Krafton has delivered one of the most dramatic quarterly jumps in revenue in modern gaming history. For Q2 2026, the South Korean publisher reported ₩1.29 trillion in revenue, equal to $889.1 million ...
Capcom has entered fiscal year 2026 with the kind of velocity that forces even its fiercest competitors to pause and take notes. The company’s latest financial results — covering the three months endi...
The gaming industry’s push toward a digital‑only future has never looked more ironic—or more fragile—than in the week both PlayStation and Xbox suffered major outages, exposing exactly why consumers s...
Ubisoft entered fiscal year 2026–27 with a paradox: a spectacular start to its second quarter driven by Assassin’s Creed Black Flag Resynced, and a bruising first quarter marked by a dramatic year‑on‑...
Nintendo’s tariff battle has turned into a strange collision of trade policy, consumer expectations, and the philosophy of what a purchase really means — and the story goes back years before anyone fi...
When Joseph Ziegler announced he was leaving Bungie after nearly four years at the studio, the message landed with the kind of polite optimism that has become standard in developer farewells. He thank...
Nintendo’s confirmation that the Switch 2 will ship with different hardware in Europe beginning Summer 2026 landed like a quiet footnote in the industry’s news cycle. But beneath the surface, the anno...
Xbox’s “big reset” isn’t just another round of corporate belt-tightening—it’s a public admission that a decade-long bet on subscription growth, aggressive acquisitions, and sprawling organizational co...
The bill meant to guarantee that paid games remain playable after shutdown has died in the California State Senate — and the timing could not be more ironic. Just hours after the failure, the industry...
























