humanity’s downfall and Eve’s own past. The narrative is enriched by cinematic storytelling and character-driven moments, making it a standout experience in the action RPG genre.

The arrival of Stellar Blade on PC is a game-changer for fans who prefer the flexibility and power of PC gaming. With enhanced graphics, customizable settings, and expanded content, the PC version promises to be the definitive way to experience the game. Whether you’re a returning player or a newcomer, Stellar Blade’s fast-paced combat, gripping story, and stunning visuals make it a must-play title.

Stellar Blade’s journey from PS5 exclusive to PC release is a testament to its success and the demand for high-quality action RPGs. With new features, improved performance, and additional content, the game is set to make a strong impact on the PC gaming community. As June 11 approaches, fans can look forward to diving into Eve’s world once again—this time with even more ways to experience the adventure.

Breath of Fire IV Joins the GOG Preservation Program

More than two decades after its original release, Breath of Fire IV has returned to PC as part of the GOG Preservation Program. This initiative, spearheaded by GOG, aims to restore and maintain classic games, ensuring they remain accessible to modern audiences without the constraints of DRM or outdated compatibility issues.

The Legacy of Breath of Fire IV

Originally launched in 2000 (and 2003 for Europe and Japan), Breath of Fire IV is a beloved JRPG from Capcom that continues the franchise’s tradition of turn-based combat, deep storytelling, and a rich fantasy world. The game follows Ryu, a mysterious warrior with the ability to transform into a dragon, and Princess Nina, who embarks on a quest to find her missing sister, Elena. Their journey takes them across two continents, embroiled in political intrigue and ancient conflicts.

Despite its cult status, the original PC port of Breath of Fire IV was notoriously flawed, suffering from low-resolution graphics and compatibility issues. However, thanks to GOG’s restoration efforts, the game has been modernized with bug fixes, improved rendering options, restored environmental sounds, and full controller support. While some players note that upscaling still requires tweaking, the new version is widely regarded as the best way to experience the game on PC today.

The GOG Preservation Program: Keeping Classics Alive

The GOG Preservation Program is dedicated to reviving classic games, ensuring they remain playable on modern systems while maintaining their original charm. Unlike other digital platforms, GOG prioritizes DRM-free gaming, meaning players can own and play their games without restrictions.

Breath of Fire IV was selected for preservation after more than 23,000 votes from fans on the GOG Dreamlist, a community-driven initiative where players nominate titles they want to see restored. This underscores the game’s enduring popularity and the demand for classic JRPGs in today’s gaming landscape.

For fans of retro gaming, the inclusion of Breath of Fire IV in the GOG Preservation Program is a significant milestone. It not only revives a beloved classic but also highlights the importance of preserving gaming history. With modern gaming often dominated by live-service models and digital-only releases, initiatives like GOG’s ensure that older titles remain accessible for future generations.

Whether you’re a longtime fan or a newcomer to the series, this is the perfect opportunity to experience one of Capcom’s most cherished RPGs in its best possible form. You can find Breath of Fire IV on GOG and immerse yourself in its epic tale of dragons, war, and destiny.

Developer: Unknown
Price: 9.99

The great of retro gaming in both PC and portable just in a distance of a Gameboy Color

Windows 3.1 on a Game Boy Color? That’s a nostalgia-packed twist! While it’s not an actual port of Windows 3.1, developer Ruben Retro has crafted GBS WINDOWS for Game Boy, a software that mimics elements of the classic operating system.

This creation isn’t a direct Windows 3.1 emulator but rather a GB Studio-made software designed to resemble the old OS. It includes a replica of the BIOS screen, a command prompt, and even lets users launch familiar applications like Paint, Minesweeper, and a media app.

Unlike typical software emulation, GBS WINDOWS for Game Boy comes on a physical cartridge that works with Game Boy Color and Game Boy Advance. If you still have a Game Boy Printer, you can even print your creations from Paint—talk about a throwback!

Availability & Pricing

The cartridge was listed for €40 (around $45), but unfortunately, it’s sold out at the moment. However, interested buyers can sign up for restock notifications.

This project is a fascinating blend of gaming and computing nostalgia, proving that retro tech still has a place in today’s world.

Via Windows Central